variable for easily toggling on and off snapshot mode, and also some simple prints for things like unix time and what snapshot build the game would currently be on upon launch
* Tweaked Lost Levels A-1 and Special 6-3
Self explanatory pull request. I just tweaked the design of those two levels.
* Added some corner pieces to 10-1
* Moved 10-1 changes to turn on based on setting
* Refine bug report template for clarity and detail
Updated the bug report template to enhance clarity and detail in the descriptions and labels.
* Add question issue template for Super Mario Bros. Remastered
This new issue template allows users to ask questions regarding Super Mario Bros. Remastered, including checkboxes for issue types and a textarea for detailed descriptions.
* Add suggestion issue template for Super Mario Bros.
This template allows users to submit suggestions for Super Mario Bros. Remastered, including various types of suggestions and a description field.
Fixes an issue with the DoorPose animation and detection I added where if there was another End Castle behind you, you'd get sent back in the level. This is primarily an issue for Custom Levels, and is extremely noticeable when reloading resource packs. And in the video below, it also broke the Door Pose animation in the level.
This PR adds an extra check by using a collision shape to make sure the player is in the right area before applying the positional changes.
* Fixed sideways pipe hitbox collision
This fixes a bug where players would clip the top edge of a sideways pipe's hitbox and get counted as being on the floor despite being above the pipe, thus allowing them to get warped into the pipe from there.
* Fix to prevent entering pipes from too low
this implements a simple distance check from the player to the hitbox to ensure the player can only ever enter the pipe when they're close enough in proximity to the pipe, preventing them from entering from a tile too low.
* co mnment
:earnest:
Broken stems in SMB 4-3 and SMBLL 9-2 were fixed, and the mushroom at the beginning of SMBS 4-2 was extended because it triggered a primal rage within me that made my eyes go red with rage. (It was uneven LOL)