mirror of
https://github.com/Anuken/Mindustry.git
synced 2026-03-15 03:11:07 -07:00
Basic schematic based generation
This commit is contained in:
parent
17b1eaf1b6
commit
d9e05907af
16 changed files with 272 additions and 71 deletions
1
.gitignore
vendored
1
.gitignore
vendored
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@ -42,6 +42,7 @@ packr-out/
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config/
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*.gif
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/core/assets/basepartnames
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version.properties
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.attach_*
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@ -106,6 +106,7 @@ allprojects{
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output += other.name.substring("bundle".length() + 1, other.name.lastIndexOf('.')) + "\n"
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}
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new File(project(':core').projectDir, 'assets/locales').text = output
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new File(project(':core').projectDir, 'assets/basepartnames').text = new File(project(':core').projectDir, 'assets/baseparts/').list().join("\n")
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}
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writeVersion = {
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BIN
core/assets/baseparts/core1.msch
Normal file
BIN
core/assets/baseparts/core1.msch
Normal file
Binary file not shown.
BIN
core/assets/baseparts/turret1.msch
Normal file
BIN
core/assets/baseparts/turret1.msch
Normal file
Binary file not shown.
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@ -178,6 +178,7 @@ public class Vars implements Loadable{
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public static BeControl becontrol;
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public static AsyncCore asyncCore;
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public static TeamIndexProcess teamIndex;
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public static BaseRegistry bases;
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public static Universe universe;
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public static World world;
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@ -250,6 +251,7 @@ public class Vars implements Loadable{
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spawner = new WaveSpawner();
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indexer = new BlockIndexer();
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pathfinder = new Pathfinder();
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bases = new BaseRegistry();
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state = new GameState();
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data = new GlobalData();
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100
core/src/mindustry/ai/BaseRegistry.java
Normal file
100
core/src/mindustry/ai/BaseRegistry.java
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@ -0,0 +1,100 @@
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package mindustry.ai;
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import arc.*;
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import arc.struct.*;
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import arc.util.ArcAnnotate.*;
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import arc.util.*;
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import mindustry.game.*;
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import mindustry.game.Schematic.*;
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import mindustry.type.*;
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import mindustry.world.*;
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import mindustry.world.blocks.sandbox.*;
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import mindustry.world.blocks.storage.*;
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import mindustry.world.meta.*;
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import java.io.*;
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public class BaseRegistry{
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public Array<BasePart> cores = new Array<>();
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public Array<BasePart> parts = new Array<>();
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public ObjectMap<Item, Array<BasePart>> itemParts = new ObjectMap<>();
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public Array<BasePart> forItem(Item item){
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return itemParts.get(item, Array::new);
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}
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public void load(){
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cores.clear();
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parts.clear();
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itemParts.clear();
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String[] names = Core.files.internal("basepartnames").readString().split("\n");
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for(String name : names){
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try{
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Schematic schem = Schematics.read(Core.files.internal("baseparts/" + name));
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BasePart part = new BasePart(schem);
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for(Stile tile : schem.tiles){
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//make note of occupied positions
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tile.block.iterateTaken(tile.x, tile.y, part.occupied::set);
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//keep track of core type
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if(tile.block instanceof CoreBlock){
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part.core = tile.block;
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}
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//save the required resource based on item source - multiple sources are not allowed
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if(tile.block instanceof ItemSource){
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Item config = (Item)tile.config;
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if(config != null) part.requiredItem = config;
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}
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//same for liquids - this is not used yet
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if(tile.block instanceof LiquidSource){
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Liquid config = (Liquid)tile.config;
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if(config != null) part.requiredLiquid = config;
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}
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}
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schem.tiles.removeAll(s -> s.block.buildVisibility == BuildVisibility.sandboxOnly);
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part.tier = schem.tiles.sumf(s -> s.block.buildCost / s.block.buildCostMultiplier);
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(part.core != null ? cores : parts).add(part);
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if(part.requiredItem != null){
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itemParts.get(part.requiredItem, Array::new).add(part);
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}
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}catch(IOException e){
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throw new RuntimeException(e);
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}
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}
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cores.sort(Structs.comps(Structs.comparingFloat(b -> b.core.health), Structs.comparingFloat(b -> b.tier)));
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parts.sort();
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itemParts.each((key, arr) -> arr.sort());
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}
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public static class BasePart implements Comparable<BasePart>{
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public final Schematic schematic;
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public final GridBits occupied;
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public @Nullable Liquid requiredLiquid;
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public @Nullable Item requiredItem;
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public @Nullable Block core;
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//total build cost
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public float tier;
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public BasePart(Schematic schematic){
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this.schematic = schematic;
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this.occupied = new GridBits(schematic.width, schematic.height);
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}
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@Override
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public int compareTo(BasePart other){
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return Float.compare(tier, other.tier);
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}
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}
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}
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@ -689,7 +689,7 @@ public class Blocks implements ContentList{
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consumes.power(4f);
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consumes.item(Items.scrap);
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consumes.liquid(Liquids.slag, 0.1f);
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consumes.liquid(Liquids.slag, 0.12f);
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}};
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sporePress = new GenericCrafter("spore-press"){{
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@ -917,11 +917,11 @@ public class Blocks implements ContentList{
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requirements(Category.effect, ItemStack.with(Items.lead, 200, Items.titanium, 130, Items.silicon, 130, Items.plastanium, 80, Items.surgealloy, 120));
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consumes.power(10f);
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size = 3;
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range = 180f;
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speedBoost = 1.5f;
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speedBoostPhase = 1f;
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range = 200f;
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speedBoost = 2.5f;
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useTime = 250f;
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consumes.item(Items.phasefabric).boost();
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hasBoost = false;
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consumes.item(Items.phasefabric);
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}};
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forceProjector = new ForceProjector("force-projector"){{
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@ -191,10 +191,10 @@ public class Bullets implements ContentList{
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}};
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flakSurge = new FlakBulletType(4.5f, 13){{
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splashDamage = 40f;
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splashDamage = 45f;
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splashDamageRadius = 40f;
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lightning = 2;
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lightningLength = 12;
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lightningLength = 7;
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shootEffect = Fx.shootBig;
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}};
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@ -106,6 +106,9 @@ public class Schematics implements Loadable{
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if(shadowBuffer == null){
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Core.app.post(() -> shadowBuffer = new FrameBuffer(maxSchematicSize + padding + 8, maxSchematicSize + padding + 8));
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}
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//load base schematics
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bases.load();
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}
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public void overwrite(Schematic target, Schematic newSchematic){
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@ -372,14 +375,18 @@ public class Schematics implements Loadable{
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}
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public static void placeLoadout(Schematic schem, int x, int y){
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placeLoadout(schem, x, y, state.rules.defaultTeam, Blocks.oreCopper);
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}
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public static void placeLoadout(Schematic schem, int x, int y, Team team, Block resource){
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Stile coreTile = schem.tiles.find(s -> s.block instanceof CoreBlock);
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if(coreTile == null) throw new IllegalArgumentException("Schematic has no core tile. Exiting.");
