W.I.P. XII: Big heap of assorted stuff

This commit is contained in:
melchior 2020-05-14 02:43:30 -04:00
parent dae3fdec76
commit 5769c9c82b
22 changed files with 613 additions and 60 deletions

View file

@ -54,14 +54,16 @@
<HintPath>vs_libs\VSSurvivalMod.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Newtonsoft.Json">
<HintPath>vs_libs\Newtonsoft.Json.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="MetalRecoverySystem.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="BlockEntities\MetalRecovery_BlockEntityAnvil.cs" />
<Compile Include="Items\ItemMallet.cs">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Compile>
<Compile Include="Helpers.cs" />
</ItemGroup>
<ItemGroup>
<None Include="modinfo.json">
@ -98,7 +100,6 @@
<Folder Include="BlockEntities\" />
<Folder Include="assets\fma\shapes\item\tools\" />
<Folder Include="assets\fma\itemtypes\tools\" />
<Folder Include="Items\" />
<Folder Include="assets\fma\recipes\" />
<Folder Include="assets\fma\recipes\grid\" />
<Folder Include="assets\fma\recipes\grid\tool\" />

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@ -0,0 +1,30 @@
using System;
using Vintagestory.API.Common;
using Vintagestory.API.Server;
using Vintagestory.Common;
using Vintagestory.Server;
namespace AnvilMetalRecovery
{
internal static class Helpers
{
internal static void ReplaceBlockEntityType(this ClassRegistry registry, string className, Type blockentity)
{
if (registry.blockEntityClassnameToTypeMapping.ContainsKey(className)) {
//replace it
registry.blockEntityClassnameToTypeMapping[className] = blockentity;
registry.blockEntityTypeToClassnameMapping[blockentity] = className;
}
}
internal static void ReplaceItemClassType(this ClassRegistry registry, string className, Type replacer)
{
if (registry.ItemClassToTypeMapping.ContainsKey(className)) {
//replace it
registry.ItemClassToTypeMapping[className] = replacer;
}
}
}
}

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@ -5,16 +5,16 @@ using Vintagestory.API.Common;
using Vintagestory.API.Server;
using Vintagestory.Common;
using Vintagestory.Server;
using Vintagestory.ServerMods;
namespace AnvilMetalRecovery
{
public class MetalRecoverySystem : ModSystem
{
internal const string anvilKey = @"Anvil";
public partial class MetalRecoverySystem : ModSystem
{
private ICoreAPI CoreAPI;
private ICoreServerAPI ServerAPI;
private ServerCoreAPI ServerCore { get; set; }
//private RecipeLoader LoaderOfRecipies { get; set;}
public override bool AllowRuntimeReload {
get { return false; }
@ -27,23 +27,23 @@ namespace AnvilMetalRecovery
public override double ExecuteOrder( )
{
return 0.10d;
return 0.1d;
}
public override void Start(ICoreAPI api)
{
this.CoreAPI = api;
CoreAPI.RegisterItemClass(@"ItemMallet", typeof(ItemMallet));
RegisterItemClasses();
base.Start(api);
}
public override void StartServerSide(ICoreServerAPI api)
{
base.StartServerSide(api);
this.ServerAPI = api;
//LoaderOfRecipies = ServerAPI.ModLoader.GetModSystem<RecipeLoader>( );
if (api is ServerCoreAPI) {
ServerCore = api as ServerCoreAPI;
@ -52,6 +52,8 @@ namespace AnvilMetalRecovery
Mod.Logger.Error("Cannot access 'ServerCoreAPI' class: API (implimentation) has changed, Contact Developer!");
return;
}
ServerCore.Event.ServerRunPhase(EnumServerRunPhase.LoadGame, OnServerLoadGame);
//ServerAPI.ClassRegistry.GetBlockEntityClass
//ServerAPI.RegisterBlockEntityClass(anvilKey, typeof(MetalRecovery_BlockEntityAnvil));
@ -60,46 +62,12 @@ namespace AnvilMetalRecovery
Mod.Logger.VerboseDebug("Anvil Metal Recovery - should be installed...");
}
internal void GenerateMetalShavingsItems( )
private void OnServerLoadGame( )
{
//TODO: Automatic Generation of Item 'metal_shaving' by metal & alloy list at RUNTIME
var genericShaving = ServerAPI.World.ClassRegistry.CreateItem("metal_shaving");
//genericShaving.CombustibleProps.
var metalProperties = new Dictionary<AssetLocation, MetalProperty>( );
foreach (var entry in ServerAPI.Assets.GetMany<MetalProperty>(Mod.Logger, "worldproperties/"))
{
AssetLocation loc = entry.Key.Clone( );
loc.Path = loc.Path.Replace("worldproperties/", "");
loc.RemoveEnding( );
entry.Value.Code.Domain = entry.Key.Domain;
metalProperties.Add(loc, entry.Value);
}
}
}
internal static class Helpers
{
internal static void ReplaceBlockEntityType(this ClassRegistry registry, string className, Type blockentity)
{
if (registry.blockEntityClassnameToTypeMapping.ContainsKey(className)) {
//replace it
registry.blockEntityClassnameToTypeMapping[className] = blockentity;
registry.blockEntityTypeToClassnameMapping[blockentity] = className;
ManipulateGridRecipies( );
}
}
internal static void ReplaceItemClassType(this ClassRegistry registry, string className, Type replacer)
{
if (registry.ItemClassToTypeMapping.ContainsKey(className)) {
//replace it
registry.ItemClassToTypeMapping[className] = replacer;
}
}
}
}
}

