1.9 KiB
This example has been updated in 2025 to CLOG version 2.2.
Try it
You can download an APK (android devices) of this example from DropBox: CLOG demo.
Please note: startup time on mobile is now greatly improved, by simply skipping time consuming crypto initialization, not needed for a local connection, like in this example.
Prepare
Please copy the app template files first:
$ cd ..
$ ./copy.sh clog-demo
See also ../../slime/src/readme-sources for installing the Slime sources where this example can find them.
Important: you need to put this fork of CLOG in your
~/quicklisp/local-projects/ directory:
CLOG for mobile.
If you want to run this example on the desktop, you need to uncomment the Qt
WebEngine dependency in ../../src/lqml.pro and rebuild
the lqml executable. Additionally you need to clear the ECL cache of CLOG
(see ~/.cache/common-lisp/ecl-...), because the CLOG desktop version for LQML
is different from the standard version (see #+mobile in CLOG fork, which is
also needed on the desktop, if used with LQML).
Info
This shows how to run a CLOG app locally on mobile. It uses two different approaches, depending on the OS:
-
direct calls to the browser to run JS, and a small hack to call back to CLOG on browser events
-
a simple local websocket-server; this is needed on iOS, where the above approach doesn't work
The webview is the native one of the mobile device, which has some restrictions: it can't overlap with QML items, and things like swiping don't work.
On the second page you can see a log of CLOG messages, and start Swank from the REPL. Just connect from Slime using the WiFi IP of the mobile device.