diff --git a/docs/introductory_examples.rst b/docs/introductory_examples.rst index 05f7eff..a2aa477 100644 --- a/docs/introductory_examples.rst +++ b/docs/introductory_examples.rst @@ -21,7 +21,7 @@ They are organized from simple to complex, so working through them in order is t 1. Simple Rectangular Plate --------------------------------------------------- -Just about the simplest possible example, a rectangular box +Just about the simplest possible example, a rectangular :class:`~build_part.Box`. .. image:: assets/general_ex1.svg :align: center @@ -33,7 +33,9 @@ Just about the simplest possible example, a rectangular box 2. Plate with Hole --------------------------------------------------- -A rectangular box, but with a hole added. In this case we are using ``Mode.SUBTRACT`` to cut the Cylinder from the Box. +A rectangular box, but with a hole added. In this case we are using +:class:`~build_enums.Mode` ``.SUBTRACT`` to cut the :class:`~build_part.Cylinder` +from the :class:`~build_part.Box`. .. image:: assets/general_ex2.svg :align: center @@ -45,8 +47,9 @@ A rectangular box, but with a hole added. In this case we are using ``Mode.SUBTR 3. An extruded prismatic solid --------------------------------------------------- -Build a prismatic solid using extrusion. This time we can first create a 2D ``BuildSketch`` with a -subtracted Rectangle and then use BuildPart's ``Extrude`` feature. +Build a prismatic solid using extrusion. This time we can first create a 2D +:class:`~build_sketch.BuildSketch` with a subtracted Rectangle and then use +:class:`~build_part.BuildPart`'s :class:`~build_part.Extrude` feature. .. image:: assets/general_ex3.svg :align: center @@ -58,11 +61,13 @@ subtracted Rectangle and then use BuildPart's ``Extrude`` feature. 4. Building Profiles using lines and arcs --------------------------------------------------- -Sometimes you need to build complex profiles using lines and arcs. This example builds a prismatic -solid from 2D operations. It is not necessary to create variables for the line segments, but it will -be useful in a later example. BuildSketch operates on closed Faces, and the operation ``MakeFace`` is -used to convert the pending line segments from BuildLine into a closed Face. Note that to build a closed -face it requires line segments that form a closed shape. +Sometimes you need to build complex profiles using lines and arcs. This example +builds a prismatic solid from 2D operations. It is not necessary to create +variables for the line segments, but it will be useful in a later example. +:class:`~build_sketch.BuildSketch` operates on closed Faces, and the operation +:class:`~build_sketch.MakeFace` is used to convert the pending line segments +from :class:`~build_line.BuildLine` into a closed Face. Note that to build a +closed face it requires line segments that form a closed shape. .. image:: assets/general_ex4.svg :align: center @@ -74,7 +79,8 @@ face it requires line segments that form a closed shape. 5. Moving the current working point --------------------------------------------------- -Using ``Locations`` we can place one (or multiple) objects at one (or multiple) places. +Using :class:`~build_common.Locations` we can place one (or multiple) objects +at one (or multiple) places. .. image:: assets/general_ex5.svg :align: center @@ -86,8 +92,9 @@ Using ``Locations`` we can place one (or multiple) objects at one (or multiple) 6. Using Point Lists --------------------------------------------------- -Sometimes you need to create a number of features at various locations. You can use a list of -points to construct multiple objects at once. +Sometimes you need to create a number of features at various +:class:`~build_common.Locations`. You can use a list of points to construct +multiple objects at once. .. image:: assets/general_ex6.svg :align: center @@ -99,7 +106,8 @@ points to construct multiple objects at once. 7. Polygons --------------------------------------------------- -You can create regular polygons for each stack point if you would like. +You can create :class:`~build_sketch.RegularPolygon` for each stack point if +you would like. .. image:: assets/general_ex7.svg :align: center @@ -111,8 +119,10 @@ You can create regular polygons for each stack point if you would like. 8. Polylines --------------------------------------------------- -``Polyline`` allows creating a shape from a large number of chained points connected by -lines. This example uses a polyline to create one half of an i-beam shape, which is mirrored to create the final profile. +:class:`~build_line.Polyline` allows creating a shape from a large number +of chained points connected by lines. This example uses a polyline to create +one half of an i-beam shape, which is :class:`~build_generic.Mirror` ed to +create the final profile. .. image:: assets/general_ex8.svg :align: center @@ -124,13 +134,13 @@ lines. This example uses a polyline to create one half of an i-beam shape, which 9. Selectors, Fillets, and Chamfers --------------------------------------------------- -This example introduces multiple useful and important concepts. Firstly ``Chamfer`` -and ``Fillet`` can be used to "bevel" and "round" edges respectively. Secondly, +This example introduces multiple useful and important concepts. Firstly :class:`~build_generic.Chamfer` +and :class:`~build_generic.Fillet` can be used to "bevel" and "round" edges respectively. Secondly, these two methods require an edge or a list of edges to operate on. To select all edges, you could simply pass-in ``*ex9.edges()``. Note that the star (\*) unpacks the list. -Note that ``group_by(Axis.Z)`` returns a list of lists of edges that is grouped by +Note that :meth:`~direct_api.ShapeList.group_by` ``(Axis.Z)`` returns a list of lists of edges that is grouped by their z-position. In this case we want to use the ``[-1]`` group which, by convention, will be the highest z-dimension group. @@ -145,8 +155,8 @@ convention, will be the highest z-dimension group. 10. Select Last and Hole --------------------------------------------------- -Using ``Select.LAST`` you can select the most recently modified edges. It is used to perform a ``Fillet`` in -this example. This example also makes use of ``Hole`` which automatically cuts through the entire part. +Using :class:`~build_enums.Select` ``.LAST`` you can select the most recently modified edges. It is used to perform a :class:`~build_generic.Fillet` in +this example. This example also makes use of :class:`~build_part.Hole` which automatically cuts through the entire part. .. image:: assets/general_ex10.svg :align: center @@ -158,13 +168,13 @@ this example. This example also makes use of ``Hole`` which automatically cuts t 11. Use a face as a plane for BuildSketch and introduce GridLocations ---------------------------------------------------------------------------- -``BuildSketch`` accepts a Plane or a Face, so in this case we locate the Sketch +:class:`~build_sketch.BuildSketch` accepts a Plane or a Face, so in this case we locate the Sketch on the top of the part. Note that the face used as input to BuildSketch needs -to be Planar or unpredictable behavior can result. Additionally ``GridLocations`` +to be Planar or unpredictable behavior can result. Additionally :class:`~build_common.GridLocations` can be used to create a grid of points that are simultaneously used to place 4 pentagons. -Lastly, ``Extrude`` can be used with a negative amount and ``Mode.SUBTRACT`` to +Lastly, :class:`~build_part.Extrude` can be used with a negative amount and ``Mode.SUBTRACT`` to cut these from the parent. Note that the direction implied by positive or negative inputs to amount is relative to the normal direction of the face or plane. As a result of this, unexpected behavior can occur if the extrude direction and mode @@ -195,7 +205,7 @@ The star (\*) operator is again used to unpack the list. 13. CounterBoreHoles, CounterSinkHoles and PolarLocations ------------------------------------------------------------- -We use a face to establish a location for ``Workplanes``. ``PolarLocations`` creates a list of +We use a face to establish a location for :class:`~build_common.Workplanes`. :class:`~build_common.PolarLocations` creates a list of points that are radially distributed. Counter-sink and counter-bore holes are useful for creating recessed areas for fasteners. @@ -212,19 +222,19 @@ Counter-sink and counter-bore holes are useful for creating recessed areas for f ------------------------------------------------------------ Build123d includes a feature for finding the position along a line segment. This -is normalized between 0 and 1 and can be accessed using the '\@' operator. -Similarly the '\%' operator returns the line direction at a given point. +is normalized between 0 and 1 and can be accessed using the :meth:`~direct_api.Mixin1D.position_at` operator. +Similarly the :meth:`~direct_api.Mixin1D.tangent_at` operator returns the line direction at a given point. These two features are very powerful for chaining line segments together without having to repeat dimensions again and again, which is error prone, time consuming, and more difficult to maintain. -It is also possible to use ``Vector`` addition (and other vector math operations) +It is also possible to use :class:`~direct_api.Vector` addition (and other vector math operations) as seen in the ``l3`` variable. -The ``Sweep`` method takes any pending faces and sweeps them through the provided +The :class:`~build_part.Sweep` method takes any pending faces and sweeps them through the provided path (in this case the path is taken from the pending edges from ``ex14_ln``). -``Sweep`` requires a single connected wire. The pending faces must lie on the +:class:`~build_part.Revolve` requires a single connected wire. The pending faces must lie on the path. .. image:: assets/general_ex14.svg @@ -265,7 +275,7 @@ method shifts the plane in the normal direction (positive or negative). 