View file

@ -15,7 +15,7 @@
heldTpHitAnimation: "smithing",
shape: { base: "item/tools/mallet" },
textures: {
"head": { base:"game:block/wood/debarked/birch"},
"head": { base:"game:block/wood/debarked/oak"},
"side": { base:"game:block/wood/treetrunk/oak"},
"wood": { base:"game:item/tool/material/wood"}
},

View file

@ -2,7 +2,7 @@
ingredientPattern: "K H S",
ingredients: {
"K": { type: "item", code:"game:knife-*", isTool: true},
"H": { type: "block", code: "game:log-*", name: "head" },
"H": { type: "block", code: "game:log-*", allowedVariants: ["placed-birch-ud", "placed-oak-ud", "placed-maple-ud", "placed-pine-ud", "placed-acacia-ud"], name: "head" },
"S": { type: "item", code: "game:stick" }
},
width: 1,

View file

@ -3,6 +3,7 @@
"name": "Metal Recovery & More",
"description" : "Get back lost scrap and smithing discards, and more.",
"authors": ["Melchior"],
"ModID":"metalrecovery",
"version": "0.1.2",
"dependencies": {
"game": "1.12.11",

View file

@ -13,7 +13,7 @@ namespace FirstMachineAge
private readonly string verticalKey;
/*
* abstact/"horizontalorientation"
* "abstract/verticalorientation"
*/

