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Update bundle_zh_TW.properties (#6851)
* zh_TW translation for erekir * zh_TW translation for erekir * zh_TW translation for erekir * zh_TW translation for erekir Co-authored-by: weiliang1503 <weiliang1503@163.com>
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1 changed files with 244 additions and 244 deletions
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@ -76,13 +76,13 @@ schematic.tagdelconfirm = 確認刪除此標籤?
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schematic.tagexists = 該標籤已存在。
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stats = 統計
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stats.wave = Waves Defeated
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stats.unitsCreated = Units Created
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stats.enemiesDestroyed = Enemies Destroyed
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stats.built = Buildings Built
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stats.destroyed = Buildings Destroyed
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stats.deconstructed = Buildings Deconstructed
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stats.playtime = Time Played
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stats.wave = 防守波數
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stats.unitsCreated = 生産單位
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stats.enemiesDestroyed = 摧毀敵人
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stats.built = 建造建築
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stats.destroyed = 摧毁建築
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stats.deconstructed = 拆除建築
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stats.playtime = 遊戲時間
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globalitems = [accent]全域物品
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map.delete = 確認要刪除「[accent]{0}[]」地圖嗎?
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@ -641,8 +641,8 @@ sectors.underattack = [scarlet]敵軍來襲! [accent]{0}% 受損
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sectors.underattack.nodamage = [scarlet]Uncaptured
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sectors.survives = [accent]存活 {0} 波次
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sectors.go = 進入
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sector.abandon = Abandon
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sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
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sector.abandon = 放棄
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sector.abandon.confirm = 此地區的核心將會自我銷毀\n是否繼續?
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sector.curcapture = 已佔領地區
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sector.curlost = 已失去該地區
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sector.missingresources = [scarlet]核心資源不足
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@ -651,9 +651,9 @@ sector.lost = 地區 [accent]{0}[white] 戰敗!
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#note: 校正用空行
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sector.captured = 成功佔領地區[accent]{0}[white]!
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sector.changeicon = 更改圖標
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sector.noswitch.title = Unable to Switch Sectors
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sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
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sector.view = View Sector
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sector.noswitch.title = 無法切換地區
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sector.noswitch = 當前地區遭受攻擊時,無法切換地區\n\n地區: [accent]{0}[] 於 [accent]{1}[]
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sector.view = 檢視地區
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threat.low = 低
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threat.medium = 中
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@ -702,9 +702,9 @@ sector.windsweptIslands.description = 坐落於海岸線外的一串群島。紀
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sector.extractionOutpost.description = 由敵方建造的遠端哨站,用來發射資源到其他地區。\n\n跨地區運輸是征服星球不可或缺的技術。摧毀該基地。研究他們的發射台。
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sector.impact0078.description = 沉睡在此的是第一個進入本星系的星際運輸船。\n\n回收任何能利用的東西。研究任何殘存的科技。
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sector.planetaryTerminal.description = 最終目標。\n\n這麼濱海基地具有能夠發射核心到其他行星的建築。 其防禦非常嚴密。\n\n生產海上單位。盡速摧毀敵人。研究該發射建築。
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sector.onset.name = The Onset
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sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
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sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
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sector.onset.name = 起始地區
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sector.onset.description = 教學地區。任務未規畫完畢,着陸後請等待指示。
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sector.two.description = 敵人被護盾所保護。在此地區偵測到一臺實驗性的護盾破壞器\n找到它,向它提供鎢,然後摧毁敵方基地。
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status.burning.name = 燃燒
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status.freezing.name = 凍結
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@ -839,13 +839,13 @@ ability.unitspawn = {0}工廠
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ability.shieldregenfield = 護盾充能力場
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ability.movelightning = 移動閃電
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ability.energyfield = 能量場: [accent]{0}[] 傷害 ~ [accent]{1}[] 方格 / [accent]{2}[] 目標數
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bar.onlycoredeposit = Only Core Depositing Allowed
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bar.onlycoredeposit = 僅允許向核心放置物品
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bar.drilltierreq = 需要更好的鑽頭
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bar.noresources = 缺少資源
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bar.corereq = 需由核心升級
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bar.corefloor = Core Zone Tile Required
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bar.cargounitcap = Cargo Unit Cap Reached
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bar.corefloor = 需要核心地塊
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bar.cargounitcap = 逹到單位容量上限
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bar.drillspeed = 鑽頭速度:{0}/秒
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bar.pumpspeed = 液體泵送速度:{0}/秒
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bar.efficiency = 效率:{0}%
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@ -860,11 +860,11 @@ bar.capacity = 容量:{0}
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bar.unitcap = {0} {1}/{2}
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bar.liquid = 液體
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bar.heat = 熱
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bar.heatamount = Heat: {0}
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bar.heatpercent = Heat: {0} ({1}%)
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bar.heatamount = 熱: {0}
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bar.heatpercent = 熱: {0} ({1}%)
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bar.power = 能量
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bar.progress = 建造進度
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bar.loadprogress = Progress
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bar.loadprogress = 進度
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bar.launchcooldown = Launch Cooldown
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bar.input = 輸入
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bar.output = 輸出
