Anuken
e45df98f26
Merge branch 'master' of https://github.com/Anuken/Mindustry into 6.0
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# Conflicts:
# core/src/mindustry/graphics/Bloom.java
# gradle.properties
2020-01-10 15:19:07 -05:00
Anuken
f7791a2bb2
Merge; internal changes
2020-01-10 11:30:42 -05:00
GioIacca9
87442853bb
Added setting.bridgeopacity.name ( #1347 )
2020-01-10 11:17:48 -05:00
Patrick 'Quezler' Mounier
ed765ad10a
Merge branch 'master' into crater
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# Conflicts:
# core/assets/sprites/block_colors.png
# core/assets/sprites/sprites.atlas
# core/assets/sprites/sprites.png
# core/assets/sprites/sprites3.png
# core/assets/sprites/sprites5.png
2020-01-10 12:02:07 +01:00
Artur Quaresma
f183cf1882
Rename bundle_pt.properties to bundle_pt_PT.properties ( #1339 )
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It´s better since theres is a bundle_pt_BR, and not being confuse for some
2020-01-09 08:56:00 -05:00
J-VdS
9b82333a69
typo ( #1343 )
2020-01-08 17:36:58 -05:00
GioIacca9
08bae1fa15
Updated liquid void name and description ( #1341 )
2020-01-08 16:57:36 -05:00
Anuken
a7cddf97b8
Implemented bridge opacity from #1006
2020-01-08 16:16:19 -05:00
Anuken
8f208920f7
Merged in liquid void
2020-01-08 11:04:12 -05:00
Anuken
1193e18ee1
Updated bundles post-merge
2020-01-08 11:01:12 -05:00
Anuken
c04c825cec
Merge remote-tracking branch 'origin/master'
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# Conflicts:
# core/assets/bundles/bundle_cs.properties
# core/assets/bundles/bundle_fr.properties
# core/assets/bundles/bundle_it.properties
# core/assets/bundles/bundle_nl.properties
# core/assets/bundles/bundle_pt.properties
# core/assets/bundles/bundle_ru.properties
# core/assets/bundles/bundle_zh_TW.properties
2020-01-08 11:00:19 -05:00
Anuken
5ad09d6d80
Updated bundles with proper spacing
2020-01-08 10:59:29 -05:00
Patrick 'Quezler' Mounier
4a94a6c059
Update dutch localization ( #1315 )
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* Run gradle tools:updatebundles for nl
* Update 🇳🇱 bundle
Wow this took several hours, didn’t expect that. 🙈
* Implement @TsjipTsjip’s review
* Oops
* 〃
* 〃
* 〃
* 〃
* 〃
* 〃
* 〃
2020-01-08 10:52:43 -05:00
Valentin Lorentz
379f0b1c71
Fix translation of "silicon" in fr_BE ( #1298 )
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This was fixed by 3b9980c01e in the fr translation, but not this one.
2020-01-08 10:52:19 -05:00
Ali-C-Ila
45aa23f94d
Update bundle_zh_TW.properties ( #1303 )
2020-01-08 10:52:07 -05:00
Petr Gašparík
27f396a1e0
Revision of Czech translation [up to line 564]: consistency with English file, terms, grammar, semantics ( #1284 )
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* Improving Czech translation, up to line 374 now
* Czech translation, revisited up to line 468
* Translation revision up to line 510.
* Czech translation - small fixes here and there.
* Czech translation - small fixes here and there.
* Czech lang. - Fixed some typos found by @dusekdan
* Czech - revision up to line 564
* Czech tr. - small fixes to fit into GUI
* Czech tr. - small fixes after checking GUI
2020-01-08 10:51:48 -05:00
Artur Quaresma
b44aa8e23a
Update bundle_pt.properties ( #1334 )
2020-01-08 10:30:27 -05:00
Alessandro Maurizio
b5d5bb21b1
Fix Steam Achievement italian translation error ( #1324 )
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* Fix Steam Achievement italian translation error
* Fix wrong Revenant Factory italian description
2020-01-08 10:30:11 -05:00
itskatt
3cc0990a94
translate ( #1311 )
2020-01-08 10:22:15 -05:00
Vanguard
2692b60d21
RU updates ( #1277 )
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* 1 changed line, 1 removed line
Changed:
keybind.zoom.name
Removed:
keybind.zoom_hold.name
Moved some lines around to keep them in the same order with bundle.properties
* 1 changed line
tutorial.intro
* 3 new lines, 3 changed lines
New:
mod.erroredcontent
mod.errors
mod.noerrorplay
Changed:
mod.requiresversion
mod.remove.confirm
details
* 2 changed lines
mods.guide
mod.import.github
* 1 new line
link.feathub.description
* 1 changed line
item.graphite.description
* 1 changed line
block.mass-driver.description
* 9 new lines, 1 changed line
New:
be.update
be.update.confirm
be.updating
be.ignore
be.noupdates
be.check
server.kicked.serverRestarting
setting.coreselect.name
rules.blockhealthmultiplier
Changed:
wave.enemy
* 3 changed lines
quit.confirm.tutorial
setting.coreselect.name
public.confirm
* 22 changed lines
mod.missing
item.plastanium.name
block.plastanium-wall.name
block.plastanium-wall-large.name
block.plastanium-compressor.name
item.scrap.description
item.spore-pod.description
item.blast-compound.description
liquid.oil.description
unit.revenant.description
block.multi-press.description
block.plastanium-compressor.description
block.spore-press.description
block.power-source.description
block.force-projector.description
block.conveyor.description
block.mass-driver.description
block.liquid-junction.description
block.phase-conduit.description
block.thorium-reactor.description
block.blast-drill.description
block.cyclone.description
2020-01-08 10:21:21 -05:00
GioIacca9
3e636b73ce
Updated Italian translations ( #1297 )
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* Update it-IT translation
* Update bundle_it.properties
2020-01-08 10:21:09 -05:00
Aaron B
24adec99f4
Updated some german translations ( #1295 )
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block.tar.name = Teer is right, but the only thing you get from tar is oil so why not name it oil?