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@ -0,0 +1,121 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using Vintagestory.API.Common;
using Vintagestory.API.Config;
namespace ElementalTools
{
public partial class ElementalToolsSystem : ModSystem
{
internal const string anvilKey = @"Anvil";
internal const string malletItemKey = @"ItemMallet";
internal const string malletAssetKey = @"mallet";
private void RegisterItemClasses()
{
CoreAPI.RegisterItemClass(malletItemKey, typeof(ItemMallet));
}
private void ManipulateGridRecipies( )
{
uint malletizedCount = 0;
//Thread.Sleep(1000);
Mod.Logger.VerboseDebug($"Total GridRecipies: {CoreAPI.World.GridRecipes.Count}");
/*
var alternateQuery = from gridRecipie in CoreAPI.World.GridRecipes
where gridRecipie.Ingredients.Any(gi => gi.Value.IsTool && gi.Value.Code.BeginsWith(GlobalConstants.DefaultDomain, @"hammer"))
where gridRecipie.Output.Code.BeginsWith(GlobalConstants.DefaultDomain, @"nugget") == false
where gridRecipie.Output.Code.BeginsWith(GlobalConstants.DefaultDomain, @"lime") == false
select gridRecipie;
Mod.Logger.VerboseDebug($"Found {alternateQuery.Count()} Recipies using Hammer, (non ore)");
if (alternateQuery.Any()) {
foreach (var recipieToClone in alternateQuery.ToArray()) {
var cloneRecipie = recipieToClone.Clone( );
var hammerIngredient = cloneRecipie.Ingredients.First(gi => gi.Value.IsTool && gi.Value.Code.BeginsWith(GlobalConstants.DefaultDomain, @"hammer"));
CraftingRecipeIngredient malletIngredient = new CraftingRecipeIngredient {
Type = EnumItemClass.Item,
IsTool = true,
Code = new AssetLocation(@"fma", malletAssetKey),
IsWildCard = false,
//Name = "mallet",
};
cloneRecipie.Ingredients[hammerIngredient.Key] = malletIngredient;
ServerCore.RegisterCraftingRecipe(cloneRecipie);
malletizedCount++;
}
Mod.Logger.VerboseDebug($"Added {malletizedCount} Mallet recipies");
}
*/
GridRecipe testRecipie = new GridRecipe {
IngredientPattern = "M\tF",
Name = new AssetLocation("fma","LogToSticks"),
Height = 2,
Width = 1,
Ingredients =
new Dictionary<string, CraftingRecipeIngredient>{
{"M", new CraftingRecipeIngredient{
Name = "mallet",
Type = EnumItemClass.Item,
Code = new AssetLocation("fma",malletAssetKey),
IsTool = true,
Quantity = 1,}
},
{"F", new CraftingRecipeIngredient{
Name = "wood",
Type = EnumItemClass.Item,
Code = new AssetLocation(GlobalConstants.DefaultDomain,"firewood"),
Quantity = 1,}
},
},
Output = new CraftingRecipeIngredient{
Type = EnumItemClass.Item,
Quantity = 3,
Code = new AssetLocation(GlobalConstants.DefaultDomain,"stick"),
},
};//Needs: ResolvedItemstack <- for Non-wildcard !!!!
testRecipie.ResolveIngredients(ServerCore.World);
ServerCore.RegisterCraftingRecipe(testRecipie);
}
//TODO: Recycling assignment of Smeltable properties from all smith/grid/recipe forms...
internal void GenerateMetalShavingsItems( )
{
//TODO: Automatic Generation of Item 'metal_shaving' by metal & alloy list at RUNTIME
var genericShaving = ServerAPI.World.ClassRegistry.CreateItem("metal_shaving");
//genericShaving.CombustibleProps.
var metalProperties = new Dictionary<AssetLocation, MetalProperty>( );
foreach (var entry in ServerAPI.Assets.GetMany<MetalProperty>(Mod.Logger, "worldproperties/")) {
AssetLocation loc = entry.Key.Clone( );
loc.Path = loc.Path.Replace("worldproperties/", "");
loc.RemoveEnding( );
entry.Value.Code.Domain = entry.Key.Domain;
metalProperties.Add(loc, entry.Value);
}
}
}
}

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@ -0,0 +1,97 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{EA9BA3EC-EF08-4192-A844-4D3F398B1FFF}</ProjectGuid>
<OutputType>Library</OutputType>
<RootNamespace>ElementalTools</RootNamespace>
<AssemblyName>ElementalTools</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug</OutputPath>
<DefineConstants>DEBUG;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
<CustomCommands>
<CustomCommands>
<Command type="AfterBuild" command="7z -tzip a ${ProjectName}_${ProjectConfig}.zip" workingdir="${TargetDir}" />
<Command type="AfterClean" command="rm -f *.zip" workingdir="${TargetDir}" />
</CustomCommands>
</CustomCommands>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<Optimize>true</Optimize>
<OutputPath>bin\Release</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="Newtonsoft.Json">
<HintPath>vs_libs\Newtonsoft.Json.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="protobuf-net">
<HintPath>vs_libs\protobuf-net.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VintagestoryAPI">
<HintPath>vs_libs\VintagestoryAPI.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VintagestoryLib">
<HintPath>vs_libs\VintagestoryLib.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VSCreativeMod">
<HintPath>vs_libs\VSCreativeMod.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VSEssentials">
<HintPath>vs_libs\VSEssentials.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VSSurvivalMod">
<HintPath>vs_libs\VSSurvivalMod.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="ElementalToolsMod.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Assignments.cs" />
<Compile Include="Items\ItemMallet.cs">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Compile>
</ItemGroup>
<ItemGroup>
<Folder Include="Items\" />
<Folder Include="assets\" />
<Folder Include="assets\fma\" />
</ItemGroup>
<ItemGroup>
<None Include="modinfo.json">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Include="assets\fma\itemtypes\tools\mallet.json">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Include="assets\fma\lang\en.json">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Include="assets\fma\recipes\grid\tool\mallet.json">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Include="assets\fma\shapes\item\tools\mallet.json">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
</Project>

