mirror of
https://github.com/gumyr/build123d.git
synced 2025-12-06 10:41:20 -08:00
add class and method references for hover
This commit is contained in:
parent
9a2d357cd2
commit
a868128ebd
1 changed files with 74 additions and 57 deletions
|
|
@ -21,7 +21,7 @@ They are organized from simple to complex, so working through them in order is t
|
|||
1. Simple Rectangular Plate
|
||||
---------------------------------------------------
|
||||
|
||||
Just about the simplest possible example, a rectangular box
|
||||
Just about the simplest possible example, a rectangular :class:`~build_part.Box`.
|
||||
|
||||
.. image:: assets/general_ex1.svg
|
||||
:align: center
|
||||
|
|
@ -33,7 +33,9 @@ Just about the simplest possible example, a rectangular box
|
|||
2. Plate with Hole
|
||||
---------------------------------------------------
|
||||
|
||||
A rectangular box, but with a hole added. In this case we are using ``Mode.SUBTRACT`` to cut the Cylinder from the Box.
|
||||
A rectangular box, but with a hole added. In this case we are using
|
||||
:class:`~build_enums.Mode` ``.SUBTRACT`` to cut the :class:`~build_part.Cylinder`
|
||||
from the :class:`~build_part.Box`.
|
||||
|
||||
.. image:: assets/general_ex2.svg
|
||||
:align: center
|
||||
|
|
@ -45,8 +47,9 @@ A rectangular box, but with a hole added. In this case we are using ``Mode.SUBTR
|
|||
3. An extruded prismatic solid
|
||||
---------------------------------------------------
|
||||
|
||||
Build a prismatic solid using extrusion. This time we can first create a 2D ``BuildSketch`` with a
|
||||
subtracted Rectangle and then use BuildPart's ``Extrude`` feature.
|
||||
Build a prismatic solid using extrusion. This time we can first create a 2D
|
||||
:class:`~build_sketch.BuildSketch` with a subtracted Rectangle and then use
|
||||
:class:`~build_part.BuildPart`'s :class:`~build_part.Extrude` feature.
|
||||
|
||||
.. image:: assets/general_ex3.svg
|
||||
:align: center
|
||||
|
|
@ -58,11 +61,13 @@ subtracted Rectangle and then use BuildPart's ``Extrude`` feature.
|
|||
4. Building Profiles using lines and arcs
|
||||
---------------------------------------------------
|
||||
|
||||
Sometimes you need to build complex profiles using lines and arcs. This example builds a prismatic
|
||||
solid from 2D operations. It is not necessary to create variables for the line segments, but it will
|
||||
be useful in a later example. BuildSketch operates on closed Faces, and the operation ``MakeFace`` is
|
||||
used to convert the pending line segments from BuildLine into a closed Face. Note that to build a closed
|
||||
face it requires line segments that form a closed shape.
|
||||
Sometimes you need to build complex profiles using lines and arcs. This example
|
||||
builds a prismatic solid from 2D operations. It is not necessary to create
|
||||
variables for the line segments, but it will be useful in a later example.
|
||||
:class:`~build_sketch.BuildSketch` operates on closed Faces, and the operation
|
||||
:class:`~build_sketch.MakeFace` is used to convert the pending line segments
|
||||
from :class:`~build_line.BuildLine` into a closed Face. Note that to build a
|
||||
closed face it requires line segments that form a closed shape.
|
||||
|
||||
.. image:: assets/general_ex4.svg
|
||||
:align: center
|
||||
|
|
@ -74,7 +79,8 @@ face it requires line segments that form a closed shape.
|
|||
5. Moving the current working point
|
||||
---------------------------------------------------
|
||||
|
||||
Using ``Locations`` we can place one (or multiple) objects at one (or multiple) places.
|
||||
Using :class:`~build_common.Locations` we can place one (or multiple) objects
|
||||
at one (or multiple) places.
|
||||
|
||||
.. image:: assets/general_ex5.svg
|
||||
:align: center
|
||||
|
|
@ -86,8 +92,9 @@ Using ``Locations`` we can place one (or multiple) objects at one (or multiple)
|
|||
6. Using Point Lists
|
||||
---------------------------------------------------
|
||||
|
||||
Sometimes you need to create a number of features at various locations. You can use a list of
|
||||
points to construct multiple objects at once.
|
||||
Sometimes you need to create a number of features at various
|
||||
:class:`~build_common.Locations`. You can use a list of points to construct
|
||||
multiple objects at once.
