mirror of
https://github.com/Anuken/Mindustry.git
synced 2026-01-26 14:32:06 -08:00
Merge remote-tracking branch 'origin/master'
This commit is contained in:
commit
e0363ac703
34 changed files with 374 additions and 308 deletions
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@ -670,6 +670,7 @@ marker.shape.name = Форма
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marker.text.name = Тэкст
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||||
marker.line.name = Line
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||||
marker.quad.name = Quad
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||||
marker.texture.name = Texture
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||||
marker.background = Задні Фон
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||||
marker.outline = Контур
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||||
objective.research = [accent]Даследаваць:\n[]{0}[lightgray]{1}
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||||
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@ -1206,15 +1207,16 @@ keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
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keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
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||||
keybind.unit_stance_patrol.name = Unit Stance: Patrol
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||||
keybind.unit_stance_ram.name = Unit Stance: Ram
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||||
keybind.unit_command_move = Unit Command: Move
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||||
keybind.unit_command_repair = Unit Command: Repair
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||||
keybind.unit_command_rebuild = Unit Command: Rebuild
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||||
keybind.unit_command_assist = Unit Command: Assist
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||||
keybind.unit_command_mine = Unit Command: Mine
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||||
keybind.unit_command_boost = Unit Command: Boost
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||||
keybind.unit_command_load_units = Unit Command: Load Units
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||||
keybind.unit_command_load_blocks = Unit Command: Load Blocks
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||||
keybind.unit_command_unload_payload = Unit Command: Unload Payload
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||||
keybind.unit_command_move.name = Unit Command: Move
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||||
keybind.unit_command_repair.name = Unit Command: Repair
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||||
keybind.unit_command_rebuild.name = Unit Command: Rebuild
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||||
keybind.unit_command_assist.name = Unit Command: Assist
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||||
keybind.unit_command_mine.name = Unit Command: Mine
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||||
keybind.unit_command_boost.name = Unit Command: Boost
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||||
keybind.unit_command_load_units.name = Unit Command: Load Units
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||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
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||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
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||||
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
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||||
keybind.rebuild_select.name = Перабудаваць Рэгіён
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||||
keybind.schematic_select.name = Абраць Вобласць
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||||
keybind.schematic_menu.name = Меню Схем
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||||
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@ -676,6 +676,7 @@ marker.shape.name = Shape
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marker.text.name = Text
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||||
marker.line.name = Line
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||||
marker.quad.name = Quad
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||||
marker.texture.name = Texture
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||||
marker.background = Background
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||||
marker.outline = Outline
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||||
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
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||||
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@ -1217,15 +1218,16 @@ keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
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keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
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||||
keybind.unit_stance_patrol.name = Unit Stance: Patrol
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keybind.unit_stance_ram.name = Unit Stance: Ram
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keybind.unit_command_move = Unit Command: Move
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keybind.unit_command_repair = Unit Command: Repair
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keybind.unit_command_rebuild = Unit Command: Rebuild
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||||
keybind.unit_command_assist = Unit Command: Assist
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||||
keybind.unit_command_mine = Unit Command: Mine
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keybind.unit_command_boost = Unit Command: Boost
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keybind.unit_command_load_units = Unit Command: Load Units
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keybind.unit_command_load_blocks = Unit Command: Load Blocks
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||||
keybind.unit_command_unload_payload = Unit Command: Unload Payload
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||||
keybind.unit_command_move.name = Unit Command: Move
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||||
keybind.unit_command_repair.name = Unit Command: Repair
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||||
keybind.unit_command_rebuild.name = Unit Command: Rebuild
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||||
keybind.unit_command_assist.name = Unit Command: Assist
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||||
keybind.unit_command_mine.name = Unit Command: Mine
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||||
keybind.unit_command_boost.name = Unit Command: Boost
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||||
keybind.unit_command_load_units.name = Unit Command: Load Units
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||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
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||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
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||||
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
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keybind.rebuild_select.name = Rebuild Region
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keybind.schematic_select.name = Избери Регион
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keybind.schematic_menu.name = Меню със Схеми
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@ -679,6 +679,7 @@ marker.shape.name = Forma
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marker.text.name = Text
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||||
marker.line.name = Línia
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marker.quad.name = Rectangle
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marker.texture.name = Texture
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marker.background = Fons
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marker.outline = Contorn
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@ -1220,15 +1221,16 @@ keybind.unit_stance_hold_fire.name = Comportament: Mantén el foc
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keybind.unit_stance_pursue_target.name = Comportament: Persegueix l’objectiu
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||||
keybind.unit_stance_patrol.name = Comportament: Patrulla
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||||
keybind.unit_stance_ram.name = Comportament: Senzill
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||||
keybind.unit_command_move = Comportament: Mou
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||||
keybind.unit_command_repair = Comportament: Repara
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keybind.unit_command_rebuild = Comportament: Reconstrueix