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@ -0,0 +1,72 @@
using System;
using System.Collections.Generic;
using Vintagestory.API.Common;
using Vintagestory.API.Server;
using Vintagestory.Common;
using Vintagestory.Server;
using Vintagestory.ServerMods;
namespace ElementalTools
{
public partial class ElementalToolsSystem : ModSystem
{
private ICoreAPI CoreAPI;
private ICoreServerAPI ServerAPI;
private ServerCoreAPI ServerCore { get; set; }
//private RecipeLoader LoaderOfRecipies { get; set;}
public override bool AllowRuntimeReload {
get { return false; }
}
public override bool ShouldLoad(EnumAppSide forSide)
{
return true;
}
public override double ExecuteOrder( )
{
return 0.1d;
}
public override void Start(ICoreAPI api)
{
this.CoreAPI = api;
RegisterItemClasses( );
base.Start(api);
}
public override void StartServerSide(ICoreServerAPI api)
{
this.ServerAPI = api;
//LoaderOfRecipies = ServerAPI.ModLoader.GetModSystem<RecipeLoader>( );
if (api is ServerCoreAPI) {
ServerCore = api as ServerCoreAPI;
}
else {
Mod.Logger.Error("Cannot access 'ServerCoreAPI' class: API (implimentation) has changed, Contact Developer!");
return;
}
ServerCore.Event.ServerRunPhase(EnumServerRunPhase.LoadGame, OnServerLoadGame);
Mod.Logger.VerboseDebug("Elemental Tools - should be installed...");
}
private void OnServerLoadGame( )
{
ManipulateGridRecipies( );
}
}
}

View file

@ -3,7 +3,7 @@
using Vintagestory.API.Common;
using Vintagestory.API.Config;
namespace AnvilMetalRecovery
namespace ElementalTools
{
public class ItemMallet : Item
{
@ -28,7 +28,10 @@ namespace AnvilMetalRecovery
return false;
}
if (ingredient.IsTool && ingredient.Code.BeginsWith(GlobalConstants.DefaultDomain, @"hammer")) {
if (ingredient.IsTool &&
(ingredient.Code.BeginsWith(GlobalConstants.DefaultDomain, @"hammer") ||
ingredient.Code.BeginsWith("fma",ElementalToolsSystem.malletAssetKey)))
{
return true;
}

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@ -0,0 +1,27 @@
using System.Reflection;
using System.Runtime.CompilerServices;
// Information about this assembly is defined by the following attributes.
// Change them to the values specific to your project.
[assembly: AssemblyTitle("ElementalTools")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("")]
[assembly: AssemblyCopyright("librarian")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// The assembly version has the format "{Major}.{Minor}.{Build}.{Revision}".
// The form "{Major}.{Minor}.*" will automatically update the build and revision,
// and "{Major}.{Minor}.{Build}.*" will update just the revision.
[assembly: AssemblyVersion("1.0.*")]
// The following attributes are used to specify the signing key for the assembly,
// if desired. See the Mono documentation for more information about signing.
//[assembly: AssemblyDelaySign(false)]
//[assembly: AssemblyKeyFile("")]

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@ -0,0 +1,49 @@
{
code: "mallet",
class: "ItemMallet",
attributes: {
handbook: {
include: true
},
toolrackTransform: {
rotation: { y: 1, z: -1 },
translation: { x: -0.2 },
scale: 1.5,
}
},
tool: "hammer",
heldTpHitAnimation: "smithing",
shape: { base: "item/tools/mallet" },
textures: {
"head": { base:"game:block/wood/debarked/oak"},
"side": { base:"game:block/wood/treetrunk/oak"},
"wood": { base:"game:item/tool/material/wood"}
},
tooltier: 1,
durability: 200,
attackpower: 1,
creativeinventory: { "general": ["*"], "items": ["*"], "tools": ["*"] },
fpHandTransform: {
translation: { x: 0.0468, y: -0.2, z: 0 },
rotation: { x: 15, y: 15, z: 90 },
scale: 2.5
},
guiTransform: {
rotate: false,
translation: { x: 0, y: 5, z: 0 },
rotation: { x: -77, y: -135, z: 160 },
origin: { x: 0.54, y: 0.5, z: 0.48 },
scale: 2.6
},
groundTransform: {
translation: { x: 0, y: 0, z: 0 },
rotation: { x: 0, y: 0, z: 0 },
origin: { x: 0.5, y: 0.45, z: 0.5 },
scale: 4.5
},
tpHandTransform: {
translation: { x: -0.75, y: -0.48, z: -0.52 },
rotation: { x: 90, y: 1, z: 0 },
scale: 1
}
}

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@ -0,0 +1,23 @@
{
"itemdesc-metal_shaving-*": "Various small bits of metal. Looks re-smeltable.",
"item-metal_shaving-*":"Metal Shavings",
"item-metal_shaving-bismuth": "Bismuth Shavings",
"item-metal_shaving-bismuthbronze": "Bismuth bronze Shavings",
"item-metal_shaving-blackbronze": "Black bronze Shavings",
"item-metal_shaving-brass": "Brass Shavings",
"item-metal_shaving-chromium": "Chromium Shavings",
"item-metal_shaving-copper": "Copper Shavings",
"item-metal_shaving-gold": "Gold Shavings",
"item-metal_shaving-iron": "Iron Shavings",
"item-metal_shaving-lead": "Lead Shavings",
"item-metal_shaving-platinum": "Platinum Shavings",
"item-metal_shaving-rhodium": "Rhodium Shavings",
"item-metal_shaving-silver": "Silver Shavings",
"item-metal_shaving-stainlesssteel": "Stainless-Steel Shavings",
"item-metal_shaving-steel": "Steel Shavings",
"item-metal_shaving-tin": "Tin Shavings",
"item-metal_shaving-tinbronze": "Tin bronze Shavings",
"item-metal_shaving-titanium": "Titanium Shavings",
"item-metal_shaving-uranium": "Uranium Shavings",
"item-metal_shaving-zinc": "Zinc Shavings",
}

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@ -0,0 +1,11 @@
{
ingredientPattern: "K H S",
ingredients: {
"K": { type: "item", code:"game:knife-*", isTool: true},
"H": { type: "block", code: "game:log-*", allowedVariants: ["placed-birch-ud", "placed-oak-ud", "placed-maple-ud", "placed-pine-ud", "placed-acacia-ud"], name: "head" },
"S": { type: "item", code: "game:stick" }
},
width: 1,
height: 3,
output: { type: "item", code: "mallet", quantity: 1 }
}

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@ -0,0 +1,44 @@
{
"editor": {
"allAngles": false,
"entityTextureMode": false
},
"textureWidth": 16,
"textureHeight": 8,
"textureSizes": {
},
"textures": {
"head": "game:block/wood/debarked/birch",
"side": "game:block/wood/treetrunk/oak",
"wood": "game:item/tool/material/wood"
},
"elements": [
{
"name": "handle",
"from": [ 0.5, 7.5, 7.5 ],
"to": [ 13.5, 8.5, 8.5 ],
"rotationOrigin": [ -3.0, 0.0, 8.0 ],
"faces": {
"north": { "texture": "#wood", "uv": [ 2.0, 3.0, 15.0, 4.0 ] },
"east": { "texture": "#wood", "uv": [ 6.5, 5.25, 7.5, 6.25 ] },
"south": { "texture": "#wood", "uv": [ 1.5, 5.5, 14.5, 6.5 ] },
"west": { "texture": "#wood", "uv": [ 7.0, 3.25, 8.0, 4.25 ] },
"up": { "texture": "#wood", "uv": [ 2.0, 4.0, 15.0, 5.0 ] },
"down": { "texture": "#wood", "uv": [ 1.5, 4.25, 14.5, 5.25 ] }
}
},
{
"name": "Head",
"from": [ 7.5, 5.5, 5.5 ],
"to": [ 13.0, 10.5, 10.5 ],
"rotationOrigin": [ -1.0, -1.0, -1.0 ],
"faces": {
"north": { "texture": "#head", "uv": [ 4.0, 2.0, 9.5, 7.0 ] },
"east": { "texture": "#side", "uv": [ 5.0, 1.5, 10.0, 6.5 ] },
"south": { "texture": "#head", "uv": [ 5.0, 1.75, 10.5, 6.75 ] },
"west": { "texture": "#side", "uv": [ 5.5, 1.75, 10.5, 6.75 ] },
"up": { "texture": "#head", "uv": [ 5.0, 1.5, 13.0, 6.5 ], "autoUv": false },
"down": { "texture": "#head", "uv": [ 4.5, 1.75, 10.0, 6.75 ] }
}
}
]}

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@ -0,0 +1,13 @@
{
"type": "code",
"name": "𝙴𝙻𝙴𝙼𝙴𝙽𝚃𝙰𝙻 𝚃𝙾𝙾𝙻𝚂",
"description" : "Devices of great empowerment.",
"authors": ["Melchior"],
"ModID":"elementaltools",
"version": "0.1.0",
"dependencies": {
"game": "1.12.14",
"survival": ""
},
"website": "http://nowebsite.nope"
}