|
||||
|
||||
.. image:: assets/general_ex6.svg
|
||||
:align: center
|
||||
|
|
@ -99,7 +106,8 @@ points to construct multiple objects at once.
|
|||
7. Polygons
|
||||
---------------------------------------------------
|
||||
|
||||
You can create regular polygons for each stack point if you would like.
|
||||
You can create :class:`~build_sketch.RegularPolygon` for each stack point if
|
||||
you would like.
|
||||
|
||||
.. image:: assets/general_ex7.svg
|
||||
:align: center
|
||||
|
|
@ -111,8 +119,10 @@ You can create regular polygons for each stack point if you would like.
|
|||
8. Polylines
|
||||
---------------------------------------------------
|
||||
|
||||
``Polyline`` allows creating a shape from a large number of chained points connected by
|
||||
lines. This example uses a polyline to create one half of an i-beam shape, which is mirrored to create the final profile.
|
||||
:class:`~build_line.Polyline` allows creating a shape from a large number
|
||||
of chained points connected by lines. This example uses a polyline to create
|
||||
one half of an i-beam shape, which is :class:`~build_generic.Mirror` ed to
|
||||
create the final profile.
|
||||
|
||||
.. image:: assets/general_ex8.svg
|
||||
:align: center
|
||||
|
|
@ -124,13 +134,13 @@ lines. This example uses a polyline to create one half of an i-beam shape, which
|
|||
9. Selectors, Fillets, and Chamfers
|
||||
---------------------------------------------------
|
||||
|
||||
This example introduces multiple useful and important concepts. Firstly ``Chamfer``
|
||||
and ``Fillet`` can be used to "bevel" and "round" edges respectively. Secondly,
|
||||
This example introduces multiple useful and important concepts. Firstly :class:`~build_generic.Chamfer`
|
||||
and :class:`~build_generic.Fillet` can be used to "bevel" and "round" edges respectively. Secondly,
|
||||
these two methods require an edge or a list of edges to operate on. To select all
|
||||
edges, you could simply pass-in ``*ex9.edges()``. Note that the star (\*) unpacks
|
||||
the list.
|
||||
|
||||
Note that ``group_by(Axis.Z)`` returns a list of lists of edges that is grouped by
|
||||
Note that :meth:`~direct_api.ShapeList.group_by` ``(Axis.Z)`` returns a list of lists of edges that is grouped by
|
||||
their z-position. In this case we want to use the ``[-1]`` group which, by
|
||||
convention, will be the highest z-dimension group.
|
||||
|
||||
|
|
@ -145,8 +155,8 @@ convention, will be the highest z-dimension group.
|
|||
10. Select Last and Hole
|
||||
---------------------------------------------------
|
||||
|
||||
Using ``Select.LAST`` you can select the most recently modified edges. It is used to perform a ``Fillet`` in
|
||||
this example. This example also makes use of ``Hole`` which automatically cuts through the entire part.
|
||||
Using :class:`~build_enums.Select` ``.LAST`` you can select the most recently modified edges. It is used to perform a :class:`~build_generic.Fillet` in
|
||||
this example. This example also makes use of :class:`~build_part.Hole` which automatically cuts through the entire part.
|
||||
|
||||
.. image:: assets/general_ex10.svg
|
||||
:align: center
|
||||
|
|
@ -158,13 +168,13 @@ this example. This example also makes use of ``Hole`` which automatically cuts t
|
|||
11. Use a face as a plane for BuildSketch and introduce GridLocations
|
||||
----------------------------------------------------------------------------
|
||||
|
||||
``BuildSketch`` accepts a Plane or a Face, so in this case we locate the Sketch
|
||||
:class:`~build_sketch.BuildSketch` accepts a Plane or a Face, so in this case we locate the Sketch
|
||||
on the top of the part. Note that the face used as input to BuildSketch needs
|
||||
to be Planar or unpredictable behavior can result. Additionally ``GridLocations``
|
||||
to be Planar or unpredictable behavior can result. Additionally :class:`~build_common.GridLocations`
|
||||
can be used to create a grid of points that are simultaneously used to place 4
|
||||
pentagons.
|
||||
|
||||
Lastly, ``Extrude`` can be used with a negative amount and ``Mode.SUBTRACT`` to
|
||||
Lastly, :class:`~build_part.Extrude` can be used with a negative amount and ``Mode.SUBTRACT`` to
|
||||
cut these from the parent. Note that the direction implied by positive or negative
|
||||
inputs to amount is relative to the normal direction of the face or plane. As a
|
||||
result of this, unexpected behavior can occur if the extrude direction and mode
|
||||
|
|
@ -195,7 +205,7 @@ The star (\*) operator is again used to unpack the list.
