Start of work on portrait mode / Made fragments abstract classes

This commit is contained in:
Anuken 2018-07-02 13:54:22 -04:00
parent cf0a25fdfc
commit fb2bb5a4bc
18 changed files with 67 additions and 21 deletions

View file

@ -20,7 +20,7 @@
<activity
android:name="io.anuke.mindustry.AndroidLauncher"
android:label="@string/app_name"
android:screenOrientation="sensorLandscape"
android:screenOrientation="sensor"
android:configChanges="keyboard|keyboardHidden|orientation|screenSize">
<intent-filter>

View file

@ -3,6 +3,7 @@ package io.anuke.mindustry;
import android.Manifest;
import android.content.Context;
import android.content.Intent;
import android.content.pm.ActivityInfo;
import android.content.pm.PackageManager;
import android.net.Uri;
import android.os.Build;
@ -153,6 +154,16 @@ public class AndroidLauncher extends AndroidApplication{
requestPermissions(perms.toArray(new String[perms.size()]), PERMISSION_REQUEST_CODE);
}
}
@Override
public void beginForceLandscape() {
setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE);
}
@Override
public void endForceLandscape() {
setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_SENSOR);
}
};
try {

View file

@ -22,7 +22,7 @@ allprojects {
ext {
versionNumber = '4.0'
versionType = 'pre-alpha'
versionType = 'alpha'
appName = 'Mindustry'
gdxVersion = '1.9.8'
roboVMVersion = '2.3.0'

View file

@ -86,4 +86,12 @@ public abstract class Platform {
@Override public <T extends Entity> void switchContainer(EntityGroup<T> group) {}
};
}
//TODO iOS implementation
/**Forces the app into landscape mode. Currently Android only.*/
public void beginForceLandscape(){}
//TODO iOS implementation
/**Stops forcing the app into landscape orientation. Currently Android only.*/
public void endForceLandscape(){}
}

View file

@ -5,6 +5,7 @@ import com.badlogic.gdx.Input.Keys;
import com.badlogic.gdx.graphics.Colors;
import com.badlogic.gdx.math.Interpolation;
import com.badlogic.gdx.utils.Align;
import com.badlogic.gdx.utils.Array;
import io.anuke.mindustry.Vars;
import io.anuke.mindustry.editor.MapEditorDialog;
import io.anuke.mindustry.graphics.Palette;
@ -34,7 +35,8 @@ import io.anuke.ucore.util.Mathf;
import java.util.Locale;
import static io.anuke.mindustry.Vars.*;
import static io.anuke.mindustry.Vars.control;
import static io.anuke.mindustry.Vars.players;
import static io.anuke.ucore.scene.actions.Actions.*;
public class UI extends SceneModule{
@ -69,6 +71,7 @@ public class UI extends SceneModule{
public final DebugFragment debugfrag = new DebugFragment();
private Locale lastLocale;
private Array<Fragment> fragments = new Array<>();
public UI() {
Dialog.setShowAction(()-> sequence(
@ -185,7 +188,7 @@ public class UI extends SceneModule{
backfrag.build(group);
hudfrag.build(group);
menufrag.build(group);
chatfrag.build(group);
chatfrag.container().build(group);
listfrag.build(group);
debugfrag.build(group);
loadfrag.build(group);
@ -198,6 +201,10 @@ public class UI extends SceneModule{
return super.hasMouse();
}
public void addFragment(Fragment fragment){
fragments.add(fragment);
}
public Locale getLocale(){
String loc = Settings.getString("locale");
if(loc.equals("default")){

View file

@ -248,6 +248,7 @@ public class MapEditorDialog extends Dialog implements Disposable{
shown(() -> {
saved = true;
Platform.instance.beginForceLandscape();
view.clearStack();
Core.scene.setScrollFocus(view);
if(!shownWithMap){
@ -258,7 +259,10 @@ public class MapEditorDialog extends Dialog implements Disposable{
Timers.runTask(10f, Platform.instance::updateRPC);
});
hidden(() -> Platform.instance.updateRPC());
hidden(() -> {
Platform.instance.updateRPC();
Platform.instance.endForceLandscape();
});
}
private void save(){

View file

@ -10,7 +10,7 @@ import io.anuke.ucore.scene.ui.layout.Unit;
import static io.anuke.mindustry.Vars.state;
public class BackgroundFragment implements Fragment {
public class BackgroundFragment extends Fragment {
@Override
public void build(Group parent) {

