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add examples 'tilt-sensor' (sensor reading on mobile devices)
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61
examples/tilt-sensor/lisp/maze.lisp
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61
examples/tilt-sensor/lisp/maze.lisp
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;;; original copyright: CL Maze 20030311 by Joe Wingbermuehle
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;;;
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;;; this is a reviewed version
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(in-package :maze)
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;; both must be odd
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(defconstant *width* 25)
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(defconstant *height* 39)
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(defvar *maze*)
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(defun carve-maze (x y)
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(let ((d (random 4)))
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(dotimes (c 4)
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(let* ((cd (mod (+ c d) 4))
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(dv (case cd
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(0 (list 1 0))
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(1 (list 0 1))
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(2 (list -1 0))
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(t (list 0 -1))))
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(x1 (+ x (car dv)))
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(y1 (+ y (cadr dv)))
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(x2 (+ x1 (car dv)))
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(y2 (+ y1 (cadr dv))))
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(when (and (< 0 x2 *width*)
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(< 0 y2 *height*)
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(aref *maze* x1 y1)
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(aref *maze* x2 y2))
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(set-visible x1 y1 nil)
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(set-visible x2 y2 nil)
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(qsleep 0.001) ; slow down to make visible
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(carve-maze x2 y2))))))
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(defun generate-maze ()
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(set-visible 1 1 nil)
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(carve-maze 1 1)
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(set-visible 1 0 nil)
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(set-visible (- *width* 1) (- *height* 2) nil))
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(defun set-visible (x y visible)
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(setf (aref *maze* x y) visible)
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;; |visible| doesn't work inside Repeater
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(q> |opacity| (q! |itemAt| ui:*maze*
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(+ x (* y *width*)))
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(if visible 1 0)))
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(defun display-maze ()
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(dotimes (y *height*)
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(dotimes (x *width*)
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(set-visible x y (aref *maze* x y)))))
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(defun new-maze ()
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(setf *maze* (make-array (list *width* *height*)
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:initial-element t))
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(display-maze)
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(qlater 'generate-maze))
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(defun ini ()
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(setf *random-state* (make-random-state t))
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(new-maze))
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