2020-01-08 10:20:56 -05:00
Spico (Spirit Guy)
af1b73be69
Update bundle_tr.properties ( #1293 )
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Fixed Line 418 not appearing at the right colour
2020-01-08 10:20:21 -05:00
Patrick 'Quezler' Mounier
5f047603bf
Revert "Blend prototype"
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This reverts commit 35afc94d34 .
# Conflicts:
# core/assets/sprites/sprites.png
2020-01-08 12:17:28 +01:00
Patrick 'Quezler' Mounier
5c485eff04
Ressurect OG corner
2020-01-08 10:58:05 +01:00
Patrick 'Quezler' Mounier
0f2f8f2411
Revert "Stash cursed loading dock"
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This reverts commit 9bdf475049 .
2020-01-08 10:42:34 +01:00
Patrick 'Quezler' Mounier
9bdf475049
Stash cursed loading dock
2020-01-08 10:41:09 +01:00
Patrick 'Quezler' Mounier
35afc94d34
Blend prototype
2020-01-08 10:27:06 +01:00
Rasangus
44e745ac37
Update bundle_pt_BR.properties ( #1281 )
2020-01-07 19:42:48 -05:00
Anuken
3ae8065cf1
Merge
2020-01-06 17:20:16 -05:00
Patrick 'Quezler' Mounier
9b55eeaa38
Rename batches to something simpler
2020-01-06 18:04:56 +01:00
Patrick 'Quezler' Mounier
1a177ef239
Rephase dotted
2020-01-06 18:00:43 +01:00
Patrick 'Quezler' Mounier
207d95dbd8
Refractor away throughput stat
2020-01-06 17:57:14 +01:00
Patrick 'Quezler' Mounier
6b3dc669eb
Merge branch 'master' into crater
2020-01-06 17:37:47 +01:00
Anuken
854e69322b
Merge remote-tracking branch 'origin/master'
2020-01-06 08:38:13 -05:00
Anuken
03286b29e8
Changed Cyrillic font
2020-01-06 08:37:19 -05:00
Daniel Dušek
9d9e31948d
Add - tutorial localized, description coverage++, fix broken translations ( #1327 )
2020-01-05 17:41:41 -05:00
Patrick 'Quezler' Mounier
c6299c8f2c
Add throughput stat entry
2020-01-05 15:28:28 +01:00
Patrick 'Quezler' Mounier
095c65f36c
Remove crater from bundle
2020-01-04 21:10:09 +01:00
Patrick 'Quezler' Mounier
e2d0ab5161
Move bundle entries around
2020-01-03 17:42:05 +01:00
Patrick 'Quezler' Mounier
73040de839
Change bundle description
2020-01-03 17:41:05 +01:00
Patrick 'Quezler' Mounier
f6af699428
Revert " 🎩 "
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This reverts commit 10e4268dd5 .
# Conflicts:
# core/assets/sprites/sprites.atlas
# core/assets/sprites/sprites.png
2020-01-03 17:26:19 +01:00
Patrick 'Quezler' Mounier
0b0007502f
Revert "Differentiate texture from armored conveyor"
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This reverts commit 59451fcc0b .
2020-01-03 17:09:13 +01:00
Patrick 'Quezler' Mounier
59451fcc0b
Differentiate texture from armored conveyor
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By removing the turtleshell it looks less armored while still somewhat high-tech (ish)
2020-01-03 17:09:06 +01:00
Vanguard
2e114d09ea
22 changed lines
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mod.missing
item.plastanium.name
block.plastanium-wall.name
block.plastanium-wall-large.name
block.plastanium-compressor.name
item.scrap.description
item.spore-pod.description
item.blast-compound.description
liquid.oil.description
unit.revenant.description
block.multi-press.description
block.plastanium-compressor.description
block.spore-press.description
block.power-source.description
block.force-projector.description
block.conveyor.description
block.mass-driver.description
block.liquid-junction.description
block.phase-conduit.description
block.thorium-reactor.description
block.blast-drill.description
block.cyclone.description
2020-01-03 07:27:50 +03:00
Patrick 'Quezler' Mounier
f0bfe24008
Remove crater bundle entry
2020-01-02 21:34:56 +01:00
Patrick 'Quezler' Mounier
0ae6527584
Sacrifice hivemind to convert craters to drawings
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Sad, yes, but crater units would never sync well over the net in its current state, so faking them unto conveyors is the only real option.
Forgive me future ai overlord <3
2020-01-02 21:29:19 +01:00
Patrick 'Quezler' Mounier
10e4268dd5
🎩
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Leaving this here until it gets merged or something :)
2020-01-02 09:02:37 +01:00
Vanguard
b44b0f9992
3 changed lines
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quit.confirm.tutorial
setting.coreselect.name
public.confirm
2020-01-01 18:41:21 +03:00
Patrick 'Quezler' Mounier
1bcfc69206
Tweak stat pages
2020-01-01 14:01:54 +01:00