W.I.P. new Item Mallet

This commit is contained in:
melchior 2020-05-10 01:49:53 -04:00
parent 4a74b80c89
commit dae3fdec76
9 changed files with 209 additions and 8 deletions

View file

@ -58,7 +58,10 @@
<ItemGroup>
<Compile Include="MetalRecoverySystem.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="MetalRecovery_BlockEntityAnvil.cs" />
<Compile Include="BlockEntities\MetalRecovery_BlockEntityAnvil.cs" />
<Compile Include="Items\ItemMallet.cs">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Compile>
</ItemGroup>
<ItemGroup>
<None Include="modinfo.json">
@ -73,6 +76,15 @@
<None Include="assets\fma\lang\en.json">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Include="assets\fma\shapes\item\tools\mallet.json">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Include="assets\fma\itemtypes\tools\mallet.json">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Include="assets\fma\recipes\grid\tool\mallet.json">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
</ItemGroup>
<ItemGroup>
<Folder Include="assets\" />
@ -83,6 +95,13 @@
<Folder Include="assets\fma\shapes\item\" />
<Folder Include="assets\fma\shapes\item\shavings\" />
<Folder Include="assets\fma\lang\" />
<Folder Include="BlockEntities\" />
<Folder Include="assets\fma\shapes\item\tools\" />
<Folder Include="assets\fma\itemtypes\tools\" />
<Folder Include="Items\" />
<Folder Include="assets\fma\recipes\" />
<Folder Include="assets\fma\recipes\grid\" />
<Folder Include="assets\fma\recipes\grid\tool\" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
</Project>

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@ -0,0 +1,67 @@
using System;
using Vintagestory.API.Common;
using Vintagestory.API.Config;
namespace AnvilMetalRecovery
{
public class ItemMallet : Item
{
public ItemMallet( )
{
}
/// <summary>
/// Mallet is a Hammer compatible replacement for many of the same uses, most Crafstmen can't tell the difference.
/// Useless for smith work...
/// </summary>
/// <param name="inputStack"></param>
/// <param name="gridRecipe"></param>
/// <param name="ingredient"></param>
/// <returns></returns>
public override bool MatchesForCrafting(ItemStack inputStack, GridRecipe gridRecipe, CraftingRecipeIngredient ingredient)
{
api.World.Logger.VerboseDebug($"{gridRecipe.Name} : {ingredient.Code} ({ingredient.Name})");
if (gridRecipe.Output.Code.BeginsWith(GlobalConstants.DefaultDomain, @"nugget")||
gridRecipe.Output.Code.BeginsWith(GlobalConstants.DefaultDomain, @"lime")) {
//It don't *DO* rock crushing.
return false;
}
if (ingredient.IsTool && ingredient.Code.BeginsWith(GlobalConstants.DefaultDomain, @"hammer")) {
return true;
}
return false;
}
/// <summary>
/// Should return true if thisStack is a satisfactory replacement of otherStack.
/// It's bascially an Equals() test, but it ignores any additional attributes that exist in otherStack
/// </summary>
/// <param name="thisStack"></param>
/// <param name="otherStack"></param>
/// <returns></returns>
//public override bool Satisfies(ItemStack thisStack, ItemStack otherStack)
//{
//return base.Satisfies(thisStack, otherStack);
//}
/// <summary>
/// Damages the item.
/// </summary>
/// <returns>The item.</returns>
/// <param name="world">World.</param>
/// <param name="byEntity">By entity.</param>
/// <param name="itemslot">Itemslot.</param>
/// <param name="amount">Amount.</param>
public override void DamageItem(IWorldAccessor world, Vintagestory.API.Common.Entities.Entity byEntity, ItemSlot itemslot, int amount = 1)
{
//Tweak Numbers...when chiseling
base.DamageItem(world, byEntity, itemslot, amount);
}
}
}

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@ -1,5 +1,6 @@
using System;
using System.Collections.Generic;
using Vintagestory.API.Common;
using Vintagestory.API.Server;
using Vintagestory.Common;
@ -21,18 +22,20 @@ namespace AnvilMetalRecovery
public override bool ShouldLoad(EnumAppSide forSide)
{
return forSide.IsServer( );
return true;
}
public override double ExecuteOrder( )
{
return 0.11d;
return 0.10d;
}
public override void Start(ICoreAPI api)
{
base.Start(api);
this.CoreAPI = api;
CoreAPI.RegisterItemClass(@"ItemMallet", typeof(ItemMallet));
base.Start(api);
}
public override void StartServerSide(ICoreServerAPI api)
@ -89,6 +92,14 @@ namespace AnvilMetalRecovery
registry.blockEntityTypeToClassnameMapping[blockentity] = className;
}
}
internal static void ReplaceItemClassType(this ClassRegistry registry, string className, Type replacer)
{
if (registry.ItemClassToTypeMapping.ContainsKey(className)) {
//replace it
registry.ItemClassToTypeMapping[className] = replacer;
}
}
}
}

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@ -0,0 +1,49 @@
{
code: "mallet",
class: "ItemMallet",
attributes: {
handbook: {
include: true
},
toolrackTransform: {
rotation: { y: 1, z: -1 },
translation: { x: -0.2 },
scale: 1.5,
}
},
tool: "hammer",
heldTpHitAnimation: "smithing",
shape: { base: "item/tools/mallet" },
textures: {
"head": { base:"game:block/wood/debarked/birch"},
"side": { base:"game:block/wood/treetrunk/oak"},
"wood": { base:"game:item/tool/material/wood"}
},
tooltier: 1,
durability: 200,
attackpower: 1,
creativeinventory: { "general": ["*"], "items": ["*"], "tools": ["*"] },
fpHandTransform: {
translation: { x: 0.0468, y: -0.2, z: 0 },
rotation: { x: 15, y: 15, z: 90 },
scale: 2.5
},
guiTransform: {
rotate: false,
translation: { x: 0, y: 5, z: 0 },
rotation: { x: -77, y: -135, z: 160 },
origin: { x: 0.54, y: 0.5, z: 0.48 },
scale: 2.6
},
groundTransform: {
translation: { x: 0, y: 0, z: 0 },
rotation: { x: 0, y: 0, z: 0 },
origin: { x: 0.5, y: 0.45, z: 0.5 },
scale: 4.5
},
tpHandTransform: {
translation: { x: -0.75, y: -0.48, z: -0.52 },
rotation: { x: 90, y: 1, z: 0 },
scale: 1
}
}

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@ -0,0 +1,11 @@
{
ingredientPattern: "K H S",
ingredients: {
"K": { type: "item", code:"game:knife-*", isTool: true},
"H": { type: "block", code: "game:log-*", name: "head" },
"S": { type: "item", code: "game:stick" }
},
width: 1,
height: 3,
output: { type: "item", code: "mallet", quantity: 1 }
}

View file

@ -6,7 +6,7 @@
"textureWidth": 16,
"textureHeight": 16,
"textures": {
"metal": "game:block/metal/ingot/metal"
"metal": "game:block/metal/ingot/iron"
},
"elements": [
{

View file

@ -0,0 +1,44 @@
{
"editor": {
"allAngles": false,
"entityTextureMode": false
},
"textureWidth": 16,
"textureHeight": 8,
"textureSizes": {
},
"textures": {
"head": "game:block/wood/debarked/birch",
"side": "game:block/wood/treetrunk/oak",
"wood": "game:item/tool/material/wood"
},
"elements": [
{
"name": "handle",
"from": [ 0.5, 7.5, 7.5 ],
"to": [ 13.5, 8.5, 8.5 ],
"rotationOrigin": [ -3.0, 0.0, 8.0 ],
"faces": {
"north": { "texture": "#wood", "uv": [ 2.0, 3.0, 15.0, 4.0 ] },
"east": { "texture": "#wood", "uv": [ 6.5, 5.25, 7.5, 6.25 ] },
"south": { "texture": "#wood", "uv": [ 1.5, 5.5, 14.5, 6.5 ] },
"west": { "texture": "#wood", "uv": [ 7.0, 3.25, 8.0, 4.25 ] },
"up": { "texture": "#wood", "uv": [ 2.0, 4.0, 15.0, 5.0 ] },
"down": { "texture": "#wood", "uv": [ 1.5, 4.25, 14.5, 5.25 ] }
}
},
{
"name": "Head",
"from": [ 7.5, 5.5, 5.5 ],
"to": [ 13.0, 10.5, 10.5 ],
"rotationOrigin": [ -1.0, -1.0, -1.0 ],
"faces": {
"north": { "texture": "#head", "uv": [ 4.0, 2.0, 9.5, 7.0 ] },
"east": { "texture": "#side", "uv": [ 5.0, 1.5, 10.0, 6.5 ] },
"south": { "texture": "#head", "uv": [ 5.0, 1.75, 10.5, 6.75 ] },
"west": { "texture": "#side", "uv": [ 5.5, 1.75, 10.5, 6.75 ] },
"up": { "texture": "#head", "uv": [ 5.0, 1.5, 13.0, 6.5 ], "autoUv": false },
"down": { "texture": "#head", "uv": [ 4.5, 1.75, 10.0, 6.75 ] }
}
}
]}

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@ -1,9 +1,9 @@
{
"type": "code",
"name": "Anvil Metal Recovery",
"description" : "Get back that lost scrap and smithing discards!",
"name": "Metal Recovery & More",
"description" : "Get back lost scrap and smithing discards, and more.",
"authors": ["Melchior"],
"version": "0.1.1",
"version": "0.1.2",
"dependencies": {
"game": "1.12.11",
"survival": ""