Merge remote-tracking branch 'origin/master'

This commit is contained in:
Anuken 2024-04-08 12:22:38 -04:00
commit e0363ac703
34 changed files with 374 additions and 308 deletions

View file

@ -670,6 +670,7 @@ marker.shape.name = Форма
marker.text.name = Тэкст
marker.line.name = Line
marker.quad.name = Quad
marker.texture.name = Texture
marker.background = Задні Фон
marker.outline = Контур
objective.research = [accent]Даследаваць:\n[]{0}[lightgray]{1}
@ -1206,15 +1207,16 @@ keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
keybind.unit_stance_patrol.name = Unit Stance: Patrol
keybind.unit_stance_ram.name = Unit Stance: Ram
keybind.unit_command_move = Unit Command: Move
keybind.unit_command_repair = Unit Command: Repair
keybind.unit_command_rebuild = Unit Command: Rebuild
keybind.unit_command_assist = Unit Command: Assist
keybind.unit_command_mine = Unit Command: Mine
keybind.unit_command_boost = Unit Command: Boost
keybind.unit_command_load_units = Unit Command: Load Units
keybind.unit_command_load_blocks = Unit Command: Load Blocks
keybind.unit_command_unload_payload = Unit Command: Unload Payload
keybind.unit_command_move.name = Unit Command: Move
keybind.unit_command_repair.name = Unit Command: Repair
keybind.unit_command_rebuild.name = Unit Command: Rebuild
keybind.unit_command_assist.name = Unit Command: Assist
keybind.unit_command_mine.name = Unit Command: Mine
keybind.unit_command_boost.name = Unit Command: Boost
keybind.unit_command_load_units.name = Unit Command: Load Units
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
keybind.rebuild_select.name = Перабудаваць Рэгіён
keybind.schematic_select.name = Абраць Вобласць
keybind.schematic_menu.name = Меню Схем

View file

@ -676,6 +676,7 @@ marker.shape.name = Shape
marker.text.name = Text
marker.line.name = Line
marker.quad.name = Quad
marker.texture.name = Texture
marker.background = Background
marker.outline = Outline
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
@ -1217,15 +1218,16 @@ keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
keybind.unit_stance_patrol.name = Unit Stance: Patrol
keybind.unit_stance_ram.name = Unit Stance: Ram
keybind.unit_command_move = Unit Command: Move
keybind.unit_command_repair = Unit Command: Repair
keybind.unit_command_rebuild = Unit Command: Rebuild
keybind.unit_command_assist = Unit Command: Assist
keybind.unit_command_mine = Unit Command: Mine
keybind.unit_command_boost = Unit Command: Boost
keybind.unit_command_load_units = Unit Command: Load Units
keybind.unit_command_load_blocks = Unit Command: Load Blocks
keybind.unit_command_unload_payload = Unit Command: Unload Payload
keybind.unit_command_move.name = Unit Command: Move
keybind.unit_command_repair.name = Unit Command: Repair
keybind.unit_command_rebuild.name = Unit Command: Rebuild
keybind.unit_command_assist.name = Unit Command: Assist
keybind.unit_command_mine.name = Unit Command: Mine
keybind.unit_command_boost.name = Unit Command: Boost
keybind.unit_command_load_units.name = Unit Command: Load Units
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
keybind.rebuild_select.name = Rebuild Region
keybind.schematic_select.name = Избери Регион
keybind.schematic_menu.name = Меню със Схеми

View file

@ -679,6 +679,7 @@ marker.shape.name = Forma
marker.text.name = Text
marker.line.name = Línia
marker.quad.name = Rectangle
marker.texture.name = Texture
marker.background = Fons
marker.outline = Contorn
@ -1220,15 +1221,16 @@ keybind.unit_stance_hold_fire.name = Comportament: Mantén el foc
keybind.unit_stance_pursue_target.name = Comportament: Persegueix lobjectiu
keybind.unit_stance_patrol.name = Comportament: Patrulla
keybind.unit_stance_ram.name = Comportament: Senzill
keybind.unit_command_move = Comportament: Mou
keybind.unit_command_repair = Comportament: Repara
keybind.unit_command_rebuild = Comportament: Reconstrueix
keybind.unit_command_assist = Comportament: Assisteix
keybind.unit_command_mine = Comportament: Extrau
keybind.unit_command_boost = Comportament: Sobrevola
keybind.unit_command_load_units = Comportament: Carrega unitats
keybind.unit_command_load_blocks = Comportament: Carrega blocs
keybind.unit_command_unload_payload = Comportament: Descarrega
keybind.unit_command_move.name = Unit Command: Move
keybind.unit_command_repair.name = Unit Command: Repair
keybind.unit_command_rebuild.name = Unit Command: Rebuild
keybind.unit_command_assist.name = Unit Command: Assist
keybind.unit_command_mine.name = Unit Command: Mine
keybind.unit_command_boost.name = Unit Command: Boost
keybind.unit_command_load_units.name = Unit Command: Load Units
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
keybind.rebuild_select.name = Reconstrueix la regió
keybind.schematic_select.name = Selecciona una regió
keybind.schematic_menu.name = Menú de plànols

View file

@ -678,6 +678,7 @@ marker.shape.name = Tvar
marker.text.name = Text
marker.line.name = Line
marker.quad.name = Quad
marker.texture.name = Texture
marker.background = Pozadí
marker.outline = Outline
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
@ -1219,15 +1220,16 @@ keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
keybind.unit_stance_patrol.name = Unit Stance: Patrol
keybind.unit_stance_ram.name = Unit Stance: Ram
keybind.unit_command_move = Unit Command: Move
keybind.unit_command_repair = Unit Command: Repair
keybind.unit_command_rebuild = Unit Command: Rebuild
keybind.unit_command_assist = Unit Command: Assist
keybind.unit_command_mine = Unit Command: Mine
keybind.unit_command_boost = Unit Command: Boost
keybind.unit_command_load_units = Unit Command: Load Units
keybind.unit_command_load_blocks = Unit Command: Load Blocks
keybind.unit_command_unload_payload = Unit Command: Unload Payload
keybind.unit_command_move.name = Unit Command: Move
keybind.unit_command_repair.name = Unit Command: Repair
keybind.unit_command_rebuild.name = Unit Command: Rebuild
keybind.unit_command_assist.name = Unit Command: Assist
keybind.unit_command_mine.name = Unit Command: Mine
keybind.unit_command_boost.name = Unit Command: Boost
keybind.unit_command_load_units.name = Unit Command: Load Units
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
keybind.rebuild_select.name = Přestavět Region
keybind.schematic_select.name = Vybrat oblast
keybind.schematic_menu.name = Nabídka šablon