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@ -16,7 +16,7 @@ namespace FirstMachineAge
'Membrane' block: points to Nucleus block, but also is input/output point for AbstractCircuits / Power
'Nucleus' block: houses MBM state/data & definition, as well as list of component block pos, and prototype
*/
public interface IMultiBlockModule<T> where T : Block
public interface IMultiBlockModule<T> where T : Block //MultiBlock ?
{
ulong UniqueModuleID { get; }
IMultiBlockModule<T> NucleusBlock { get; }
@ -46,11 +46,16 @@ namespace FirstMachineAge
public enum MBMType
{
Cyto,
Membrane,
Membrane, //or 'Ports' / Interface
Nucleus,
//Vacuole // a "empty" 'Space' for Hardpoints or Sub-modules?
//Vacuole // a "empty" 'Space' for Hardpoints or Sub-modules? Optional slot?
}
}
/*****
public virtual void OnBlockPlaced <- will set BlockEntity in BASE overirde for MultiBlock : Block
*/

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@ -9,6 +9,10 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AnvilMetalRecovery", "Anvil
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assorted", "Assorted\Assorted.csproj", "{805B37F5-F87D-4A63-BD3F-66AE59F1C998}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "PsudeoTarget", "PsudeoTarget\PsudeoTarget.csproj", "{DF81DB59-817A-48BA-88CC-8173E6D2919D}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ElementalTools", "ElementalTools\ElementalTools.csproj", "{EA9BA3EC-EF08-4192-A844-4D3F398B1FFF}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
@ -31,6 +35,14 @@ Global
{805B37F5-F87D-4A63-BD3F-66AE59F1C998}.Debug|Any CPU.Build.0 = Debug|Any CPU
{805B37F5-F87D-4A63-BD3F-66AE59F1C998}.Release|Any CPU.ActiveCfg = Release|Any CPU
{805B37F5-F87D-4A63-BD3F-66AE59F1C998}.Release|Any CPU.Build.0 = Release|Any CPU
{DF81DB59-817A-48BA-88CC-8173E6D2919D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{DF81DB59-817A-48BA-88CC-8173E6D2919D}.Debug|Any CPU.Build.0 = Debug|Any CPU
{DF81DB59-817A-48BA-88CC-8173E6D2919D}.Release|Any CPU.ActiveCfg = Release|Any CPU
{DF81DB59-817A-48BA-88CC-8173E6D2919D}.Release|Any CPU.Build.0 = Release|Any CPU
{EA9BA3EC-EF08-4192-A844-4D3F398B1FFF}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{EA9BA3EC-EF08-4192-A844-4D3F398B1FFF}.Debug|Any CPU.Build.0 = Debug|Any CPU
{EA9BA3EC-EF08-4192-A844-4D3F398B1FFF}.Release|Any CPU.ActiveCfg = Release|Any CPU
{EA9BA3EC-EF08-4192-A844-4D3F398B1FFF}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(MonoDevelopProperties) = preSolution
Policies = $0

12
PsudeoTarget/Program.cs Normal file
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@ -0,0 +1,12 @@
using System;
namespace PsudeoTarget
{
class MainClass
{
public static void Main(string[ ] args)
{
Console.WriteLine("Hello World!");
}
}
}

View file

@ -0,0 +1,27 @@
using System.Reflection;
using System.Runtime.CompilerServices;
// Information about this assembly is defined by the following attributes.
// Change them to the values specific to your project.
[assembly: AssemblyTitle("PsudeoTarget")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("")]
[assembly: AssemblyCopyright("librarian")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// The assembly version has the format "{Major}.{Minor}.{Build}.{Revision}".
// The form "{Major}.{Minor}.*" will automatically update the build and revision,
// and "{Major}.{Minor}.{Build}.*" will update just the revision.
[assembly: AssemblyVersion("1.0.*")]
// The following attributes are used to specify the signing key for the assembly,
// if desired. See the Mono documentation for more information about signing.
//[assembly: AssemblyDelaySign(false)]
//[assembly: AssemblyKeyFile("")]

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@ -0,0 +1,37 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{DF81DB59-817A-48BA-88CC-8173E6D2919D}</ProjectGuid>
<OutputType>Exe</OutputType>
<RootNamespace>PsudeoTarget</RootNamespace>
<AssemblyName>PsudeoTarget</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug</OutputPath>
<DefineConstants>DEBUG;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ExternalConsole>true</ExternalConsole>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<Optimize>true</Optimize>
<OutputPath>bin\Release</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ExternalConsole>true</ExternalConsole>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
</ItemGroup>
<ItemGroup>
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
</Project>