From ffc5dfc19e740b4a8396972a24ebfd1d8fc4bbc0 Mon Sep 17 00:00:00 2001 From: Kitzunu <24550914+Kitzunu@users.noreply.github.com> Date: Fri, 16 Apr 2021 12:15:07 +0200 Subject: [PATCH] refactor(Core/Misc): Update attributes to blizzlike --- src/server/game/Miscellaneous/SharedDefines.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/server/game/Miscellaneous/SharedDefines.h b/src/server/game/Miscellaneous/SharedDefines.h index 1ad0a2cf10..7ffb10bf61 100644 --- a/src/server/game/Miscellaneous/SharedDefines.h +++ b/src/server/game/Miscellaneous/SharedDefines.h @@ -273,7 +273,7 @@ const uint32 ItemQualityColors[MAX_ITEM_QUALITY] = enum SpellAttr0 { - SPELL_ATTR0_UNK0 = 0x00000001, // TITLE Unknown attribute 0@Attr0 + SPELL_ATTR0_PROC_FAILURE_BURNS_CHARGE = 0x00000001, // TITLE Unknown attribute 0@Attr0 SPELL_ATTR0_REQ_AMMO = 0x00000002, // TITLE Treat as ranged attack DESCRIPTION Use ammo, ranged attack range modifiers, ranged haste, etc. SPELL_ATTR0_ON_NEXT_SWING = 0x00000004, // TITLE On next melee (type 1) DESCRIPTION Both "on next swing" attributes have identical handling in server & client SPELL_ATTR0_IS_REPLENISHMENT = 0x00000008, // TITLE Replenishment (client only)