Fixed input mouse jump glitch

This commit is contained in:
Anuken 2018-03-23 20:18:39 -04:00
parent 664b2c3ced
commit d0783f352d

View file

@ -43,8 +43,8 @@ public class DesktopInput extends InputHandler{
if((Inputs.keyTap("select") && recipe != null) || Inputs.keyTap("break")){
Vector2 vec = Graphics.world(Gdx.input.getX(), Gdx.input.getY());
mousex = (int)vec.x;
mousey = (int)vec.y;
mousex = vec.x;
mousey = vec.y;
}
if(!Inputs.keyDown("select") && !Inputs.keyDown("break")){