SMBS powerups give the proper amount of points when collecting (#671)

* SMBS powerups give the proper amount of points when collecting

* Flag die doesn't give double points
This commit is contained in:
John Cooper McDonald 2025-11-03 08:13:26 -06:00 committed by GitHub
parent df91706d16
commit 7a0adfa75c
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
6 changed files with 24 additions and 7 deletions

View file

@ -1,9 +1,10 @@
[gd_scene load_steps=7 format=3 uid="uid://bwdwavf4rp1m1"]
[gd_scene load_steps=8 format=3 uid="uid://bwdwavf4rp1m1"]
[ext_resource type="Script" uid="uid://vhxup1pn2v8q" path="res://Scripts/Classes/Entities/Items/HammerItem.gd" id="1_ws752"]
[ext_resource type="Texture2D" uid="uid://bbdcmhyxmc3pu" path="res://Assets/Sprites/Items/SPItems.png" id="2_c0srl"]
[ext_resource type="Script" uid="uid://cbal8ms2oe1ik" path="res://Scripts/Classes/Components/ResourceSetterNew.gd" id="4_uc7h7"]
[ext_resource type="JSON" path="res://Assets/Sprites/Items/HammerItem.json" id="5_6qq3q"]
[ext_resource type="Script" uid="uid://5octqlf4ohel" path="res://Scripts/Classes/Components/ScoreNoteSpawner.gd" id="5_uc7h7"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_uc7h7"]
size = Vector2(10, 10)
@ -41,4 +42,9 @@ position = Vector2(0, -8)
[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"]
shape = SubResource("RectangleShape2D_ws752")
[node name="ScoreNoteSpawner" type="Node" parent="."]
script = ExtResource("5_uc7h7")
add_score = true
metadata/_custom_type_script = "uid://5octqlf4ohel"
[connection signal="area_entered" from="Hitbox" to="." method="on_area_entered"]

View file

@ -1,18 +1,21 @@
[gd_scene load_steps=10 format=3 uid="uid://dhd0gp2xvl53l"]
[gd_scene load_steps=11 format=3 uid="uid://dhd0gp2xvl53l"]
[ext_resource type="Script" uid="uid://bafdl3y53ly60" path="res://Scripts/Classes/UI/PackAnimatedSprite2D.gd" id="2_724cb"]
[ext_resource type="Texture2D" uid="uid://bbdcmhyxmc3pu" path="res://Assets/Sprites/Items/SPItems.png" id="2_wnlnm"]
[ext_resource type="Script" uid="uid://cbal8ms2oe1ik" path="res://Scripts/Classes/Components/ResourceSetterNew.gd" id="3_ke2o5"]
[ext_resource type="JSON" path="res://Assets/Sprites/Items/LuckyStar.json" id="4_4cwfa"]
[ext_resource type="Script" uid="uid://5octqlf4ohel" path="res://Scripts/Classes/Components/ScoreNoteSpawner.gd" id="5_724cb"]
[sub_resource type="GDScript" id="GDScript_y0edb"]
script/source = "extends PowerUpItem
func on_area_entered(area: Area2D) -> void:
if area.owner is Player:
queue_free()
AudioManager.play_global_sfx(\"lucky_star\")
$ScoreNoteSpawner.spawn_note(1000)
DiscoLevel.combo_amount += 1
get_tree().call_group(\"Enemies\", \"flag_die\")
queue_free()
"
[sub_resource type="AtlasTexture" id="AtlasTexture_ke2o5"]
@ -65,4 +68,9 @@ position = Vector2(0, -8)
[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"]
shape = SubResource("RectangleShape2D_7yv5x")
[node name="ScoreNoteSpawner" type="Node" parent="."]
script = ExtResource("5_724cb")
add_score = true
metadata/_custom_type_script = "uid://5octqlf4ohel"
[connection signal="area_entered" from="Hitbox" to="." method="on_area_entered"]

View file

@ -11,8 +11,7 @@ script/source = "extends PowerUpItem
func on_area_entered(area: Area2D) -> void:
if area.owner is Player:
AudioManager.play_sfx(\"power_up\", global_position)
Global.score += 1000
AudioManager.play_global_sfx(\"power_up\")
$ScoreNoteSpawner.spawn_note(1000)
area.owner.wing_get()
queue_free()

View file

@ -34,8 +34,9 @@ func flag_die() -> void:
if on_screen_enabler != null:
if on_screen_enabler.is_on_screen():
queue_free()
Global.score += 500
if score_note_adder != null:
if score_note_adder.add_score == false:
Global.score += 500
score_note_adder.spawn_note(500)
func die_from_hammer(obj: Node2D) -> void:

View file

@ -3,6 +3,6 @@ extends PowerUpItem
func on_area_entered(area: Area2D) -> void:
if area.owner is Player:
AudioManager.play_sfx("hachisuke", global_position)
Global.score += 8000
$ScoreNoteSpawner.spawn_note(8000)
DiscoLevel.combo_amount += 1
queue_free()

View file

@ -2,5 +2,8 @@ extends PowerUpItem
func on_area_entered(area: Area2D) -> void:
if area.owner is Player:
AudioManager.play_global_sfx("power_up")
$ScoreNoteSpawner.spawn_note(1000)
DiscoLevel.combo_amount += 1
area.owner.hammer_get()
queue_free()