17. Mirroring From Faces --------------------------------------------------- -Here we select the farthest face in the Y-direction and turn it into a ``Plane`` using the +Here we select the farthest face in the Y-direction and turn it into a :class:`~direct_api.Plane` using the ``Plane()`` class. .. image:: assets/general_ex17.svg @@ -291,12 +301,12 @@ with a negative distance and Mode.SUBTRACT to cut it out from the main body. 19. Locating a Workplane on a vertex --------------------------------------------------- -Here a face is selected and passed to ``Workplanes``, and two different strategies are used to select vertices. -Firstly ``vtx`` uses ``group_by`` and ``Axis.X`` to select a particular vertex. The second strategy uses a custom -defined Axis ``vtx2Axis`` that is pointing roughly in the direction of a vertex to select, and then ``sort_by`` -this custom Axis. Then the X and Y positions of these vertices are selected and passed to ``Locations`` -as the center points for a ``BuildSketch`` which is used to place two circles that cuts through the main part. -Note that if you passed the variable ``vtx`` directly to ``Locations`` then the part would be offset from +Here a face is selected and passed to :class:`~build_common.Workplanes`, and two different strategies are used to select vertices. +Firstly ``vtx`` uses :meth:`~direct_api.ShapeList.group_by` and ``Axis.X`` to select a particular vertex. The second strategy uses a custom +defined Axis ``vtx2Axis`` that is pointing roughly in the direction of a vertex to select, and then :meth:`~direct_api.ShapeList.sort_by` +this custom Axis. Then the X and Y positions of these vertices are selected and passed to :class:`~build_common.Locations` +as the center points for a :class:`~build_sketch.BuildSketch` which is used to place two circles that cuts through the main part. +Note that if you passed the variable ``vtx`` directly to :class:`~build_common.Locations` then the part would be offset from the Workplane by the vertex z-position. .. image:: assets/general_ex19.svg @@ -336,9 +346,9 @@ positioning another cylinder perpendicular and halfway along the first. --------------------------------------------------- It is also possible to create a rotated workplane, building upon some of the concepts in an earlier -example with the ``rotated()`` method. +example with the :meth:`~direct_api.Plane.rotated` method. -GridLocations places 4 Circles on 4 points on this rotated workplane, and then the Circles are +:class:`~build_common.GridLocations` places 4 Circles on 4 points on this rotated workplane, and then the Circles are extruded in the "both" (positive and negative) normal direction. .. image:: assets/general_ex22.svg @@ -351,8 +361,10 @@ extruded in the "both" (positive and negative) normal direction. 23. Revolve --------------------------------------------------- -Here we build a sketch with a Polyline, Line, and a Circle. It is absolutely critical that the sketch -is only on one side of the axis of rotation before Revolve is called. +Here we build a sketch with a :class:`~build_line.Polyline`, +:class:`~build_line.Line`, and a :class:`~build_sketch.Circle`. It is +absolutely critical that the sketch is only on one side of the axis of rotation +before Revolve is called. To that end, Split is used with Plane.ZY to keep only one side of the Sketch. @@ -371,7 +383,7 @@ can be accomplished e.g. like this: ``show_object(ex23_sk.sketch)``. Loft is a very powerful tool that can be used to join dissimilar shapes. In this case we make a conical-like shape from a circle and a rectangle that is offset vertically. In this case -``Loft`` automatically takes the pending faces that were added by the two BuildSketches. +:class:`~build_part.Loft` automatically takes the pending faces that were added by the two BuildSketches. Loft can behave unexpectedly when the input faces are not parallel to each other. .. image:: assets/general_ex24.svg @@ -384,8 +396,8 @@ Loft can behave unexpectedly when the input faces are not parallel to each other 25. Offset Sketch --------------------------------------------------- -BuildSketch faces can be transformed with a 2D ``Offset``. They can be offset inwards or outwards, -and with different techniques for extending the corners (see ``kind`` in the Offset docs). +BuildSketch faces can be transformed with a 2D :class:`~build_generic.Offset`. They can be offset inwards or outwards, +and with different techniques for extending the corners (see :class:`~build_enums.Kind` in the Offset docs). .. image:: assets/general_ex25.svg :align: center @@ -398,9 +410,9 @@ and with different techniques for extending the corners (see ``kind`` in the Off --------------------------------------------------- BuildPart parts can also be transformed using an offset, but in this case with -a 3D ``Offset``. Also commonly known as a shell, this allows creating thin walls +a 3D :class:`~build_generic.Offset`. Also commonly known as a shell, this allows creating thin walls using very few operations. This can also be offset inwards or outwards. Faces -can be selected to be "deleted" using the ``openings`` parameter of ``Offset``. +can be selected to be "deleted" using the ``openings`` parameter of :class:`~build_generic.Offset`. Note that self intersecting edges and/or faces can break both 2D and 3D offsets. @@ -455,8 +467,9 @@ the bottle opening. 30. Bezier Curve --------------------------------------------------- -Here ``pts`` is used as an input to both ``Polyline`` and ``Bezier`` and ``wts`` to Bezier alone. -These two together create a closed line that is made into a face and extruded. +Here ``pts`` is used as an input to both :class:`~build_line.Polyline` and +:class:`~build_line.Bezier` and ``wts`` to Bezier alone. These two together +create a closed line that is made into a face and extruded. .. image:: assets/general_ex30.svg :align: center @@ -469,7 +482,8 @@ These two together create a closed line that is made into a face and extruded. --------------------------------------------------- Locations contexts can be nested to create groups of shapes. Here 24 triangles, 6 squares, and -1 hexagon are created and then extruded. Notably ``PolarLocations`` rotates any "children" groups by default. +1 hexagon are created and then extruded. Notably :class:`~build_common.PolarLocations` +rotates any "children" groups by default. .. image:: assets/general_ex31.svg :align: center @@ -483,8 +497,8 @@ Locations contexts can be nested to create groups of shapes. Here 24 triangles, In this example, a standard python for-loop is used along with a list of faces extracted from a BuildSketch to progressively modify the extrusion amount. There are 7 faces in the BuildSketch, so this results in 7 -separate calls to ``Extrude``. ``Mode.PRIVATE`` is used in ``BuildSketch()`` to avoid adding these faces -until the for-loop. +separate calls to :class:`~build_part.Extrude`. ``Mode.PRIVATE`` is used in :class:`~build_sketch.BuildSketch` +to avoid adding these faces until the for-loop. .. image:: assets/general_ex32.svg :align: center @@ -496,8 +510,9 @@ until the for-loop. 33. Python Function and For-Loop --------------------------------------------------- -Building on the previous example, a standard python function is used to return a BuildSketch as a function -of several inputs to progressively modify the size of each square. +Building on the previous example, a standard python function is used to return +a :class:`~build_sketch.BuildSketch` as a function of several inputs to +progressively modify the size of each square. .. image:: assets/general_ex33.svg :align: center @@ -510,7 +525,7 @@ of several inputs to progressively modify the size of each square. --------------------------------------------------- The text "Hello" is placed on top of a rectangle and embossed (raised) by placing a BuildSketch on the -top face (``topf``). Note that ``align`` is used to control the text placement. We re-use +top face (``topf``). Note that :class:`~build_enums.Align` is used to control the text placement. We re-use the ``topf`` variable to select the same face and deboss (indented) the text "World". Note that if we simply ran ``BuildSketch(ex34.faces().sort_by(Axis.Z)[-1])`` for both ``ex34_sk1&2`` it would incorrectly locate the 2nd "World" text on the top of the "Hello" text. @@ -525,8 +540,9 @@ the 2nd "World" text on the top of the "Hello" text. 35. Slots --------------------------------------------------- -Here we create a ``SlotCenterToCenter`` and then use a ``BuildLine`` and ``RadiusArc`` to create an -arc for two instances of ``SlotArc``. +Here we create a :class:`~build_sketch.SlotCenterToCenter` and then use a +:class:`~build_line.BuildLine` and :class:`~build_line.RadiusArc` to create an +arc for two instances of :class:`~build_sketch.SlotArc`. .. image:: assets/general_ex35.svg :align: center @@ -538,8 +554,9 @@ arc for two instances of ``SlotArc``. 36. Extrude Until --------------------------------------------------- -Sometimes you will want to extrude until a given face that can be not planar or where you might -not know easily the distance you have to extrude to. In such cases you can use ``Extrude`` until +Sometimes you will want to extrude until a given face that can be not planar or +where you might not know easily the distance you have to extrude to. In such +cases you can use :class:`~build_part.Extrude` :class:`~build_enums.Until` with ``Until.NEXT`` or ``Until.LAST``. .. image:: assets/general_ex36.svg