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https://github.com/Anuken/Mindustry.git
synced 2026-04-21 04:50:59 -07:00
Mobile placement guide / Bugfixes / Switched mobile test to arg
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commit
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9 changed files with 101 additions and 4 deletions
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@ -22,6 +22,27 @@ text.level.delete.title=Confirm Delete
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text.map.delete=Are you sure you want to delete the map "[orange]{0}[]"?
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text.level.select=Level Select
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text.level.mode=Gamemode:
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text.construction.title=Block Construction Guide
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text.construction=\
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You've just selected [accent]block construction mode[].\n\n\
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To begin placing, simply tap a valid location near your ship.\n\
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Once you have selected some blocks, press the checkbox to confirm, and your ship will begin constructing them.\n\
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\n\
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- [accent]Remove blocks[] from your selection by tapping them.\n\
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- [accent]Shift the selection[] by holding and dragging any block in the selection.\n\
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- [accent]Place blocks in a line[] by tapping and holding an empty spot, then dragging in a direction.\n\
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- [accent]Cancel construction or selection[] by pressing the X at the bottom left.
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text.deconstruction.title=Block Deconstruction Guide
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text.deconstruction=\
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You've just selected [accent]block deconstruction mode[].\n\n\
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To begin breaking, simply tap a block near your ship.\n\
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Once you have selected some blocks, press the checkbox to confirm, and your ship will begin de-constructing them.\n\
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\n\
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- [accent]Remove blocks[] from your selection by tapping them.\n\
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- [accent]Remove blocks in an area[] by tapping and holding an empty spot, then dragging in a direction.\n\
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- [accent]Cancel deconstruction or selection[] by pressing the X at the bottom left.
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text.showagain=Don't show again next session
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text.unlocks=Unlocks
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text.savegame=Save Game
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text.loadgame=Load Game
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@ -417,6 +438,10 @@ text.item.radioactivity=[LIGHT_GRAY]Radioactivity: {0}
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text.item.fluxiness=[LIGHT_GRAY]Flux Power: {0}
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text.item.hardness=[LIGHT_GRAY]Hardness: {0}
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text.liquid.heatcapacity=[LIGHT_GRAY]Heat Capacity: {0}
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text.liquid.viscosity=[LIGHT_GRAY]Viscosity: {0}
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text.liquid.temperature=[LIGHT_GRAY]Temperature: {0}
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block.tungsten-wall.name=Tungsten Wall
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block.tungsten-wall-large.name=Large Tungsten Wall
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block.carbide-wall.name=Carbide Wall
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@ -27,7 +27,7 @@ import io.anuke.ucore.util.OS;
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import java.util.Locale;
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public class Vars{
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public static final boolean testMobile = false;
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public static boolean testMobile;
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//shorthand for whether or not this is running on android or ios
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public static boolean mobile;
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public static boolean ios;
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@ -49,7 +49,7 @@ public class Liquids implements ContentList {
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cryofluid = new Liquid("cryofluid", Color.SKY) {
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{
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heatCapacity = 0.75f;
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temperature = 0.5f;
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temperature = 0.4f;
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tier = 1;
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effect = StatusEffects.freezing;
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}
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@ -6,8 +6,9 @@ public enum Difficulty {
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easy(4f, 2f, 1f),
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normal(2f, 1f, 1f),
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hard(1.5f, 0.5f, 0.75f),
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insane(0.5f, 0.25f, 0.5f),
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purge(0.25f, 0.01f, 0.25f);
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insane(0.5f, 0.25f, 0.5f);
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//purge removed due to new wave system
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/*purge(0.25f, 0.01f, 0.25f)*/;
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/**The scaling of how many waves it takes for one more enemy of a type to appear.