View file

@ -18,7 +18,7 @@ import io.anuke.ucore.scene.ui.layout.Table;
import static io.anuke.mindustry.Vars.state;
import static io.anuke.mindustry.Vars.tilesize;
public class BlockConfigFragment implements Fragment {
public class BlockConfigFragment extends Fragment {
private Table table = new Table();
private InputHandler input;
private Tile configTile;

View file

@ -33,7 +33,7 @@ import static io.anuke.mindustry.Vars.mobile;
import static io.anuke.mindustry.Vars.state;
import static io.anuke.mindustry.Vars.tilesize;
public class BlockInventoryFragment implements Fragment {
public class BlockInventoryFragment extends Fragment {
private final static float holdWithdraw = 40f;
private Table table;

View file

@ -28,7 +28,7 @@ import io.anuke.ucore.util.Strings;
import static io.anuke.mindustry.Vars.*;
public class BlocksFragment implements Fragment{
public class BlocksFragment extends Fragment{
/**Table containing description that is shown on top.*/
private Table descTable;
/**Main table containing the whole menu.*/

View file

@ -27,7 +27,7 @@ import static io.anuke.mindustry.Vars.state;
import static io.anuke.ucore.core.Core.scene;
import static io.anuke.ucore.core.Core.skin;
public class ChatFragment extends Table implements Fragment{
public class ChatFragment extends Table{
private final static int messagesShown = 10;
private Array<ChatMessage> messages = new Array<>();
private float fadetime;
@ -43,6 +43,12 @@ public class ChatFragment extends Table implements Fragment{
private Array<String> history = new Array<>();
private int historyPos = 0;
private int scrollPos = 0;
private Fragment container = new Fragment() {
@Override
public void build(Group parent) {
scene.add(ChatFragment.this);
}
};
public ChatFragment(){
super();
@ -79,9 +85,8 @@ public class ChatFragment extends Table implements Fragment{
setup();
}
@Override
public void build(Group parent) {
scene.add(this);
public Fragment container() {
return container;
}
public void clearMessages(){

View file

@ -27,7 +27,7 @@ import io.anuke.ucore.util.Mathf;
import static io.anuke.mindustry.Vars.*;
public class DebugFragment implements Fragment {
public class DebugFragment extends Fragment {
private static StringBuilder log = new StringBuilder();
static{

View file

@ -1,7 +1,18 @@
package io.anuke.mindustry.ui.fragments;
import com.badlogic.gdx.Gdx;
import io.anuke.mindustry.Vars;
import io.anuke.ucore.scene.Group;
public interface Fragment{
void build(Group parent);
public abstract class Fragment{
public Fragment(){
Gdx.app.postRunnable(() -> Vars.ui.addFragment(this));
}
public abstract void build(Group parent);
public void onResize(){
}
}

View file

@ -29,7 +29,7 @@ import io.anuke.ucore.util.Bundles;
import static io.anuke.mindustry.Vars.*;
public class HudFragment implements Fragment{
public class HudFragment extends Fragment{
public final BlocksFragment blockfrag = new BlocksFragment();
private ImageButton menu, flip;

View file

@ -10,7 +10,7 @@ import io.anuke.ucore.scene.ui.Label;
import io.anuke.ucore.scene.ui.TextButton;
import io.anuke.ucore.scene.ui.layout.Table;
public class LoadingFragment implements Fragment {
public class LoadingFragment extends Fragment {
private Table table;
private TextButton button;

View file

@ -13,7 +13,7 @@ import io.anuke.ucore.scene.builders.table;
import static io.anuke.mindustry.Vars.*;
public class MenuFragment implements Fragment{
public class MenuFragment extends Fragment{
public void build(Group parent){
new table(){{

View file

@ -4,7 +4,7 @@ import io.anuke.mindustry.input.InputHandler;
import io.anuke.ucore.scene.Group;
/**Fragment for displaying overlays such as block inventories. One is created for each input handler.*/
public class OverlayFragment implements Fragment{
public class OverlayFragment extends Fragment{
public final BlockInventoryFragment inv;
public final BlockConfigFragment config;

View file

@ -22,7 +22,7 @@ import io.anuke.ucore.util.Bundles;
import static io.anuke.mindustry.Vars.*;
public class PlayerListFragment implements Fragment{
public class PlayerListFragment extends Fragment{
private boolean visible = false;
private Table content = new Table();
private ObjectMap<Player, Boolean> checkmap = new ObjectMap<>();