|
|||
13. CounterBoreHoles, CounterSinkHoles and PolarLocations
|
||||
-------------------------------------------------------------
|
||||
|
||||
We use a face to establish a location for ``Workplanes``. ``PolarLocations`` creates a list of
|
||||
We use a face to establish a location for :class:`~build_common.Workplanes`. :class:`~build_common.PolarLocations` creates a list of
|
||||
points that are radially distributed.
|
||||
|
||||
Counter-sink and counter-bore holes are useful for creating recessed areas for fasteners.
|
||||
|
|
@ -212,19 +222,19 @@ Counter-sink and counter-bore holes are useful for creating recessed areas for f
|
|||
------------------------------------------------------------
|
||||
|
||||
Build123d includes a feature for finding the position along a line segment. This
|
||||
is normalized between 0 and 1 and can be accessed using the '\@' operator.
|
||||
Similarly the '\%' operator returns the line direction at a given point.
|
||||
is normalized between 0 and 1 and can be accessed using the :meth:`~direct_api.Mixin1D.position_at` operator.
|
||||
Similarly the :meth:`~direct_api.Mixin1D.tangent_at` operator returns the line direction at a given point.
|
||||
|
||||
These two features are very powerful for chaining line segments together without
|
||||
having to repeat dimensions again and again, which is error prone, time
|
||||
consuming, and more difficult to maintain.
|
||||
|
||||
It is also possible to use ``Vector`` addition (and other vector math operations)
|
||||
It is also possible to use :class:`~direct_api.Vector` addition (and other vector math operations)
|
||||
as seen in the ``l3`` variable.
|
||||
|
||||
The ``Sweep`` method takes any pending faces and sweeps them through the provided
|
||||
The :class:`~build_part.Sweep` method takes any pending faces and sweeps them through the provided
|
||||
path (in this case the path is taken from the pending edges from ``ex14_ln``).
|
||||
``Sweep`` requires a single connected wire. The pending faces must lie on the
|
||||
:class:`~build_part.Revolve` requires a single connected wire. The pending faces must lie on the
|
||||
path.
|
||||
|
||||
.. image:: assets/general_ex14.svg
|
||||
|
|
@ -265,7 +275,7 @@ method shifts the plane in the normal direction (positive or negative).
|
|||
17. Mirroring From Faces
|
||||
---------------------------------------------------
|
||||
|
||||
Here we select the farthest face in the Y-direction and turn it into a ``Plane`` using the
|
||||
Here we select the farthest face in the Y-direction and turn it into a :class:`~direct_api.Plane` using the
|
||||
``Plane()`` class.
|
||||
|
||||
.. image:: assets/general_ex17.svg
|
||||
|
|
@ -291,12 +301,12 @@ with a negative distance and Mode.SUBTRACT to cut it out from the main body.
|
|||
19. Locating a Workplane on a vertex
|
||||
---------------------------------------------------
|
||||
|
||||
Here a face is selected and passed to ``Workplanes``, and two different strategies are used to select vertices.
|
||||
Firstly ``vtx`` uses ``group_by`` and ``Axis.X`` to select a particular vertex. The second strategy uses a custom
|
||||
defined Axis ``vtx2Axis`` that is pointing roughly in the direction of a vertex to select, and then ``sort_by``
|
||||
this custom Axis. Then the X and Y positions of these vertices are selected and passed to ``Locations``
|
||||
as the center points for a ``BuildSketch`` which is used to place two circles that cuts through the main part.
|
||||
Note that if you passed the variable ``vtx`` directly to ``Locations`` then the part would be offset from
|
||||
Here a face is selected and passed to :class:`~build_common.Workplanes`, and two different strategies are used to select vertices.
|
||||
Firstly ``vtx`` uses :meth:`~direct_api.ShapeList.group_by` and ``Axis.X`` to select a particular vertex. The second strategy uses a custom
|
||||
defined Axis ``vtx2Axis`` that is pointing roughly in the direction of a vertex to select, and then :meth:`~direct_api.ShapeList.sort_by`
|
||||
this custom Axis. Then the X and Y positions of these vertices are selected and passed to :class:`~build_common.Locations`
|
||||
as the center points for a :class:`~build_sketch.BuildSketch` which is used to place two circles that cuts through the main part.
