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fixed game over behaviour, not correctly being set
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0f0f1484a0
commit
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2 changed files with 2 additions and 1 deletions
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@ -640,7 +640,7 @@ settings_category = "difficulty"
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[node name="GameOverStyle" parent="PanelContainer/MarginContainer/VBoxContainer/Difficulty" groups=["Options"] instance=ExtResource("3_dl6kk")]
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layout_mode = 2
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option_key = "game_over"
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option_key = "game_over_behaviour"
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title = "DIFFI_GAME_OVER"
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value_descs = Array[String](["DESC_GAME_OVER_0", "DESC_GAME_OVER_1", "DESC_GAME_OVER_2"])
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values = ["DIFFI_GAME_OVER_WLD", "DIFFI_GAME_OVER_LVL", "DIFFI_GAME_OVER_GME"]
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@ -37,6 +37,7 @@ func set_value(value_name := "", value := 0) -> void:
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"inf_lives": inf_lives_changed,
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"flagpole_lives": flag_lives_changed,
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"game_over": game_over_changed,
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"game_over_behaviour": game_over_changed,
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"level_design": level_design_changed,
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"extra_checkpoints": extra_checkpoints_changed,
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"back_scroll": backscroll_changed
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