View file

@ -671,6 +671,7 @@ marker.shape.name = Shape
marker.text.name = Text
marker.line.name = Line
marker.quad.name = Quad
marker.texture.name = Texture
marker.background = Background
marker.outline = Outline
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
@ -1208,15 +1209,16 @@ keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
keybind.unit_stance_patrol.name = Unit Stance: Patrol
keybind.unit_stance_ram.name = Unit Stance: Ram
keybind.unit_command_move = Unit Command: Move
keybind.unit_command_repair = Unit Command: Repair
keybind.unit_command_rebuild = Unit Command: Rebuild
keybind.unit_command_assist = Unit Command: Assist
keybind.unit_command_mine = Unit Command: Mine
keybind.unit_command_boost = Unit Command: Boost
keybind.unit_command_load_units = Unit Command: Load Units
keybind.unit_command_load_blocks = Unit Command: Load Blocks
keybind.unit_command_unload_payload = Unit Command: Unload Payload
keybind.unit_command_move.name = Unit Command: Move
keybind.unit_command_repair.name = Unit Command: Repair
keybind.unit_command_rebuild.name = Unit Command: Rebuild
keybind.unit_command_assist.name = Unit Command: Assist
keybind.unit_command_mine.name = Unit Command: Mine
keybind.unit_command_boost.name = Unit Command: Boost
keybind.unit_command_load_units.name = Unit Command: Load Units
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
keybind.rebuild_select.name = Rebuild Region
keybind.schematic_select.name = Vælg region
keybind.schematic_menu.name = Skabelon-visning

View file

@ -684,6 +684,7 @@ marker.shape.name = Form
marker.text.name = Text
marker.line.name = Line
marker.quad.name = Quad
marker.texture.name = Texture
marker.background = Hintergrund
marker.outline = Umriss
@ -1230,15 +1231,16 @@ keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
keybind.unit_stance_patrol.name = Unit Stance: Patrol
keybind.unit_stance_ram.name = Unit Stance: Ram
keybind.unit_command_move = Unit Command: Move
keybind.unit_command_repair = Unit Command: Repair
keybind.unit_command_rebuild = Unit Command: Rebuild
keybind.unit_command_assist = Unit Command: Assist
keybind.unit_command_mine = Unit Command: Mine
keybind.unit_command_boost = Unit Command: Boost
keybind.unit_command_load_units = Unit Command: Load Units
keybind.unit_command_load_blocks = Unit Command: Load Blocks
keybind.unit_command_unload_payload = Unit Command: Unload Payload
keybind.unit_command_move.name = Unit Command: Move
keybind.unit_command_repair.name = Unit Command: Repair
keybind.unit_command_rebuild.name = Unit Command: Rebuild
keybind.unit_command_assist.name = Unit Command: Assist
keybind.unit_command_mine.name = Unit Command: Mine
keybind.unit_command_boost.name = Unit Command: Boost
keybind.unit_command_load_units.name = Unit Command: Load Units
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
keybind.rebuild_select.name = Region wiederaufbauen
keybind.schematic_select.name = Bereich auswählen
keybind.schematic_menu.name = Entwurfsmenü

View file

@ -681,6 +681,7 @@ marker.shape.name = Forma
marker.text.name = Texto
marker.line.name = Line
marker.quad.name = Quad
marker.texture.name = Texture
marker.background = Fondo
marker.outline = Bordes
@ -1226,15 +1227,16 @@ keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
keybind.unit_stance_patrol.name = Unit Stance: Patrol
keybind.unit_stance_ram.name = Unit Stance: Ram
keybind.unit_command_move = Unit Command: Move
keybind.unit_command_repair = Unit Command: Repair
keybind.unit_command_rebuild = Unit Command: Rebuild
keybind.unit_command_assist = Unit Command: Assist
keybind.unit_command_mine = Unit Command: Mine
keybind.unit_command_boost = Unit Command: Boost
keybind.unit_command_load_units = Unit Command: Load Units
keybind.unit_command_load_blocks = Unit Command: Load Blocks
keybind.unit_command_unload_payload = Unit Command: Unload Payload
keybind.unit_command_move.name = Unit Command: Move
keybind.unit_command_repair.name = Unit Command: Repair
keybind.unit_command_rebuild.name = Unit Command: Rebuild
keybind.unit_command_assist.name = Unit Command: Assist
keybind.unit_command_mine.name = Unit Command: Mine
keybind.unit_command_boost.name = Unit Command: Boost
keybind.unit_command_load_units.name = Unit Command: Load Units
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
keybind.rebuild_select.name = Reconstruir región
keybind.schematic_select.name = Seleccionar región
keybind.schematic_menu.name = Menú de esquemas

View file

@ -671,6 +671,7 @@ marker.shape.name = Shape
marker.text.name = Text
marker.line.name = Line
marker.quad.name = Quad
marker.texture.name = Texture
marker.background = Background
marker.outline = Outline
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
@ -1208,15 +1209,16 @@ keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
keybind.unit_stance_patrol.name = Unit Stance: Patrol
keybind.unit_stance_ram.name = Unit Stance: Ram
keybind.unit_command_move = Unit Command: Move
keybind.unit_command_repair = Unit Command: Repair
keybind.unit_command_rebuild = Unit Command: Rebuild
keybind.unit_command_assist = Unit Command: Assist
keybind.unit_command_mine = Unit Command: Mine
keybind.unit_command_boost = Unit Command: Boost
keybind.unit_command_load_units = Unit Command: Load Units
keybind.unit_command_load_blocks = Unit Command: Load Blocks
keybind.unit_command_unload_payload = Unit Command: Unload Payload
keybind.unit_command_move.name = Unit Command: Move
keybind.unit_command_repair.name = Unit Command: Repair
keybind.unit_command_rebuild.name = Unit Command: Rebuild
keybind.unit_command_assist.name = Unit Command: Assist
keybind.unit_command_mine.name = Unit Command: Mine
keybind.unit_command_boost.name = Unit Command: Boost
keybind.unit_command_load_units.name = Unit Command: Load Units
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
keybind.rebuild_select.name = Rebuild Region
keybind.schematic_select.name = Select Region
keybind.schematic_menu.name = Schematic Menu

View file

@ -673,6 +673,7 @@ marker.shape.name = Shape
marker.text.name = Text
marker.line.name = Line
marker.quad.name = Quad
marker.texture.name = Texture
marker.background = Background
marker.outline = Outline
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
@ -1210,15 +1211,16 @@ keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
keybind.unit_stance_patrol.name = Unit Stance: Patrol
keybind.unit_stance_ram.name = Unit Stance: Ram
keybind.unit_command_move = Unit Command: Move
keybind.unit_command_repair = Unit Command: Repair
keybind.unit_command_rebuild = Unit Command: Rebuild
keybind.unit_command_assist = Unit Command: Assist
keybind.unit_command_mine = Unit Command: Mine
keybind.unit_command_boost = Unit Command: Boost
keybind.unit_command_load_units = Unit Command: Load Units
keybind.unit_command_load_blocks = Unit Command: Load Blocks
keybind.unit_command_unload_payload = Unit Command: Unload Payload
keybind.unit_command_move.name = Unit Command: Move
keybind.unit_command_repair.name = Unit Command: Repair
keybind.unit_command_rebuild.name = Unit Command: Rebuild
keybind.unit_command_assist.name = Unit Command: Assist
keybind.unit_command_mine.name = Unit Command: Mine
keybind.unit_command_boost.name = Unit Command: Boost
keybind.unit_command_load_units.name = Unit Command: Load Units
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
keybind.rebuild_select.name = Rebuild Region
keybind.schematic_select.name = Hautatu eskualdea
keybind.schematic_menu.name = Eskema menua