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@ -876,18 +876,18 @@ bullet.damage = [stat]{0}[lightgray]傷害
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bullet.splashdamage = [stat]{0}[lightgray]範圍傷害 ~[stat] {1}[lightgray]格
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bullet.incendiary = [stat]燃燒
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bullet.homing = [stat]追蹤
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bullet.armorpierce = [stat]armor piercing
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bullet.frags = [stat]{0}[lightgray]x frag bullets:
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bullet.armorpierce = [stat]穿甲
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bullet.frags = [stat]{0}[lightgray]x 集束子彈:
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bullet.lightning = [stat]{0}[lightgray]x 電弧 ~ [stat]{1}[lightgray] 傷害
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bullet.buildingdamage = [stat]{0}%[lightgray] 建築傷害
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bullet.knockback = [stat]{0}[lightgray]擊退
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bullet.pierce = [stat]{0}[lightgray]×穿刺
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bullet.infinitepierce = [stat]穿刺
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bullet.healpercent = [stat]{0}[lightgray]% 回復
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bullet.healamount = [stat]{0}[lightgray] direct repair
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bullet.healamount = [stat]{0}[lightgray] 直接回復
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bullet.multiplier = [stat]{0}[lightgray]×彈藥倍數
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bullet.reload = [stat]{0}[lightgray]×射擊速率
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bullet.range = [stat]{0}[lightgray] tiles range
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bullet.range = [stat]{0}[lightgray] 方塊射程
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unit.blocks = 方塊
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unit.blockssquared = 方塊²
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@ -972,7 +972,7 @@ setting.pixelate.name = 像素化
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setting.minimap.name = 顯示小地圖
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setting.coreitems.name = 顯示核心物品
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setting.position.name = 顯示玩家位置
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setting.mouseposition.name = Show Mouse Position
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setting.mouseposition.name = 顯示滑鼠座標
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setting.musicvol.name = 音樂音量
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setting.atmosphere.name = 顯示星球大氣層
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setting.ambientvol.name = 環境音量
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@ -1015,7 +1015,7 @@ keybind.move_y.name = 垂直移動
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keybind.mouse_move.name = 跟隨滑鼠
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keybind.pan.name = 平移鏡頭
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keybind.boost.name = 加速
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keybind.command_mode.name = Command Mode
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keybind.command_mode.name = 指揮模式
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keybind.schematic_select.name = 選擇區域
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keybind.schematic_menu.name = 藍圖目錄
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keybind.schematic_flip_x.name = X軸翻轉
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@ -1078,7 +1078,7 @@ mode.attack.description = 目標是摧毀敵人的基地。\n[gray]地圖中需
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mode.custom = 自訂規則
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rules.infiniteresources = 無限資源
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rules.onlydepositcore = Only Allow Core Depositing
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rules.onlydepositcore = 僅允許向核心放置物品
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rules.reactorexplosions = 反應爐爆炸
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rules.coreincinerates = 核心銷毀物品
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rules.disableworldprocessors = Disable World Processors
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@ -1092,7 +1092,7 @@ rules.rtsminattackweight = Min Attack Weight
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rules.cleanupdeadteams = 移除戰敗玩家的建築(對戰)
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rules.corecapture = 佔領摧毀的核心
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rules.polygoncoreprotection = 核心禁築區呈多邊形
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rules.placerangecheck = Placement Range Check
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rules.placerangecheck = 檢查放置範圍
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rules.enemyCheat = 電腦無限資源
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rules.blockhealthmultiplier = 建築物耐久度倍數
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rules.blockdamagemultiplier = 建築物傷害倍數
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@ -1101,7 +1101,7 @@ rules.unithealthmultiplier = 單位生命值倍數
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rules.unitdamagemultiplier = 單位傷害倍數
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rules.unitcapvariable = 核心限制單位上限
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rules.unitcap = 基礎單位上限
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rules.limitarea = Limit Map Area
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rules.limitarea = 限制地圖區域
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rules.enemycorebuildradius = 敵人核心禁止建設半徑︰[lightgray](格)
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rules.wavespacing = 波次間距︰[lightgray](秒)
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rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
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@ -1120,9 +1120,9 @@ rules.title.unit = 單位
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rules.title.experimental = 實驗中
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rules.title.environment = 環境
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rules.title.teams = 分隊
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rules.title.planet = Planet
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rules.title.planet = 星球
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rules.lighting = 光照
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rules.fog = Fog of War
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rules.fog = 霧
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rules.fire = 火
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rules.anyenv = <Any>
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rules.explosions = 方塊/單位爆炸傷害
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@ -1138,7 +1138,7 @@ content.unit.name = 單位
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content.block.name = 方塊
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content.status.name = 狀態效果
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content.sector.name = 地區
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content.team.name = Factions
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content.team.name = 隊伍
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wallore = (Wall)
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item.copper.name = 銅
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@ -1157,24 +1157,24 @@ item.blast-compound.name = 爆炸化合物
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item.pyratite.name = 火焰彈
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item.metaglass.name = 鋼化玻璃
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item.scrap.name = 廢料