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keybind.unit_command_assist = Comportament: Assisteix
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keybind.unit_command_mine = Comportament: Extrau
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keybind.unit_command_boost = Comportament: Sobrevola
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keybind.unit_command_load_units = Comportament: Carrega unitats
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keybind.unit_command_load_blocks = Comportament: Carrega blocs
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keybind.unit_command_unload_payload = Comportament: Descarrega
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keybind.unit_command_move.name = Unit Command: Move
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||||
keybind.unit_command_repair.name = Unit Command: Repair
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||||
keybind.unit_command_rebuild.name = Unit Command: Rebuild
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||||
keybind.unit_command_assist.name = Unit Command: Assist
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||||
keybind.unit_command_mine.name = Unit Command: Mine
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||||
keybind.unit_command_boost.name = Unit Command: Boost
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keybind.unit_command_load_units.name = Unit Command: Load Units
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||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
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||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
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||||
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
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||||
keybind.rebuild_select.name = Reconstrueix la regió
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keybind.schematic_select.name = Selecciona una regió
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keybind.schematic_menu.name = Menú de plànols
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@ -678,6 +678,7 @@ marker.shape.name = Tvar
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marker.text.name = Text
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marker.line.name = Line
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marker.quad.name = Quad
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||||
marker.texture.name = Texture
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marker.background = Pozadí
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marker.outline = Outline
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objective.research = [accent]Research:\n[]{0}[lightgray]{1}
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@ -1219,15 +1220,16 @@ keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
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keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
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||||
keybind.unit_stance_patrol.name = Unit Stance: Patrol
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||||
keybind.unit_stance_ram.name = Unit Stance: Ram
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||||
keybind.unit_command_move = Unit Command: Move
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||||
keybind.unit_command_repair = Unit Command: Repair
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||||
keybind.unit_command_rebuild = Unit Command: Rebuild
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||||
keybind.unit_command_assist = Unit Command: Assist
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||||
keybind.unit_command_mine = Unit Command: Mine
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keybind.unit_command_boost = Unit Command: Boost
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||||
keybind.unit_command_load_units = Unit Command: Load Units
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||||
keybind.unit_command_load_blocks = Unit Command: Load Blocks
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||||
keybind.unit_command_unload_payload = Unit Command: Unload Payload
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||||
keybind.unit_command_move.name = Unit Command: Move
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||||
keybind.unit_command_repair.name = Unit Command: Repair
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||||
keybind.unit_command_rebuild.name = Unit Command: Rebuild
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||||
keybind.unit_command_assist.name = Unit Command: Assist
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||||
keybind.unit_command_mine.name = Unit Command: Mine
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||||
keybind.unit_command_boost.name = Unit Command: Boost
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||||
keybind.unit_command_load_units.name = Unit Command: Load Units
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||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
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||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
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keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
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keybind.rebuild_select.name = Přestavět Region
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keybind.schematic_select.name = Vybrat oblast
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keybind.schematic_menu.name = Nabídka šablon
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@ -671,6 +671,7 @@ marker.shape.name = Shape
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marker.text.name = Text
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||||
marker.line.name = Line
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||||
marker.quad.name = Quad
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||||
marker.texture.name = Texture
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||||
marker.background = Background
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||||
marker.outline = Outline
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||||
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
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||||
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@ -1208,15 +1209,16 @@ keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
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keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
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||||
keybind.unit_stance_patrol.name = Unit Stance: Patrol
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||||
keybind.unit_stance_ram.name = Unit Stance: Ram
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||||
keybind.unit_command_move = Unit Command: Move
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||||
keybind.unit_command_repair = Unit Command: Repair
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||||
keybind.unit_command_rebuild = Unit Command: Rebuild
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||||
keybind.unit_command_assist = Unit Command: Assist
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||||
keybind.unit_command_mine = Unit Command: Mine
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keybind.unit_command_boost = Unit Command: Boost
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keybind.unit_command_load_units = Unit Command: Load Units
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||||
keybind.unit_command_load_blocks = Unit Command: Load Blocks
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||||
keybind.unit_command_unload_payload = Unit Command: Unload Payload
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||||
keybind.unit_command_move.name = Unit Command: Move
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||||
keybind.unit_command_repair.name = Unit Command: Repair
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||||
keybind.unit_command_rebuild.name = Unit Command: Rebuild
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||||
keybind.unit_command_assist.name = Unit Command: Assist
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||||
keybind.unit_command_mine.name = Unit Command: Mine
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||||
keybind.unit_command_boost.name = Unit Command: Boost
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||||
keybind.unit_command_load_units.name = Unit Command: Load Units
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||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
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||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