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* For example: with enemeyScaling = 2 and the default scaling being 2, it would take 4 waves for
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@ -10,6 +10,7 @@ import com.badlogic.gdx.math.Rectangle;
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import com.badlogic.gdx.math.Vector2;
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import com.badlogic.gdx.utils.Align;
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import com.badlogic.gdx.utils.Array;
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import com.badlogic.gdx.utils.ObjectSet;
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import io.anuke.mindustry.content.blocks.Blocks;
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import io.anuke.mindustry.content.fx.Fx;
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import io.anuke.mindustry.core.GameState.State;
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@ -22,6 +23,7 @@ import io.anuke.mindustry.graphics.Shaders;
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import io.anuke.mindustry.input.PlaceUtils.NormalizeDrawResult;
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import io.anuke.mindustry.input.PlaceUtils.NormalizeResult;
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import io.anuke.mindustry.type.Recipe;
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import io.anuke.mindustry.ui.dialogs.FloatingDialog;
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import io.anuke.mindustry.world.Block;
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import io.anuke.mindustry.world.Tile;
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import io.anuke.ucore.core.*;
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@ -49,6 +51,8 @@ public class AndroidInput extends InputHandler implements GestureListener{
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private Vector2 vector = new Vector2();
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private float initzoom = -1;
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private boolean zoomed = false;
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/**Set of completed guides.*/
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private ObjectSet<String> guides = new ObjectSet<>();
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/**Position where the player started dragging a line.*/
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private int lineStartX, lineStartY;
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@ -182,6 +186,22 @@ public class AndroidInput extends InputHandler implements GestureListener{
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}
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}
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void showGuide(String type){
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if(!guides.contains(type) && !Settings.getBool(type, false)){
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FloatingDialog dialog = new FloatingDialog("$text." + type + ".title");
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dialog.addCloseButton();
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dialog.content().left();
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dialog.content().add("$text." + type).growX().wrap();
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dialog.content().row();
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dialog.content().addCheck("$text.showagain", false, checked -> {
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Settings.putBool(type, checked);
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Settings.save();
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}).growX().left();
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dialog.show();
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guides.add(type);
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}
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}
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//endregion
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//region UI and drawing
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@ -213,6 +233,9 @@ public class AndroidInput extends InputHandler implements GestureListener{
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new imagebutton("icon-break", "toggle", 16 * 2f, () -> {
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mode = mode == breaking ? recipe == null ? none : placing : breaking;
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lastRecipe = recipe;
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if(mode == breaking){
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showGuide("deconstruction");
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}
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}).update(l -> l.setChecked(mode == breaking));
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}}.end();
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@ -264,6 +287,11 @@ public class AndroidInput extends InputHandler implements GestureListener{
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return selection.size > 0 || removals.size > 0 || lineMode || player.target != null;
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}
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@Override
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public boolean isPlacing() {
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return super.isPlacing() && mode == placing;
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}
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@Override
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public void drawOutlined(){
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@ -567,6 +595,10 @@ public class AndroidInput extends InputHandler implements GestureListener{
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mode = placing;
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}
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if(recipe != null){
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showGuide("construction");
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}
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//automatically switch to placing after a new recipe is selected
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if(lastRecipe != recipe && mode == breaking && recipe != null){
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mode = placing;
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@ -16,6 +16,7 @@ public class Liquid implements UnlockableContent{
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public final Color color;
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public final String name;
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public final String description;
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public final int id;
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/**0-1, 0 is completely inflammable, anything above that may catch fire when exposed to heat, 0.5+ is very flammable.*/
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@ -42,6 +43,7 @@ public class Liquid implements UnlockableContent{
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this.color = new Color(color);
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this.id = liquids.size;
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this.description = Bundles.getOrNull("liquid." + name + ".description");
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Liquid.liquids.add(this);
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}
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@ -106,6 +106,37 @@ public class ContentDisplay {
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public static void displayLiquid(Table table, Liquid liquid){
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table.table(title -> {
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title.addImage(liquid.getContentIcon()).size(8 * 6);
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title.add("[accent]" + liquid.localizedName()).padLeft(5);
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});
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table.row();
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table.addImage("white").height(3).color(Color.LIGHT_GRAY).pad(15).padLeft(0).padRight(0).fillX();
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table.row();
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if(liquid.description != null){
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table.add(liquid.description).padLeft(5).padRight(5).width(400f).wrap().fillX();
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table.row();
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table.addImage("white").height(3).color(Color.LIGHT_GRAY).pad(15).padLeft(0).padRight(0).fillX();
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table.row();
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}
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table.left().defaults().fillX();
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table.add(Bundles.format("text.item.explosiveness", (int)(liquid.explosiveness * 100)));
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table.row();
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table.add(Bundles.format("text.item.flammability", (int)(liquid.flammability * 100)));
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table.row();
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table.add(Bundles.format("text.liquid.heatcapacity", (int)(liquid.heatCapacity * 100)));
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table.row();
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table.add(Bundles.format("text.liquid.temperature", (int)(liquid.temperature * 100)));
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table.row();
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table.add(Bundles.format("text.liquid.viscosity", (int)(liquid.viscosity * 100)));
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table.row();
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}
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public static void displayMech(Table table, Mech mech){
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@ -18,6 +18,8 @@ public class LoadingFragment implements Fragment {
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public void build(Group parent) {
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table = new table("loadDim"){{
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add().height(70f).row();
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touchable(Touchable.enabled);
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get().addImage("white").growX()
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.height(3f).pad(4f).growX().get().setColor(Palette.accent);
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@ -4,8 +4,10 @@ import club.minnced.discord.rpc.DiscordEventHandlers;
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import club.minnced.discord.rpc.DiscordRPC;
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import club.minnced.discord.rpc.DiscordRichPresence;
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import com.badlogic.gdx.files.FileHandle;
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import com.badlogic.gdx.utils.Array;
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import com.badlogic.gdx.utils.Base64Coder;
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import io.anuke.kryonet.DefaultThreadImpl;
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import io.anuke.mindustry.Vars;
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import io.anuke.mindustry.core.GameState.State;
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import io.anuke.mindustry.core.Platform;
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import io.anuke.mindustry.core.ThreadHandler.ThreadProvider;
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@ -34,6 +36,8 @@ public class DesktopPlatform extends Platform {
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public DesktopPlatform(String[] args){
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this.args = args;
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Vars.testMobile = Array.with(args).contains("-testMobile", false);
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if(useDiscord) {
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DiscordEventHandlers handlers = new DiscordEventHandlers();
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DiscordRPC.INSTANCE.Discord_Initialize(applicationId, handlers, true, "");
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