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if(coreTile == null) throw new IllegalArgumentException("Loadout schematic has no core tile!");
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int ox = x - coreTile.x, oy = y - coreTile.y;
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schem.tiles.each(st -> {
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Tile tile = world.tile(st.x + ox, st.y + oy);
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if(tile == null) return;
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tile.setBlock(st.block, state.rules.defaultTeam, 0);
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tile.setBlock(st.block, team, 0);
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tile.rotation(st.rotation);
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Object config = st.config;
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@ -388,7 +395,7 @@ public class Schematics implements Loadable{
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}
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if(st.block instanceof Drill){
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tile.getLinkedTiles(t -> t.setOverlay(Blocks.oreCopper));
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tile.getLinkedTiles(t -> t.setOverlay(resource));
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}
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});
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}
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@ -94,12 +94,12 @@ public abstract class SaveFileReader{
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return length;
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}
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public void skipRegion(DataInput input) throws IOException{
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skipRegion(input, false);
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public void skipChunk(DataInput input) throws IOException{
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skipChunk(input, false);
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}
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/** Skip a region completely. */
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public void skipRegion(DataInput input, boolean isByte) throws IOException{
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/** Skip a chunk completely, discarding the bytes. */
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public void skipChunk(DataInput input, boolean isByte) throws IOException{
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int length = readChunk(input, isByte, t -> {});
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int skipped = input.skipBytes(length);
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if(length != skipped){
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@ -245,7 +245,7 @@ public abstract class SaveVersion extends SaveFileReader{
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}
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}else{
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//skip the entity region, as the entity and its IO code are now gone
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skipRegion(stream, true);
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skipChunk(stream, true);
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}
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}
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}else{
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@ -110,7 +110,7 @@ public abstract class LegacySaveVersion extends SaveVersion{
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int amount = stream.readInt();
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for(int j = 0; j < amount; j++){
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//simply skip all the entities
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skipRegion(stream, true);
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skipChunk(stream, true);
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}
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}
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}
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@ -1,78 +1,143 @@
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package mindustry.maps.generators;
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import arc.*;
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import arc.math.*;
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import arc.math.geom.*;
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import arc.struct.*;
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import arc.util.*;
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import mindustry.*;
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import mindustry.ai.BaseRegistry.*;
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import mindustry.content.*;
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import mindustry.game.*;
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import mindustry.game.Schematic.*;
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import mindustry.gen.*;
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import mindustry.type.*;
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import mindustry.world.*;
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import mindustry.world.blocks.defense.turrets.*;
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import mindustry.world.blocks.defense.turrets.ItemTurret.*;
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import mindustry.world.blocks.defense.*;
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import mindustry.world.blocks.environment.*;
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import mindustry.world.blocks.production.*;
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import java.io.*;
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import static mindustry.Vars.*;
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public class BaseGenerator{
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static Array<Schematic> schematics = new Array<>();
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private Tiles tiles;
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private Team team;
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private ObjectMap<Item, OreBlock> ores = new ObjectMap<>();
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public void generate(Tiles tiles, Array<Tile> cores, Tile spawn, Team team, Sector sector){
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this.tiles = tiles;
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this.team = team;
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for(Block block : content.blocks()){
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if(block instanceof OreBlock && block.asFloor().itemDrop != null){
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ores.put(block.asFloor().itemDrop, (OreBlock)block);
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}
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}
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Array<Block> wallsSmall = content.blocks().select(b -> b instanceof Wall && b.size == 1);
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Array<Block> wallsLarge = content.blocks().select(b -> b instanceof Wall && b.size == 2);
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float bracket = 0.1f;
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int range = 200;
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int wallAngle = 180;
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BasePart coreschem = bases.cores.getFrac(bracket);
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Block wall = wallsSmall.getFrac(bracket), wallLarge = wallsLarge.getFrac(bracket);
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//TODO random flipping and rotation
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for(Tile tile : cores){
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tile.clearOverlay();
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tile.setBlock(Blocks.coreShard, team);
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}
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Schematics.placeLoadout(coreschem.schematic, tile.x, tile.y, team, coreschem.requiredItem == null ? Blocks.oreCopper : ores.get(coreschem.requiredItem));
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//TODO remove this, it's just a test
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if(!Core.files.external("SCHEMATICOUTPUT").exists()){
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Log.err("no schematics");
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return;
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}
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if(schematics.isEmpty()){
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schematics.addAll(Array.with(Core.files.external("SCHEMATICOUTPUT").list()).map(s -> {
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try{
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return Schematics.read(s);
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}catch(IOException e){
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throw new RuntimeException();
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}
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}));
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}
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Vars.state.rules.enemyCheat = true;
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int range = 180;
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int attempts = 3000;
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int cx = cores.first().x, cy = cores.first().y;
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outer:
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for(int i = 0; i < attempts; i++){
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Tmp.v1.rnd(Mathf.random(range));
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int x = (int)(cx + Tmp.v1.x), y = (int)(cy + Tmp.v1.y);
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Schematic res = schematics.random();
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int ex = x - res.width/2, ey = y - res.height/2;
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for(int rx = ex; rx <= ex + res.width; rx++){
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for(int ry = ey; ry <= ey + res.height; ry++){
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Tile tile = tiles.get(rx, ry);
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if(tile == null || Vars.world.getDarkness(rx, ry) > 0 || tile.floor().isDeep() || (!tile.block().isAir() && !(tile.block() instanceof Rock && tile.block().destructible))) continue outer;
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}
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//fill core with every type of item (even non-material)
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Tilec entity = tile.entity;
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for(Item item : content.items()){
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entity.items().add(item, entity.block().itemCapacity);
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}
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}
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Schematics.place(res, x, y, team);
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//add ammo
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for(int rx = ex; rx <= ex + res.width; rx++){
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for(int ry = ey; ry <= ey + res.height; ry++){
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Tile tile = tiles.get(rx, ry);
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if(tile != null && tile.entity instanceof ItemTurretEntity){
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tile.entity.handleItem(tile.entity, ((ItemTurret)tile.block()).ammoTypes.keys().toArray().first());
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//first pass: random schematics
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for(Tile core : cores){
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core.circle(range, (x, y) -> {
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Tile tile = tiles.getn(x, y);
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if(tile.overlay().itemDrop != null){
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Array<BasePart> parts = bases.forItem(tile.overlay().itemDrop);
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if(!parts.isEmpty()){
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tryPlace(parts.random(), x, y);
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}
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}
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});
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}
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//second pass: small walls
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for(Tile core : cores){
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core.circle(range, (x, y) -> {
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Tile tile = tiles.getn(x, y);
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if(tile.block().alwaysReplace){
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boolean any = false;
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for(Point2 p : Geometry.d8){
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if(Angles.angleDist(Angles.angle(p.x, p.y), spawn.angleTo(core)) > wallAngle){
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continue;
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}
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Tile o = tiles.get(tile.x + p.x, tile.y + p.y);
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if(o != null && o.team() == team && !(o.block() instanceof Wall)){
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any = true;
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break;
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}
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}
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if(any){
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tile.setBlock(wall, team);
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}
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}
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});
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}
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//third pass: large walls
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for(Tile core : cores){
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core.circle(range, (x, y) -> {
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int walls = 0;
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for(int cx = 0; cx < 2; cx++){
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for(int cy = 0; cy < 2; cy++){
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Tile tile = tiles.get(x + cx, y + cy);
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if(tile == null || tile.block().size != 1 || (tile.block() != wall && !tile.block().alwaysReplace)) return;
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if(tile.block() == wall){
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walls ++;
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}
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}
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}
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if(walls >= 3){
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tiles.getn(x, y).setBlock(wallLarge, team);
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}
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});
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}
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}
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boolean tryPlace(BasePart part, int x, int y){
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int cx = x - part.schematic.width/2, cy = y - part.schematic.height/2;
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for(int rx = cx; rx <= cx + part.schematic.width; rx++){
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for(int ry = cy; ry <= cy + part.schematic.height; ry++){
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Tile tile = tiles.get(rx, ry);
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if(tile == null || ((!tile.block().alwaysReplace || world.getDarkness(rx, ry) > 0) && part.occupied.get(rx - cx, ry - cy))){
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return false;
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}
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}
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}
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if(part.requiredItem != null){
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for(Stile tile : part.schematic.tiles){
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if(tile.block instanceof Drill){
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tile.block.iterateTaken(tile.x + cx, tile.y + cy, (ex, ey) -> {
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tiles.getn(ex, ey).setOverlay(ores.get(part.requiredItem));
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});
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}
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}
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}
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Schematics.place(part.schematic, x, y, team);
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return true;
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}
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}
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@ -405,6 +405,23 @@ public class Block extends UnlockableContent{
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return (hasItems && itemCapacity > 0);
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}
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/** Iterate through ever grid position taken up by this block. */
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public void iterateTaken(int x, int y, Intc2 placer){
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if(isMultiblock()){
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int offsetx = -(size - 1) / 2;
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int offsety = -(size - 1) / 2;
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for(int dx = 0; dx < size; dx++){
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for(int dy = 0; dy < size; dy++){
|
||||
placer.get(dx + offsetx + x, dy + offsety + y);
|
||||
}
|
||||
}
|
||||
|
||||
}else{
|
||||
placer.get(x, y);
|
||||
}
|
||||
}
|
||||
|
||||
/** Never use outside of the editor! */
|
||||
public TextureRegion editorIcon(){
|
||||
if(editorIcon == null) editorIcon = Core.atlas.find(name + "-icon-editor");
|
||||
|
|
|
|||
|
|
@ -23,6 +23,7 @@ public class OverdriveProjector extends Block{
|
|||
public float speedBoostPhase = 0.75f;
|
||||
public float useTime = 400f;
|
||||
public float phaseRangeBoost = 20f;
|
||||
public boolean hasBoost = true;
|
||||
public Color baseColor = Color.valueOf("feb380");
|
||||
public Color phaseColor = Color.valueOf("ffd59e");
|
||||
|
||||
|
|
@ -51,9 +52,12 @@ public class OverdriveProjector extends Block{
|
|||
|
||||
stats.add(BlockStat.speedIncrease, (int)(100f * speedBoost), StatUnit.percent);
|
||||
stats.add(BlockStat.range, range / tilesize, StatUnit.blocks);
|
||||
stats.add(BlockStat.productionTime, useTime / 60f, StatUnit.seconds);
|
||||
|
||||
stats.add(BlockStat.boostEffect, phaseRangeBoost / tilesize, StatUnit.blocks);
|
||||
stats.add(BlockStat.boostEffect, (int)((speedBoost + speedBoostPhase) * 100f), StatUnit.percent);
|
||||
if(hasBoost){
|
||||
stats.add(BlockStat.boostEffect, phaseRangeBoost / tilesize, StatUnit.blocks);
|
||||
stats.add(BlockStat.boostEffect, (int)((speedBoost + speedBoostPhase) * 100f), StatUnit.percent);
|
||||
}
|
||||
}
|
||||
|
||||
public class OverdriveEntity extends TileEntity{
|
||||
|
|
@ -71,7 +75,9 @@ public class OverdriveProjector extends Block{
|
|||
heat = Mathf.lerpDelta(heat, consValid() ? 1f : 0f, 0.08f);
|
||||
charge += heat * Time.delta();
|
||||
|
||||
phaseHeat = Mathf.lerpDelta(phaseHeat, Mathf.num(cons().optionalValid()), 0.1f);
|
||||
if(hasBoost){
|
||||
phaseHeat = Mathf.lerpDelta(phaseHeat, Mathf.num(cons().optionalValid()), 0.1f);
|
||||
}
|
||||
|
||||
if(timer(timerUse, useTime) && efficiency() > 0){
|
||||
consume();
|
||||
|
|
|
|||
|
|
@ -74,6 +74,8 @@ public class ServerLauncher implements ApplicationListener{
|
|||
System.exit(1);
|
||||
}
|
||||
|
||||
bases.load();
|
||||
|
||||
Core.app.addListener(new ApplicationListener(){public void update(){ asyncCore.begin(); }});
|
||||
Core.app.addListener(logic = new Logic());
|
||||
Core.app.addListener(netServer = new NetServer());
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue