Commit graph

245 commits

Author SHA1 Message Date
SkyanUltra
becdf9ba77
Expanded world/level icons (#763)
* Expanded Level Icons

Level icons are now defined in their own custom JSON file (LevelIcons.json) which determines which icons will be shown, along with an area where the user can input the size of their icons for custom sizing (larger sizes will likely be a bit odd in behavior, smaller should work fine though)

Along with that, icons have been greatly expanded, with 32 new level icons available for levels to use now, (a total of 45!) along with various older icons recieving slight touch-ups. Various levels now use these new icons to better represent major recognizable elements from those levels, and to give them a bit more variation between each other.

If there are any additional level icons that would make sense for implementation, let me know. I think this should cover most of the important ones, though.

* Delete LevelIcons.png.import

* Marathon + ANN Medal Icons on World Select

Marathon mode and ANN now show the highest ranking achieved on all levels when applicable. So if you manage to get a gold medal on every level, but get a bronze on one, then it'll display a bronze medal for your world completion.

Side note: Why the fuck was the only solution to the GPU particle emitting behavior to make a massive array of node paths. I hate this! This sucks! Joe, why did you do that? And why was it the only thing I could find that worked?

* Optimized particle emitting for world/level select

* ANN now has its own menu + bugfixes

This gives ANN its own dedicated menu rather than throwing you directly into the world selection menu, which additionally fixes an issue with rendering medal icons when selecting the campaign, and a few other fixes like the DiscoResults menu not using the ANN visual settings.

* Challenge Hunt Icons + menu bugfixes

Challenge Hunt icons are now implemented, so you can see all of your red coins, eggs and score requirements if you've met them. Along with that, fixed a bug where you could enter Worlds 9-D in marathon when you aren't supposed to by selecting a story mode option and then entering marathon.

* New icons + layout change for Challenge Hunt icons

By recommendation by Vanny, Challenge Hunt icons have been changed. Along with this, all icons for progress tracking are now in their own relegated image file for separate modification, and have been updated to use white outlines similar to the world icons themselves.

* Update ChallengeModeResults.tscn

Forgot to update this to use challenge icons for the world select screen.

* Eggs cycle through color again

Accidentally got rid of this, but didn't want to update every node. It simply does it based on the world number now rather than needing to be manually set.
2025-12-02 08:30:32 -05:00
SkyanUltra
2773d2e8e1
Various ROM verification screen improvements (#682)
* Added file prompt button for selecting rom and additional error checks

Updated the rom verification screen with clarified errors and a slight bug fix to the error text.

Along with this, there is now a button on the rom verification screen to select a file directly, defaulting to an array of NES rom extensions, and a proper theme set for buttons, which shouldn't interfere with other themes.

* Updated label and repositioned elements

Label now properly mentions either selecting the rom file using the button or dragging it onto the window. Button also clarified a little more clearly

* final touches

* bro

* i hate labels
2025-12-02 13:26:08 +00:00
SkyanUltra
85aef0d92f
Fix music on -1-2 (#762)
For some reason it uses the forest theme when extra bgm is disabled? most likely due to something with 7-3 being a forest themed level. kinda weird though since all other levels in the minus world don't have broken music, so I assume this is just an oversight.
2025-12-02 13:20:17 +00:00
JHDev2006
3d5b27b040 updated to godot 4.6-dev4 2025-11-26 16:20:59 +00:00
jdaster64
5daa630a72
Alternate Challenge HUD Proposal: Previously obtained coins/eggs are transparent (#712)
* Challenge Hunt: Transparent HUD for previously obtained coins/eggs

* Add 'score potential' tracker, make egg not default to empty if egg isn't in the current room on a replay

* Make transparent HUD elements render on top, and become invisible if their fully-opaque equivalents should be enabled instead
2025-11-22 16:41:04 +00:00
jdaster64
0e09331e1a
Make Yoshi Eggs award score / collection status immediately (#714)
* Make Yoshi Egg award collection status + points immediately, and have the score note be decorative

* Removed gave_points var
2025-11-22 16:39:08 +00:00
SkyanUltra
c41d6fda47
Some snapshot tools (#680)
variable for easily toggling on and off snapshot mode, and also some simple prints for things like unix time and what snapshot build the game would currently be on upon launch
2025-11-22 16:38:40 +00:00
KirbyKidJ
7151068890
Tweaked Lost Levels A-1 and Special 6-3 (#726)
* Tweaked Lost Levels A-1 and Special 6-3

Self explanatory pull request. I just tweaked the design of those two levels.