|
||||
Note that if you passed the variable ``vtx`` directly to :class:`~build_common.Locations` then the part would be offset from
|
||||
the Workplane by the vertex z-position.
|
||||
|
||||
.. image:: assets/general_ex19.svg
|
||||
|
|
@ -336,9 +346,9 @@ positioning another cylinder perpendicular and halfway along the first.
|
|||
---------------------------------------------------
|
||||
|
||||
It is also possible to create a rotated workplane, building upon some of the concepts in an earlier
|
||||
example with the ``rotated()`` method.
|
||||
example with the :meth:`~direct_api.Plane.rotated` method.
|
||||
|
||||
GridLocations places 4 Circles on 4 points on this rotated workplane, and then the Circles are
|
||||
:class:`~build_common.GridLocations` places 4 Circles on 4 points on this rotated workplane, and then the Circles are
|
||||
extruded in the "both" (positive and negative) normal direction.
|
||||
|
||||
.. image:: assets/general_ex22.svg
|
||||
|
|
@ -351,8 +361,10 @@ extruded in the "both" (positive and negative) normal direction.
|
|||
23. Revolve
|
||||
---------------------------------------------------
|
||||
|
||||
Here we build a sketch with a Polyline, Line, and a Circle. It is absolutely critical that the sketch
|
||||
is only on one side of the axis of rotation before Revolve is called.
|
||||
Here we build a sketch with a :class:`~build_line.Polyline`,
|
||||
:class:`~build_line.Line`, and a :class:`~build_sketch.Circle`. It is
|
||||
absolutely critical that the sketch is only on one side of the axis of rotation
|
||||
before Revolve is called.
|
||||
|
||||
To that end, Split is used with Plane.ZY to keep only one side of the Sketch.
|
||||
|
||||
|
|
@ -371,7 +383,7 @@ can be accomplished e.g. like this: ``show_object(ex23_sk.sketch)``.
|
|||
|
||||
Loft is a very powerful tool that can be used to join dissimilar shapes. In this case we make a
|
||||
conical-like shape from a circle and a rectangle that is offset vertically. In this case
|
||||
``Loft`` automatically takes the pending faces that were added by the two BuildSketches.
|
||||
:class:`~build_part.Loft` automatically takes the pending faces that were added by the two BuildSketches.
|
||||
Loft can behave unexpectedly when the input faces are not parallel to each other.
|
||||
|
||||
.. image:: assets/general_ex24.svg
|
||||
|
|
@ -384,8 +396,8 @@ Loft can behave unexpectedly when the input faces are not parallel to each other
|
|||
25. Offset Sketch
|
||||
---------------------------------------------------
|
||||
|
||||
BuildSketch faces can be transformed with a 2D ``Offset``. They can be offset inwards or outwards,
|
||||
and with different techniques for extending the corners (see ``kind`` in the Offset docs).
|
||||
BuildSketch faces can be transformed with a 2D :class:`~build_generic.Offset`. They can be offset inwards or outwards,
|
||||
and with different techniques for extending the corners (see :class:`~build_enums.Kind` in the Offset docs).
|
||||
|
||||
.. image:: assets/general_ex25.svg
|
||||
:align: center
|
||||
|
|
@ -398,9 +410,9 @@ and with different techniques for extending the corners (see ``kind`` in the Off
|
|||
---------------------------------------------------
|
||||
|
||||
BuildPart parts can also be transformed using an offset, but in this case with
|
||||
a 3D ``Offset``. Also commonly known as a shell, this allows creating thin walls
|
||||
a 3D :class:`~build_generic.Offset`. Also commonly known as a shell, this allows creating thin walls
|
||||
using very few operations. This can also be offset inwards or outwards. Faces
|
||||
can be selected to be "deleted" using the ``openings`` parameter of ``Offset``.
|
||||
can be selected to be "deleted" using the ``openings`` parameter of :class:`~build_generic.Offset`.
|
||||
|
||||
Note that self intersecting edges and/or faces can break both 2D and 3D offsets.
|
||||
|
||||
|
|
@ -455,8 +467,9 @@ the bottle opening.
|
|||
30. Bezier Curve
|
||||
---------------------------------------------------
|
||||
|
||||
Here ``pts`` is used as an input to both ``Polyline`` and ``Bezier`` and ``wts`` to Bezier alone.
|
||||
These two together create a closed line that is made into a face and extruded.
|
||||
Here ``pts`` is used as an input to both :class:`~build_line.Polyline` and
|
||||
:class:`~build_line.Bezier` and ``wts`` to Bezier alone. These two together
|
||||
create a closed line that is made into a face and extruded.
|
||||
|
||||
.. image:: assets/general_ex30.svg
|
||||
:align: center
|
||||
|
|
@ -469,7 +482,8 @@ These two together create a closed line that is made into a face and extruded.
|
|||
---------------------------------------------------
|
||||
|
||||
Locations contexts can be nested to create groups of shapes. Here 24 triangles, 6 squares, and
|
||||
1 hexagon are created and then extruded. Notably ``PolarLocations`` rotates any "children" groups by default.
|
||||
1 hexagon are created and then extruded. Notably :class:`~build_common.PolarLocations`
|
||||
rotates any "children" groups by default.
|
||||
|
||||
.. image:: assets/general_ex31.svg
|
||||
:align: center
|
||||
|
|
@ -483,8 +497,8 @@ Locations contexts can be nested to create groups of shapes. Here 24 triangles,
|
|||
|
||||
In this example, a standard python for-loop is used along with a list of faces extracted from a BuildSketch
|
||||
to progressively modify the extrusion amount. There are 7 faces in the BuildSketch, so this results in 7
|
||||
separate calls to ``Extrude``. ``Mode.PRIVATE`` is used in ``BuildSketch()`` to avoid adding these faces
|
||||
until the for-loop.
|
||||
separate calls to :class:`~build_part.Extrude`. ``Mode.PRIVATE`` is used in :class:`~build_sketch.BuildSketch`
|
||||
to avoid adding these faces until the for-loop.
|
||||
|
||||
.. image:: assets/general_ex32.svg
|
||||
:align: center
|
||||
|
|
@ -496,8 +510,9 @@ until the for-loop.
|
|||
33. Python Function and For-Loop
|
||||
---------------------------------------------------
|
||||
|
||||
Building on the previous example, a standard python function is used to return a BuildSketch as a function
|
||||
of several inputs to progressively modify the size of each square.
|
||||
Building on the previous example, a standard python function is used to return
|
||||
a :class:`~build_sketch.BuildSketch` as a function of several inputs to
|
||||
progressively modify the size of each square.
|
||||
|
||||
.. image:: assets/general_ex33.svg
|
||||
:align: center
|
||||
|
|
@ -510,7 +525,7 @@ of several inputs to progressively modify the size of each square.
|
|||
---------------------------------------------------
|
||||
|
||||
The text "Hello" is placed on top of a rectangle and embossed (raised) by placing a BuildSketch on the
|
||||
top face (``topf``). Note that ``align`` is used to control the text placement. We re-use
|
||||
top face (``topf``). Note that :class:`~build_enums.Align` is used to control the text placement. We re-use
|
||||
the ``topf`` variable to select the same face and deboss (indented) the text "World". Note that if we simply
|
||||
ran ``BuildSketch(ex34.faces().sort_by(Axis.Z)[-1])`` for both ``ex34_sk1&2`` it would incorrectly locate
|
||||
the 2nd "World" text on the top of the "Hello" text.
|
||||
|
|
@ -525,8 +540,9 @@ the 2nd "World" text on the top of the "Hello" text.
|
|||
35. Slots
|
||||
---------------------------------------------------
|
||||
|
||||
Here we create a ``SlotCenterToCenter`` and then use a ``BuildLine`` and ``RadiusArc`` to create an
|
||||
arc for two instances of ``SlotArc``.
|
||||
Here we create a :class:`~build_sketch.SlotCenterToCenter` and then use a
|
||||
:class:`~build_line.BuildLine` and :class:`~build_line.RadiusArc` to create an
|
||||
arc for two instances of :class:`~build_sketch.SlotArc`.
|
||||
|
||||
.. image:: assets/general_ex35.svg
|
||||
:align: center
|
||||
|
|
@ -538,8 +554,9 @@ arc for two instances of ``SlotArc``.
|
|||
36. Extrude Until
|
||||
---------------------------------------------------
|
||||
|
||||
Sometimes you will want to extrude until a given face that can be not planar or where you might
|
||||
not know easily the distance you have to extrude to. In such cases you can use ``Extrude`` until
|
||||
Sometimes you will want to extrude until a given face that can be not planar or
|
||||
where you might not know easily the distance you have to extrude to. In such
|
||||
cases you can use :class:`~build_part.Extrude` :class:`~build_enums.Until`
|
||||
with ``Until.NEXT`` or ``Until.LAST``.
|
||||
|
||||
.. image:: assets/general_ex36.svg
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue