Summet
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4f258b54c5
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Fix Vars.loops declaration
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2020-10-11 20:47:04 +03:00 |
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Anuken
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3d99e38f10
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Sector simplification
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2020-10-11 10:51:33 -04:00 |
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Anuken
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ab772d4901
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fewer destruction turns
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2020-10-10 17:31:16 -04:00 |
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Anuken
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5cc6ac0216
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Small tweaks
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2020-10-05 17:44:06 -04:00 |
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Anuken
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7088ae89b3
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Logic unit control
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2020-10-05 15:42:37 -04:00 |
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LeoDog896
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53d4124fc3
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Use reportIssueUrl
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2020-09-25 12:26:04 -04:00 |
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Voz-Duh
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41b4cbbce2
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Shadow Fix
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2020-09-25 15:18:06 +03:00 |
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Anuken
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84aa4ad602
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Merge pull request #2675 from Voz-Duh/turrets-shadow
Turrets Shadow
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2020-09-23 10:50:47 -04:00 |
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Voz-Duh
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868c6a6996
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Fix
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2020-09-23 16:47:11 +03:00 |
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Anuken
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0058d45352
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Fixed #2672
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2020-09-22 23:22:53 -04:00 |
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Anuken
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5895e2f23c
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#2647
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2020-09-22 12:24:40 -04:00 |
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Anuken
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b06a9cbf16
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Query V6 servers on non-BE instead of standard servers
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2020-09-15 14:01:20 -04:00 |
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Anuken
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1327a2bef4
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Mega repair AI
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2020-09-15 10:39:45 -04:00 |
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Anuken
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7ce93c7f85
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Prototype health/ammo indication
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2020-09-13 21:08:24 -04:00 |
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Anuken
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5259969384
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Object sense support / Bugfixes
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2020-09-09 19:02:40 -04:00 |
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Anuken
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15bb01fd22
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Slight steam generator nerf + differential buff
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2020-09-07 09:40:22 -04:00 |
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Anuken
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2a995efa2a
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Fixed default campaign core spawning units in blocks
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2020-09-06 13:26:23 -04:00 |
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Anuken
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02a9e2cd57
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???
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2020-08-29 11:54:20 -05:00 |
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Anuken
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54d37b63b3
|
Bugfixes
|
2020-08-05 09:47:11 -04:00 |
|
Anuken
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26e70fa585
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Many various campaign mechanic changes
|
2020-07-07 21:13:03 -04:00 |
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Anuken
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56ffe5aea8
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Campaign mechanics
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2020-07-06 21:53:34 -04:00 |
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Anuken
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a6523630bf
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Unit sprite cleanup
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2020-07-06 11:05:37 -04:00 |
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Anuken
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fd2deb0a82
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Moved pref saving to specific locations
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2020-07-02 10:20:16 -04:00 |
|
Anuken
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5f6c71b9d3
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Replaced concept of "turns" with raw seconds
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2020-07-01 11:50:33 -04:00 |
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Anuken
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bd274f804a
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Loadout selection + custom loadout schematics
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2020-06-27 23:04:38 -04:00 |
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Anuken
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fdf7c88083
|
argh
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2020-06-26 14:27:26 -04:00 |
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Anuken
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25338ff1cf
|
Removed CampaignData.java/GlobalData.java
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2020-06-20 12:28:24 -04:00 |
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Anuken
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6bcc103cf7
|
Research system progress
|
2020-06-19 19:31:14 -04:00 |
|
Anuken
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d04ce2a750
|
Block damage multiplier rule
|
2020-06-15 09:58:46 -04:00 |
|
Anuken
|
1e954dc2be
|
Cleanup
|
2020-06-11 14:09:06 -04:00 |
|
Anuken
|
e247b092dc
|
cleaning up mistakes
|
2020-06-11 13:42:22 -04:00 |
|
Anuken
|
732769524c
|
🔥🔥🔥
|
2020-06-11 12:03:27 -04:00 |
|
Anuken
|
6648a9ff1a
|
Cleanup
|
2020-06-10 19:19:19 -04:00 |
|
Anuken
|
8ea28e1ced
|
Seq.
|
2020-06-08 17:19:47 -04:00 |
|
Anuken
|
d9e05907af
|
Basic schematic based generation
|
2020-06-05 10:45:57 -04:00 |
|
Anuken
|
7f6dcbd75a
|
Cleanup
|
2020-06-03 01:27:40 -04:00 |
|
Anuken
|
789cc3cdb9
|
Launch animation
|
2020-06-01 23:17:55 -04:00 |
|
Anuken
|
ba788bac7a
|
Planet rendering refactoring
|
2020-06-01 13:55:52 -04:00 |
|
Anuken
|
8273198c56
|
Bugfixes
|
2020-06-01 11:12:06 -04:00 |
|
Anuken
|
a7f86b2ba6
|
Cleanup
|
2020-05-28 21:13:25 -04:00 |
|
Anuken
|
1ae9d04f47
|
Experimental: block loader/unloaders
|
2020-05-25 14:36:40 -04:00 |
|
Anuken
|
14e79b50d2
|
Removed legacy IO code
|
2020-05-21 16:50:49 -04:00 |
|
Anuken
|
61d9fd3d72
|
Cleanup / Armor support
|
2020-05-21 14:57:15 -04:00 |
|
Anuken
|
5b445c59c1
|
Implemented ground mech boosting
|
2020-05-20 18:48:04 -04:00 |
|
Anuken
|
78f24b8840
|
Support for wave shields
|
2020-05-20 17:16:18 -04:00 |
|
Anuken
|
b68e0a8562
|
Turn logic / Cross-sector production / Pad tweaks
|
2020-05-15 11:03:21 -04:00 |
|
Anuken
|
a4987f864f
|
Refactoring / Launch pad tweaks
|
2020-05-14 22:00:04 -04:00 |
|
Anuken
|
d54d8a25af
|
Added shield effects
|
2020-05-14 12:07:33 -04:00 |
|
Anuken
|
a06f6f0b2d
|
Refactoring
|
2020-05-13 22:29:27 -04:00 |
|
Anuken
|
6e62936458
|
Refactoring
|
2020-05-13 18:11:28 -04:00 |
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