* Added some corner pieces to 10-1

* Moved 10-1 changes to turn on based on setting
2025-11-22 16:36:59 +00:00
jdaster64
07c95b1b35
Changed target time comparisons to round down to nearest centisecond (#708)
* Changed target time comparisons in many places to round each side down to the nearest 0.01 seconds

* Add met_target_time to MarathonSelect script
2025-11-22 16:36:49 +00:00
jdaster64
135490826c
Buzzy Beetle shell fixes (#718) 2025-11-22 16:36:11 +00:00
jdaster64
6364496ee5
Challenge hunt hidden block changes (#707)
* Challenge Hunt hidden block locations tweaked slightly

* Changed 4-1
2025-11-22 16:35:43 +00:00
KirbyKidJ
7457570014
Door Pose Fix for Custom Levels (#728)
Fixes an issue with the DoorPose animation and detection I added where if there was another End Castle behind you, you'd get sent back in the level. This is primarily an issue for Custom Levels, and is extremely noticeable when reloading resource packs. And in the video below, it also broke the Door Pose animation in the level.

This PR adds an extra check by using a collision shape to make sure the player is in the right area before applying the positional changes.
2025-11-22 16:34:57 +00:00
SkyanUltra
06dafbace2
Fixed odd looking mushrooms (#679)
Broken stems in SMB 4-3 and SMBLL 9-2 were fixed, and the mushroom at the beginning of SMBS 4-2 was extended because it triggered a primal rage within me that made my eyes go red with rage. (It was uneven LOL)
2025-11-22 16:32:24 +00:00
John Cooper McDonald
7a0adfa75c
SMBS powerups give the proper amount of points when collecting (#671)
* SMBS powerups give the proper amount of points when collecting

* Flag die doesn't give double points
2025-11-03 14:13:26 +00:00
JHDev2006
b17acb4deb removed dev warning, we're ready 2025-10-25 21:47:51 +01:00
JHDev2006
e45681abd2 Update Credits.tscn 2025-10-25 21:03:08 +01:00
JHDev2006
0f90d1cc55 added icon to falkimore 2025-10-25 20:16:35 +01:00
John Cooper McDonald
2cb9675227
Fix not being able to collect Red Coins from bumping blocks (#672) 2025-10-25 20:15:03 +01:00
JHDev2006
bb3ece8922 fixed a typo in Tristan35's namein the credits, SORRY!!!! 2025-10-25 19:52:55 +01:00
JHDev2006
1c30067f7b fixed barrels not giving score, when destroyed 2025-10-25 18:00:21 +01:00
JHDev2006
37f7c77aa3 alr quick final change to positioning 2025-10-25 17:40:36 +01:00
JHDev2006
750b64f443 added github contributors to credits and fixed up a quick sprite offset with hammer bros 2025-10-25 17:35:41 +01:00
John Cooper McDonald
0eb791a697
Make Pokey slower + make Pokey and Dry Bones turn at ledges (#668)
* Make Pokey slower

* Pokey and Dry Bones turn at ledges
2025-10-25 17:10:19 +01:00
guzlad
cd605ece65
GameOver screen no longer allows 'right' button, only 'up' and 'down', can be scrolled. (#667) 2025-10-25 16:25:48 +01:00
JoeMama
830f02e8ed adjustdd hammer bro animation to allow for height 2025-10-25 13:16:53 +01:00
JoeMama
479da718f6 fixed game over behaviour, not correctly being set 2025-10-25 12:55:27 +01:00
John Cooper McDonald
fcdf729e23
Fix being able to go one setting too far in Visuals (#662) 2025-10-24 19:15:08 +01:00
JHDev2006
8db59e0b8a help 2025-10-24 14:39:17 +01:00
JHDev2006
0953086c39 removed old SMMP placeholder sfx that were still here? 2025-10-24 13:59:20 +01:00
JHDev2006
c837639a2b added missing vine to 4-1 LL 2025-10-24 12:28:40 +01:00
JHDev2006
64cce1bb68 shit, accidentily mad ethe settings menu visible on spawn, whoops 2025-10-23 20:43:11 +01:00
JHDev2006
d7f56f7678 changed the menu text to let players know when a pack is being created (so they dont think it crashes) 2025-10-23 20:41:07 +01:00
JHDev2006
22a1af89d4 couple of error fixes 2025-10-23 20:05:30 +01:00
John Cooper McDonald
b5206d4e2d
Fix Thwomp not awarding any points (#653) 2025-10-22 21:12:34 +01:00
John Cooper McDonald
1e2d4d9404
Fix Extra Checkpoint option not doing anything + other checkpoint fixes (#649)
* Fix Extra Checkpoint option not doing anything + other checkpoint fixes

* Remove redundancy
2025-10-22 19:51:22 +01:00
JHDev2006
b54c4b5913 fixed a bug where the invincibility palette would stop after collecting a starman at the last second 2025-10-22 17:24:41 +01:00
John Cooper McDonald
fbe86af2cd
Make the rest of the credits images pack replacable (#640)
* Make the rest of the credits images pack replacable

* Update Credits.tscn
2025-10-20 21:01:25 +01:00
John Cooper McDonald
6a373125b1
Fix challenge transition text shadow + show high score (#641) 2025-10-20 20:57:50 +01:00
KirbyKidJ
50da5f62f3
Some Fake Bowser Fixes (#635)
This PR fixes the issues mentioned in #557   with Fake and Real Bowsers. Also for fun, I got the Bowser fall SFX to work when you kill a REAL Bowser or Bowser Bro by moving it outside of Bowser before they were freed from the scene.
2025-10-20 09:43:34 +01:00
JHDev2006
65718342c6 Merge branch 'main' of https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public 2025-10-19 21:31:11 +01:00
JHDev2006
f77e1510cf fixed bumpers crashing, and FINALLY HAVE SORTED RESOURCE PACK EXTRACTION, ONLY TOOK BEING ABLE TO DOWNLOAD SOME OF THE FILES FROM THE FUCKING GITHUB TO WORK YEAAAAAAAAAAAAAA I LOVE GODOT 2025-10-19 21:31:09 +01:00
John Cooper McDonald
2d0c34ce69
Fix Lakitu and deco not spawning in Challenge 8-2 (#629) 2025-10-19 18:16:34 +01:00
JHDev2006
6011e6f63b Merge branch 'main' of https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public 2025-10-19 09:45:49 +01:00
JHDev2006
23345bbbf1 removed sp scrolling from settings menu
i coded it in about 10 minutes as a joke, and didnt really intend on it being something proper + it comes with a whole new slew of bugs which im not willing to commit to yet, soz. its still in the code so should be relatively easy to hack in, maybe itll come back in future, who knows
2025-10-19 09:45:48 +01:00
John Cooper McDonald
568d45ee31
Change 1-up flagpole to replace the 5000 point bonus (#550)
* Change 1-up flagpole to replace the 5000 point bonus

* Also no 1-ups in you vs boo

* Update EndFlagpole.gd

* Style

* Update EndFlagpole.tscn
2025-10-18 14:42:51 +01:00
SkyanUltra
1a0173f095
Fixed 2nd -1-1 Peach not loading correctly. (#626) 2025-10-18 14:23:40 +01:00
JHDev2006
0fd33d6893 fixed fonts not being loaded on export 2025-10-18 13:26:43 +01:00
JHDev2006
e45e7bfce3 added missing infinite spoawning cheep cheeps to LL underwater levels 2025-10-18 13:07:02 +01:00
guzlad
b1f6024fa7
Added special scrolling to menu + fixes (#618)
* Added Special Scrolling to the visuals menu

* Added the actual functionality for special scrolling to work with menu

* Fixed PC-8801 mode if smooth transitions are enabled

* Special scrolling, not-so special translations
2025-10-18 00:27:25 +01:00
John Cooper McDonald
9a17f140e0
Update hitboxes for consistency (#608)
Co-authored-by: Joe H <97353363+JHDev2006@users.noreply.github.com>
2025-10-17 17:12:57 +01:00