From fb8434322caba6652e65fe64732d0f12e848679d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E6=BE=84=E3=81=BF=E3=82=8F=E3=81=9F=E3=82=8B=E6=9C=9D?= =?UTF-8?q?=E8=89=B2?= <70591705+weiliang1503@users.noreply.github.com> Date: Thu, 12 May 2022 22:51:02 +0800 Subject: [PATCH] Update bundle_zh_TW.properties (#6851) * zh_TW translation for erekir * zh_TW translation for erekir * zh_TW translation for erekir * zh_TW translation for erekir Co-authored-by: weiliang1503 --- core/assets/bundles/bundle_zh_TW.properties | 488 ++++++++++---------- 1 file changed, 244 insertions(+), 244 deletions(-) diff --git a/core/assets/bundles/bundle_zh_TW.properties b/core/assets/bundles/bundle_zh_TW.properties index 13cb08b470..a24c7875e4 100644 --- a/core/assets/bundles/bundle_zh_TW.properties +++ b/core/assets/bundles/bundle_zh_TW.properties @@ -76,13 +76,13 @@ schematic.tagdelconfirm = 確認刪除此標籤? schematic.tagexists = 該標籤已存在。 stats = 統計 -stats.wave = Waves Defeated -stats.unitsCreated = Units Created -stats.enemiesDestroyed = Enemies Destroyed -stats.built = Buildings Built -stats.destroyed = Buildings Destroyed -stats.deconstructed = Buildings Deconstructed -stats.playtime = Time Played +stats.wave = 防守波數 +stats.unitsCreated = 生産單位 +stats.enemiesDestroyed = 摧毀敵人 +stats.built = 建造建築 +stats.destroyed = 摧毁建築 +stats.deconstructed = 拆除建築 +stats.playtime = 遊戲時間 globalitems = [accent]全域物品 map.delete = 確認要刪除「[accent]{0}[]」地圖嗎? @@ -641,8 +641,8 @@ sectors.underattack = [scarlet]敵軍來襲! [accent]{0}% 受損 sectors.underattack.nodamage = [scarlet]Uncaptured sectors.survives = [accent]存活 {0} 波次 sectors.go = 進入 -sector.abandon = Abandon -sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue? +sector.abandon = 放棄 +sector.abandon.confirm = 此地區的核心將會自我銷毀\n是否繼續? sector.curcapture = 已佔領地區 sector.curlost = 已失去該地區 sector.missingresources = [scarlet]核心資源不足 @@ -651,9 +651,9 @@ sector.lost = 地區 [accent]{0}[white] 戰敗! #note: 校正用空行 sector.captured = 成功佔領地區[accent]{0}[white]! sector.changeicon = 更改圖標 -sector.noswitch.title = Unable to Switch Sectors -sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[] -sector.view = View Sector +sector.noswitch.title = 無法切換地區 +sector.noswitch = 當前地區遭受攻擊時,無法切換地區\n\n地區: [accent]{0}[] 於 [accent]{1}[] +sector.view = 檢視地區 threat.low = 低 threat.medium = 中 @@ -702,9 +702,9 @@ sector.windsweptIslands.description = 坐落於海岸線外的一串群島。紀 sector.extractionOutpost.description = 由敵方建造的遠端哨站,用來發射資源到其他地區。\n\n跨地區運輸是征服星球不可或缺的技術。摧毀該基地。研究他們的發射台。 sector.impact0078.description = 沉睡在此的是第一個進入本星系的星際運輸船。\n\n回收任何能利用的東西。研究任何殘存的科技。 sector.planetaryTerminal.description = 最終目標。\n\n這麼濱海基地具有能夠發射核心到其他行星的建築。 其防禦非常嚴密。\n\n生產海上單位。盡速摧毀敵人。研究該發射建築。 -sector.onset.name = The Onset -sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. -sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. +sector.onset.name = 起始地區 +sector.onset.description = 教學地區。任務未規畫完畢,着陸後請等待指示。 +sector.two.description = 敵人被護盾所保護。在此地區偵測到一臺實驗性的護盾破壞器\n找到它,向它提供鎢,然後摧毁敵方基地。 