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||||
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
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keybind.rebuild_select.name = Rebuild Region
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keybind.schematic_select.name = Vælg region
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keybind.schematic_menu.name = Skabelon-visning
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@ -684,6 +684,7 @@ marker.shape.name = Form
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marker.text.name = Text
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marker.line.name = Line
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marker.quad.name = Quad
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marker.texture.name = Texture
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marker.background = Hintergrund
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marker.outline = Umriss
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@ -1230,15 +1231,16 @@ keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
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keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
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keybind.unit_stance_patrol.name = Unit Stance: Patrol
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||||
keybind.unit_stance_ram.name = Unit Stance: Ram
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||||
keybind.unit_command_move = Unit Command: Move
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keybind.unit_command_repair = Unit Command: Repair
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||||
keybind.unit_command_rebuild = Unit Command: Rebuild
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||||
keybind.unit_command_assist = Unit Command: Assist
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||||
keybind.unit_command_mine = Unit Command: Mine
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||||
keybind.unit_command_boost = Unit Command: Boost
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||||
keybind.unit_command_load_units = Unit Command: Load Units
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||||
keybind.unit_command_load_blocks = Unit Command: Load Blocks
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||||
keybind.unit_command_unload_payload = Unit Command: Unload Payload
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||||
keybind.unit_command_move.name = Unit Command: Move
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||||
keybind.unit_command_repair.name = Unit Command: Repair
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||||
keybind.unit_command_rebuild.name = Unit Command: Rebuild
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||||
keybind.unit_command_assist.name = Unit Command: Assist
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||||
keybind.unit_command_mine.name = Unit Command: Mine
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||||
keybind.unit_command_boost.name = Unit Command: Boost
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||||
keybind.unit_command_load_units.name = Unit Command: Load Units
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||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
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||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
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||||
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
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keybind.rebuild_select.name = Region wiederaufbauen
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keybind.schematic_select.name = Bereich auswählen
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keybind.schematic_menu.name = Entwurfsmenü
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@ -681,6 +681,7 @@ marker.shape.name = Forma
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marker.text.name = Texto
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marker.line.name = Line
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||||
marker.quad.name = Quad
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||||
marker.texture.name = Texture
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||||
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marker.background = Fondo
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marker.outline = Bordes
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@ -1226,15 +1227,16 @@ keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
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keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
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keybind.unit_stance_patrol.name = Unit Stance: Patrol
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||||
keybind.unit_stance_ram.name = Unit Stance: Ram
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||||
keybind.unit_command_move = Unit Command: Move
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||||
keybind.unit_command_repair = Unit Command: Repair
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||||
keybind.unit_command_rebuild = Unit Command: Rebuild
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||||
keybind.unit_command_assist = Unit Command: Assist
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||||
keybind.unit_command_mine = Unit Command: Mine
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||||
keybind.unit_command_boost = Unit Command: Boost
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||||
keybind.unit_command_load_units = Unit Command: Load Units
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||||
keybind.unit_command_load_blocks = Unit Command: Load Blocks
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||||
keybind.unit_command_unload_payload = Unit Command: Unload Payload
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||||
keybind.unit_command_move.name = Unit Command: Move
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||||
keybind.unit_command_repair.name = Unit Command: Repair
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||||
keybind.unit_command_rebuild.name = Unit Command: Rebuild
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||||
keybind.unit_command_assist.name = Unit Command: Assist
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||||
keybind.unit_command_mine.name = Unit Command: Mine
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||||
keybind.unit_command_boost.name = Unit Command: Boost
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||||
keybind.unit_command_load_units.name = Unit Command: Load Units
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||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
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||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
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||||
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||
keybind.rebuild_select.name = Reconstruir región
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||||
keybind.schematic_select.name = Seleccionar región
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||||
keybind.schematic_menu.name = Menú de esquemas
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||||
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@ -671,6 +671,7 @@ marker.shape.name = Shape
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|||
marker.text.name = Text
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||||
marker.line.name = Line
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||||
marker.quad.name = Quad
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||||
marker.texture.name = Texture
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||||
marker.background = Background
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||||
marker.outline = Outline
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||||
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
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@ -1208,15 +1209,16 @@ keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
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keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
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||||
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
||||
keybind.unit_stance_ram.name = Unit Stance: Ram
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||||
keybind.unit_command_move = Unit Command: Move
|
||||
keybind.unit_command_repair = Unit Command: Repair
|
||||
keybind.unit_command_rebuild = Unit Command: Rebuild
|
||||
keybind.unit_command_assist = Unit Command: Assist
|
||||
keybind.unit_command_mine = Unit Command: Mine
|
||||
keybind.unit_command_boost = Unit Command: Boost
|
||||
keybind.unit_command_load_units = Unit Command: Load Units
|
||||
keybind.unit_command_load_blocks = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload = Unit Command: Unload Payload
|
||||
keybind.unit_command_move.name = Unit Command: Move
|
||||
keybind.unit_command_repair.name = Unit Command: Repair
|
||||
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
||||
keybind.unit_command_assist.name = Unit Command: Assist
|
||||
keybind.unit_command_mine.name = Unit Command: Mine
|
||||
keybind.unit_command_boost.name = Unit Command: Boost
|
||||
keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||
keybind.rebuild_select.name = Rebuild Region
|
||||
keybind.schematic_select.name = Select Region
|
||||
keybind.schematic_menu.name = Schematic Menu
|
||||
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|
|||
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@ -673,6 +673,7 @@ marker.shape.name = Shape
|
|||
marker.text.name = Text
|
||||
marker.line.name = Line
|
||||
marker.quad.name = Quad
|
||||
marker.texture.name = Texture
|
||||
marker.background = Background
|
||||
marker.outline = Outline
|
||||
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
||||
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@ -1210,15 +1211,16 @@ keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
|||
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
||||
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
||||
keybind.unit_stance_ram.name = Unit Stance: Ram
|
||||
keybind.unit_command_move = Unit Command: Move
|
||||
keybind.unit_command_repair = Unit Command: Repair
|
||||
keybind.unit_command_rebuild = Unit Command: Rebuild
|
||||
keybind.unit_command_assist = Unit Command: Assist
|
||||
keybind.unit_command_mine = Unit Command: Mine
|
||||
keybind.unit_command_boost = Unit Command: Boost
|
||||
keybind.unit_command_load_units = Unit Command: Load Units
|
||||
keybind.unit_command_load_blocks = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload = Unit Command: Unload Payload
|
||||
keybind.unit_command_move.name = Unit Command: Move
|
||||
keybind.unit_command_repair.name = Unit Command: Repair
|
||||
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
||||
keybind.unit_command_assist.name = Unit Command: Assist
|
||||
keybind.unit_command_mine.name = Unit Command: Mine
|
||||
keybind.unit_command_boost.name = Unit Command: Boost
|
||||
keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||
keybind.rebuild_select.name = Rebuild Region
|
||||
keybind.schematic_select.name = Hautatu eskualdea
|
||||
keybind.schematic_menu.name = Eskema menua
|
||||
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|
|||
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@ -671,6 +671,7 @@ marker.shape.name = Shape
|
|||
marker.text.name = Teksti
|
||||
marker.line.name = Line
|
||||
marker.quad.name = Quad
|
||||
marker.texture.name = Texture
|
||||
marker.background = Background
|
||||
marker.outline = Outline
|
||||
objective.research = [accent]Tutki:\n[]{0}[lightgray]{1}
|
||||
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@ -1207,15 +1208,16 @@ keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
|||
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
||||
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
||||
keybind.unit_stance_ram.name = Unit Stance: Ram
|
||||
keybind.unit_command_move = Unit Command: Move
|
||||
keybind.unit_command_repair = Unit Command: Repair
|
||||
keybind.unit_command_rebuild = Unit Command: Rebuild
|
||||
keybind.unit_command_assist = Unit Command: Assist
|
||||
keybind.unit_command_mine = Unit Command: Mine
|
||||
keybind.unit_command_boost = Unit Command: Boost
|
||||
keybind.unit_command_load_units = Unit Command: Load Units
|
||||
keybind.unit_command_load_blocks = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload = Unit Command: Unload Payload
|
||||
keybind.unit_command_move.name = Unit Command: Move
|
||||
keybind.unit_command_repair.name = Unit Command: Repair
|
||||
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
||||
keybind.unit_command_assist.name = Unit Command: Assist
|
||||
keybind.unit_command_mine.name = Unit Command: Mine
|
||||
keybind.unit_command_boost.name = Unit Command: Boost
|
||||
keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||
keybind.rebuild_select.name = Rebuild Region
|
||||
keybind.schematic_select.name = Valitse alue
|
||||
keybind.schematic_menu.name = Kaavio Valikko
|
||||
|
|
|
|||
|
|
@ -671,6 +671,7 @@ marker.shape.name = Shape
|
|||
marker.text.name = Text
|
||||
marker.line.name = Line
|
||||
marker.quad.name = Quad
|
||||
marker.texture.name = Texture
|
||||
marker.background = Background
|
||||
marker.outline = Outline
|
||||
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
||||
|
|
@ -1207,15 +1208,16 @@ keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
|||
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
||||
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
||||
keybind.unit_stance_ram.name = Unit Stance: Ram
|
||||
keybind.unit_command_move = Unit Command: Move
|
||||
keybind.unit_command_repair = Unit Command: Repair
|
||||
keybind.unit_command_rebuild = Unit Command: Rebuild
|
||||
keybind.unit_command_assist = Unit Command: Assist
|
||||
keybind.unit_command_mine = Unit Command: Mine
|
||||
keybind.unit_command_boost = Unit Command: Boost
|
||||
keybind.unit_command_load_units = Unit Command: Load Units
|
||||
keybind.unit_command_load_blocks = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload = Unit Command: Unload Payload
|
||||
keybind.unit_command_move.name = Unit Command: Move
|
||||
keybind.unit_command_repair.name = Unit Command: Repair
|
||||
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
||||
keybind.unit_command_assist.name = Unit Command: Assist
|
||||
keybind.unit_command_mine.name = Unit Command: Mine
|
||||
keybind.unit_command_boost.name = Unit Command: Boost
|
||||
keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||
keybind.rebuild_select.name = Rebuild Region
|
||||
keybind.schematic_select.name = Select Region
|
||||
keybind.schematic_menu.name = Schematic Menu
|
||||
|
|
|
|||
|
|
@ -687,6 +687,7 @@ marker.shape.name = Forme
|
|||
marker.text.name = Texte
|
||||
marker.line.name = Ligne
|
||||
marker.quad.name = Quad
|
||||
marker.texture.name = Texture
|
||||
|
||||
marker.background = Fond
|
||||
marker.outline = Contour
|
||||
|
|
@ -1233,16 +1234,16 @@ keybind.unit_stance_hold_fire.name = Ordre: Ne pas tirer
|
|||
keybind.unit_stance_pursue_target.name = Ordre: Poursuivre la cible
|
||||
keybind.unit_stance_patrol.name = Ordre: Patrouille
|
||||
keybind.unit_stance_ram.name = Ordre: Charger
|
||||
|
||||
keybind.unit_command_move = Commande: Bouger
|
||||
keybind.unit_command_repair = Commande: Réparer
|
||||
keybind.unit_command_rebuild = Commande: Reconstruire
|
||||
keybind.unit_command_assist = Commande: Assister
|
||||
keybind.unit_command_mine = Commande: Miner
|
||||
keybind.unit_command_boost = Commande: Boost
|
||||
keybind.unit_command_load_units = Commande: Transporter unités
|
||||
keybind.unit_command_load_blocks = Commande: Transporter blocs
|
||||
keybind.unit_command_unload_payload = Commande: Poser chargement
|
||||
keybind.unit_command_move.name = Unit Command: Move
|
||||
keybind.unit_command_repair.name = Unit Command: Repair
|
||||
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
||||
keybind.unit_command_assist.name = Unit Command: Assist
|
||||
keybind.unit_command_mine.name = Unit Command: Mine
|
||||
keybind.unit_command_boost.name = Unit Command: Boost
|
||||
keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||
|
||||
keybind.rebuild_select.name = Reconstruire la Zone
|
||||
keybind.schematic_select.name = Sélectionner une Région
|
||||
|
|
|
|||
|
|
@ -688,6 +688,7 @@ marker.shape.name = Alakzat
|
|||
marker.text.name = Szöveg
|
||||
marker.line.name = Vonal
|
||||
marker.quad.name = Négyzet
|
||||
marker.texture.name = Texture
|
||||
|
||||
marker.background = Háttér
|
||||
marker.outline = Körvonal
|
||||
|
|
@ -1234,16 +1235,16 @@ keybind.unit_stance_hold_fire.name = Egység viselkedése: tüzet szüntess
|
|||
keybind.unit_stance_pursue_target.name = Egység viselkedése: célpont követése
|
||||
keybind.unit_stance_patrol.name = Egység viselkedése: járőrözés
|
||||
keybind.unit_stance_ram.name = Egység viselkedése: ütközés
|
||||
|
||||
keybind.unit_command_move = Egységparancs: mozgás
|
||||
keybind.unit_command_repair = Egységparancs: javítás
|
||||
keybind.unit_command_rebuild = Egységparancs: újjáépítés
|
||||
keybind.unit_command_assist = Egységparancs: támogatás
|
||||
keybind.unit_command_mine = Egységparancs: bányászás
|
||||
keybind.unit_command_boost = Egységparancs: erősítés
|
||||
keybind.unit_command_load_units = Egységparancs: egységek berakodása
|
||||
keybind.unit_command_load_blocks = Egységparancs: blokkok berakodása
|
||||
