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2 commits

Author SHA1 Message Date
Ramona
f9017881e1
Fix Underground BG not animating (#644)
* Flip death gravity when upside down

* Improvements to code per Joe's request

* Recenter resized window on launch

* Fix Underground BG not animating
2025-10-22 17:09:08 +01:00
John Cooper McDonald
d372ff4840
Fix Bowser not disabling flame generators (#648) 2025-10-22 16:44:56 +01:00
2 changed files with 4 additions and 5 deletions

View file

@ -67,7 +67,7 @@
"Underground": { "Underground": {
"SMB1": { "SMB1": {
"source": "Underground.png", "source": "Underground.png",
"animations": { "animation_overrides": {
"default": { "default": {
"frames": [ "frames": [
[ [
@ -90,7 +90,7 @@
}, },
"SMBLL": { "SMBLL": {
"source": "UndergroundLL.png", "source": "UndergroundLL.png",
"animations": { "animation_overrides": {
"default": { "default": {
"frames": [ "frames": [
[ [
@ -334,4 +334,4 @@
} }
} }
} }
} }

View file

@ -130,8 +130,7 @@ func fireball_hit() -> void:
func play_music() -> void: func play_music() -> void:
for i: EntityGenerator in get_tree().get_nodes_in_group("EntityGenerators"): for i: EntityGenerator in get_tree().get_nodes_in_group("EntityGenerators"):
if i.entity_scene != null: if i.entity_scene != null:
if i.entity_scene.resource_path == "res://Scenes/ if i.entity_scene.resource_path == "res://Scenes/Prefabs/Entities/Enemies/BowserFlame.tscn":
Prefabs/Entities/Enemies/BowserFlame.tscn":
i.queue_free() i.queue_free()
if Settings.file.audio.extra_bgm == 0: return if Settings.file.audio.extra_bgm == 0: return
if Global.level_editor != null: if Global.level_editor != null: