Mindustry/core/src/mindustry/graphics/PlanetRenderer.java

140 lines
4.3 KiB
Java

package mindustry.graphics;
import arc.*;
import arc.graphics.*;
import arc.graphics.g2d.*;
import arc.graphics.g3d.*;
import arc.input.*;
import arc.math.geom.*;
import arc.util.*;
import mindustry.*;
import mindustry.content.*;
import mindustry.core.GameState.*;
import mindustry.game.*;
import mindustry.graphics.PlanetGrid.*;
import mindustry.graphics.PlanetMesh.*;
import mindustry.maps.generators.*;
import mindustry.maps.planet.*;
import mindustry.type.*;
import mindustry.world.*;
import static mindustry.Vars.*;
public class PlanetRenderer implements PlanetGenerator{
private final Color outlineColor = Pal.accent.cpy().a(0.7f);
private final float camLength = 4f, outlineRad = 1.2f;
private final boolean drawnRect = true;
private final PlanetMesh[] outlines = new PlanetMesh[10];
private final Camera3D cam = new Camera3D();
private final VertexBatch3D batch = new VertexBatch3D(false, true, 0);
private float lastX, lastY;
public PlanetRenderer(){
Tmp.v1.trns(0, camLength);
cam.position.set(Tmp.v1.x, 0f, Tmp.v1.y);
}
public void render(Planet planet){
Draw.flush();
Gl.clear(Gl.depthBufferBit);
Gl.enable(Gl.depthTest);
input();
cam.resize(Core.graphics.getWidth(), Core.graphics.getHeight());
cam.update();
cam.lookAt(0, 0, 0);
cam.update();
PlanetMesh outline = outline(planet.size);
planet.mesh.render(cam.combined());
outline.render(cam.combined());
Ptile tile = outline.getTile(cam.getPickRay(Core.input.mouseX(), Core.input.mouseY()));
if(tile != null){
for(int i = 0; i < tile.corners.length; i++){
batch.color(outlineColor);
batch.vertex(tile.corners[i].v);
}
batch.flush(cam.combined(), Gl.triangleFan);
if(drawnRect){
SectorRect rect = planet.mesh.projectTile(tile);
rect.center.scl(outlineRad);
rect.right.scl(outlineRad);
rect.top.scl(outlineRad);
batch.color(Pal.place);
batch.vertex(rect.project(0, 0));
batch.color(Pal.place);
batch.vertex(rect.project(1, 0));
batch.color(Pal.place);
batch.vertex(rect.project(1, 1));
batch.color(Pal.place);
batch.vertex(rect.project(0, 1));
batch.flush(cam.combined(), Gl.lineLoop);
SectorRect coords = planet.mesh.projectTile(tile);
if(Core.input.keyTap(KeyCode.SPACE)){
logic.reset();
Vars.world.loadGenerator(new Generator(250, 250){
@Override
public void generate(Tiles tiles){
TileGen gen = new TileGen();
tiles.each((x, y) -> {
gen.reset();
Vec3 position = coords.project(x / (float)width, y / (float)height);
planet.generator.generate(position, gen);
tiles.set(x, y, new Tile(x, y, gen.floor, gen.overlay, gen.block));
});
tiles.get(width/2, height/2).setBlock(Blocks.coreShard, Team.sharded);
}
});
state.set(State.playing);
logic.play();
ui.planet.hide();
}
}
}
Gl.disable(Gl.depthTest);
}
private PlanetMesh outline(int size){
if(outlines[size] == null){
outlines[size] = new PlanetMesh(size, this, outlineRad, true);
}
return outlines[size];
}
private void input(){
Vec3 v = Tmp.v33.set(Core.input.mouseX(), Core.input.mouseY(), 0);
if(Core.input.keyDown(KeyCode.MOUSE_LEFT)){
cam.position.rotate(Vec3.Y, (v.x - lastX) / 10);
}
lastX = v.x;
lastY = v.y;
}
@Override
public float getHeight(Vec3 position){
return 0;
}
@Override
public Color getColor(Vec3 position){
return outlineColor;
}
@Override
public void generate(Vec3 position, TileGen tile){
}
}