status.burning.name = 燃燒 status.freezing.name = 凍結 @@ -839,13 +839,13 @@ ability.unitspawn = {0}工廠 ability.shieldregenfield = 護盾充能力場 ability.movelightning = 移動閃電 ability.energyfield = 能量場: [accent]{0}[] 傷害 ~ [accent]{1}[] 方格 / [accent]{2}[] 目標數 -bar.onlycoredeposit = Only Core Depositing Allowed +bar.onlycoredeposit = 僅允許向核心放置物品 bar.drilltierreq = 需要更好的鑽頭 bar.noresources = 缺少資源 bar.corereq = 需由核心升級 -bar.corefloor = Core Zone Tile Required -bar.cargounitcap = Cargo Unit Cap Reached +bar.corefloor = 需要核心地塊 +bar.cargounitcap = 逹到單位容量上限 bar.drillspeed = 鑽頭速度:{0}/秒 bar.pumpspeed = 液體泵送速度:{0}/秒 bar.efficiency = 效率:{0}% @@ -860,11 +860,11 @@ bar.capacity = 容量:{0} bar.unitcap = {0} {1}/{2} bar.liquid = 液體 bar.heat = 熱 -bar.heatamount = Heat: {0} -bar.heatpercent = Heat: {0} ({1}%) +bar.heatamount = 熱: {0} +bar.heatpercent = 熱: {0} ({1}%) bar.power = 能量 bar.progress = 建造進度 -bar.loadprogress = Progress +bar.loadprogress = 進度 bar.launchcooldown = Launch Cooldown bar.input = 輸入 bar.output = 輸出 @@ -876,18 +876,18 @@ bullet.damage = [stat]{0}[lightgray]傷害 bullet.splashdamage = [stat]{0}[lightgray]範圍傷害 ~[stat] {1}[lightgray]格 bullet.incendiary = [stat]燃燒 bullet.homing = [stat]追蹤 -bullet.armorpierce = [stat]armor piercing -bullet.frags = [stat]{0}[lightgray]x frag bullets: +bullet.armorpierce = [stat]穿甲 +bullet.frags = [stat]{0}[lightgray]x 集束子彈: bullet.lightning = [stat]{0}[lightgray]x 電弧 ~ [stat]{1}[lightgray] 傷害 bullet.buildingdamage = [stat]{0}%[lightgray] 建築傷害 bullet.knockback = [stat]{0}[lightgray]擊退 bullet.pierce = [stat]{0}[lightgray]×穿刺 bullet.infinitepierce = [stat]穿刺 bullet.healpercent = [stat]{0}[lightgray]% 回復 -bullet.healamount = [stat]{0}[lightgray] direct repair +bullet.healamount = [stat]{0}[lightgray] 直接回復 bullet.multiplier = [stat]{0}[lightgray]×彈藥倍數 bullet.reload = [stat]{0}[lightgray]×射擊速率 -bullet.range = [stat]{0}[lightgray] tiles range +bullet.range = [stat]{0}[lightgray] 方塊射程 unit.blocks = 方塊 unit.blockssquared = 方塊² @@ -972,7 +972,7 @@ setting.pixelate.name = 像素化 setting.minimap.name = 顯示小地圖 setting.coreitems.name = 顯示核心物品 setting.position.name = 顯示玩家位置 -setting.mouseposition.name = Show Mouse Position +setting.mouseposition.name = 顯示滑鼠座標 setting.musicvol.name = 音樂音量 setting.atmosphere.name = 顯示星球大氣層 setting.ambientvol.name = 環境音量 @@ -1015,7 +1015,7 @@ keybind.move_y.name = 垂直移動 keybind.mouse_move.name = 跟隨滑鼠 keybind.pan.name = 平移鏡頭 keybind.boost.name = 加速 -keybind.command_mode.name = Command Mode +keybind.command_mode.name = 指揮模式 keybind.schematic_select.name = 選擇區域 keybind.schematic_menu.name = 藍圖目錄 keybind.schematic_flip_x.name = X軸翻轉 @@ -1078,7 +1078,7 @@ mode.attack.description = 目標是摧毀敵人的基地。\n[gray]地圖中需 mode.custom = 自訂規則 rules.infiniteresources = 無限資源 -rules.onlydepositcore = Only Allow Core Depositing +rules.onlydepositcore = 僅允許向核心放置物品 rules.reactorexplosions = 反應爐爆炸 rules.coreincinerates = 核心銷毀物品 rules.disableworldprocessors = Disable World Processors @@ -1092,7 +1092,7 @@ rules.rtsminattackweight = Min Attack Weight rules.cleanupdeadteams = 移除戰敗玩家的建築(對戰) rules.corecapture = 佔領摧毀的核心 rules.polygoncoreprotection = 核心禁築區呈多邊形 -rules.placerangecheck = Placement Range Check +rules.placerangecheck = 檢查放置範圍 rules.enemyCheat = 電腦無限資源 rules.blockhealthmultiplier = 建築物耐久度倍數 rules.blockdamagemultiplier = 建築物傷害倍數 @@ -1101,7 +1101,7 @@ rules.unithealthmultiplier = 單位生命值倍數 rules.unitdamagemultiplier = 單位傷害倍數 rules.unitcapvariable = 核心限制單位上限 rules.unitcap = 基礎單位上限 -rules.limitarea = Limit Map Area +rules.limitarea = 限制地圖區域 rules.enemycorebuildradius = 敵人核心禁止建設半徑︰[lightgray](格) rules.wavespacing = 波次間距︰[lightgray](秒) rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec) @@ -1120,9 +1120,9 @@ rules.title.unit = 單位 