keybind.unit_command_unload_payload = Egységparancs: kirakodás
|
||||
keybind.unit_command_move.name = Unit Command: Move
|
||||
keybind.unit_command_repair.name = Unit Command: Repair
|
||||
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
||||
keybind.unit_command_assist.name = Unit Command: Assist
|
||||
keybind.unit_command_mine.name = Unit Command: Mine
|
||||
keybind.unit_command_boost.name = Unit Command: Boost
|
||||
keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||
|
||||
keybind.rebuild_select.name = Régió újjáépítése
|
||||
keybind.schematic_select.name = Terület kijelölése
|
||||
|
|
|
|||
|
|
@ -681,6 +681,7 @@ marker.shape.name = Bentuk
|
|||
marker.text.name = Teks
|
||||
marker.line.name = Line
|
||||
marker.quad.name = Quad
|
||||
marker.texture.name = Texture
|
||||
|
||||
marker.background = Latar Belakang
|
||||
marker.outline = Garis Luar
|
||||
|
|
@ -1226,15 +1227,16 @@ keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
|||
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
||||
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
||||
keybind.unit_stance_ram.name = Unit Stance: Ram
|
||||
keybind.unit_command_move = Unit Command: Move
|
||||
keybind.unit_command_repair = Unit Command: Repair
|
||||
keybind.unit_command_rebuild = Unit Command: Rebuild
|
||||
keybind.unit_command_assist = Unit Command: Assist
|
||||
keybind.unit_command_mine = Unit Command: Mine
|
||||
keybind.unit_command_boost = Unit Command: Boost
|
||||
keybind.unit_command_load_units = Unit Command: Load Units
|
||||
keybind.unit_command_load_blocks = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload = Unit Command: Unload Payload
|
||||
keybind.unit_command_move.name = Unit Command: Move
|
||||
keybind.unit_command_repair.name = Unit Command: Repair
|
||||
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
||||
keybind.unit_command_assist.name = Unit Command: Assist
|
||||
keybind.unit_command_mine.name = Unit Command: Mine
|
||||
keybind.unit_command_boost.name = Unit Command: Boost
|
||||
keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||
keybind.rebuild_select.name = Rebuild Region
|
||||
keybind.schematic_select.name = Pilih Daerah
|
||||
keybind.schematic_menu.name = Menu Skema
|
||||
|
|
|
|||
|
|
@ -674,6 +674,7 @@ marker.shape.name = Forma
|
|||
marker.text.name = Testo
|
||||
marker.line.name = Line
|
||||
marker.quad.name = Quad
|
||||
marker.texture.name = Texture
|
||||
marker.background = Sfondo
|
||||
marker.outline = Outline
|
||||
objective.research = [accent]Ricerca:\n[]{0}[lightgray]{1}
|
||||
|
|
@ -1213,15 +1214,16 @@ keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
|||
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
||||
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
||||
keybind.unit_stance_ram.name = Unit Stance: Ram
|
||||
keybind.unit_command_move = Unit Command: Move
|
||||
keybind.unit_command_repair = Unit Command: Repair
|
||||
keybind.unit_command_rebuild = Unit Command: Rebuild
|
||||
keybind.unit_command_assist = Unit Command: Assist
|
||||
keybind.unit_command_mine = Unit Command: Mine
|
||||
keybind.unit_command_boost = Unit Command: Boost
|
||||
keybind.unit_command_load_units = Unit Command: Load Units
|
||||
keybind.unit_command_load_blocks = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload = Unit Command: Unload Payload
|
||||
keybind.unit_command_move.name = Unit Command: Move
|
||||
keybind.unit_command_repair.name = Unit Command: Repair
|
||||
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
||||
keybind.unit_command_assist.name = Unit Command: Assist
|
||||
keybind.unit_command_mine.name = Unit Command: Mine
|
||||
keybind.unit_command_boost.name = Unit Command: Boost
|
||||
keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||
keybind.rebuild_select.name = Rebuild Region
|
||||
keybind.schematic_select.name = Seleziona Regione
|
||||
keybind.schematic_menu.name = Menu Schematica
|
||||
|
|
|
|||
|
|
@ -678,6 +678,7 @@ marker.shape.name = 図形
|
|||
marker.text.name = 文章
|
||||
marker.line.name = Line
|
||||
marker.quad.name = Quad
|
||||
marker.texture.name = Texture
|
||||
marker.background = 背景
|
||||
marker.outline = 輪郭
|
||||
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
||||
|
|
@ -1219,15 +1220,16 @@ keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
|||
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
||||
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
||||
keybind.unit_stance_ram.name = Unit Stance: Ram
|
||||
keybind.unit_command_move = Unit Command: Move
|
||||
keybind.unit_command_repair = Unit Command: Repair
|
||||
keybind.unit_command_rebuild = Unit Command: Rebuild
|
||||
keybind.unit_command_assist = Unit Command: Assist
|
||||
keybind.unit_command_mine = Unit Command: Mine
|
||||
keybind.unit_command_boost = Unit Command: Boost
|
||||
keybind.unit_command_load_units = Unit Command: Load Units
|
||||
keybind.unit_command_load_blocks = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload = Unit Command: Unload Payload
|
||||
keybind.unit_command_move.name = Unit Command: Move
|
||||
keybind.unit_command_repair.name = Unit Command: Repair
|
||||
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
||||
keybind.unit_command_assist.name = Unit Command: Assist
|
||||
keybind.unit_command_mine.name = Unit Command: Mine
|
||||
keybind.unit_command_boost.name = Unit Command: Boost
|
||||
keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||
keybind.rebuild_select.name = リージョンの再構築
|
||||
keybind.schematic_select.name = 範囲選択
|
||||
keybind.schematic_menu.name = 設計図メニュー
|
||||
|
|
|
|||
|
|
@ -678,6 +678,7 @@ marker.shape.name = 도형
|
|||
marker.text.name = 문자
|
||||
marker.line.name = Line
|
||||
marker.quad.name = Quad
|
||||
marker.texture.name = Texture
|
||||
marker.background = 배경
|
||||
marker.outline = 외곽선
|
||||
|
||||
|
|
@ -1218,15 +1219,16 @@ keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
|||
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
||||
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
||||
keybind.unit_stance_ram.name = Unit Stance: Ram
|
||||
keybind.unit_command_move = Unit Command: Move
|
||||
keybind.unit_command_repair = Unit Command: Repair
|
||||
keybind.unit_command_rebuild = Unit Command: Rebuild
|
||||
keybind.unit_command_assist = Unit Command: Assist
|
||||
keybind.unit_command_mine = Unit Command: Mine
|
||||
keybind.unit_command_boost = Unit Command: Boost
|
||||
keybind.unit_command_load_units = Unit Command: Load Units
|
||||
keybind.unit_command_load_blocks = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload = Unit Command: Unload Payload
|
||||
keybind.unit_command_move.name = Unit Command: Move
|
||||
keybind.unit_command_repair.name = Unit Command: Repair
|
||||
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
||||
keybind.unit_command_assist.name = Unit Command: Assist
|
||||
keybind.unit_command_mine.name = Unit Command: Mine
|
||||
keybind.unit_command_boost.name = Unit Command: Boost
|
||||
keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||
keybind.rebuild_select.name = 지역 재건
|
||||
keybind.schematic_select.name = 영역 설정
|
||||
keybind.schematic_menu.name = 설계도 메뉴
|
||||
|
|
|
|||
|
|
@ -671,6 +671,7 @@ marker.shape.name = Shape
|
|||
marker.text.name = Text
|
||||
marker.line.name = Line
|
||||
marker.quad.name = Quad
|
||||
marker.texture.name = Texture
|
||||
marker.background = Background
|
||||
marker.outline = Outline
|
||||
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
||||
|
|
@ -1208,15 +1209,16 @@ keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
|||
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
||||
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
||||
keybind.unit_stance_ram.name = Unit Stance: Ram
|
||||
keybind.unit_command_move = Unit Command: Move
|
||||
keybind.unit_command_repair = Unit Command: Repair
|
||||
keybind.unit_command_rebuild = Unit Command: Rebuild
|
||||
keybind.unit_command_assist = Unit Command: Assist
|
||||
keybind.unit_command_mine = Unit Command: Mine
|
||||
keybind.unit_command_boost = Unit Command: Boost
|
||||
keybind.unit_command_load_units = Unit Command: Load Units
|
||||
keybind.unit_command_load_blocks = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload = Unit Command: Unload Payload
|
||||
keybind.unit_command_move.name = Unit Command: Move
|
||||
keybind.unit_command_repair.name = Unit Command: Repair
|
||||
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
||||
keybind.unit_command_assist.name = Unit Command: Assist
|
||||
keybind.unit_command_mine.name = Unit Command: Mine
|
||||
keybind.unit_command_boost.name = Unit Command: Boost
|
||||
keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||
keybind.rebuild_select.name = Rebuild Region
|
||||
keybind.schematic_select.name = Pasirinkite Regioną
|
||||
keybind.schematic_menu.name = Schemų Meniu
|
||||
|
|
|
|||
|
|
@ -682,6 +682,7 @@ marker.shape.name = Vorm