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item.fissile-matter.name = Fissile Matter
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item.beryllium.name = Beryllium
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item.tungsten.name = Tungsten
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item.oxide.name = Oxide
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item.carbide.name = Carbide
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item.dormant-cyst.name = Dormant Cyst
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item.fissile-matter.name = 裂變物質
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item.beryllium.name = 鈹
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item.tungsten.name = 鎢
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item.oxide.name = 氧化鈹
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item.carbide.name = 碳化鎢
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item.dormant-cyst.name = 休眠囊胞
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liquid.water.name = 水
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liquid.slag.name = 熔渣
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liquid.oil.name = 原油
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liquid.cryofluid.name = 冷凍液
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liquid.neoplasm.name = Neoplasm
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liquid.arkycite.name = Arkycite
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liquid.gallium.name = Gallium
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liquid.ozone.name = Ozone
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liquid.hydrogen.name = Hydrogen
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liquid.nitrogen.name = Nitrogen
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liquid.cyanogen.name = Cyanogen
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liquid.neoplasm.name = 囊胞液
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liquid.arkycite.name = 芳油
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liquid.gallium.name = 鎵液
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liquid.ozone.name = 臭氧
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liquid.hydrogen.name = 氫氣
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liquid.nitrogen.name = 氮氣
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liquid.cyanogen.name = 氰氣
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unit.dagger.name = 匕首機甲
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unit.mace.name = 重槌機甲
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@ -1390,9 +1390,9 @@ block.rotary-pump.name = 迴轉幫浦
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block.thorium-reactor.name = 釷反應爐
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block.mass-driver.name = 質量驅動器
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block.blast-drill.name = 氣爆鑽頭
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block.impulse-pump.name = Impulse Pump
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block.impulse-pump.name = 衝擊泵
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block.thermal-generator.name = 地熱發電機
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block.surge-smelter.name = Surge Smelter
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block.surge-smelter.name = 合金熔爐
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block.mender.name = 修理方塊
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block.mend-projector.name = 修理投影器
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block.surge-wall.name = 波動牆
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@ -1448,7 +1448,7 @@ block.logic-display.name = 顯示器
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block.large-logic-display.name = 大型顯示器
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block.memory-cell.name = 記憶單元
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block.memory-bank.name = 記憶體
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team.malis.name = Malis
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team.malis.name = 紫
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team.crux.name = 紅
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team.sharded.name = 黃
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team.derelict.name = 灰
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@ -1534,7 +1534,7 @@ block.silicon-smelter.description = 使用高純度焦炭還原沙子以生產
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block.kiln.description = 將沙子和鉛熔煉成鋼化玻璃。需要少量能量。
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block.plastanium-compressor.description = 將原油和鈦壓縮製造塑鋼。
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block.phase-weaver.description = 使用放射性的釷和大量的沙子生產相織布。
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block.surge-smelter.description = Fuses titanium, lead, silicon and copper into surge alloy.
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block.surge-smelter.description = 熔化鈦、鉛、矽以及銅成爲波動合金。
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block.cryofluid-mixer.description = 混合水和研磨的鈦粉製造冷卻效率更高的冷凍液。對釷反應堆是必要的。
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block.blast-mixer.description = 混合胞子碎塊將火焰彈變成比較不易燃但更具爆炸性的爆炸混合物。
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block.pyratite-mixer.description = 混合煤、鉛和沙子混合成為易燃的火焰彈。
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@ -1587,7 +1587,7 @@ block.underflow-gate.description = 反向的溢流器。如果側面被阻擋,
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block.mass-driver.description = 終極物品運輸方塊。收集大量物品,然後將它們射向另一個質量驅動器。需要能源以運作。
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block.mechanical-pump.description = 一種便宜的泵,輸出速度慢,但不使用能量。
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block.rotary-pump.description = 高級的泵。抽更多液體,但需要能量。
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block.impulse-pump.description = Pumps and outputs liquids.
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block.impulse-pump.description = 泵送液體。
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block.conduit.description = 基本液體運輸方塊。將液體往前輸送。用於提取器、泵或其他管線。
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block.pulse-conduit.description = 高級的液體運輸方塊。比標準管線更快地輸送並儲存更多液體。
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block.plated-conduit.description = 用和脈衝管線相同的速率運送液體,但有更強的裝甲。除了其他管線以外,不會接受來自側面的其他液體\n比較不會漏液。
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@ -1630,7 +1630,7 @@ block.vault.description = 儲存大量的每一種物品。當物品需求非恆
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block.container.description = 儲存少量的每一種物品。當物品需求非恆定時,使用它來創建緩衝。使用[lightgray]裝卸器[]以從容器提取物品。
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block.unloader.description = 將物品從容器、倉庫或核心卸載到傳輸帶上或直接卸貨到相鄰的方塊中。透過點擊卸貨器來更改要卸貨的物品類型。
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block.launch-pad.description = 無需發射核心即可直接發射物品。
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block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
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block.launch-pad.details = 用於點對點運輸的亞軌道系統。載荷艙很脆弱,進入大氣層時會損毁。
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block.duo.description = 一種小而便宜的砲塔。
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block.scatter.description = 不可或缺的中型防空砲塔。向敵方單位噴射鉛塊、廢料或是鋼化玻璃彈片。
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block.scorch.description = 燃燒所有靠近它的地面敵人。在近距離非常有效。
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@ -1733,39 +1733,39 @@ lst.unitbind = 綁定下一同種單位,存入[accent]@unit[]中.
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lst.unitcontrol = 控制現在綁定的單位
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lst.unitradar = 偵測綁定單位附近的單位
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lst.unitlocate = 尋找整個地圖上特定的位置/建築\n需要綁定的單位
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lst.getblock = Get tile data at any location.
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lst.setblock = Set tile data at any location.
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lst.spawnunit = Spawn unit at a location.
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lst.applystatus = Apply or clear a status effect from a uniut.
|
||||
lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter.
|
||||
lst.explosion = Create an explosion at a location.
|
||||
lst.setrate = Set processor execution speed in instructions/tick.
|
||||
lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count.
|
||||
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
|
||||
lst.setrule = Set a game rule.
|
||||
lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
|
||||
lst.cutscene = Manipulate the player camera.
|
||||
lst.setflag = Set a global flag that can be read by all processors.
|
||||
lst.getflag = Check if a global flag is set.
|
||||
lst.getblock = 由位置取方塊數據
|
||||
lst.setblock = 由位置設置方塊數據
|
||||
lst.spawnunit = 在某一位置生成單位
|
||||
lst.applystatus = 爲單位清除或添加狀態效果
|
||||
lst.spawnwave = 在某一位置生成一波敵人\n不計入波數
|
||||
lst.explosion = 在某一位置製造爆炸
|
||||
lst.setrate = 以指令/每時刻設置處理器速度
|
||||
lst.fetch = 按索引查找單位、核心、玩家或建築物\n索引從 0 開始,以返回的計數結束
|
||||
lst.packcolor = 將 [0, 1] 範圍內的 RGBA 分量合爲單個數字,用於繪圖或設置規則
|
||||
lst.setrule = 設置遊戲規則
|
||||
lst.flushmessage = 从文本緩存中讀取並於屏幕上顯示一條消息\n會等待上一條消息結束
|
||||
lst.cutscene = 控制玩家鏡頭
|
||||
lst.setflag = 設置一個全局flag,可被所有處理器讀取
|
||||
lst.getflag = 檢查某一全局flag是否存在
|
||||
|
||||
logic.nounitbuild = [red]單位建造邏輯已被禁止。
|
||||
|
||||
lenum.type = 建築/單位種類。\n例:操控單位建造光矛砲應使用[accent]@lancer[],而非字串
|
||||
lenum.shoot = 對該位置開火
|
||||
lenum.shootp = 對指定單位/建築開火,具自瞄功能
|
||||
lenum.config = Building configuration, e.g. sorter item.
|
||||
lenum.config = 建築設置,例如分類器篩选的物品種類
|
||||
lenum.enabled = 確認該建築是否啟用
|
||||
|
||||
laccess.color = Illuminator color.
|
||||
laccess.color = 照明燈顏色
|
||||
laccess.controller = 單位的控制者。受處理器控制時回傳處理器。\n在隊形中回傳領導的單位。\n否則回傳單位自己。
|
||||
laccess.dead = 單位或建築是否已死亡或不存在。
|
||||
laccess.controlled = 將回傳:\n處理器控制:[accent]@ctrlProcessor[]\n玩家控制:[accent]@ctrlPlayer[]\n在隊形中:[accent]@ctrlFormation[]\n其他:[accent]0[]。
|
||||
laccess.progress = 建造、生產進度。以 0 到 1 表示。以及砲台裝填。
|
||||
lacess.speed = Top speed of a unit, in tiles/sec.
|
||||
lacess.speed = 單位的最高速度 (方塊/秒)
|
||||
|
||||
graphicstype.clear = 重製版面為指定顏色
|
||||
graphicstype.color = 為後續所有圖畫指令設定顏色
|
||||
graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
|
||||
graphicstype.col = 整合後的色彩信息\n以十六進制 [accent]%[] 開頭\n例如: 紅色爲 [accent]%ff0000[]
|
||||
graphicstype.stroke = 為後續所有圖畫指令設定直線寬度
|
||||
graphicstype.line = 畫一直線
|
||||
graphicstype.rect = 畫實心長方形
|
||||
|
|
@ -1782,13 +1782,13 @@ lenum.mod = Modulo,求餘數
|
|||
lenum.equal = 是否相等,不管資料型態。\n非null 物件和數值相比時回傳1
|
||||
lenum.notequal = 不相等,不管資料型態.
|
||||
lenum.strictequal = 嚴格檢查是否相等,會看資料型態。\n可用來檢查[accent]null[]
|
||||
lenum.shl = Bit-shift left.
|
||||
lenum.shr = Bit-shift right.
|
||||
lenum.or = Bitwise OR.
|
||||
lenum.land = Logical AND.
|
||||
lenum.and = Bitwise AND.
|
||||
lenum.not = Bitwise flip.
|
||||
lenum.xor = Bitwise XOR.
|
||||
lenum.shl = 左移位
|
||||
lenum.shr = 右移位
|
||||
lenum.or = 按位或
|
||||
lenum.land = 邏輯與
|
||||
lenum.and = 按位與
|
||||
lenum.not = 按位非
|
||||
lenum.xor = 按位異或
|
||||
|
||||
lenum.min = 兩數取小
|
||||
lenum.max = 兩數取大
|
||||
|
|
@ -1804,10 +1804,10 @@ lenum.acos = Arc cos,輸出度數
|
|||
lenum.atan = Arc tan,輸出度數
|
||||
|
||||
#not a typo, look up 'range notation'
|
||||
lenum.rand = 產生隨機數值: [0, 值).