rules.title.experimental = 實驗中 rules.title.environment = 環境 rules.title.teams = 分隊 -rules.title.planet = Planet +rules.title.planet = 星球 rules.lighting = 光照 -rules.fog = Fog of War +rules.fog = 霧 rules.fire = 火 rules.anyenv = rules.explosions = 方塊/單位爆炸傷害 @@ -1138,7 +1138,7 @@ content.unit.name = 單位 content.block.name = 方塊 content.status.name = 狀態效果 content.sector.name = 地區 -content.team.name = Factions +content.team.name = 隊伍 wallore = (Wall) item.copper.name = 銅 @@ -1157,24 +1157,24 @@ item.blast-compound.name = 爆炸化合物 item.pyratite.name = 火焰彈 item.metaglass.name = 鋼化玻璃 item.scrap.name = 廢料 -item.fissile-matter.name = Fissile Matter -item.beryllium.name = Beryllium -item.tungsten.name = Tungsten -item.oxide.name = Oxide -item.carbide.name = Carbide -item.dormant-cyst.name = Dormant Cyst +item.fissile-matter.name = 裂變物質 +item.beryllium.name = 鈹 +item.tungsten.name = 鎢 +item.oxide.name = 氧化鈹 +item.carbide.name = 碳化鎢 +item.dormant-cyst.name = 休眠囊胞 liquid.water.name = 水 liquid.slag.name = 熔渣 liquid.oil.name = 原油 liquid.cryofluid.name = 冷凍液 -liquid.neoplasm.name = Neoplasm -liquid.arkycite.name = Arkycite -liquid.gallium.name = Gallium -liquid.ozone.name = Ozone -liquid.hydrogen.name = Hydrogen -liquid.nitrogen.name = Nitrogen -liquid.cyanogen.name = Cyanogen +liquid.neoplasm.name = 囊胞液 +liquid.arkycite.name = 芳油 +liquid.gallium.name = 鎵液 +liquid.ozone.name = 臭氧 +liquid.hydrogen.name = 氫氣 +liquid.nitrogen.name = 氮氣 +liquid.cyanogen.name = 氰氣 unit.dagger.name = 匕首機甲 unit.mace.name = 重槌機甲 @@ -1390,9 +1390,9 @@ block.rotary-pump.name = 迴轉幫浦 block.thorium-reactor.name = 釷反應爐 block.mass-driver.name = 質量驅動器 block.blast-drill.name = 氣爆鑽頭 -block.impulse-pump.name = Impulse Pump +block.impulse-pump.name = 衝擊泵 block.thermal-generator.name = 地熱發電機 -block.surge-smelter.name = Surge Smelter +block.surge-smelter.name = 合金熔爐 block.mender.name = 修理方塊 block.mend-projector.name = 修理投影器 block.surge-wall.name = 波動牆 @@ -1448,7 +1448,7 @@ block.logic-display.name = 顯示器 block.large-logic-display.name = 大型顯示器 block.memory-cell.name = 記憶單元 block.memory-bank.name = 記憶體 -team.malis.name = Malis +team.malis.name = 紫 team.crux.name = 紅 team.sharded.name = 黃 team.derelict.name = 灰 @@ -1534,7 +1534,7 @@ block.silicon-smelter.description = 使用高純度焦炭還原沙子以生產 block.kiln.description = 將沙子和鉛熔煉成鋼化玻璃。需要少量能量。 block.plastanium-compressor.description = 將原油和鈦壓縮製造塑鋼。 block.phase-weaver.description = 使用放射性的釷和大量的沙子生產相織布。 -block.surge-smelter.description = Fuses titanium, lead, silicon and copper into surge alloy. +block.surge-smelter.description = 熔化鈦、鉛、矽以及銅成爲波動合金。 block.cryofluid-mixer.description = 混合水和研磨的鈦粉製造冷卻效率更高的冷凍液。對釷反應堆是必要的。 block.blast-mixer.description = 混合胞子碎塊將火焰彈變成比較不易燃但更具爆炸性的爆炸混合物。 block.pyratite-mixer.description = 混合煤、鉛和沙子混合成為易燃的火焰彈。 @@ -1587,7 +1587,7 @@ block.underflow-gate.description = 反向的溢流器。如果側面被阻擋, block.mass-driver.description = 終極物品運輸方塊。收集大量物品,然後將它們射向另一個質量驅動器。需要能源以運作。 block.mechanical-pump.description = 一種便宜的泵,輸出速度慢,但不使用能量。 block.rotary-pump.description = 高級的泵。抽更多液體,但需要能量。 -block.impulse-pump.description = Pumps and outputs liquids. +block.impulse-pump.description = 泵送液體。 block.conduit.description = 基本液體運輸方塊。將液體往前輸送。用於提取器、泵或其他管線。 block.pulse-conduit.description = 高級的液體運輸方塊。比標準管線更快地輸送並儲存更多液體。 block.plated-conduit.description = 用和脈衝管線相同的速率運送液體,但有更強的裝甲。除了其他管線以外,不會接受來自側面的其他液體\n比較不會漏液。 @@ -1630,7 +1630,7 @@ block.vault.description = 儲存大量的每一種物品。當物品需求非恆 block.container.description = 儲存少量的每一種物品。當物品需求非恆定時,使用它來創建緩衝。使用[lightgray]裝卸器[]以從容器提取物品。 block.unloader.description = 將物品從容器、倉庫或核心卸載到傳輸帶上或直接卸貨到相鄰的方塊中。透過點擊卸貨器來更改要卸貨的物品類型。 block.launch-pad.description = 無需發射核心即可直接發射物品。 -block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry. +block.launch-pad.details = 用於點對點運輸的亞軌道系統。載荷艙很脆弱,進入大氣層時會損毁。 block.duo.description = 一種小而便宜的砲塔。 block.scatter.description = 不可或缺的中型防空砲塔。向敵方單位噴射鉛塊、廢料或是鋼化玻璃彈片。 block.scorch.description = 燃燒所有靠近它的地面敵人。在近距離非常有效。 @@ -1733,39 +1733,39 @@ lst.unitbind = 綁定下一同種單位,存入[accent]@unit[]中. lst.unitcontrol = 控制現在綁定的單位 lst.unitradar = 偵測綁定單位附近的單位 lst.unitlocate = 尋找整個地圖上特定的位置/建築\n需要綁定的單位 -lst.getblock = Get tile data at any location. -lst.setblock = Set tile data at any location. -lst.spawnunit = Spawn unit at a location. -lst.applystatus = Apply or clear a status effect from a uniut. -lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter. -lst.explosion = Create an explosion at a location. -lst.setrate = Set processor execution speed in instructions/tick. -lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count. -lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting. -lst.setrule = Set a game rule. -lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes. -lst.cutscene = Manipulate the player camera. -lst.setflag = Set a global flag that can be read by all processors. -lst.getflag = Check if a global flag is set. +lst.getblock = 由位置取方塊數據 +lst.setblock = 由位置設置方塊數據 +lst.spawnunit = 在某一位置生成單位 +lst.applystatus = 爲單位清除或添加狀態效果 +lst.spawnwave = 在某一位置生成一波敵人\n不計入波數 +lst.explosion = 在某一位置製造爆炸 +lst.setrate = 以指令/每時刻設置處理器速度 +lst.fetch = 按索引查找單位、核心、玩家或建築物\n索引從 0 開始,以返回的計數結束 +lst.packcolor = 將 [0, 1] 範圍內的 RGBA 分量合爲單個數字,用於繪圖或設置規則 +lst.setrule = 設置遊戲規則 +lst.flushmessage = 从文本緩存中讀取並於屏幕上顯示一條消息\n會等待上一條消息結束 +lst.cutscene = 控制玩家鏡頭 +lst.setflag = 設置一個全局flag,可被所有處理器讀取 +lst.getflag = 檢查某一全局flag是否存在 logic.nounitbuild = [red]單位建造邏輯已被禁止。 lenum.type = 建築/單位種類。\n例:操控單位建造光矛砲應使用[accent]@lancer[],而非字串 lenum.shoot = 對該位置開火 lenum.shootp = 對指定單位/建築開火,具自瞄功能 -lenum.config = Building configuration, e.g. sorter item. +lenum.config = 建築設置,例如分類器篩选的物品種類 lenum.enabled = 確認該建築是否啟用 -laccess.color = Illuminator color. +laccess.color = 照明燈顏色 laccess.controller = 單位的控制者。受處理器控制時回傳處理器。\n在隊形中回傳領導的單位。\n否則回傳單位自己。 laccess.dead = 單位或建築是否已死亡或不存在。 laccess.controlled = 將回傳:\n處理器控制:[accent]@ctrlProcessor[]\n玩家控制:[accent]@ctrlPlayer[]\n在隊形中:[accent]@ctrlFormation[]\n其他:[accent]0[]。 laccess.progress = 建造、生產進度。以 0 到 1 表示。以及砲台裝填。 -lacess.speed = Top speed of a unit, in tiles/sec. +lacess.speed = 單位的最高速度 (方塊/秒) graphicstype.clear = 重製版面為指定顏色 graphicstype.color = 為後續所有圖畫指令設定顏色 -graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red. +graphicstype.col = 整合後的色彩信息\n以十六進制 [accent]%[] 開頭\n例如: 紅色爲 [accent]%ff0000[] graphicstype.stroke = 為後續所有圖畫指令設定直線寬度 graphicstype.line = 畫一直線 graphicstype.rect = 畫實心長方形 @@ -1782,13 +1782,13 @@ lenum.mod = Modulo,求餘數 lenum.equal = 是否相等,不管資料型態。\n非null 物件和數值相比時回傳1 lenum.notequal = 不相等,不管資料型態. lenum.strictequal = 嚴格檢查是否相等,會看資料型態。