Commit graph

73 commits

Author SHA1 Message Date
Summet
4f258b54c5
Fix Vars.loops declaration 2020-10-11 20:47:04 +03:00
Anuken
3d99e38f10 Sector simplification 2020-10-11 10:51:33 -04:00
Anuken
ab772d4901 fewer destruction turns 2020-10-10 17:31:16 -04:00
Anuken
5cc6ac0216 Small tweaks 2020-10-05 17:44:06 -04:00
Anuken
7088ae89b3 Logic unit control 2020-10-05 15:42:37 -04:00
LeoDog896
53d4124fc3 Use reportIssueUrl 2020-09-25 12:26:04 -04:00
Voz-Duh
41b4cbbce2 Shadow Fix 2020-09-25 15:18:06 +03:00
Anuken
84aa4ad602
Merge pull request #2675 from Voz-Duh/turrets-shadow
Turrets Shadow
2020-09-23 10:50:47 -04:00
Voz-Duh
868c6a6996 Fix 2020-09-23 16:47:11 +03:00
Anuken
0058d45352 Fixed #2672 2020-09-22 23:22:53 -04:00
Anuken
5895e2f23c #2647 2020-09-22 12:24:40 -04:00
Anuken
b06a9cbf16 Query V6 servers on non-BE instead of standard servers 2020-09-15 14:01:20 -04:00
Anuken
1327a2bef4 Mega repair AI 2020-09-15 10:39:45 -04:00
Anuken
7ce93c7f85 Prototype health/ammo indication 2020-09-13 21:08:24 -04:00
Anuken
5259969384 Object sense support / Bugfixes 2020-09-09 19:02:40 -04:00
Anuken
15bb01fd22 Slight steam generator nerf + differential buff 2020-09-07 09:40:22 -04:00
Anuken
2a995efa2a Fixed default campaign core spawning units in blocks 2020-09-06 13:26:23 -04:00
Anuken
02a9e2cd57
??? 2020-08-29 11:54:20 -05:00
Anuken
54d37b63b3 Bugfixes 2020-08-05 09:47:11 -04:00
Anuken
26e70fa585 Many various campaign mechanic changes 2020-07-07 21:13:03 -04:00
Anuken
56ffe5aea8 Campaign mechanics 2020-07-06 21:53:34 -04:00
Anuken
a6523630bf Unit sprite cleanup 2020-07-06 11:05:37 -04:00
Anuken
fd2deb0a82 Moved pref saving to specific locations 2020-07-02 10:20:16 -04:00
Anuken
5f6c71b9d3 Replaced concept of "turns" with raw seconds 2020-07-01 11:50:33 -04:00
Anuken
bd274f804a Loadout selection + custom loadout schematics 2020-06-27 23:04:38 -04:00
Anuken
fdf7c88083 argh 2020-06-26 14:27:26 -04:00
Anuken
25338ff1cf Removed CampaignData.java/GlobalData.java 2020-06-20 12:28:24 -04:00
Anuken
6bcc103cf7 Research system progress 2020-06-19 19:31:14 -04:00
Anuken
d04ce2a750 Block damage multiplier rule 2020-06-15 09:58:46 -04:00
Anuken
1e954dc2be Cleanup 2020-06-11 14:09:06 -04:00
Anuken
e247b092dc cleaning up mistakes 2020-06-11 13:42:22 -04:00
Anuken
732769524c 🔥🔥🔥 2020-06-11 12:03:27 -04:00
Anuken
6648a9ff1a Cleanup 2020-06-10 19:19:19 -04:00
Anuken
8ea28e1ced Seq. 2020-06-08 17:19:47 -04:00
Anuken
d9e05907af Basic schematic based generation 2020-06-05 10:45:57 -04:00
Anuken
7f6dcbd75a Cleanup 2020-06-03 01:27:40 -04:00
Anuken
789cc3cdb9 Launch animation 2020-06-01 23:17:55 -04:00
Anuken
ba788bac7a Planet rendering refactoring 2020-06-01 13:55:52 -04:00
Anuken
8273198c56 Bugfixes 2020-06-01 11:12:06 -04:00
Anuken
a7f86b2ba6 Cleanup 2020-05-28 21:13:25 -04:00
Anuken
1ae9d04f47 Experimental: block loader/unloaders 2020-05-25 14:36:40 -04:00
Anuken
14e79b50d2 Removed legacy IO code 2020-05-21 16:50:49 -04:00
Anuken
61d9fd3d72 Cleanup / Armor support 2020-05-21 14:57:15 -04:00
Anuken
5b445c59c1 Implemented ground mech boosting 2020-05-20 18:48:04 -04:00
Anuken
78f24b8840 Support for wave shields 2020-05-20 17:16:18 -04:00
Anuken
b68e0a8562 Turn logic / Cross-sector production / Pad tweaks 2020-05-15 11:03:21 -04:00
Anuken
a4987f864f Refactoring / Launch pad tweaks 2020-05-14 22:00:04 -04:00
Anuken
d54d8a25af Added shield effects 2020-05-14 12:07:33 -04:00
Anuken
a06f6f0b2d Refactoring 2020-05-13 22:29:27 -04:00
Anuken
6e62936458 Refactoring 2020-05-13 18:11:28 -04:00