Super-Mario-Bros-Remastered.../Scripts/Classes/Entities
jdaster64 5daa630a72
Alternate Challenge HUD Proposal: Previously obtained coins/eggs are transparent (#712)
* Challenge Hunt: Transparent HUD for previously obtained coins/eggs

* Add 'score potential' tracker, make egg not default to empty if egg isn't in the current room on a replay

* Make transparent HUD elements render on top, and become invisible if their fully-opaque equivalents should be enabled instead
2025-11-22 16:41:04 +00:00
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Enemies Offscreen Podoboos don't score points (#715) 2025-11-09 17:20:41 +00:00
Items Alternate Challenge HUD Proposal: Previously obtained coins/eggs are transparent (#712) 2025-11-22 16:41:04 +00:00
Objects Fix Extra Checkpoint option not doing anything + other checkpoint fixes (#649) 2025-10-22 19:51:22 +01:00
Enemy.gd SMBS powerups give the proper amount of points when collecting (#671) 2025-11-03 14:13:26 +00:00
Enemy.gd.uid added the game 2025-09-13 16:30:32 +01:00
PipeArea.gd Fix sideways pipe hitbox collision (#730) 2025-11-22 16:32:59 +00:00
PipeArea.gd.uid added the game 2025-09-13 16:30:32 +01:00
Player.gd Implement WaterCrouchMove and WingCrouchMove (and fix an incorrect default value on small crouch height) (#643) 2025-10-22 19:51:52 +01:00
Player.gd.uid added the game 2025-09-13 16:30:32 +01:00
ShellClass.gd Change 1-up flagpole to replace the 5000 point bonus (#550) 2025-10-18 14:42:51 +01:00
ShellClass.gd.uid added the game 2025-09-13 16:30:32 +01:00
TeleportPipeArea.gd you can now bind UI / Menu options to keys in the settings 2025-09-27 18:38:03 +01:00
TeleportPipeArea.gd.uid added the game 2025-09-13 16:30:32 +01:00