\n可用來檢查[accent]null[] -lenum.shl = Bit-shift left. -lenum.shr = Bit-shift right. -lenum.or = Bitwise OR. -lenum.land = Logical AND. -lenum.and = Bitwise AND. -lenum.not = Bitwise flip. -lenum.xor = Bitwise XOR. +lenum.shl = 左移位 +lenum.shr = 右移位 +lenum.or = 按位或 +lenum.land = 邏輯與 +lenum.and = 按位與 +lenum.not = 按位非 +lenum.xor = 按位異或 lenum.min = 兩數取小 lenum.max = 兩數取大 @@ -1804,10 +1804,10 @@ lenum.acos = Arc cos,輸出度數 lenum.atan = Arc tan,輸出度數 #not a typo, look up 'range notation' -lenum.rand = 產生隨機數值: [0, 值). -lenum.log = 自然對數(ln、log_e). -lenum.log10 = 高中數學. -lenum.noise = 2D simplex noise. +lenum.rand = 產生隨機數值: [0, 值) +lenum.log = 自然對數(ln、log_e) +lenum.log10 = 高中數學 +lenum.noise = 二維單形噪聲 lenum.abs = 取絕對值 lenum.sqrt = 開根號 @@ -1863,7 +1863,7 @@ unitlocate.group = 搜索建築種類 lenum.idle = 預設AI lenum.stop = 停止移動/挖礦/建造 -lenum.unbind = Completely disable logic control.\nResume standard AI. +lenum.unbind = 完全停用邏輯控制\n恢復爲標凖AI lenum.move = 移動到指定位置 lenum.approach = 移動到距離指定位置一段距離的地方 lenum.pathfind = 由內建AI前往敵方重生點 @@ -1880,165 +1880,165 @@ lenum.build = 建造一個建築 lenum.getblock = 獲取指定位置的建築種類和該建築\n必須在單位的範圍內\n實體障礙物,如高山會回傳[accent]@solid[] lenum.within = 單位是否在指定範圍內 lenum.boost = 使用推進器 -block.empty.name = Empty -block.rhyolite-crater.name = Rhyolite Crater -block.rough-rhyolite.name = Rough Rhyolite -block.regolith.name = Regolith -block.yellow-stone.name = Yellow Stone -block.carbon-stone.name = Carbon Stone -block.ferric-stone.name = Ferric Stone -block.ferric-craters.name = Ferric Craters -block.beryllic-stone.name = Beryllic Stone -block.crystalline-stone.name = Crystalline Stone -block.crystal-floor.name = Crystal Floor -block.yellow-stone-plates.name = Yellow Stone Plates -block.red-stone.name = Red Stone -block.dense-red-stone.name = Dense Red Stone -block.red-ice.name = Red Ice -block.arkycite-floor.name = Arkycite Floor -block.arkyic-stone.name = Arkyic Stone -block.rhyolite-vent.name = Rhyolite Vent -block.carbon-vent.name = Carbon Vent -block.arkyic-vent.name = Arkyic Vent -block.yellow-stone-vent.name = Yellow Stone Vent -block.red-stone-vent.name = Red Stone Vent -block.redmat.name = Redmat -block.bluemat.name = Bluemat -block.core-zone.name = Core Zone -block.regolith-wall.name = Regolith Wall -block.yellow-stone-wall.name = Yellow Stone Wall -block.rhyolite-wall.name = Rhyolite Wall -block.carbon-wall.name = Carbon Wall -block.ferric-stone-wall.name = Ferric Stone Wall -block.beryllic-stone-wall.name = Beryllic Stone Wall -block.arkyic-wall.name = Arkyic Wall -block.crystalline-stone-wall.name = Crystalline Stone Wall -block.red-ice-wall.name = Red Ice Wall -block.red-stone-wall.name = Red Stone Wall -block.red-diamond-wall.name = Red Diamond Wall -block.redweed.name = Redweed -block.pur-bush.name = Pur Bush -block.yellowcoral.name = Yellowcoral -block.carbon-boulder.name = Carbon Boulder -block.ferric-boulder.name = Ferric Boulder -block.beryllic-boulder.name = Beryllic Boulder -block.yellow-stone-boulder.name = Yellow Stone Boulder -block.arkyic-boulder.name = Arkyic Boulder -block.crystal-cluster.name = Crystal Cluster -block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster -block.crystal-blocks.name = Crystal Blocks -block.crystal-orbs.name = Crystal Orbs -block.crystalline-boulder.name = Crystalline Boulder -block.red-ice-boulder.name = Red Ice Boulder -block.rhyolite-boulder.name = Rhyolite Boulder -block.red-stone-boulder.name = Red Stone Boulder -block.graphitic-wall.name = Graphitic Wall -block.silicon-arc-furnace.name = Silicon Arc Furnace -block.electrolyzer.name = Electrolyzer -block.atmospheric-concentrator.name = Atmospheric Concentrator -block.oxidation-chamber.name = Oxidation Chamber -block.electric-heater.name = Electric Heater -block.phase-heater.name = Phase Heater -block.heat-redirector.name = Heat Redirector -block.slag-incinerator.name = Slag Incinerator -block.carbide-crucible.name = Carbide Crucible -block.slag-centrifuge.name = Slag Centrifuge -block.surge-crucible.name = Surge Crucible -block.cyanogen-synthesizer.name = Cyanogen Synthesizer -block.phase-synthesizer.name = Phase Synthesizer -block.heat-reactor.name = Heat Reactor -block.beryllium-wall.name = Beryllium Wall -block.beryllium-wall-large.name = Large Beryllium Wall -block.tungsten-wall.name = Tungsten Wall -block.tungsten-wall-large.name = Large Tungsten Wall -block.blast-door.name = Blast Door -block.carbide-wall.name = Carbide Wall -block.carbide-wall-large.name = Large Carbide Wall -block.radar.name = Radar -block.build-tower.name = Build Tower -block.regen-projector.name = Regen Projector -block.shield-projector.name = Shield Projector -block.large-shield-projector.name = Large Shield Projector -block.armored-duct.name = Armored Duct -block.overflow-duct.name = Overflow Duct -block.duct-unloader.name = Duct Unloader -block.surge-conveyor.name = Surge Conveyor -block.surge-router.name = Surge Router -block.unit-cargo-loader.name = Unit Cargo Loader -block.unit-cargo-unload-point.name = Unit Cargo Unload Point -block.reinforced-pump.name = Reinforced Pump -block.reinforced-conduit.name = Reinforced Conduit -block.reinforced-liquid-junction.name = Reinforced Liquid Junction -block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit -block.reinforced-liquid-router.name = Reinforced Liquid Router -block.reinforced-liquid-container.name = Reinforced Liquid Container -block.reinforced-liquid-tank.name = Reinforced Liquid Tank -block.beam-node.name = Beam Node -block.beam-tower.name = Beam Tower -block.beam-link.name = Beam Link -block.turbine-condenser.name = Turbine Condenser -block.chemical-combustion-chamber.name = Chemical Combustion Chamber -block.pyrolysis-generator.name = Pyrolysis Generator -block.vent-condenser.name = Vent Condenser -block.cliff-crusher.name = Cliff Crusher -block.plasma-bore.name = Plasma Bore -block.large-plasma-bore.name = Large Plasma Bore -block.impact-drill.name = Impact Drill -block.eruption-drill.name = Eruption Drill -block.core-bastion.name = Core Bastion -block.core-citadel.name = Core Citadel -block.core-acropolis.name = Core Acropolis -block.reinforced-container.name = Reinforced Container -block.reinforced-vault.name = Reinforced Vault -block.breach.name = Breach -block.sublimate.name = Sublimate -block.titan.name = Titan -block.disperse.name = Disperse -block.fabricator.name = Fabricator -block.tank-reconstructor.name = Tank Reconstructor -block.mech-reconstructor.name = Mech Reconstructor -block.ship-reconstructor.name = Ship Reconstructor -block.tank-assembler.name = Tank Assembler -block.ship-assembler.name = Ship Assembler -block.mech-assembler.name = Mech Assembler -block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor -block.reinforced-payload-router.name = Reinforced Payload Router -block.payload-mass-driver.name = Payload Mass Driver -block.small-deconstructor.name = Small Deconstructor -block.canvas.name = Canvas -block.world-processor.name = World Processor -block.world-cell.name = World Cell -block.shield-breaker.name = Shield Breaker (temp name/sprite) -block.tank-fabricator.name = Tank Fabricator -block.mech-fabricator.name = Mech Fabricator -block.ship-fabricator.name = Ship Fabricator -block.refabricator.name = Refabricator -block.prime-refabricator.name = Prime Refabricator -block.unit-repair-tower.name = Unit Repair Tower -block.diffuse.name = Diffuse -block.basic-assembler-module.name = Basic Assembler Module -unit.stell.name = Stell -unit.locus.name = Locus -unit.vanquish.name = Vanquish -unit.conquer.name = Conquer -unit.cleroi.name = Cleroi -unit.tecta.name = Tecta -unit.collaris.name = Collaris -unit.avert.name = Avert -unit.quell.name = Quell -unit.disrupt.name = Disrupt -unit.evoke.name = Evoke -unit.incite.name = Incite -unit.emanate.name = Emanate -unit.manifold.name = Manifold -unit.assembly-drone.name = Assembly Drone -unit.effect-drone.name = Effect Drone -unit.precept.name = Precept -unit.merui.name = Merui -unit.anthicus.name = Anthicus -unit.elude.name = Elude -unit.obviate.name = Obviate -sector.two.name = Two -sector.three.name = Three -sector.four.name = Four -sector.five.name = Five +block.empty.name = 空 +block.rhyolite-crater.name = 流紋岩隕坑 +block.rough-rhyolite.name = 粗糙流紋岩 +block.regolith.name = 風化層 +block.yellow-stone.name = 黃岩 +block.carbon-stone.name = 碳岩 +block.ferric-stone.name = 鐵岩 +block.ferric-craters.name = 鐵岩隕坑 +block.beryllic-stone.name = 綠柱岩 +block.crystalline-stone.name = 晶岩 +block.crystal-floor.name = 晶體地面 +block.yellow-stone-plates.name = 黃岩地面 +block.red-stone.name = 紅岩 +block.dense-red-stone.name = 質密紅岩 +block.red-ice.name = 紅冰 +block.arkycite-floor.name = 芳油池 +block.arkyic-stone.name = 琥珀石 +block.rhyolite-vent.name = 流紋岩燌口 +block.carbon-vent.name = 碳噴口 +block.arkyic-vent.name = 琥珀石噴口 +block.yellow-stone-vent.name = 黃岩噴口 +block.red-stone-vent.name = 紅岩噴口 +block.redmat.name = 紅地板 +block.bluemat.name = 藍地板 +block.core-zone.name = 核心地塊 +block.regolith-wall.name = 風化牆 +block.yellow-stone-wall.name = 黃岩牆 +block.rhyolite-wall.name = 流紋岩牆 +block.carbon-wall.name = 碳牆 +block.ferric-stone-wall.name = 鐵岩牆 +block.beryllic-stone-wall.name = 綠柱岩牆 +block.arkyic-wall.name = 琥珀岩牆 +block.crystalline-stone-wall.name = 晶岩牆 +block.red-ice-wall.name = 紅冰牆 +block.red-stone-wall.name = 紅岩牆 +block.red-diamond-wall.name = 紅鑽牆 +block.redweed.name = 赤藻 +block.pur-bush.name = 紫灌木 +block.yellowcoral.name = 黃珊瑚 +block.carbon-boulder.name = 碳岩巨石 +block.ferric-boulder.name = 鐵岩巨石 +block.beryllic-boulder.name = 綠柱岩巨石 +block.yellow-stone-boulder.name = 黃岩巨石 +block.arkyic-boulder.name = 琥珀岩巨石 +block.crystal-cluster.name = 晶簇 +block.vibrant-crystal-cluster.name = 鮮豔晶簇 +block.crystal-blocks.name = 塊狀晶體 +block.crystal-orbs.name = 球狀晶體 +block.crystalline-boulder.name = 晶岩巨石 +block.red-ice-boulder.name = 紅冰巨石 +block.rhyolite-boulder.name = 流紋岩巨石 +block.red-stone-boulder.name = 紅岩巨石 +block.graphitic-wall.name = 石墨礦牆 +block.silicon-arc-furnace.name = 電弧冶矽爐 +block.electrolyzer.name = 電解槽 +block.atmospheric-concentrator.name = 氮氣富集器 +block.oxidation-chamber.name = 氧化室 +block.electric-heater.name = 電加熱器 +block.phase-heater.name = 相織布加熱器 +block.heat-redirector.name = 熱重定向器 +block.slag-incinerator.name = 熔渣焚化爐 +block.carbide-crucible.name = 碳化鎢坩堝 +block.slag-centrifuge.name = 熔渣離心機 +block.surge-crucible.name = 合金坩堝 +block.cyanogen-synthesizer.name = 氰氣合成器 +block.phase-synthesizer.name = 相織布合成器 +block.heat-reactor.name = 熱反應堆 +block.beryllium-wall.name = 鈹牆 +block.beryllium-wall-large.name = 大型鈹牆 +block.tungsten-wall.name = 鎢牆 +block.tungsten-wall-large.name = 大型鎢牆 +block.blast-door.name = 防爆自動門 +block.carbide-wall.name = 碳化鎢牆 +block.carbide-wall-large.name = 大型碳化鎢牆 +block.radar.name = 雷逹 +block.build-tower.name = 建造塔 +block.regen-projector.name = 再生投影儀 +block.shield-projector.name = 護盾投影儀 +block.large-shield-projector.name = 大型護盾投影儀 +block.armored-duct.name = 裝甲真空管 +block.overflow-duct.name = 真空管溢流器 +block.duct-unloader.name = 真空管裝卸器 +block.surge-conveyor.name = 波動輸送帶 +block.surge-router.name = 波動分配器 +block.unit-cargo-loader.name = 貨物裝載器 +block.unit-cargo-unload-point.name = 貨物卸載點 +block.reinforced-pump.name = 固化泵 +block.reinforced-conduit.name = 固化管線 +block.reinforced-liquid-junction.name = 固化流體樞紐 +block.reinforced-bridge-conduit.name = 固化管線橋 +block.reinforced-liquid-router.name = 固化流體分配器 +block.reinforced-liquid-container.name = 固化流體容器 +block.reinforced-liquid-tank.name = 固化流體槽 +block.beam-node.name = 光束節點 +block.beam-tower.name = 光束塔 +block.beam-link.name = 光束鏈接 +block.turbine-condenser.name = 渦輸冷凝器 +block.chemical-combustion-chamber.name = 化學燃燒發電機 +block.pyrolysis-generator.name = 熱解發電機 +block.vent-condenser.name = 泉眼冷凝器 +block.cliff-crusher.name = 牆體粉碎機 +block.plasma-bore.name = 等離子鑽頭 +block.large-plasma-bore.name = 大型等離子鑽頭 +block.impact-drill.name = 衝擊鑽頭 +block.eruption-drill.name = 噴發鑽頭 +block.core-bastion.name = 核心:碉堡 +block.core-citadel.name = 核心:壁壘 +block.core-acropolis.name = 核心:衛城 +block.reinforced-container.name = 固化容器 +block.reinforced-vault.name = 固化存儲庫 +block.breach.name = 撕裂 +block.sublimate.name = 昇華 +block.titan.name = 泰坦 +block.disperse.name = 驅離 +block.fabricator.name = 製造廠 +block.tank-reconstructor.name = 坦克重塑者 +block.mech-reconstructor.name = 機甲重塑者 +block.ship-reconstructor.name = 船隻重塑者 +block.tank-assembler.name = 坦克裝配者 +block.ship-assembler.name = 船隻裝配者 +block.mech-assembler.name = 機甲裝配者 +block.reinforced-payload-conveyor.name = 固化重物輸送帶 +block.reinforced-payload-router.name = 固化重物分配器 +block.payload-mass-driver.name = 重物質量驅動器 +block.small-deconstructor.name = 小型解構器 +block.canvas.name = 畫布 +block.world-processor.name = 世界處理器 +block.world-cell.name = 世界單元 +block.shield-breaker.name = 護盾破壞器 (未定名/貼圖) +block.tank-fabricator.name = 坦克製造廠 +block.mech-fabricator.name = 機甲製造廠 +block.ship-fabricator.name = 船隻製造廠 +block.refabricator.name = 單位重塑者 +block.prime-refabricator.name = 高級單位重塑者 +block.unit-repair-tower.name = 維修塔 +block.diffuse.name = 擴散 +block.basic-assembler-module.name = 基礎裝配者模塊 +unit.stell.name = 鐵蹄 +unit.locus.name = 權威 +unit.vanquish.name = 侵佔 +unit.conquer.name = 征服 +unit.cleroi.name = 恩賜 +unit.tecta.name = 天理 +unit.collaris.name = 帝君 +unit.avert.name = 遮蔽 +unit.quell.name = 終局 +unit.disrupt.name = 瓦解 +unit.evoke.name = 甦醒 +unit.incite.name = 激發 +unit.emanate.name = 擴張 +unit.manifold.name = 貨運無人機 +unit.assembly-drone.name = 裝配無人機 +unit.effect-drone.name = 效應無人機 +unit.precept.name = 戒嚴 +unit.merui.name = 捍衛 +unit.anthicus.name = 災禍 +unit.elude.name = 掙脫 +unit.obviate.name = 影逝 +sector.two.name = 貳號 +sector.three.name = 叄號 +sector.four.name = 肆號 +sector.five.name = 伍號