Commit graph

209 commits

Author SHA1 Message Date
SkyanUltra
becdf9ba77
Expanded world/level icons (#763)
* Expanded Level Icons

Level icons are now defined in their own custom JSON file (LevelIcons.json) which determines which icons will be shown, along with an area where the user can input the size of their icons for custom sizing (larger sizes will likely be a bit odd in behavior, smaller should work fine though)

Along with that, icons have been greatly expanded, with 32 new level icons available for levels to use now, (a total of 45!) along with various older icons recieving slight touch-ups. Various levels now use these new icons to better represent major recognizable elements from those levels, and to give them a bit more variation between each other.

If there are any additional level icons that would make sense for implementation, let me know. I think this should cover most of the important ones, though.

* Delete LevelIcons.png.import

* Marathon + ANN Medal Icons on World Select

Marathon mode and ANN now show the highest ranking achieved on all levels when applicable. So if you manage to get a gold medal on every level, but get a bronze on one, then it'll display a bronze medal for your world completion.

Side note: Why the fuck was the only solution to the GPU particle emitting behavior to make a massive array of node paths. I hate this! This sucks! Joe, why did you do that? And why was it the only thing I could find that worked?

* Optimized particle emitting for world/level select

* ANN now has its own menu + bugfixes

This gives ANN its own dedicated menu rather than throwing you directly into the world selection menu, which additionally fixes an issue with rendering medal icons when selecting the campaign, and a few other fixes like the DiscoResults menu not using the ANN visual settings.

* Challenge Hunt Icons + menu bugfixes

Challenge Hunt icons are now implemented, so you can see all of your red coins, eggs and score requirements if you've met them. Along with that, fixed a bug where you could enter Worlds 9-D in marathon when you aren't supposed to by selecting a story mode option and then entering marathon.

* New icons + layout change for Challenge Hunt icons

By recommendation by Vanny, Challenge Hunt icons have been changed. Along with this, all icons for progress tracking are now in their own relegated image file for separate modification, and have been updated to use white outlines similar to the world icons themselves.

* Update ChallengeModeResults.tscn

Forgot to update this to use challenge icons for the world select screen.

* Eggs cycle through color again

Accidentally got rid of this, but didn't want to update every node. It simply does it based on the world number now rather than needing to be manually set.
2025-12-02 08:30:32 -05:00
jdaster64
5daa630a72
Alternate Challenge HUD Proposal: Previously obtained coins/eggs are transparent (#712)
* Challenge Hunt: Transparent HUD for previously obtained coins/eggs

* Add 'score potential' tracker, make egg not default to empty if egg isn't in the current room on a replay

* Make transparent HUD elements render on top, and become invisible if their fully-opaque equivalents should be enabled instead
2025-11-22 16:41:04 +00:00
John Cooper McDonald
5a0a72daeb
Fix Mario and Luigi walk frame being 1 pixel to far to the left (#647)
* Fix Mario and Luigi walk frame being 1 pixel to far to the left

* Update Global.gd
2025-11-22 16:39:42 +00:00
jdaster64
0e09331e1a
Make Yoshi Eggs award score / collection status immediately (#714)
* Make Yoshi Egg award collection status + points immediately, and have the score note be decorative

* Removed gave_points var
2025-11-22 16:39:08 +00:00
SkyanUltra
c41d6fda47
Some snapshot tools (#680)
variable for easily toggling on and off snapshot mode, and also some simple prints for things like unix time and what snapshot build the game would currently be on upon launch
2025-11-22 16:38:40 +00:00
CST1229
7ca6fe8611
Allow choices and random variation keys to use links (#681) 2025-11-22 16:38:01 +00:00
jdaster64
07c95b1b35
Changed target time comparisons to round down to nearest centisecond (#708)
* Changed target time comparisons in many places to round each side down to the nearest 0.01 seconds

* Add met_target_time to MarathonSelect script
2025-11-22 16:36:49 +00:00
jdaster64
2998f3416a
new challenge hunt scores (#723) 2025-11-22 16:35:27 +00:00
SkyanUltra
a681fed56d
Fix sideways pipe hitbox collision (#730)
* Fixed sideways pipe hitbox collision

This fixes a bug where players would clip the top edge of a sideways pipe's hitbox and get counted as being on the floor despite being above the pipe, thus allowing them to get warped into the pipe from there.

* Fix to prevent entering pipes from too low

this implements a simple distance check from the player to the hitbox to ensure the player can only ever enter the pipe when they're close enough in proximity to the pipe, preventing them from entering from a tile too low.

* co mnment

:earnest:
2025-11-22 16:32:59 +00:00
jdaster64
f37e752ba6
Offscreen Podoboos don't score points (#715) 2025-11-09 17:20:41 +00:00
CST1229
6c47d255b0
Fix some remaining user:// uses to use Global.config_dir (#702) 2025-11-03 20:10:41 +00:00
John Cooper McDonald
7a0adfa75c
SMBS powerups give the proper amount of points when collecting (#671)
* SMBS powerups give the proper amount of points when collecting

* Flag die doesn't give double points
2025-11-03 14:13:26 +00:00
SkyanUltra
df91706d16
Fix for SMBS Marathon achievements not being achievable (#686)
looks like SOMEBODY left their 1-2 any% time in the array. wonder who that was. looks at the joemama in the room
2025-11-02 21:34:15 +00:00
JHDev2006
d4eb6e630c quick fix for the bonus coin heavens not activating all coins when collected, idk how to word it, but its fixed now 2025-10-29 21:02:28 +00:00
John Cooper McDonald
2cb9675227
Fix not being able to collect Red Coins from bumping blocks (#672) 2025-10-25 20:15:03 +01:00
JHDev2006
750b64f443 added github contributors to credits and fixed up a quick sprite offset with hammer bros 2025-10-25 17:35:41 +01:00
John Cooper McDonald
51e1907b01
Fix Hammer Bro crash (#669) 2025-10-25 17:33:45 +01:00
John Cooper McDonald
9f19571475
Fix Original Lakitu throw not going straight up (#663) 2025-10-24 19:16:04 +01:00
JHDev2006
799f09afbd bloopers now face the direction they travel in 2025-10-24 11:45:10 +01:00
JHDev2006
1a34b3938e updated blooper animations, so they dont call every frame 2025-10-24 11:44:15 +01:00
JHDev2006
925a7d597d fixed monty mole sign = 0 2025-10-24 11:41:09 +01:00
JHDev2006
22a1af89d4 couple of error fixes 2025-10-23 20:05:30 +01:00
SkyanUltra
bc73dc899b
Implement WaterCrouchMove and WingCrouchMove (and fix an incorrect default value on small crouch height) (#643)
* Add WaterCrouchMove and WingCrouchMove states

* Implement WaterCrouchMove and WingCrouchMove

* Quick patch for incorrect crouch height

im adding this to this branch for this since its literally just a number change lol
2025-10-22 19:51:52 +01:00
John Cooper McDonald
1e2d4d9404
Fix Extra Checkpoint option not doing anything + other checkpoint fixes (#649)
* Fix Extra Checkpoint option not doing anything + other checkpoint fixes

* Remove redundancy
2025-10-22 19:51:22 +01:00
JHDev2006
b54c4b5913 fixed a bug where the invincibility palette would stop after collecting a starman at the last second 2025-10-22 17:24:41 +01:00
John Cooper McDonald
d372ff4840
Fix Bowser not disabling flame generators (#648) 2025-10-22 16:44:56 +01:00
KirbyKidJ
50da5f62f3
Some Fake Bowser Fixes (#635)
This PR fixes the issues mentioned in #557   with Fake and Real Bowsers. Also for fun, I got the Bowser fall SFX to work when you kill a REAL Bowser or Bowser Bro by moving it outside of Bowser before they were freed from the scene.
2025-10-20 09:43:34 +01:00
SkyanUltra
b87d6e6a7c
Fix for broken crouch size in marathon/boo races. (#632)
Previously, if you entered a boo race your hitbox scale changes would never be applied, meaning your crouch size would be unchanged from your standing stance. This fixes that, and adds a single parameter to apply character physics.
2025-10-20 09:41:45 +01:00
JHDev2006
65718342c6 Merge branch 'main' of https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public 2025-10-19 21:31:11 +01:00
JHDev2006
f77e1510cf fixed bumpers crashing, and FINALLY HAVE SORTED RESOURCE PACK EXTRACTION, ONLY TOOK BEING ABLE TO DOWNLOAD SOME OF THE FILES FROM THE FUCKING GITHUB TO WORK YEAAAAAAAAAAAAAA I LOVE GODOT 2025-10-19 21:31:09 +01:00
John Cooper McDonald
d37910a379
Don't give points for the powerup from a checkpoint (#628) 2025-10-19 09:53:26 +01:00
John Cooper McDonald
568d45ee31
Change 1-up flagpole to replace the 5000 point bonus (#550)
* Change 1-up flagpole to replace the 5000 point bonus

* Also no 1-ups in you vs boo

* Update EndFlagpole.gd

* Style

* Update EndFlagpole.tscn
2025-10-18 14:42:51 +01:00
JHDev2006
0fd33d6893 fixed fonts not being loaded on export 2025-10-18 13:26:43 +01:00
SkyanUltra
ac41fbf121
Change default character on character variation key from 'Mario' to 'default' (#623)
A very simple 1 line change that just fixes the character variation key which characters use as a default to use a proper "default" key rather than just Mario's. May require some JSON changes, but I'll check around and make sure to fix what I can find.
2025-10-18 11:59:41 +01:00
guzlad
b1f6024fa7
Added special scrolling to menu + fixes (#618)
* Added Special Scrolling to the visuals menu

* Added the actual functionality for special scrolling to work with menu

* Fixed PC-8801 mode if smooth transitions are enabled

* Special scrolling, not-so special translations
2025-10-18 00:27:25 +01:00
guzlad
e48b7c2c0f
[QoL] Noclip can be toggled, works w/o debug in leveltesting, some convenience functions. (#621)
* Some state machine functions to make code tidier in the future

* Added a function to Global to check if we're playtesting, for convenience

* Only allow noclip w/o debug in leveltesting, toggling added, kept jump key to exit
2025-10-18 00:24:50 +01:00
guzlad
9a0d61d1e1
Audio Manager sound override rework and fixes (#617)
* Reworked the sound override system to prevent non-playing sounds

* Weird bug where it would call to stop a non-existant hammer sound on death
2025-10-17 20:26:04 +01:00
JHDev2006
7d6652a242 Merge branch 'main' of https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public 2025-10-17 19:23:14 +01:00
JHDev2006
676efa6443 fixed fonts being loaded using shitty fuckass uids 2025-10-17 19:23:13 +01:00
SkyanUltra
ad92f70925
Quick remapping of SwimMove to WaterMove (#614)
Fixes the fallback for WingMove to be set correctly to WaterMove.
2025-10-17 17:28:17 +01:00
John Cooper McDonald
9a17f140e0
Update hitboxes for consistency (#608)
Co-authored-by: Joe H <97353363+JHDev2006@users.noreply.github.com>
2025-10-17 17:12:57 +01:00
SkyanUltra
ed297891fd
Quick fixes for optional animations (#612)
* Quick fix for flipped Jump/RunJump anims

accidentally used the condition the wrong way, my bad LOL

* >= moment

so thats why it was playing the fall animation for a single frame

* Reverted attempted fixes accidentally left in for CrouchBump
2025-10-17 13:56:12 +01:00
JHDev2006
a0521becb4 fixed an animation override bug cause im dumb and havent touched the json parser in a while 2025-10-17 13:32:08 +01:00
JHDev2006
2e66c00163 animation overrides for jsons 2025-10-17 12:58:08 +01:00
JoeMama
8fbe607983 Merge branch 'main' of https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public 2025-10-17 11:48:30 +01:00
JoeMama
5d0a1a8101 couple fixes 2025-10-17 11:48:28 +01:00
guzlad
3866b6bc35
Added HammerHurry.mp3, moved hammer sounds over to a json and bgm (#610) 2025-10-17 09:58:34 +01:00
JoeMama
80faeadafc fixed a crash when exiting pipes, and restored the LL font cause apparently i accidentily deleted it last commit, whoops, also wrote a quick optimization into the font updater to speed up load times 2025-10-17 09:48:04 +01:00
JHDev2006
44e7da3fea fonts can now have custom variations via jsons 2025-10-16 22:46:02 +01:00
JHDev2006
823b6274f8 fixed the mouse cursor icon in the level editor flicker 2025-10-16 21:13:17 +01:00