View file

@ -671,6 +671,7 @@ marker.shape.name = Shape
marker.text.name = Teksti
marker.line.name = Line
marker.quad.name = Quad
marker.texture.name = Texture
marker.background = Background
marker.outline = Outline
objective.research = [accent]Tutki:\n[]{0}[lightgray]{1}
@ -1207,15 +1208,16 @@ keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
keybind.unit_stance_patrol.name = Unit Stance: Patrol
keybind.unit_stance_ram.name = Unit Stance: Ram
keybind.unit_command_move = Unit Command: Move
keybind.unit_command_repair = Unit Command: Repair
keybind.unit_command_rebuild = Unit Command: Rebuild
keybind.unit_command_assist = Unit Command: Assist
keybind.unit_command_mine = Unit Command: Mine
keybind.unit_command_boost = Unit Command: Boost
keybind.unit_command_load_units = Unit Command: Load Units
keybind.unit_command_load_blocks = Unit Command: Load Blocks
keybind.unit_command_unload_payload = Unit Command: Unload Payload
keybind.unit_command_move.name = Unit Command: Move
keybind.unit_command_repair.name = Unit Command: Repair
keybind.unit_command_rebuild.name = Unit Command: Rebuild
keybind.unit_command_assist.name = Unit Command: Assist
keybind.unit_command_mine.name = Unit Command: Mine
keybind.unit_command_boost.name = Unit Command: Boost
keybind.unit_command_load_units.name = Unit Command: Load Units
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
keybind.rebuild_select.name = Rebuild Region
keybind.schematic_select.name = Valitse alue
keybind.schematic_menu.name = Kaavio Valikko

View file

@ -671,6 +671,7 @@ marker.shape.name = Shape
marker.text.name = Text
marker.line.name = Line
marker.quad.name = Quad
marker.texture.name = Texture
marker.background = Background
marker.outline = Outline
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
@ -1207,15 +1208,16 @@ keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
keybind.unit_stance_patrol.name = Unit Stance: Patrol
keybind.unit_stance_ram.name = Unit Stance: Ram
keybind.unit_command_move = Unit Command: Move
keybind.unit_command_repair = Unit Command: Repair
keybind.unit_command_rebuild = Unit Command: Rebuild
keybind.unit_command_assist = Unit Command: Assist
keybind.unit_command_mine = Unit Command: Mine
keybind.unit_command_boost = Unit Command: Boost
keybind.unit_command_load_units = Unit Command: Load Units
keybind.unit_command_load_blocks = Unit Command: Load Blocks
keybind.unit_command_unload_payload = Unit Command: Unload Payload
keybind.unit_command_move.name = Unit Command: Move
keybind.unit_command_repair.name = Unit Command: Repair
keybind.unit_command_rebuild.name = Unit Command: Rebuild
keybind.unit_command_assist.name = Unit Command: Assist
keybind.unit_command_mine.name = Unit Command: Mine
keybind.unit_command_boost.name = Unit Command: Boost
keybind.unit_command_load_units.name = Unit Command: Load Units
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
keybind.rebuild_select.name = Rebuild Region
keybind.schematic_select.name = Select Region
keybind.schematic_menu.name = Schematic Menu

View file

@ -687,6 +687,7 @@ marker.shape.name = Forme
marker.text.name = Texte
marker.line.name = Ligne
marker.quad.name = Quad
marker.texture.name = Texture
marker.background = Fond
marker.outline = Contour
@ -1233,16 +1234,16 @@ keybind.unit_stance_hold_fire.name = Ordre: Ne pas tirer
keybind.unit_stance_pursue_target.name = Ordre: Poursuivre la cible
keybind.unit_stance_patrol.name = Ordre: Patrouille
keybind.unit_stance_ram.name = Ordre: Charger
keybind.unit_command_move = Commande: Bouger
keybind.unit_command_repair = Commande: Réparer
keybind.unit_command_rebuild = Commande: Reconstruire
keybind.unit_command_assist = Commande: Assister
keybind.unit_command_mine = Commande: Miner
keybind.unit_command_boost = Commande: Boost
keybind.unit_command_load_units = Commande: Transporter unités
keybind.unit_command_load_blocks = Commande: Transporter blocs
keybind.unit_command_unload_payload = Commande: Poser chargement
keybind.unit_command_move.name = Unit Command: Move
keybind.unit_command_repair.name = Unit Command: Repair
keybind.unit_command_rebuild.name = Unit Command: Rebuild
keybind.unit_command_assist.name = Unit Command: Assist
keybind.unit_command_mine.name = Unit Command: Mine
keybind.unit_command_boost.name = Unit Command: Boost
keybind.unit_command_load_units.name = Unit Command: Load Units
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
keybind.rebuild_select.name = Reconstruire la Zone
keybind.schematic_select.name = Sélectionner une Région

View file

@ -688,6 +688,7 @@ marker.shape.name = Alakzat
marker.text.name = Szöveg
marker.line.name = Vonal
marker.quad.name = Négyzet
marker.texture.name = Texture
marker.background = Háttér
marker.outline = Körvonal
@ -1234,16 +1235,16 @@ keybind.unit_stance_hold_fire.name = Egység viselkedése: tüzet szüntess
keybind.unit_stance_pursue_target.name = Egység viselkedése: célpont követése
keybind.unit_stance_patrol.name = Egység viselkedése: járőrözés
keybind.unit_stance_ram.name = Egység viselkedése: ütközés
keybind.unit_command_move = Egységparancs: mozgás
keybind.unit_command_repair = Egységparancs: javítás
keybind.unit_command_rebuild = Egységparancs: újjáépítés
keybind.unit_command_assist = Egységparancs: támogatás
keybind.unit_command_mine = Egységparancs: bányászás
keybind.unit_command_boost = Egységparancs: erősítés
keybind.unit_command_load_units = Egységparancs: egységek berakodása
keybind.unit_command_load_blocks = Egységparancs: blokkok berakodása
keybind.unit_command_unload_payload = Egységparancs: kirakodás
keybind.unit_command_move.name = Unit Command: Move
keybind.unit_command_repair.name = Unit Command: Repair
keybind.unit_command_rebuild.name = Unit Command: Rebuild
keybind.unit_command_assist.name = Unit Command: Assist
keybind.unit_command_mine.name = Unit Command: Mine
keybind.unit_command_boost.name = Unit Command: Boost
keybind.unit_command_load_units.name = Unit Command: Load Units
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
keybind.rebuild_select.name = Régió újjáépítése
keybind.schematic_select.name = Terület kijelölése

View file

@ -681,6 +681,7 @@ marker.shape.name = Bentuk
marker.text.name = Teks
marker.line.name = Line
marker.quad.name = Quad
marker.texture.name = Texture
marker.background = Latar Belakang
marker.outline = Garis Luar
@ -1226,15 +1227,16 @@ keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
keybind.unit_stance_patrol.name = Unit Stance: Patrol
keybind.unit_stance_ram.name = Unit Stance: Ram
keybind.unit_command_move = Unit Command: Move
keybind.unit_command_repair = Unit Command: Repair
keybind.unit_command_rebuild = Unit Command: Rebuild
keybind.unit_command_assist = Unit Command: Assist
keybind.unit_command_mine = Unit Command: Mine
keybind.unit_command_boost = Unit Command: Boost
keybind.unit_command_load_units = Unit Command: Load Units
keybind.unit_command_load_blocks = Unit Command: Load Blocks
keybind.unit_command_unload_payload = Unit Command: Unload Payload
keybind.unit_command_move.name = Unit Command: Move
keybind.unit_command_repair.name = Unit Command: Repair
keybind.unit_command_rebuild.name = Unit Command: Rebuild
keybind.unit_command_assist.name = Unit Command: Assist
keybind.unit_command_mine.name = Unit Command: Mine
keybind.unit_command_boost.name = Unit Command: Boost
keybind.unit_command_load_units.name = Unit Command: Load Units
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
keybind.rebuild_select.name = Rebuild Region
keybind.schematic_select.name = Pilih Daerah
keybind.schematic_menu.name = Menu Skema

View file

@ -674,6 +674,7 @@ marker.shape.name = Forma
marker.text.name = Testo
marker.line.name = Line
marker.quad.name = Quad
marker.texture.name = Texture
marker.background = Sfondo
marker.outline = Outline
objective.research = [accent]Ricerca:\n[]{0}[lightgray]{1}
@ -1213,15 +1214,16 @@ keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
keybind.unit_stance_patrol.name = Unit Stance: Patrol
keybind.unit_stance_ram.name = Unit Stance: Ram
keybind.unit_command_move = Unit Command: Move
keybind.unit_command_repair = Unit Command: Repair
keybind.unit_command_rebuild = Unit Command: Rebuild
keybind.unit_command_assist = Unit Command: Assist
keybind.unit_command_mine = Unit Command: Mine
keybind.unit_command_boost = Unit Command: Boost
keybind.unit_command_load_units = Unit Command: Load Units
keybind.unit_command_load_blocks = Unit Command: Load Blocks
keybind.unit_command_unload_payload = Unit Command: Unload Payload
keybind.unit_command_move.name = Unit Command: Move
keybind.unit_command_repair.name = Unit Command: Repair
keybind.unit_command_rebuild.name = Unit Command: Rebuild
keybind.unit_command_assist.name = Unit Command: Assist
keybind.unit_command_mine.name = Unit Command: Mine
keybind.unit_command_boost.name = Unit Command: Boost
keybind.unit_command_load_units.name = Unit Command: Load Units
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
keybind.rebuild_select.name = Rebuild Region
keybind.schematic_select.name = Seleziona Regione
keybind.schematic_menu.name = Menu Schematica

View file

@ -678,6 +678,7 @@ marker.shape.name = 図形
marker.text.name = 文章
marker.line.name = Line
marker.quad.name = Quad
marker.texture.name = Texture
marker.background = 背景
marker.outline = 輪郭
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
@ -1219,15 +1220,16 @@ keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
keybind.unit_stance_patrol.name = Unit Stance: Patrol
keybind.unit_stance_ram.name = Unit Stance: Ram
keybind.unit_command_move = Unit Command: Move
keybind.unit_command_repair = Unit Command: Repair
keybind.unit_command_rebuild = Unit Command: Rebuild
keybind.unit_command_assist = Unit Command: Assist
keybind.unit_command_mine = Unit Command: Mine
keybind.unit_command_boost = Unit Command: Boost
keybind.unit_command_load_units = Unit Command: Load Units
keybind.unit_command_load_blocks = Unit Command: Load Blocks
keybind.unit_command_unload_payload = Unit Command: Unload Payload
keybind.unit_command_move.name = Unit Command: Move
keybind.unit_command_repair.name = Unit Command: Repair
keybind.unit_command_rebuild.name = Unit Command: Rebuild
keybind.unit_command_assist.name = Unit Command: Assist
keybind.unit_command_mine.name = Unit Command: Mine
keybind.unit_command_boost.name = Unit Command: Boost
keybind.unit_command_load_units.name = Unit Command: Load Units
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
keybind.rebuild_select.name = リージョンの再構築
keybind.schematic_select.name = 範囲選択
keybind.schematic_menu.name = 設計図メニュー

View file

@ -678,6 +678,7 @@ marker.shape.name = 도형
marker.text.name = 문자
marker.line.name = Line
marker.quad.name = Quad
marker.texture.name = Texture
marker.background = 배경
marker.outline = 외곽선
@ -1218,15 +1219,16 @@ keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
keybind.unit_stance_patrol.name = Unit Stance: Patrol
keybind.unit_stance_ram.name = Unit Stance: Ram
keybind.unit_command_move = Unit Command: Move
keybind.unit_command_repair = Unit Command: Repair
keybind.unit_command_rebuild = Unit Command: Rebuild
keybind.unit_command_assist = Unit Command: Assist
keybind.unit_command_mine = Unit Command: Mine
keybind.unit_command_boost = Unit Command: Boost
keybind.unit_command_load_units = Unit Command: Load Units
keybind.unit_command_load_blocks = Unit Command: Load Blocks
keybind.unit_command_unload_payload = Unit Command: Unload Payload
keybind.unit_command_move.name = Unit Command: Move
keybind.unit_command_repair.name = Unit Command: Repair
keybind.unit_command_rebuild.name = Unit Command: Rebuild
keybind.unit_command_assist.name = Unit Command: Assist
keybind.unit_command_mine.name = Unit Command: Mine
keybind.unit_command_boost.name = Unit Command: Boost
keybind.unit_command_load_units.name = Unit Command: Load Units
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
keybind.rebuild_select.name = 지역 재건
keybind.schematic_select.name = 영역 설정
keybind.schematic_menu.name = 설계도 메뉴

View file

@ -671,6 +671,7 @@ marker.shape.name = Shape
marker.text.name = Text
marker.line.name = Line
marker.quad.name = Quad
marker.texture.name = Texture
marker.background = Background
marker.outline = Outline
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
@ -1208,15 +1209,16 @@ keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
keybind.unit_stance_patrol.name = Unit Stance: Patrol
keybind.unit_stance_ram.name = Unit Stance: Ram
keybind.unit_command_move = Unit Command: Move
keybind.unit_command_repair = Unit Command: Repair
keybind.unit_command_rebuild = Unit Command: Rebuild
keybind.unit_command_assist = Unit Command: Assist
keybind.unit_command_mine = Unit Command: Mine
keybind.unit_command_boost = Unit Command: Boost
keybind.unit_command_load_units = Unit Command: Load Units
keybind.unit_command_load_blocks = Unit Command: Load Blocks
keybind.unit_command_unload_payload = Unit Command: Unload Payload
keybind.unit_command_move.name = Unit Command: Move
keybind.unit_command_repair.name = Unit Command: Repair
keybind.unit_command_rebuild.name = Unit Command: Rebuild
keybind.unit_command_assist.name = Unit Command: Assist
keybind.unit_command_mine.name = Unit Command: Mine
keybind.unit_command_boost.name = Unit Command: Boost
keybind.unit_command_load_units.name = Unit Command: Load Units
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
keybind.rebuild_select.name = Rebuild Region
keybind.schematic_select.name = Pasirinkite Regioną
keybind.schematic_menu.name = Schemų Meniu

View file

@ -682,6 +682,7 @@ marker.shape.name = Vorm
marker.text.name = Tekst
marker.line.name = Line
marker.quad.name = Quad
marker.texture.name = Texture
marker.background = Achtergrond
marker.outline = Omtrek
objective.research = [accent]Onderzoek:\n[]{0}[lightgray]{1}
@ -1220,15 +1221,16 @@ keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
keybind.unit_stance_patrol.name = Unit Stance: Patrol
keybind.unit_stance_ram.name = Unit Stance: Ram
keybind.unit_command_move = Unit Command: Move
keybind.unit_command_repair = Unit Command: Repair
keybind.unit_command_rebuild = Unit Command: Rebuild
keybind.unit_command_assist = Unit Command: Assist
keybind.unit_command_mine = Unit Command: Mine
keybind.unit_command_boost = Unit Command: Boost
keybind.unit_command_load_units = Unit Command: Load Units
keybind.unit_command_load_blocks = Unit Command: Load Blocks
keybind.unit_command_unload_payload = Unit Command: Unload Payload
keybind.unit_command_move.name = Unit Command: Move
keybind.unit_command_repair.name = Unit Command: Repair
keybind.unit_command_rebuild.name = Unit Command: Rebuild
keybind.unit_command_assist.name = Unit Command: Assist
keybind.unit_command_mine.name = Unit Command: Mine
keybind.unit_command_boost.name = Unit Command: Boost
keybind.unit_command_load_units.name = Unit Command: Load Units
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
keybind.rebuild_select.name = Herbouw Regio
keybind.schematic_select.name = Selecteer gebied
keybind.schematic_menu.name = Ontwerpmenu

View file

@ -671,6 +671,7 @@ marker.shape.name = Shape
marker.text.name = Text
marker.line.name = Line
marker.quad.name = Quad
marker.texture.name = Texture
marker.background = Background
marker.outline = Outline
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
@ -1208,15 +1209,16 @@ keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
keybind.unit_stance_patrol.name = Unit Stance: Patrol
keybind.unit_stance_ram.name = Unit Stance: Ram
keybind.unit_command_move = Unit Command: Move
keybind.unit_command_repair = Unit Command: Repair
keybind.unit_command_rebuild = Unit Command: Rebuild
keybind.unit_command_assist = Unit Command: Assist
keybind.unit_command_mine = Unit Command: Mine
keybind.unit_command_boost = Unit Command: Boost
keybind.unit_command_load_units = Unit Command: Load Units
keybind.unit_command_load_blocks = Unit Command: Load Blocks
keybind.unit_command_unload_payload = Unit Command: Unload Payload
keybind.unit_command_move.name = Unit Command: Move
keybind.unit_command_repair.name = Unit Command: Repair
keybind.unit_command_rebuild.name = Unit Command: Rebuild
keybind.unit_command_assist.name = Unit Command: Assist
keybind.unit_command_mine.name = Unit Command: Mine
keybind.unit_command_boost.name = Unit Command: Boost
keybind.unit_command_load_units.name = Unit Command: Load Units
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
keybind.rebuild_select.name = Rebuild Region
keybind.schematic_select.name = Select Region
keybind.schematic_menu.name = Schematic Menu

View file

@ -676,6 +676,7 @@ marker.shape.name = Figura
marker.text.name = Tekst
marker.line.name = Line
marker.quad.name = Quad
marker.texture.name = Texture
marker.background = Tło
marker.outline = Kontur
objective.research = [accent]Zbadaj:\n[]{0}[lightgray]{1}
@ -1217,15 +1218,16 @@ keybind.unit_stance_hold_fire.name = Wstrzymaj ogień
keybind.unit_stance_pursue_target.name = Goń Cel
keybind.unit_stance_patrol.name = Patroluj
keybind.unit_stance_ram.name = Taranuj
keybind.unit_command_move = Porusz
keybind.unit_command_repair = Naprawiaj
keybind.unit_command_rebuild = Odbudowywuj
keybind.unit_command_assist = Asystuj
keybind.unit_command_mine = Kop
keybind.unit_command_boost = Przyspieszaj
keybind.unit_command_load_units = Załaduj jednostki
keybind.unit_command_load_blocks = Załaduj Bloki
keybind.unit_command_unload_payload = Rozładuj Ładunek
keybind.unit_command_move.name = Unit Command: Move
keybind.unit_command_repair.name = Unit Command: Repair
keybind.unit_command_rebuild.name = Unit Command: Rebuild
keybind.unit_command_assist.name = Unit Command: Assist
keybind.unit_command_mine.name = Unit Command: Mine
keybind.unit_command_boost.name = Unit Command: Boost
keybind.unit_command_load_units.name = Unit Command: Load Units
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
keybind.rebuild_select.name = Odbuduj Region
keybind.schematic_select.name = Wybierz Region
keybind.schematic_menu.name = Menu Schematów

View file

@ -681,6 +681,7 @@ marker.shape.name = Shape
marker.text.name = Texto
marker.line.name = Line
marker.quad.name = Quad
marker.texture.name = Texture
marker.background = Fundo
marker.outline = Contorno
@ -1227,15 +1228,16 @@ keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
keybind.unit_stance_patrol.name = Unit Stance: Patrol
keybind.unit_stance_ram.name = Unit Stance: Ram
keybind.unit_command_move = Unit Command: Move
keybind.unit_command_repair = Unit Command: Repair
keybind.unit_command_rebuild = Unit Command: Rebuild
keybind.unit_command_assist = Unit Command: Assist
keybind.unit_command_mine = Unit Command: Mine
keybind.unit_command_boost = Unit Command: Boost
keybind.unit_command_load_units = Unit Command: Load Units
keybind.unit_command_load_blocks = Unit Command: Load Blocks
keybind.unit_command_unload_payload = Unit Command: Unload Payload
keybind.unit_command_move.name = Unit Command: Move
keybind.unit_command_repair.name = Unit Command: Repair
keybind.unit_command_rebuild.name = Unit Command: Rebuild
keybind.unit_command_assist.name = Unit Command: Assist
keybind.unit_command_mine.name = Unit Command: Mine
keybind.unit_command_boost.name = Unit Command: Boost
keybind.unit_command_load_units.name = Unit Command: Load Units
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
keybind.rebuild_select.name = Rebuild Region
keybind.schematic_select.name = Selecionar região
keybind.schematic_menu.name = Menu de Esquemas

View file

@ -671,6 +671,7 @@ marker.shape.name = Shape
marker.text.name = Text
marker.line.name = Line
marker.quad.name = Quad
marker.texture.name = Texture
marker.background = Background
marker.outline = Outline
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
@ -1208,15 +1209,16 @@ keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
keybind.unit_stance_patrol.name = Unit Stance: Patrol
keybind.unit_stance_ram.name = Unit Stance: Ram
keybind.unit_command_move = Unit Command: Move
keybind.unit_command_repair = Unit Command: Repair
keybind.unit_command_rebuild = Unit Command: Rebuild
keybind.unit_command_assist = Unit Command: Assist
keybind.unit_command_mine = Unit Command: Mine
keybind.unit_command_boost = Unit Command: Boost
keybind.unit_command_load_units = Unit Command: Load Units
keybind.unit_command_load_blocks = Unit Command: Load Blocks
keybind.unit_command_unload_payload = Unit Command: Unload Payload
keybind.unit_command_move.name = Unit Command: Move
keybind.unit_command_repair.name = Unit Command: Repair
keybind.unit_command_rebuild.name = Unit Command: Rebuild
keybind.unit_command_assist.name = Unit Command: Assist
keybind.unit_command_mine.name = Unit Command: Mine
keybind.unit_command_boost.name = Unit Command: Boost
keybind.unit_command_load_units.name = Unit Command: Load Units
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
keybind.rebuild_select.name = Rebuild Region
keybind.schematic_select.name = Selecionar região
keybind.schematic_menu.name = Menu esquemático

View file

@ -678,6 +678,7 @@ marker.shape.name = Shape
marker.text.name = Text
marker.line.name = Line
marker.quad.name = Quad
marker.texture.name = Texture
marker.background = Background
marker.outline = Outline
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
@ -1219,15 +1220,16 @@ keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
keybind.unit_stance_patrol.name = Unit Stance: Patrol
keybind.unit_stance_ram.name = Unit Stance: Ram
keybind.unit_command_move = Unit Command: Move
keybind.unit_command_repair = Unit Command: Repair
keybind.unit_command_rebuild = Unit Command: Rebuild
keybind.unit_command_assist = Unit Command: Assist
keybind.unit_command_mine = Unit Command: Mine
keybind.unit_command_boost = Unit Command: Boost
keybind.unit_command_load_units = Unit Command: Load Units
keybind.unit_command_load_blocks = Unit Command: Load Blocks
keybind.unit_command_unload_payload = Unit Command: Unload Payload
keybind.unit_command_move.name = Unit Command: Move
keybind.unit_command_repair.name = Unit Command: Repair
keybind.unit_command_rebuild.name = Unit Command: Rebuild
keybind.unit_command_assist.name = Unit Command: Assist
keybind.unit_command_mine.name = Unit Command: Mine
keybind.unit_command_boost.name = Unit Command: Boost
keybind.unit_command_load_units.name = Unit Command: Load Units
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
keybind.rebuild_select.name = Rebuild Region
keybind.schematic_select.name = Selectează Regiunea
keybind.schematic_menu.name = Meniu Scheme

View file

@ -678,6 +678,7 @@ marker.shape.name = Фигура
marker.text.name = Текст
marker.line.name = Line
marker.quad.name = Quad
marker.texture.name = Texture
marker.background = Фон
marker.outline = Контур
objective.research = [accent]Исследуйте:\n[]{0}[lightgray]{1}
@ -1219,15 +1220,16 @@ keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
keybind.unit_stance_patrol.name = Unit Stance: Patrol
keybind.unit_stance_ram.name = Unit Stance: Ram
keybind.unit_command_move = Unit Command: Move
keybind.unit_command_repair = Unit Command: Repair
keybind.unit_command_rebuild = Unit Command: Rebuild
keybind.unit_command_assist = Unit Command: Assist
keybind.unit_command_mine = Unit Command: Mine
keybind.unit_command_boost = Unit Command: Boost
keybind.unit_command_load_units = Unit Command: Load Units
keybind.unit_command_load_blocks = Unit Command: Load Blocks
keybind.unit_command_unload_payload = Unit Command: Unload Payload
keybind.unit_command_move.name = Unit Command: Move
keybind.unit_command_repair.name = Unit Command: Repair
keybind.unit_command_rebuild.name = Unit Command: Rebuild
keybind.unit_command_assist.name = Unit Command: Assist
keybind.unit_command_mine.name = Unit Command: Mine
keybind.unit_command_boost.name = Unit Command: Boost
keybind.unit_command_load_units.name = Unit Command: Load Units
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
keybind.rebuild_select.name = Перестроить в области
keybind.schematic_select.name = Выбрать область
keybind.schematic_menu.name = Меню схем

View file

@ -678,6 +678,7 @@ marker.shape.name = Oblik
marker.text.name = Tekst
marker.line.name = Line
marker.quad.name = Quad
marker.texture.name = Texture
marker.background = Pozadina
marker.outline = Outline
objective.research = [accent]Izuči:\n[]{0}[lightgray]{1}
@ -1221,15 +1222,16 @@ keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
keybind.unit_stance_patrol.name = Unit Stance: Patrol
keybind.unit_stance_ram.name = Unit Stance: Ram
keybind.unit_command_move = Unit Command: Move
keybind.unit_command_repair = Unit Command: Repair
keybind.unit_command_rebuild = Unit Command: Rebuild
keybind.unit_command_assist = Unit Command: Assist
keybind.unit_command_mine = Unit Command: Mine
keybind.unit_command_boost = Unit Command: Boost
keybind.unit_command_load_units = Unit Command: Load Units
keybind.unit_command_load_blocks = Unit Command: Load Blocks
keybind.unit_command_unload_payload = Unit Command: Unload Payload
keybind.unit_command_move.name = Unit Command: Move
keybind.unit_command_repair.name = Unit Command: Repair
keybind.unit_command_rebuild.name = Unit Command: Rebuild
keybind.unit_command_assist.name = Unit Command: Assist
keybind.unit_command_mine.name = Unit Command: Mine
keybind.unit_command_boost.name = Unit Command: Boost
keybind.unit_command_load_units.name = Unit Command: Load Units
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
keybind.rebuild_select.name = Ponovo Sagradi Region
keybind.schematic_select.name = Izaberi Region
keybind.schematic_menu.name = Menu Šema

View file

@ -671,6 +671,7 @@ marker.shape.name = Shape
marker.text.name = Text
marker.line.name = Line
marker.quad.name = Quad
marker.texture.name = Texture
marker.background = Background
marker.outline = Outline
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
@ -1208,15 +1209,16 @@ keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
keybind.unit_stance_patrol.name = Unit Stance: Patrol
keybind.unit_stance_ram.name = Unit Stance: Ram
keybind.unit_command_move = Unit Command: Move
keybind.unit_command_repair = Unit Command: Repair
keybind.unit_command_rebuild = Unit Command: Rebuild
keybind.unit_command_assist = Unit Command: Assist
keybind.unit_command_mine = Unit Command: Mine
keybind.unit_command_boost = Unit Command: Boost
keybind.unit_command_load_units = Unit Command: Load Units
keybind.unit_command_load_blocks = Unit Command: Load Blocks
keybind.unit_command_unload_payload = Unit Command: Unload Payload
keybind.unit_command_move.name = Unit Command: Move
keybind.unit_command_repair.name = Unit Command: Repair
keybind.unit_command_rebuild.name = Unit Command: Rebuild
keybind.unit_command_assist.name = Unit Command: Assist
keybind.unit_command_mine.name = Unit Command: Mine
keybind.unit_command_boost.name = Unit Command: Boost
keybind.unit_command_load_units.name = Unit Command: Load Units
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
keybind.rebuild_select.name = Rebuild Region
keybind.schematic_select.name = Select Region
keybind.schematic_menu.name = Schematic Menu

View file

@ -678,6 +678,7 @@ marker.shape.name = รูปทรง
marker.text.name = ข้อความ
marker.line.name = Line
marker.quad.name = Quad
marker.texture.name = Texture
marker.background = พื้นหลัง
marker.outline = โครงร่าง
objective.research = [accent]วิจัย:\n[]{0}[lightgray]{1}
@ -1220,15 +1221,16 @@ keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
keybind.unit_stance_patrol.name = Unit Stance: Patrol
keybind.unit_stance_ram.name = Unit Stance: Ram
keybind.unit_command_move = Unit Command: Move
keybind.unit_command_repair = Unit Command: Repair
keybind.unit_command_rebuild = Unit Command: Rebuild
keybind.unit_command_assist = Unit Command: Assist
keybind.unit_command_mine = Unit Command: Mine
keybind.unit_command_boost = Unit Command: Boost
keybind.unit_command_load_units = Unit Command: Load Units
keybind.unit_command_load_blocks = Unit Command: Load Blocks
keybind.unit_command_unload_payload = Unit Command: Unload Payload
keybind.unit_command_move.name = Unit Command: Move
keybind.unit_command_repair.name = Unit Command: Repair
keybind.unit_command_rebuild.name = Unit Command: Rebuild
keybind.unit_command_assist.name = Unit Command: Assist
keybind.unit_command_mine.name = Unit Command: Mine
keybind.unit_command_boost.name = Unit Command: Boost
keybind.unit_command_load_units.name = Unit Command: Load Units
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
keybind.rebuild_select.name = เลือกพื้นที่สร้างใหม่
keybind.schematic_select.name = เลือกพื้นที่
keybind.schematic_menu.name = เมนูแผนผัง

View file

@ -671,6 +671,7 @@ marker.shape.name = Shape
marker.text.name = Text
marker.line.name = Line
marker.quad.name = Quad
marker.texture.name = Texture
marker.background = Background
marker.outline = Outline
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
@ -1208,15 +1209,16 @@ keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
keybind.unit_stance_patrol.name = Unit Stance: Patrol
keybind.unit_stance_ram.name = Unit Stance: Ram
keybind.unit_command_move = Unit Command: Move
keybind.unit_command_repair = Unit Command: Repair
keybind.unit_command_rebuild = Unit Command: Rebuild
keybind.unit_command_assist = Unit Command: Assist
keybind.unit_command_mine = Unit Command: Mine
keybind.unit_command_boost = Unit Command: Boost
keybind.unit_command_load_units = Unit Command: Load Units
keybind.unit_command_load_blocks = Unit Command: Load Blocks
keybind.unit_command_unload_payload = Unit Command: Unload Payload
keybind.unit_command_move.name = Unit Command: Move
keybind.unit_command_repair.name = Unit Command: Repair
keybind.unit_command_rebuild.name = Unit Command: Rebuild
keybind.unit_command_assist.name = Unit Command: Assist
keybind.unit_command_mine.name = Unit Command: Mine
keybind.unit_command_boost.name = Unit Command: Boost
keybind.unit_command_load_units.name = Unit Command: Load Units
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
keybind.rebuild_select.name = Rebuild Region
keybind.schematic_select.name = Select Region
keybind.schematic_menu.name = Schematic Menu

View file

@ -678,6 +678,7 @@ marker.shape.name = Şekil
marker.text.name = Yazı
marker.line.name = Line
marker.quad.name = Quad
marker.texture.name = Texture
marker.background = Arkaplan
marker.outline = Anahat
objective.research = [accent]Araştır:\n[]{0}[lightgray]{1}
@ -1217,15 +1218,16 @@ keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
keybind.unit_stance_patrol.name = Unit Stance: Patrol
keybind.unit_stance_ram.name = Unit Stance: Ram
keybind.unit_command_move = Unit Command: Move
keybind.unit_command_repair = Unit Command: Repair
keybind.unit_command_rebuild = Unit Command: Rebuild
keybind.unit_command_assist = Unit Command: Assist
keybind.unit_command_mine = Unit Command: Mine
keybind.unit_command_boost = Unit Command: Boost
keybind.unit_command_load_units = Unit Command: Load Units
keybind.unit_command_load_blocks = Unit Command: Load Blocks
keybind.unit_command_unload_payload = Unit Command: Unload Payload
keybind.unit_command_move.name = Unit Command: Move
keybind.unit_command_repair.name = Unit Command: Repair
keybind.unit_command_rebuild.name = Unit Command: Rebuild
keybind.unit_command_assist.name = Unit Command: Assist
keybind.unit_command_mine.name = Unit Command: Mine
keybind.unit_command_boost.name = Unit Command: Boost
keybind.unit_command_load_units.name = Unit Command: Load Units
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
keybind.rebuild_select.name = Alanı Geri İşaa Et
keybind.schematic_select.name = Bölge Seç
keybind.schematic_menu.name = Şema Menüsü

View file

@ -683,6 +683,7 @@ marker.shape.name = Форма
marker.text.name = Текст
marker.line.name = Line
marker.quad.name = Quad
marker.texture.name = Texture
marker.background = Фон
marker.outline = Контур
@ -1228,15 +1229,16 @@ keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
keybind.unit_stance_patrol.name = Unit Stance: Patrol
keybind.unit_stance_ram.name = Unit Stance: Ram
keybind.unit_command_move = Unit Command: Move
keybind.unit_command_repair = Unit Command: Repair
keybind.unit_command_rebuild = Unit Command: Rebuild
keybind.unit_command_assist = Unit Command: Assist
keybind.unit_command_mine = Unit Command: Mine
keybind.unit_command_boost = Unit Command: Boost
keybind.unit_command_load_units = Unit Command: Load Units
keybind.unit_command_load_blocks = Unit Command: Load Blocks
keybind.unit_command_unload_payload = Unit Command: Unload Payload
keybind.unit_command_move.name = Unit Command: Move
keybind.unit_command_repair.name = Unit Command: Repair
keybind.unit_command_rebuild.name = Unit Command: Rebuild
keybind.unit_command_assist.name = Unit Command: Assist
keybind.unit_command_mine.name = Unit Command: Mine
keybind.unit_command_boost.name = Unit Command: Boost
keybind.unit_command_load_units.name = Unit Command: Load Units
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
keybind.rebuild_select.name = Відбудувати регіон
keybind.schematic_select.name = Вибрати ділянку
keybind.schematic_menu.name = Меню схем

View file

@ -679,6 +679,7 @@ marker.shape.name = Hình dạng
marker.text.name = Văn bản
marker.line.name = Đường kẻ
marker.quad.name = Bốn điểm
marker.texture.name = Texture
marker.background = Nền
marker.outline = Đường viền
objective.research = [accent]Nghiên cứu:\n[]{0}[lightgray]{1}
@ -1221,15 +1222,16 @@ keybind.unit_stance_hold_fire.name = Tư thế đơn vị: Ngừng bắn
keybind.unit_stance_pursue_target.name = Tư thế đơn vị: Bám đuổi mục tiêu
keybind.unit_stance_patrol.name = Tư thế đơn vị: Tuần tra
keybind.unit_stance_ram.name = Tư thế đơn vị: Tông thẳng
keybind.unit_command_move = Mệnh lệnh đơn vị: Di chuyển
keybind.unit_command_repair = Mệnh lệnh đơn vị: Sửa chữa
keybind.unit_command_rebuild = Mệnh lệnh đơn vị: Xây lại
keybind.unit_command_assist = Mệnh lệnh đơn vị: Hỗ trợ
keybind.unit_command_mine = Mệnh lệnh đơn vị: Khai thác
keybind.unit_command_boost = Mệnh lệnh đơn vị: Tăng cường l
keybind.unit_command_load_units = Mệnh lệnh đơn vị: Nhập đơn vị
keybind.unit_command_load_blocks = Mệnh lệnh đơn vị: Nhập khối công trình
keybind.unit_command_unload_payload = Mệnh lệnh đơn vị: Dỡ khối hàng
keybind.unit_command_move.name = Unit Command: Move
keybind.unit_command_repair.name = Unit Command: Repair
keybind.unit_command_rebuild.name = Unit Command: Rebuild
keybind.unit_command_assist.name = Unit Command: Assist
keybind.unit_command_mine.name = Unit Command: Mine
keybind.unit_command_boost.name = Unit Command: Boost
keybind.unit_command_load_units.name = Unit Command: Load Units
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
keybind.rebuild_select.name = Chọn khu vực xây dựng lại
keybind.schematic_select.name = Chọn khu vực
keybind.schematic_menu.name = Menu bản thiết kế

View file

@ -684,6 +684,7 @@ marker.shape.name = 形状
marker.text.name = 文本
marker.line.name = 线
marker.quad.name = 四边形
marker.texture.name = Texture
marker.background = 背景
marker.outline = 轮廓
@ -1230,15 +1231,16 @@ keybind.unit_stance_hold_fire.name = 单位姿态:停火
keybind.unit_stance_pursue_target.name = 单位姿态:追逐目标
keybind.unit_stance_patrol.name = 单位姿态:巡逻
keybind.unit_stance_ram.name = 单位姿态:冲锋
keybind.unit_command_move = 单位指挥:移动
keybind.unit_command_repair = 单位指挥:修复
keybind.unit_command_rebuild = 单位指挥:重建
keybind.unit_command_assist = 单位指挥:协助
keybind.unit_command_mine = 单位指挥:采矿
keybind.unit_command_boost = 单位指挥:助推
keybind.unit_command_load_units = 单位指挥:拾取单位
keybind.unit_command_load_blocks = 单位指挥:拾取建筑
keybind.unit_command_unload_payload = 单位指挥:卸载载荷
keybind.unit_command_move.name = Unit Command: Move
keybind.unit_command_repair.name = Unit Command: Repair
keybind.unit_command_rebuild.name = Unit Command: Rebuild
keybind.unit_command_assist.name = Unit Command: Assist
keybind.unit_command_mine.name = Unit Command: Mine
keybind.unit_command_boost.name = Unit Command: Boost
keybind.unit_command_load_units.name = Unit Command: Load Units
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
keybind.rebuild_select.name = 重建建筑
keybind.schematic_select.name = 框选建筑
keybind.schematic_menu.name = 蓝图目录

View file

@ -681,6 +681,7 @@ marker.shape.name = 稜框標示
marker.text.name = 文字標示
marker.line.name = Line
marker.quad.name = Quad
marker.texture.name = Texture
marker.background = 反黑背景
marker.outline = 描邊
@ -1225,15 +1226,16 @@ keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
keybind.unit_stance_patrol.name = Unit Stance: Patrol
keybind.unit_stance_ram.name = Unit Stance: Ram
keybind.unit_command_move = Unit Command: Move
keybind.unit_command_repair = Unit Command: Repair
keybind.unit_command_rebuild = Unit Command: Rebuild
keybind.unit_command_assist = Unit Command: Assist
keybind.unit_command_mine = Unit Command: Mine
keybind.unit_command_boost = Unit Command: Boost
keybind.unit_command_load_units = Unit Command: Load Units
keybind.unit_command_load_blocks = Unit Command: Load Blocks
keybind.unit_command_unload_payload = Unit Command: Unload Payload
keybind.unit_command_move.name = Unit Command: Move
keybind.unit_command_repair.name = Unit Command: Repair
keybind.unit_command_rebuild.name = Unit Command: Rebuild
keybind.unit_command_assist.name = Unit Command: Assist
keybind.unit_command_mine.name = Unit Command: Mine
keybind.unit_command_boost.name = Unit Command: Boost
keybind.unit_command_load_units.name = Unit Command: Load Units
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
keybind.rebuild_select.name = Rebuild Region
keybind.schematic_select.name = 選擇區域
keybind.schematic_menu.name = 藍圖目錄