|
|||
marker.text.name = Tekst
|
||||
marker.line.name = Line
|
||||
marker.quad.name = Quad
|
||||
marker.texture.name = Texture
|
||||
marker.background = Achtergrond
|
||||
marker.outline = Omtrek
|
||||
objective.research = [accent]Onderzoek:\n[]{0}[lightgray]{1}
|
||||
|
|
@ -1220,15 +1221,16 @@ keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
|||
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
||||
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
||||
keybind.unit_stance_ram.name = Unit Stance: Ram
|
||||
keybind.unit_command_move = Unit Command: Move
|
||||
keybind.unit_command_repair = Unit Command: Repair
|
||||
keybind.unit_command_rebuild = Unit Command: Rebuild
|
||||
keybind.unit_command_assist = Unit Command: Assist
|
||||
keybind.unit_command_mine = Unit Command: Mine
|
||||
keybind.unit_command_boost = Unit Command: Boost
|
||||
keybind.unit_command_load_units = Unit Command: Load Units
|
||||
keybind.unit_command_load_blocks = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload = Unit Command: Unload Payload
|
||||
keybind.unit_command_move.name = Unit Command: Move
|
||||
keybind.unit_command_repair.name = Unit Command: Repair
|
||||
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
||||
keybind.unit_command_assist.name = Unit Command: Assist
|
||||
keybind.unit_command_mine.name = Unit Command: Mine
|
||||
keybind.unit_command_boost.name = Unit Command: Boost
|
||||
keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||
keybind.rebuild_select.name = Herbouw Regio
|
||||
keybind.schematic_select.name = Selecteer gebied
|
||||
keybind.schematic_menu.name = Ontwerpmenu
|
||||
|
|
|
|||
|
|
@ -671,6 +671,7 @@ marker.shape.name = Shape
|
|||
marker.text.name = Text
|
||||
marker.line.name = Line
|
||||
marker.quad.name = Quad
|
||||
marker.texture.name = Texture
|
||||
marker.background = Background
|
||||
marker.outline = Outline
|
||||
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
||||
|
|
@ -1208,15 +1209,16 @@ keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
|||
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
||||
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
||||
keybind.unit_stance_ram.name = Unit Stance: Ram
|
||||
keybind.unit_command_move = Unit Command: Move
|
||||
keybind.unit_command_repair = Unit Command: Repair
|
||||
keybind.unit_command_rebuild = Unit Command: Rebuild
|
||||
keybind.unit_command_assist = Unit Command: Assist
|
||||
keybind.unit_command_mine = Unit Command: Mine
|
||||
keybind.unit_command_boost = Unit Command: Boost
|
||||
keybind.unit_command_load_units = Unit Command: Load Units
|
||||
keybind.unit_command_load_blocks = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload = Unit Command: Unload Payload
|
||||
keybind.unit_command_move.name = Unit Command: Move
|
||||
keybind.unit_command_repair.name = Unit Command: Repair
|
||||
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
||||
keybind.unit_command_assist.name = Unit Command: Assist
|
||||
keybind.unit_command_mine.name = Unit Command: Mine
|
||||
keybind.unit_command_boost.name = Unit Command: Boost
|
||||
keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||
keybind.rebuild_select.name = Rebuild Region
|
||||
keybind.schematic_select.name = Select Region
|
||||
keybind.schematic_menu.name = Schematic Menu
|
||||
|
|
|
|||
|
|
@ -676,6 +676,7 @@ marker.shape.name = Figura
|
|||
marker.text.name = Tekst
|
||||
marker.line.name = Line
|
||||
marker.quad.name = Quad
|
||||
marker.texture.name = Texture
|
||||
marker.background = Tło
|
||||
marker.outline = Kontur
|
||||
objective.research = [accent]Zbadaj:\n[]{0}[lightgray]{1}
|
||||
|
|
@ -1217,15 +1218,16 @@ keybind.unit_stance_hold_fire.name = Wstrzymaj ogień
|
|||
keybind.unit_stance_pursue_target.name = Goń Cel
|
||||
keybind.unit_stance_patrol.name = Patroluj
|
||||
keybind.unit_stance_ram.name = Taranuj
|
||||
keybind.unit_command_move = Porusz
|
||||
keybind.unit_command_repair = Naprawiaj
|
||||
keybind.unit_command_rebuild = Odbudowywuj
|
||||
keybind.unit_command_assist = Asystuj
|
||||
keybind.unit_command_mine = Kop
|
||||
keybind.unit_command_boost = Przyspieszaj
|
||||
keybind.unit_command_load_units = Załaduj jednostki
|
||||
keybind.unit_command_load_blocks = Załaduj Bloki
|
||||
keybind.unit_command_unload_payload = Rozładuj Ładunek
|
||||
keybind.unit_command_move.name = Unit Command: Move
|
||||
keybind.unit_command_repair.name = Unit Command: Repair
|
||||
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
||||
keybind.unit_command_assist.name = Unit Command: Assist
|
||||
keybind.unit_command_mine.name = Unit Command: Mine
|
||||
keybind.unit_command_boost.name = Unit Command: Boost
|
||||
keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||
keybind.rebuild_select.name = Odbuduj Region
|
||||
keybind.schematic_select.name = Wybierz Region
|
||||
keybind.schematic_menu.name = Menu Schematów
|
||||
|
|
|
|||
|
|
@ -681,6 +681,7 @@ marker.shape.name = Shape
|
|||
marker.text.name = Texto
|
||||
marker.line.name = Line
|
||||
marker.quad.name = Quad
|
||||
marker.texture.name = Texture
|
||||
|
||||
marker.background = Fundo
|
||||
marker.outline = Contorno
|
||||
|
|
@ -1227,15 +1228,16 @@ keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
|||
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
||||
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
||||
keybind.unit_stance_ram.name = Unit Stance: Ram
|
||||
keybind.unit_command_move = Unit Command: Move
|
||||
keybind.unit_command_repair = Unit Command: Repair
|
||||
keybind.unit_command_rebuild = Unit Command: Rebuild
|
||||
keybind.unit_command_assist = Unit Command: Assist
|
||||
keybind.unit_command_mine = Unit Command: Mine
|
||||
keybind.unit_command_boost = Unit Command: Boost
|
||||
keybind.unit_command_load_units = Unit Command: Load Units
|
||||
keybind.unit_command_load_blocks = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload = Unit Command: Unload Payload
|
||||
keybind.unit_command_move.name = Unit Command: Move
|
||||
keybind.unit_command_repair.name = Unit Command: Repair
|
||||
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
||||
keybind.unit_command_assist.name = Unit Command: Assist
|
||||
keybind.unit_command_mine.name = Unit Command: Mine
|
||||
keybind.unit_command_boost.name = Unit Command: Boost
|
||||
keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||
keybind.rebuild_select.name = Rebuild Region
|
||||
keybind.schematic_select.name = Selecionar região
|
||||
keybind.schematic_menu.name = Menu de Esquemas
|
||||
|
|
|
|||
|
|
@ -671,6 +671,7 @@ marker.shape.name = Shape
|
|||
marker.text.name = Text
|
||||
marker.line.name = Line
|
||||
marker.quad.name = Quad
|
||||
marker.texture.name = Texture
|
||||
marker.background = Background
|
||||
marker.outline = Outline
|
||||
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
||||
|
|
@ -1208,15 +1209,16 @@ keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
|||
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
||||
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
||||
keybind.unit_stance_ram.name = Unit Stance: Ram
|
||||
keybind.unit_command_move = Unit Command: Move
|
||||
keybind.unit_command_repair = Unit Command: Repair
|
||||
keybind.unit_command_rebuild = Unit Command: Rebuild
|
||||
keybind.unit_command_assist = Unit Command: Assist
|
||||
keybind.unit_command_mine = Unit Command: Mine
|
||||
keybind.unit_command_boost = Unit Command: Boost
|
||||
keybind.unit_command_load_units = Unit Command: Load Units
|
||||
keybind.unit_command_load_blocks = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload = Unit Command: Unload Payload
|
||||
keybind.unit_command_move.name = Unit Command: Move
|
||||
keybind.unit_command_repair.name = Unit Command: Repair
|
||||
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
||||
keybind.unit_command_assist.name = Unit Command: Assist
|
||||
keybind.unit_command_mine.name = Unit Command: Mine
|
||||
keybind.unit_command_boost.name = Unit Command: Boost
|
||||
keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||
keybind.rebuild_select.name = Rebuild Region
|
||||
keybind.schematic_select.name = Selecionar região
|
||||
keybind.schematic_menu.name = Menu esquemático
|
||||
|
|
|
|||
|
|
@ -678,6 +678,7 @@ marker.shape.name = Shape
|
|||
marker.text.name = Text
|
||||
marker.line.name = Line
|
||||
marker.quad.name = Quad
|
||||
marker.texture.name = Texture
|
||||
marker.background = Background
|
||||
marker.outline = Outline
|
||||
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
||||
|
|
@ -1219,15 +1220,16 @@ keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
|||
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
||||
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
||||
keybind.unit_stance_ram.name = Unit Stance: Ram
|
||||
keybind.unit_command_move = Unit Command: Move
|
||||
keybind.unit_command_repair = Unit Command: Repair
|
||||
keybind.unit_command_rebuild = Unit Command: Rebuild
|
||||
keybind.unit_command_assist = Unit Command: Assist
|
||||
keybind.unit_command_mine = Unit Command: Mine
|
||||
keybind.unit_command_boost = Unit Command: Boost
|
||||
keybind.unit_command_load_units = Unit Command: Load Units
|
||||
keybind.unit_command_load_blocks = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload = Unit Command: Unload Payload
|
||||
keybind.unit_command_move.name = Unit Command: Move
|
||||
keybind.unit_command_repair.name = Unit Command: Repair
|
||||
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
||||
keybind.unit_command_assist.name = Unit Command: Assist
|
||||
keybind.unit_command_mine.name = Unit Command: Mine
|
||||
keybind.unit_command_boost.name = Unit Command: Boost
|
||||
keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||
keybind.rebuild_select.name = Rebuild Region
|
||||
keybind.schematic_select.name = Selectează Regiunea
|
||||
keybind.schematic_menu.name = Meniu Scheme
|
||||
|
|
|
|||
|
|
@ -678,6 +678,7 @@ marker.shape.name = Фигура
|
|||
marker.text.name = Текст
|
||||
marker.line.name = Line
|
||||
marker.quad.name = Quad
|
||||
marker.texture.name = Texture
|
||||
marker.background = Фон
|
||||
marker.outline = Контур
|
||||
objective.research = [accent]Исследуйте:\n[]{0}[lightgray]{1}
|
||||
|
|
@ -1219,15 +1220,16 @@ keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
|||
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
||||
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
||||
keybind.unit_stance_ram.name = Unit Stance: Ram
|
||||
keybind.unit_command_move = Unit Command: Move
|
||||
keybind.unit_command_repair = Unit Command: Repair
|
||||
keybind.unit_command_rebuild = Unit Command: Rebuild
|
||||
keybind.unit_command_assist = Unit Command: Assist
|
||||
keybind.unit_command_mine = Unit Command: Mine
|
||||
keybind.unit_command_boost = Unit Command: Boost
|
||||
keybind.unit_command_load_units = Unit Command: Load Units
|
||||
keybind.unit_command_load_blocks = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload = Unit Command: Unload Payload
|
||||
keybind.unit_command_move.name = Unit Command: Move
|
||||
keybind.unit_command_repair.name = Unit Command: Repair
|
||||
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
||||
keybind.unit_command_assist.name = Unit Command: Assist
|
||||
keybind.unit_command_mine.name = Unit Command: Mine
|
||||
keybind.unit_command_boost.name = Unit Command: Boost
|
||||
keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||
keybind.rebuild_select.name = Перестроить в области
|
||||
keybind.schematic_select.name = Выбрать область
|
||||
keybind.schematic_menu.name = Меню схем
|
||||
|
|
|
|||
|
|
@ -678,6 +678,7 @@ marker.shape.name = Oblik
|
|||
marker.text.name = Tekst
|
||||
marker.line.name = Line
|
||||
marker.quad.name = Quad
|
||||
marker.texture.name = Texture
|
||||
marker.background = Pozadina
|
||||
marker.outline = Outline
|
||||
objective.research = [accent]Izuči:\n[]{0}[lightgray]{1}
|
||||
|
|
@ -1221,15 +1222,16 @@ keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
|||
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
||||
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
||||
keybind.unit_stance_ram.name = Unit Stance: Ram
|
||||
keybind.unit_command_move = Unit Command: Move
|
||||
keybind.unit_command_repair = Unit Command: Repair
|
||||
keybind.unit_command_rebuild = Unit Command: Rebuild
|
||||
keybind.unit_command_assist = Unit Command: Assist
|
||||
keybind.unit_command_mine = Unit Command: Mine
|
||||
keybind.unit_command_boost = Unit Command: Boost
|
||||
keybind.unit_command_load_units = Unit Command: Load Units
|
||||
keybind.unit_command_load_blocks = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload = Unit Command: Unload Payload
|
||||
keybind.unit_command_move.name = Unit Command: Move
|
||||
keybind.unit_command_repair.name = Unit Command: Repair
|
||||
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
||||
keybind.unit_command_assist.name = Unit Command: Assist
|
||||
keybind.unit_command_mine.name = Unit Command: Mine
|
||||
keybind.unit_command_boost.name = Unit Command: Boost
|
||||
keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||
keybind.rebuild_select.name = Ponovo Sagradi Region
|
||||
keybind.schematic_select.name = Izaberi Region
|
||||
keybind.schematic_menu.name = Menu Šema
|
||||
|
|
|
|||
|
|
@ -671,6 +671,7 @@ marker.shape.name = Shape
|
|||
marker.text.name = Text
|
||||
marker.line.name = Line
|
||||
marker.quad.name = Quad
|
||||
marker.texture.name = Texture
|
||||
marker.background = Background
|
||||
marker.outline = Outline
|
||||
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
||||
|
|
@ -1208,15 +1209,16 @@ keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
|||
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
||||
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
||||
keybind.unit_stance_ram.name = Unit Stance: Ram
|
||||
keybind.unit_command_move = Unit Command: Move
|
||||
keybind.unit_command_repair = Unit Command: Repair
|
||||
keybind.unit_command_rebuild = Unit Command: Rebuild
|
||||
keybind.unit_command_assist = Unit Command: Assist
|
||||
keybind.unit_command_mine = Unit Command: Mine
|
||||
keybind.unit_command_boost = Unit Command: Boost
|
||||
keybind.unit_command_load_units = Unit Command: Load Units
|
||||
keybind.unit_command_load_blocks = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload = Unit Command: Unload Payload
|
||||
keybind.unit_command_move.name = Unit Command: Move
|
||||
keybind.unit_command_repair.name = Unit Command: Repair
|
||||
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
||||
keybind.unit_command_assist.name = Unit Command: Assist
|
||||
keybind.unit_command_mine.name = Unit Command: Mine
|
||||
keybind.unit_command_boost.name = Unit Command: Boost
|
||||
keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||
keybind.rebuild_select.name = Rebuild Region
|
||||
keybind.schematic_select.name = Select Region
|
||||
keybind.schematic_menu.name = Schematic Menu
|
||||
|
|
|
|||
|
|
@ -678,6 +678,7 @@ marker.shape.name = รูปทรง
|
|||
marker.text.name = ข้อความ
|
||||
marker.line.name = Line
|
||||
marker.quad.name = Quad
|
||||
marker.texture.name = Texture
|
||||
marker.background = พื้นหลัง
|
||||
marker.outline = โครงร่าง
|
||||
objective.research = [accent]วิจัย:\n[]{0}[lightgray]{1}
|
||||
|
|
@ -1220,15 +1221,16 @@ keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
|||
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
||||
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
||||
keybind.unit_stance_ram.name = Unit Stance: Ram
|
||||
keybind.unit_command_move = Unit Command: Move
|
||||
keybind.unit_command_repair = Unit Command: Repair
|
||||
keybind.unit_command_rebuild = Unit Command: Rebuild
|
||||
keybind.unit_command_assist = Unit Command: Assist
|
||||
keybind.unit_command_mine = Unit Command: Mine
|
||||
keybind.unit_command_boost = Unit Command: Boost
|
||||
keybind.unit_command_load_units = Unit Command: Load Units
|
||||
keybind.unit_command_load_blocks = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload = Unit Command: Unload Payload
|
||||
keybind.unit_command_move.name = Unit Command: Move
|
||||
keybind.unit_command_repair.name = Unit Command: Repair
|
||||
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
||||
keybind.unit_command_assist.name = Unit Command: Assist
|
||||
keybind.unit_command_mine.name = Unit Command: Mine
|
||||
keybind.unit_command_boost.name = Unit Command: Boost
|
||||
keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||
keybind.rebuild_select.name = เลือกพื้นที่สร้างใหม่
|
||||
keybind.schematic_select.name = เลือกพื้นที่
|
||||
keybind.schematic_menu.name = เมนูแผนผัง
|
||||
|
|
|
|||
|
|
@ -671,6 +671,7 @@ marker.shape.name = Shape
|
|||
marker.text.name = Text
|
||||
marker.line.name = Line
|
||||
marker.quad.name = Quad
|
||||
marker.texture.name = Texture
|
||||
marker.background = Background
|
||||
marker.outline = Outline
|
||||
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
||||
|
|
@ -1208,15 +1209,16 @@ keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
|||
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
||||
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
||||
keybind.unit_stance_ram.name = Unit Stance: Ram
|
||||
keybind.unit_command_move = Unit Command: Move
|
||||
keybind.unit_command_repair = Unit Command: Repair
|
||||
keybind.unit_command_rebuild = Unit Command: Rebuild
|
||||
keybind.unit_command_assist = Unit Command: Assist
|
||||
keybind.unit_command_mine = Unit Command: Mine
|
||||
keybind.unit_command_boost = Unit Command: Boost
|
||||
keybind.unit_command_load_units = Unit Command: Load Units
|
||||
keybind.unit_command_load_blocks = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload = Unit Command: Unload Payload