|
||||
lenum.log = 自然對數(ln、log_e).
|
||||
lenum.log10 = 高中數學.
|
||||
lenum.noise = 2D simplex noise.
|
||||
lenum.rand = 產生隨機數值: [0, 值)
|
||||
lenum.log = 自然對數(ln、log_e)
|
||||
lenum.log10 = 高中數學
|
||||
lenum.noise = 二維單形噪聲
|
||||
lenum.abs = 取絕對值
|
||||
lenum.sqrt = 開根號
|
||||
|
||||
|
|
@ -1863,7 +1863,7 @@ unitlocate.group = 搜索建築種類
|
|||
|
||||
lenum.idle = 預設AI
|
||||
lenum.stop = 停止移動/挖礦/建造
|
||||
lenum.unbind = Completely disable logic control.\nResume standard AI.
|
||||
lenum.unbind = 完全停用邏輯控制\n恢復爲標凖AI
|
||||
lenum.move = 移動到指定位置
|
||||
lenum.approach = 移動到距離指定位置一段距離的地方
|
||||
lenum.pathfind = 由內建AI前往敵方重生點
|
||||
|
|
@ -1880,165 +1880,165 @@ lenum.build = 建造一個建築
|
|||
lenum.getblock = 獲取指定位置的建築種類和該建築\n必須在單位的範圍內\n實體障礙物,如高山會回傳[accent]@solid[]
|
||||
lenum.within = 單位是否在指定範圍內
|
||||
lenum.boost = 使用推進器
|
||||
block.empty.name = Empty
|
||||
block.rhyolite-crater.name = Rhyolite Crater
|
||||
block.rough-rhyolite.name = Rough Rhyolite
|
||||
block.regolith.name = Regolith
|
||||
block.yellow-stone.name = Yellow Stone
|
||||
block.carbon-stone.name = Carbon Stone
|
||||
block.ferric-stone.name = Ferric Stone
|
||||
block.ferric-craters.name = Ferric Craters
|
||||
block.beryllic-stone.name = Beryllic Stone
|
||||
block.crystalline-stone.name = Crystalline Stone
|
||||
block.crystal-floor.name = Crystal Floor
|
||||
block.yellow-stone-plates.name = Yellow Stone Plates
|
||||
block.red-stone.name = Red Stone
|
||||
block.dense-red-stone.name = Dense Red Stone
|
||||
block.red-ice.name = Red Ice
|
||||
block.arkycite-floor.name = Arkycite Floor
|
||||
block.arkyic-stone.name = Arkyic Stone
|
||||
block.rhyolite-vent.name = Rhyolite Vent
|
||||
block.carbon-vent.name = Carbon Vent
|
||||
block.arkyic-vent.name = Arkyic Vent
|
||||
block.yellow-stone-vent.name = Yellow Stone Vent
|
||||
block.red-stone-vent.name = Red Stone Vent
|
||||
block.redmat.name = Redmat
|
||||
block.bluemat.name = Bluemat
|
||||
block.core-zone.name = Core Zone
|
||||
block.regolith-wall.name = Regolith Wall
|
||||
block.yellow-stone-wall.name = Yellow Stone Wall
|
||||
block.rhyolite-wall.name = Rhyolite Wall
|
||||
block.carbon-wall.name = Carbon Wall
|
||||
block.ferric-stone-wall.name = Ferric Stone Wall
|
||||
block.beryllic-stone-wall.name = Beryllic Stone Wall
|
||||
block.arkyic-wall.name = Arkyic Wall
|
||||
block.crystalline-stone-wall.name = Crystalline Stone Wall
|
||||
block.red-ice-wall.name = Red Ice Wall
|
||||
block.red-stone-wall.name = Red Stone Wall
|
||||
block.red-diamond-wall.name = Red Diamond Wall
|
||||
block.redweed.name = Redweed
|
||||
block.pur-bush.name = Pur Bush
|
||||
block.yellowcoral.name = Yellowcoral
|
||||
block.carbon-boulder.name = Carbon Boulder
|
||||
block.ferric-boulder.name = Ferric Boulder
|
||||
block.beryllic-boulder.name = Beryllic Boulder
|
||||
block.yellow-stone-boulder.name = Yellow Stone Boulder
|
||||
block.arkyic-boulder.name = Arkyic Boulder
|
||||
block.crystal-cluster.name = Crystal Cluster
|
||||
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
|
||||
block.crystal-blocks.name = Crystal Blocks
|
||||
block.crystal-orbs.name = Crystal Orbs
|
||||
block.crystalline-boulder.name = Crystalline Boulder
|
||||
block.red-ice-boulder.name = Red Ice Boulder
|
||||
block.rhyolite-boulder.name = Rhyolite Boulder
|
||||
block.red-stone-boulder.name = Red Stone Boulder
|
||||
block.graphitic-wall.name = Graphitic Wall
|
||||
block.silicon-arc-furnace.name = Silicon Arc Furnace
|
||||
block.electrolyzer.name = Electrolyzer
|
||||
block.atmospheric-concentrator.name = Atmospheric Concentrator
|
||||
block.oxidation-chamber.name = Oxidation Chamber
|
||||
block.electric-heater.name = Electric Heater
|
||||
block.phase-heater.name = Phase Heater
|
||||
block.heat-redirector.name = Heat Redirector
|
||||
block.slag-incinerator.name = Slag Incinerator
|
||||
block.carbide-crucible.name = Carbide Crucible
|
||||
block.slag-centrifuge.name = Slag Centrifuge
|
||||
block.surge-crucible.name = Surge Crucible
|
||||
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
|
||||
block.phase-synthesizer.name = Phase Synthesizer
|
||||
block.heat-reactor.name = Heat Reactor
|
||||
block.beryllium-wall.name = Beryllium Wall
|
||||
block.beryllium-wall-large.name = Large Beryllium Wall
|
||||
block.tungsten-wall.name = Tungsten Wall
|
||||
block.tungsten-wall-large.name = Large Tungsten Wall
|
||||
block.blast-door.name = Blast Door
|
||||
block.carbide-wall.name = Carbide Wall
|
||||
block.carbide-wall-large.name = Large Carbide Wall
|
||||
block.radar.name = Radar
|
||||
block.build-tower.name = Build Tower
|
||||
block.regen-projector.name = Regen Projector
|
||||
block.shield-projector.name = Shield Projector
|
||||
block.large-shield-projector.name = Large Shield Projector
|
||||
block.armored-duct.name = Armored Duct
|
||||
block.overflow-duct.name = Overflow Duct
|
||||
block.duct-unloader.name = Duct Unloader
|
||||
block.surge-conveyor.name = Surge Conveyor
|
||||
block.surge-router.name = Surge Router
|
||||
block.unit-cargo-loader.name = Unit Cargo Loader
|
||||
block.unit-cargo-unload-point.name = Unit Cargo Unload Point
|
||||
block.reinforced-pump.name = Reinforced Pump
|
||||
block.reinforced-conduit.name = Reinforced Conduit
|
||||
block.reinforced-liquid-junction.name = Reinforced Liquid Junction
|
||||
block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit
|
||||
block.reinforced-liquid-router.name = Reinforced Liquid Router
|
||||
block.reinforced-liquid-container.name = Reinforced Liquid Container
|
||||
block.reinforced-liquid-tank.name = Reinforced Liquid Tank
|
||||
block.beam-node.name = Beam Node
|
||||
block.beam-tower.name = Beam Tower
|
||||
block.beam-link.name = Beam Link
|
||||
block.turbine-condenser.name = Turbine Condenser
|
||||
block.chemical-combustion-chamber.name = Chemical Combustion Chamber
|
||||
block.pyrolysis-generator.name = Pyrolysis Generator
|
||||
block.vent-condenser.name = Vent Condenser
|
||||
block.cliff-crusher.name = Cliff Crusher
|
||||
block.plasma-bore.name = Plasma Bore
|
||||
block.large-plasma-bore.name = Large Plasma Bore
|
||||
block.impact-drill.name = Impact Drill
|
||||
block.eruption-drill.name = Eruption Drill
|
||||
block.core-bastion.name = Core Bastion
|
||||
block.core-citadel.name = Core Citadel
|
||||
block.core-acropolis.name = Core Acropolis
|
||||
block.reinforced-container.name = Reinforced Container
|
||||
block.reinforced-vault.name = Reinforced Vault
|
||||
block.breach.name = Breach
|
||||
block.sublimate.name = Sublimate
|
||||
block.titan.name = Titan
|
||||
block.disperse.name = Disperse
|
||||
block.fabricator.name = Fabricator
|
||||
block.tank-reconstructor.name = Tank Reconstructor
|
||||
block.mech-reconstructor.name = Mech Reconstructor
|
||||
block.ship-reconstructor.name = Ship Reconstructor
|
||||
block.tank-assembler.name = Tank Assembler
|
||||
block.ship-assembler.name = Ship Assembler
|
||||
block.mech-assembler.name = Mech Assembler
|
||||
block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
|
||||
block.reinforced-payload-router.name = Reinforced Payload Router
|
||||
block.payload-mass-driver.name = Payload Mass Driver
|
||||
block.small-deconstructor.name = Small Deconstructor
|
||||
block.canvas.name = Canvas
|
||||
block.world-processor.name = World Processor
|
||||
block.world-cell.name = World Cell
|
||||
block.shield-breaker.name = Shield Breaker (temp name/sprite)
|
||||
block.tank-fabricator.name = Tank Fabricator
|
||||
block.mech-fabricator.name = Mech Fabricator
|
||||
