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synced 2025-12-06 03:30:22 -08:00
Update air skid accel to a higher value to match the previous behavior it had
Prior to this, air_skid() and air_acceleration() ran at the same time, making the effective acceleration in the air while going backwards equal both the AIR_SKID and AIR_ACCEL values, being 4.5. This is changed now for modern mode to reflect this and behave as it did before.
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5 changed files with 15 additions and 15 deletions
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@ -55,11 +55,11 @@
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"AIR_DECEL": 0.0,
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"AIR_WALK_ACCEL": 3.0,
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"AIR_WALK_SKID_ACCEL": 1.5,
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"AIR_WALK_SKID_ACCEL": 4.5,
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"AIR_RUN_ACCEL": 3.0,
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"AIR_RUN_SKID_ACCEL": 1.5,
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"AIR_RUN_SKID_ACCEL": 4.5,
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"AIR_BACKWARDS_ACCEL": 3.0,
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"AIR_BACKWARDS_SKID_ACCEL": 1.5,
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"AIR_BACKWARDS_SKID_ACCEL": 4.5,
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"AIR_SKID_JUMP_SPEED_MINIMUM": 0.0,
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"LOCK_AIR_SPEED": false,
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@ -55,11 +55,11 @@
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"AIR_DECEL": 0.0,
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"AIR_WALK_ACCEL": 3.0,
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"AIR_WALK_SKID_ACCEL": 1.5,
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"AIR_WALK_SKID_ACCEL": 4.5,
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"AIR_RUN_ACCEL": 3.0,
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"AIR_RUN_SKID_ACCEL": 1.5,
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"AIR_RUN_SKID_ACCEL": 4.5,
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"AIR_BACKWARDS_ACCEL": 3.0,
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"AIR_BACKWARDS_SKID_ACCEL": 1.5,
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"AIR_BACKWARDS_SKID_ACCEL": 4.5,
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"AIR_SKID_JUMP_SPEED_MINIMUM": 0.0,
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"LOCK_AIR_SPEED": false,
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@ -55,11 +55,11 @@
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"AIR_DECEL": 0.0,
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"AIR_WALK_ACCEL": 3.0,
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"AIR_WALK_SKID_ACCEL": 1.5,
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"AIR_WALK_SKID_ACCEL": 4.5,
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"AIR_RUN_ACCEL": 3.0,
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"AIR_RUN_SKID_ACCEL": 1.5,
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"AIR_RUN_SKID_ACCEL": 4.5,
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"AIR_BACKWARDS_ACCEL": 3.0,
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"AIR_BACKWARDS_SKID_ACCEL": 1.5,
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"AIR_BACKWARDS_SKID_ACCEL": 4.5,
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"AIR_SKID_JUMP_SPEED_MINIMUM": 0.0,
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"LOCK_AIR_SPEED": false,
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@ -55,11 +55,11 @@
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"AIR_DECEL": 0.0,
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"AIR_WALK_ACCEL": 3.0,
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"AIR_WALK_SKID_ACCEL": 1.5,
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"AIR_WALK_SKID_ACCEL": 4.5,
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"AIR_RUN_ACCEL": 3.0,
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"AIR_RUN_SKID_ACCEL": 1.5,
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"AIR_RUN_SKID_ACCEL": 4.5,
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"AIR_BACKWARDS_ACCEL": 3.0,
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"AIR_BACKWARDS_SKID_ACCEL": 1.5,
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"AIR_BACKWARDS_SKID_ACCEL": 4.5,
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"AIR_SKID_JUMP_SPEED_MINIMUM": 0.0,
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"LOCK_AIR_SPEED": false,
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@ -63,11 +63,11 @@ extends CharacterBody2D
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"AIR_DECEL": 0.0, # The player's airborne deceleration while no buttons are pressed, measured in px/frame.
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"AIR_WALK_ACCEL": 3.0, # The player's usual acceleration while in midair, measured in px/frame.
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"AIR_WALK_SKID_ACCEL": 1.5, # The player's usual skid acceleration while in midair, measured in px/frame.
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"AIR_WALK_SKID_ACCEL": 4.5, # The player's usual skid acceleration while in midair, measured in px/frame.
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"AIR_RUN_ACCEL": 3.0, # The player's running acceleration while in midair, measured in px/frame.
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"AIR_RUN_SKID_ACCEL": 1.5, # The player's running skid acceleration while in midair, measured in px/frame.
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"AIR_RUN_SKID_ACCEL": 4.5, # The player's running skid acceleration while in midair, measured in px/frame.
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"AIR_BACKWARDS_ACCEL": 3.0, # The player's backwards acceleration while in midair, measured in px/frame.
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"AIR_BACKWARDS_SKID_ACCEL": 1.5, # The player's backwards skid acceleration while in midair, measured in px/frame.
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"AIR_BACKWARDS_SKID_ACCEL": 4.5, # The player's backwards skid acceleration while in midair, measured in px/frame.
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"AIR_SKID_JUMP_SPEED_MINIMUM": 0.0, # The minimum jump speed required to use 'skid' params instead of 'accel' params for air control.
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"LOCK_AIR_SPEED": false, # Determines if the player can surpass their walk speed while in the air, aside from on trampolines.
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