|
||||
keybind.unit_command_move.name = Unit Command: Move
|
||||
keybind.unit_command_repair.name = Unit Command: Repair
|
||||
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
||||
keybind.unit_command_assist.name = Unit Command: Assist
|
||||
keybind.unit_command_mine.name = Unit Command: Mine
|
||||
keybind.unit_command_boost.name = Unit Command: Boost
|
||||
keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||
keybind.rebuild_select.name = Rebuild Region
|
||||
keybind.schematic_select.name = Select Region
|
||||
keybind.schematic_menu.name = Schematic Menu
|
||||
|
|
|
|||
|
|
@ -678,6 +678,7 @@ marker.shape.name = Şekil
|
|||
marker.text.name = Yazı
|
||||
marker.line.name = Line
|
||||
marker.quad.name = Quad
|
||||
marker.texture.name = Texture
|
||||
marker.background = Arkaplan
|
||||
marker.outline = Anahat
|
||||
objective.research = [accent]Araştır:\n[]{0}[lightgray]{1}
|
||||
|
|
@ -1217,15 +1218,16 @@ keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
|||
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
||||
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
||||
keybind.unit_stance_ram.name = Unit Stance: Ram
|
||||
keybind.unit_command_move = Unit Command: Move
|
||||
keybind.unit_command_repair = Unit Command: Repair
|
||||
keybind.unit_command_rebuild = Unit Command: Rebuild
|
||||
keybind.unit_command_assist = Unit Command: Assist
|
||||
keybind.unit_command_mine = Unit Command: Mine
|
||||
keybind.unit_command_boost = Unit Command: Boost
|
||||
keybind.unit_command_load_units = Unit Command: Load Units
|
||||
keybind.unit_command_load_blocks = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload = Unit Command: Unload Payload
|
||||
keybind.unit_command_move.name = Unit Command: Move
|
||||
keybind.unit_command_repair.name = Unit Command: Repair
|
||||
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
||||
keybind.unit_command_assist.name = Unit Command: Assist
|
||||
keybind.unit_command_mine.name = Unit Command: Mine
|
||||
keybind.unit_command_boost.name = Unit Command: Boost
|
||||
keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||
keybind.rebuild_select.name = Alanı Geri İşaa Et
|
||||
keybind.schematic_select.name = Bölge Seç
|
||||
keybind.schematic_menu.name = Şema Menüsü
|
||||
|
|
|
|||
|
|
@ -683,6 +683,7 @@ marker.shape.name = Форма
|
|||
marker.text.name = Текст
|
||||
marker.line.name = Line
|
||||
marker.quad.name = Quad
|
||||
marker.texture.name = Texture
|
||||
|
||||
marker.background = Фон
|
||||
marker.outline = Контур
|
||||
|
|
@ -1228,15 +1229,16 @@ keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
|||
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
||||
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
||||
keybind.unit_stance_ram.name = Unit Stance: Ram
|
||||
keybind.unit_command_move = Unit Command: Move
|
||||
keybind.unit_command_repair = Unit Command: Repair
|
||||
keybind.unit_command_rebuild = Unit Command: Rebuild
|
||||
keybind.unit_command_assist = Unit Command: Assist
|
||||
keybind.unit_command_mine = Unit Command: Mine
|
||||
keybind.unit_command_boost = Unit Command: Boost
|
||||
keybind.unit_command_load_units = Unit Command: Load Units
|
||||
keybind.unit_command_load_blocks = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload = Unit Command: Unload Payload
|
||||
keybind.unit_command_move.name = Unit Command: Move
|
||||
keybind.unit_command_repair.name = Unit Command: Repair
|
||||
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
||||
keybind.unit_command_assist.name = Unit Command: Assist
|
||||
keybind.unit_command_mine.name = Unit Command: Mine
|
||||
keybind.unit_command_boost.name = Unit Command: Boost
|
||||
keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||
keybind.rebuild_select.name = Відбудувати регіон
|
||||
keybind.schematic_select.name = Вибрати ділянку
|
||||
keybind.schematic_menu.name = Меню схем
|
||||
|
|
|
|||
|
|
@ -679,6 +679,7 @@ marker.shape.name = Hình dạng
|
|||
marker.text.name = Văn bản
|
||||
marker.line.name = Đường kẻ
|
||||
marker.quad.name = Bốn điểm
|
||||
marker.texture.name = Texture
|
||||
marker.background = Nền
|
||||
marker.outline = Đường viền
|
||||
objective.research = [accent]Nghiên cứu:\n[]{0}[lightgray]{1}
|
||||
|
|
@ -1221,15 +1222,16 @@ keybind.unit_stance_hold_fire.name = Tư thế đơn vị: Ngừng bắn
|
|||
keybind.unit_stance_pursue_target.name = Tư thế đơn vị: Bám đuổi mục tiêu
|
||||
keybind.unit_stance_patrol.name = Tư thế đơn vị: Tuần tra
|
||||
keybind.unit_stance_ram.name = Tư thế đơn vị: Tông thẳng
|
||||
keybind.unit_command_move = Mệnh lệnh đơn vị: Di chuyển
|
||||
keybind.unit_command_repair = Mệnh lệnh đơn vị: Sửa chữa
|
||||
keybind.unit_command_rebuild = Mệnh lệnh đơn vị: Xây lại
|
||||
keybind.unit_command_assist = Mệnh lệnh đơn vị: Hỗ trợ
|
||||
keybind.unit_command_mine = Mệnh lệnh đơn vị: Khai thác
|
||||
keybind.unit_command_boost = Mệnh lệnh đơn vị: Tăng cường l
|
||||
keybind.unit_command_load_units = Mệnh lệnh đơn vị: Nhập đơn vị
|
||||
keybind.unit_command_load_blocks = Mệnh lệnh đơn vị: Nhập khối công trình
|
||||
keybind.unit_command_unload_payload = Mệnh lệnh đơn vị: Dỡ khối hàng
|
||||
keybind.unit_command_move.name = Unit Command: Move
|
||||
keybind.unit_command_repair.name = Unit Command: Repair
|
||||
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
||||
keybind.unit_command_assist.name = Unit Command: Assist
|
||||
keybind.unit_command_mine.name = Unit Command: Mine
|
||||
keybind.unit_command_boost.name = Unit Command: Boost
|
||||
keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||
keybind.rebuild_select.name = Chọn khu vực xây dựng lại
|
||||
keybind.schematic_select.name = Chọn khu vực
|
||||
keybind.schematic_menu.name = Menu bản thiết kế
|
||||
|
|
|
|||
|
|
@ -684,6 +684,7 @@ marker.shape.name = 形状
|
|||
marker.text.name = 文本
|
||||
marker.line.name = 线
|
||||
marker.quad.name = 四边形
|
||||
marker.texture.name = Texture
|
||||
|
||||
marker.background = 背景
|
||||
marker.outline = 轮廓
|
||||
|
|
@ -1230,15 +1231,16 @@ keybind.unit_stance_hold_fire.name = 单位姿态:停火
|
|||
keybind.unit_stance_pursue_target.name = 单位姿态:追逐目标
|
||||
keybind.unit_stance_patrol.name = 单位姿态:巡逻
|
||||
keybind.unit_stance_ram.name = 单位姿态:冲锋
|
||||
keybind.unit_command_move = 单位指挥:移动
|
||||
keybind.unit_command_repair = 单位指挥:修复
|
||||
keybind.unit_command_rebuild = 单位指挥:重建
|
||||
keybind.unit_command_assist = 单位指挥:协助
|
||||
keybind.unit_command_mine = 单位指挥:采矿
|
||||
keybind.unit_command_boost = 单位指挥:助推
|
||||
keybind.unit_command_load_units = 单位指挥:拾取单位
|
||||
keybind.unit_command_load_blocks = 单位指挥:拾取建筑
|
||||
keybind.unit_command_unload_payload = 单位指挥:卸载载荷
|
||||
keybind.unit_command_move.name = Unit Command: Move
|
||||
keybind.unit_command_repair.name = Unit Command: Repair
|
||||
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
||||
keybind.unit_command_assist.name = Unit Command: Assist
|
||||
keybind.unit_command_mine.name = Unit Command: Mine
|
||||
keybind.unit_command_boost.name = Unit Command: Boost
|
||||
keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||
keybind.rebuild_select.name = 重建建筑
|
||||
keybind.schematic_select.name = 框选建筑
|
||||
keybind.schematic_menu.name = 蓝图目录
|
||||
|
|
|
|||
|
|
@ -681,6 +681,7 @@ marker.shape.name = 稜框標示
|
|||
marker.text.name = 文字標示
|
||||
marker.line.name = Line
|
||||
marker.quad.name = Quad
|
||||
marker.texture.name = Texture
|
||||
|
||||
marker.background = 反黑背景
|
||||
marker.outline = 描邊
|
||||
|
|
@ -1225,15 +1226,16 @@ keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
|||
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
||||
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
||||
keybind.unit_stance_ram.name = Unit Stance: Ram
|
||||
keybind.unit_command_move = Unit Command: Move
|
||||
keybind.unit_command_repair = Unit Command: Repair
|
||||
keybind.unit_command_rebuild = Unit Command: Rebuild
|
||||
keybind.unit_command_assist = Unit Command: Assist
|
||||
keybind.unit_command_mine = Unit Command: Mine
|
||||
keybind.unit_command_boost = Unit Command: Boost
|
||||
keybind.unit_command_load_units = Unit Command: Load Units
|
||||
keybind.unit_command_load_blocks = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload = Unit Command: Unload Payload
|
||||
keybind.unit_command_move.name = Unit Command: Move
|
||||
keybind.unit_command_repair.name = Unit Command: Repair
|
||||
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
||||
keybind.unit_command_assist.name = Unit Command: Assist
|
||||
keybind.unit_command_mine.name = Unit Command: Mine
|
||||
keybind.unit_command_boost.name = Unit Command: Boost
|
||||
keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||
keybind.rebuild_select.name = Rebuild Region
|
||||
keybind.schematic_select.name = 選擇區域
|
||||
keybind.schematic_menu.name = 藍圖目錄
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue