refactor(Core/Misc): Update attributes to blizzlike

This commit is contained in:
Kitzunu 2021-04-16 12:15:07 +02:00
parent a0a9e26431
commit ffc5dfc19e

View file

@ -273,7 +273,7 @@ const uint32 ItemQualityColors[MAX_ITEM_QUALITY] =
enum SpellAttr0
{
SPELL_ATTR0_UNK0 = 0x00000001, // TITLE Unknown attribute 0@Attr0
SPELL_ATTR0_PROC_FAILURE_BURNS_CHARGE = 0x00000001, // TITLE Unknown attribute 0@Attr0
SPELL_ATTR0_REQ_AMMO = 0x00000002, // TITLE Treat as ranged attack DESCRIPTION Use ammo, ranged attack range modifiers, ranged haste, etc.
SPELL_ATTR0_ON_NEXT_SWING = 0x00000004, // TITLE On next melee (type 1) DESCRIPTION Both "on next swing" attributes have identical handling in server & client
SPELL_ATTR0_IS_REPLENISHMENT = 0x00000008, // TITLE Replenishment (client only)