block.ship-fabricator.name = Ship Fabricator
|
||||
block.refabricator.name = Refabricator
|
||||
block.prime-refabricator.name = Prime Refabricator
|
||||
block.unit-repair-tower.name = Unit Repair Tower
|
||||
block.diffuse.name = Diffuse
|
||||
block.basic-assembler-module.name = Basic Assembler Module
|
||||
unit.stell.name = Stell
|
||||
unit.locus.name = Locus
|
||||
unit.vanquish.name = Vanquish
|
||||
unit.conquer.name = Conquer
|
||||
unit.cleroi.name = Cleroi
|
||||
unit.tecta.name = Tecta
|
||||
unit.collaris.name = Collaris
|
||||
unit.avert.name = Avert
|
||||
unit.quell.name = Quell
|
||||
unit.disrupt.name = Disrupt
|
||||
unit.evoke.name = Evoke
|
||||
unit.incite.name = Incite
|
||||
unit.emanate.name = Emanate
|
||||
unit.manifold.name = Manifold
|
||||
unit.assembly-drone.name = Assembly Drone
|
||||
unit.effect-drone.name = Effect Drone
|
||||
unit.precept.name = Precept
|
||||
unit.merui.name = Merui
|
||||
unit.anthicus.name = Anthicus
|
||||
unit.elude.name = Elude
|
||||
unit.obviate.name = Obviate
|
||||
sector.two.name = Two
|
||||
sector.three.name = Three
|
||||
sector.four.name = Four
|
||||
sector.five.name = Five
|
||||
block.empty.name = 空
|
||||
block.rhyolite-crater.name = 流紋岩隕坑
|
||||
block.rough-rhyolite.name = 粗糙流紋岩
|
||||
block.regolith.name = 風化層
|
||||
block.yellow-stone.name = 黃岩
|
||||
block.carbon-stone.name = 碳岩
|
||||
block.ferric-stone.name = 鐵岩
|
||||
block.ferric-craters.name = 鐵岩隕坑
|
||||
block.beryllic-stone.name = 綠柱岩
|
||||
block.crystalline-stone.name = 晶岩
|
||||
block.crystal-floor.name = 晶體地面
|
||||
block.yellow-stone-plates.name = 黃岩地面
|
||||
block.red-stone.name = 紅岩
|
||||
block.dense-red-stone.name = 質密紅岩
|
||||
block.red-ice.name = 紅冰
|
||||
block.arkycite-floor.name = 芳油池
|
||||
block.arkyic-stone.name = 琥珀石
|
||||
block.rhyolite-vent.name = 流紋岩燌口
|
||||
block.carbon-vent.name = 碳噴口
|
||||
block.arkyic-vent.name = 琥珀石噴口
|
||||
block.yellow-stone-vent.name = 黃岩噴口
|
||||
block.red-stone-vent.name = 紅岩噴口
|
||||
block.redmat.name = 紅地板
|
||||
block.bluemat.name = 藍地板
|
||||
block.core-zone.name = 核心地塊
|
||||
block.regolith-wall.name = 風化牆
|
||||
block.yellow-stone-wall.name = 黃岩牆
|
||||
block.rhyolite-wall.name = 流紋岩牆
|
||||
block.carbon-wall.name = 碳牆
|
||||
block.ferric-stone-wall.name = 鐵岩牆
|
||||
block.beryllic-stone-wall.name = 綠柱岩牆
|
||||
block.arkyic-wall.name = 琥珀岩牆
|
||||
block.crystalline-stone-wall.name = 晶岩牆
|
||||
block.red-ice-wall.name = 紅冰牆
|
||||
block.red-stone-wall.name = 紅岩牆
|
||||
block.red-diamond-wall.name = 紅鑽牆
|
||||
block.redweed.name = 赤藻
|
||||
block.pur-bush.name = 紫灌木
|
||||
block.yellowcoral.name = 黃珊瑚
|
||||
block.carbon-boulder.name = 碳岩巨石
|
||||
block.ferric-boulder.name = 鐵岩巨石
|
||||
block.beryllic-boulder.name = 綠柱岩巨石
|
||||
block.yellow-stone-boulder.name = 黃岩巨石
|
||||
block.arkyic-boulder.name = 琥珀岩巨石
|
||||
block.crystal-cluster.name = 晶簇
|
||||
block.vibrant-crystal-cluster.name = 鮮豔晶簇
|
||||
block.crystal-blocks.name = 塊狀晶體
|
||||
block.crystal-orbs.name = 球狀晶體
|
||||
block.crystalline-boulder.name = 晶岩巨石
|
||||
block.red-ice-boulder.name = 紅冰巨石
|
||||
block.rhyolite-boulder.name = 流紋岩巨石
|
||||
block.red-stone-boulder.name = 紅岩巨石
|
||||
block.graphitic-wall.name = 石墨礦牆
|
||||
block.silicon-arc-furnace.name = 電弧冶矽爐
|
||||
block.electrolyzer.name = 電解槽
|
||||
block.atmospheric-concentrator.name = 氮氣富集器
|
||||
block.oxidation-chamber.name = 氧化室
|
||||
block.electric-heater.name = 電加熱器
|
||||
block.phase-heater.name = 相織布加熱器
|
||||
block.heat-redirector.name = 熱重定向器
|
||||
block.slag-incinerator.name = 熔渣焚化爐
|
||||
block.carbide-crucible.name = 碳化鎢坩堝
|
||||
block.slag-centrifuge.name = 熔渣離心機
|
||||
block.surge-crucible.name = 合金坩堝
|
||||
block.cyanogen-synthesizer.name = 氰氣合成器
|
||||
block.phase-synthesizer.name = 相織布合成器
|
||||
block.heat-reactor.name = 熱反應堆
|
||||
block.beryllium-wall.name = 鈹牆
|
||||
block.beryllium-wall-large.name = 大型鈹牆
|
||||
block.tungsten-wall.name = 鎢牆
|
||||
block.tungsten-wall-large.name = 大型鎢牆
|
||||
block.blast-door.name = 防爆自動門
|
||||
block.carbide-wall.name = 碳化鎢牆
|
||||
block.carbide-wall-large.name = 大型碳化鎢牆
|
||||
block.radar.name = 雷逹
|
||||
block.build-tower.name = 建造塔
|
||||
block.regen-projector.name = 再生投影儀
|
||||
block.shield-projector.name = 護盾投影儀
|
||||
block.large-shield-projector.name = 大型護盾投影儀
|
||||
block.armored-duct.name = 裝甲真空管
|
||||
block.overflow-duct.name = 真空管溢流器
|
||||
block.duct-unloader.name = 真空管裝卸器
|
||||
block.surge-conveyor.name = 波動輸送帶
|
||||
block.surge-router.name = 波動分配器
|
||||
block.unit-cargo-loader.name = 貨物裝載器
|
||||
block.unit-cargo-unload-point.name = 貨物卸載點
|
||||
block.reinforced-pump.name = 固化泵
|
||||
block.reinforced-conduit.name = 固化管線
|
||||
block.reinforced-liquid-junction.name = 固化流體樞紐
|
||||
block.reinforced-bridge-conduit.name = 固化管線橋
|
||||
block.reinforced-liquid-router.name = 固化流體分配器
|
||||
block.reinforced-liquid-container.name = 固化流體容器
|
||||
block.reinforced-liquid-tank.name = 固化流體槽
|
||||
block.beam-node.name = 光束節點
|
||||
block.beam-tower.name = 光束塔
|
||||
block.beam-link.name = 光束鏈接
|
||||
block.turbine-condenser.name = 渦輸冷凝器
|
||||
block.chemical-combustion-chamber.name = 化學燃燒發電機
|
||||
block.pyrolysis-generator.name = 熱解發電機
|
||||
block.vent-condenser.name = 泉眼冷凝器
|
||||
block.cliff-crusher.name = 牆體粉碎機
|
||||
block.plasma-bore.name = 等離子鑽頭
|
||||
block.large-plasma-bore.name = 大型等離子鑽頭
|
||||
block.impact-drill.name = 衝擊鑽頭
|
||||
block.eruption-drill.name = 噴發鑽頭
|
||||
block.core-bastion.name = 核心:碉堡
|
||||
block.core-citadel.name = 核心:壁壘
|
||||
block.core-acropolis.name = 核心:衛城
|
||||
block.reinforced-container.name = 固化容器
|
||||
block.reinforced-vault.name = 固化存儲庫
|
||||
block.breach.name = 撕裂
|
||||
block.sublimate.name = 昇華
|
||||
block.titan.name = 泰坦
|
||||
block.disperse.name = 驅離
|
||||
block.fabricator.name = 製造廠
|
||||
block.tank-reconstructor.name = 坦克重塑者
|
||||
block.mech-reconstructor.name = 機甲重塑者
|
||||
block.ship-reconstructor.name = 船隻重塑者
|
||||
block.tank-assembler.name = 坦克裝配者
|
||||
block.ship-assembler.name = 船隻裝配者
|
||||
block.mech-assembler.name = 機甲裝配者
|
||||
block.reinforced-payload-conveyor.name = 固化重物輸送帶
|
||||
block.reinforced-payload-router.name = 固化重物分配器
|
||||
block.payload-mass-driver.name = 重物質量驅動器
|
||||
block.small-deconstructor.name = 小型解構器
|
||||
block.canvas.name = 畫布
|
||||
block.world-processor.name = 世界處理器
|
||||
block.world-cell.name = 世界單元
|
||||
block.shield-breaker.name = 護盾破壞器 (未定名/貼圖)
|
||||
block.tank-fabricator.name = 坦克製造廠
|
||||
block.mech-fabricator.name = 機甲製造廠
|
||||
block.ship-fabricator.name = 船隻製造廠
|
||||
block.refabricator.name = 單位重塑者
|
||||
block.prime-refabricator.name = 高級單位重塑者
|
||||
block.unit-repair-tower.name = 維修塔
|
||||
block.diffuse.name = 擴散
|
||||
block.basic-assembler-module.name = 基礎裝配者模塊
|
||||
unit.stell.name = 鐵蹄
|
||||
unit.locus.name = 權威
|
||||
unit.vanquish.name = 侵佔
|
||||
unit.conquer.name = 征服
|
||||
unit.cleroi.name = 恩賜
|
||||
unit.tecta.name = 天理
|
||||
unit.collaris.name = 帝君
|
||||
unit.avert.name = 遮蔽
|
||||
unit.quell.name = 終局
|
||||
unit.disrupt.name = 瓦解
|
||||
unit.evoke.name = 甦醒
|
||||
unit.incite.name = 激發
|
||||
unit.emanate.name = 擴張
|
||||
unit.manifold.name = 貨運無人機
|
||||
unit.assembly-drone.name = 裝配無人機
|
||||
unit.effect-drone.name = 效應無人機
|
||||
unit.precept.name = 戒嚴
|
||||
unit.merui.name = 捍衛
|
||||
unit.anthicus.name = 災禍
|
||||
unit.elude.name = 掙脫
|
||||
unit.obviate.name = 影逝
|
||||
sector.two.name = 貳號
|
||||
sector.three.name = 叄號
|
||||
sector.four.name = 肆號
|
||||
sector.five.name = 伍號
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue