mirror of
https://github.com/Anuken/Mindustry.git
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Automatic bundle update
This commit is contained in:
parent
e444f40d4c
commit
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34 changed files with 34 additions and 0 deletions
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@ -2488,6 +2488,7 @@ lst.explosion = Create an explosion at a location.
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lst.setrate = Set processor execution speed in instructions/tick.
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lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count.
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lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
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lst.unpackcolor = Unpack RGBA components from a color that was packed using Pack Color.
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lst.setrule = Set a game rule.
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lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
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lst.cutscene = Manipulate the player camera.
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@ -2488,6 +2488,7 @@ lst.explosion = Създава експлозия на избрано място
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lst.setrate = Set processor execution speed in instructions/tick.
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lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count.
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lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
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lst.unpackcolor = Unpack RGBA components from a color that was packed using Pack Color.
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lst.setrule = Поставяне на правило за игра.
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lst.flushmessage = Извежда съобщение на екрана от текстовия буфер.\nИзчаква до приключването на предишното съобщение.
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lst.cutscene = Манипулира камерата на играча.
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@ -2488,6 +2488,7 @@ lst.explosion = Crea una explosió en una posició.
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lst.setrate = Estableix la velocitat d’execució del processador en instruccions/tic.
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lst.fetch = Cerca unitats, nuclis, jugadors o estructures mitjançant el seu índex.\nEls índexs van des del 0 fins al total del nombre d’elements.
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lst.packcolor = Empaqueta els components RGBA [0, 1] en un sol nombre per a dibuixar o establir regles.
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lst.unpackcolor = Unpack RGBA components from a color that was packed using Pack Color.
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lst.setrule = Estableix una regla de la partida.
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lst.flushmessage = Mostra un missatge a la pantalla a partir dels continguts de la cua de text.\nEsperarà fins que acabi el missatge anterior.
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lst.cutscene = Manipula la càmera del jugador.
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@ -2488,6 +2488,7 @@ lst.explosion = Create an explosion at a location.
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lst.setrate = Set processor execution speed in instructions/tick.
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lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count.
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lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
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lst.unpackcolor = Unpack RGBA components from a color that was packed using Pack Color.
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lst.setrule = Set a game rule.
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lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
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lst.cutscene = Manipulate the player camera.
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@ -2488,6 +2488,7 @@ lst.explosion = Create an explosion at a location.
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lst.setrate = Set processor execution speed in instructions/tick.
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lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count.
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lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
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lst.unpackcolor = Unpack RGBA components from a color that was packed using Pack Color.
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lst.setrule = Set a game rule.
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lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
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lst.cutscene = Manipulate the player camera.
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@ -2488,6 +2488,7 @@ lst.explosion = Erstellt an einer beliebigen Stelle eine Explosion.
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lst.setrate = Setzt die Ausführungsgeschwindigkeit von Prozessoren in Anweisungen/tick.
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lst.fetch = Finde Einheiten, Kerne, Spieler oder Blöcke nach Zahl.\nZahlen fangen bei 0 an und hören bei dem jeweiligen Count auf.
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lst.packcolor = Kombiniere [0, 1] RGBA Komponenten zu einer Zahl.
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lst.unpackcolor = Unpack RGBA components from a color that was packed using Pack Color.
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lst.setrule = Setze eine Spielregel.
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lst.flushmessage = Zeige eine Nachricht aus dem Textspeicher auf dem Bildschirm.\nWartet, bis die vorherige Nachricht wieder verschwindet.
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lst.cutscene = Verschiebe die Spielerkamera.
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@ -2488,6 +2488,7 @@ lst.explosion = Crea una explosión en una localización.
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lst.setrate = Establece la velocidad de ejecución de los procesadores lógicos en formato instrucción/tick.
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lst.fetch = Busca unidades, núcleos, jugadores o estructuras por índice.\nLos índices comienzan en 0 y finalizan devolviendo el total que se ha contado.
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lst.packcolor = Agrupa los componentes RGBA [0, 1] en un solo número para dibujar gráficos o establecer reglas.
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lst.unpackcolor = Unpack RGBA components from a color that was packed using Pack Color.
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lst.setrule = Establece una regla de la partida.
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lst.flushmessage = Muestra un mensaje en pantalla desde la lista de espera de texto.\nEsperará a que finalice el mensaje anterior.
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lst.cutscene = Manipula la cámara del jugador.
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@ -2488,6 +2488,7 @@ lst.explosion = Create an explosion at a location.
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lst.setrate = Set processor execution speed in instructions/tick.
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lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count.
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lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
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lst.unpackcolor = Unpack RGBA components from a color that was packed using Pack Color.
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lst.setrule = Set a game rule.
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lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
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lst.cutscene = Manipulate the player camera.
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@ -2488,6 +2488,7 @@ lst.explosion = Create an explosion at a location.
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lst.setrate = Set processor execution speed in instructions/tick.
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lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count.
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lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
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lst.unpackcolor = Unpack RGBA components from a color that was packed using Pack Color.
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lst.setrule = Set a game rule.
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lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
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lst.cutscene = Manipulate the player camera.
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@ -2488,6 +2488,7 @@ lst.explosion = Luo räjähdys tietyssä sijainnissa.
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lst.setrate = Aseta prosessorin suoritusnopeus ohjeessa/sekunti.
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lst.fetch = Etsi yksiköitä, ytimiä, pelaajia tai rakennuksia luettelon perusteella.\nLuettelo alkaa nollasta ja päättyy osiensa lukumäärän.
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lst.packcolor = Pakkaa [0, 1] RGBA -komponentteja yhteen numeroon piirtämistä tai sääntöjen asettamista varten.
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lst.unpackcolor = Unpack RGBA components from a color that was packed using Pack Color.
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lst.setrule = Aseta pelisääntö.
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lst.flushmessage = Näytä näytöllä viesti tekstipuskurista.\nOdottaa, kunnes edellinen viesti loppuu.
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lst.cutscene = Hallitse pelaajan kameraa.
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@ -2488,6 +2488,7 @@ lst.explosion = Create an explosion at a location.
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lst.setrate = Set processor execution speed in instructions/tick.
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lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count.
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lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
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lst.unpackcolor = Unpack RGBA components from a color that was packed using Pack Color.
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lst.setrule = Set a game rule.
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lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
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lst.cutscene = Manipulate the player camera.
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@ -2488,6 +2488,7 @@ lst.explosion = Crée une explosion à un emplacement.
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lst.setrate = Définit la vitesse d'exécution d'un processeur en instructions/tick.
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lst.fetch = Cherche les unités, noyaux, joueurs ou constructions par index. Commence à 0 et termine par le nombre retourné.
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lst.packcolor = Compresse les composants RGBA [0, 1] en un seul nombre pour les opérations de dessins ou les changements de règles.
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lst.unpackcolor = Unpack RGBA components from a color that was packed using Pack Color.
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lst.setrule = Change une règle du jeu.
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lst.flushmessage = Affiche un message sur l'écran depuis la mémoire tampon de texte.\nAttendra la fin du message précédent avant l'affichage du nouveau.
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lst.cutscene = Manipule la caméra du joueur.
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@ -2488,6 +2488,7 @@ lst.explosion = Robbanás létrehozása az adott helyen.
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lst.setrate = A processzor végrehajtási sebességének beállítása utasítás/órajelciklusban.
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lst.fetch = Egységek, támaszpontok, játékosok, vagy épületek lekérdezése index szerint.\nAz indexek 0-tól indulnak és a visszaadott számuknál végződnek.
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lst.packcolor = Egyetlen számba tömöríti a [0, 1] RGBA komponenseket a rajzoláshoz vagy szabálymeghatározáshoz.
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lst.unpackcolor = Unpack RGBA components from a color that was packed using Pack Color.
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lst.setrule = Játékszabály beállítása.
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lst.flushmessage = Üzenet megjelenítése a képernyőn a szövegpufferből. Ha a sikeres válasz változója [accent]@wait[],\nakkor, megvárja, amíg az előző üzenet befejeződik.\nMáskülönben a kimenet független attól, hogy az üzenet megjelenítése sikeres volt-e.
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lst.cutscene = A játékos kamerájának mozgatása.
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@ -2488,6 +2488,7 @@ lst.explosion = Membuat sebuah ledakan pada lokasi yang ditentukan.
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lst.setrate = Menentukan kecepatan eksekusi prosesor dalam instruksi per tick.
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lst.fetch = Mencari unit, inti, pemain atau bangunan dari indeks.\nIndeks dimulai dari 0 dan berakhir pada jumlah yang dikembalikan.
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lst.packcolor = Memadatkan [0, 1] komponen RGBA menjadi satu angka untuk menggambar atau rule-setting.
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lst.unpackcolor = Unpack RGBA components from a color that was packed using Pack Color.
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lst.setrule = Menentukan suatu peraturan permainan.
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lst.flushmessage = Tampilkan sebuah pesan di layar dari antrian teks.\nAkan menunggu hingga pesan sebelumnya selesai.
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lst.cutscene = Mengendalikan kamera pemain.
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@ -2488,6 +2488,7 @@ lst.explosion = Create an explosion at a location.
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lst.setrate = Set processor execution speed in instructions/tick.
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lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count.
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lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
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lst.unpackcolor = Unpack RGBA components from a color that was packed using Pack Color.
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lst.setrule = Set a game rule.
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lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
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lst.cutscene = Manipulate the player camera.
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@ -2488,6 +2488,7 @@ lst.explosion = ある場所で爆発を起こします。
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lst.setrate = プロセッサーの実行速度を1命令/tickで設定します。
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lst.fetch = ユニット、コア、プレイヤー、建物を番号で検索します。\n番号は0から始まり、返された回数で終わります。
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lst.packcolor = [0, 1] RGBA 成分を1つの数値にまとめて、描画やルール設定に利用します。
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lst.unpackcolor = Unpack RGBA components from a color that was packed using Pack Color.
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lst.setrule = ゲームルールを設定します。
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lst.flushmessage = テキストバッファから画面にメッセージを表示します。\n前のメッセージが終了するまで待ちます。
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lst.cutscene = プレイヤーのカメラを操作します。
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@ -2488,6 +2488,7 @@ lst.explosion = 특정 위치에 폭발을 생성합니다.
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lst.setrate = 프로세서 실행 속도를 틱당 연산량으로 설정합니다.
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lst.fetch = 유닛, 코어, 플레이어 또는 건물을 엔티티 번호로 조회합니다.\n번호는 0에서 시작하여 엔티티 번호-1에서 끝납니다.
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lst.packcolor = 그리기 혹은 규칙 설정을 위해 [0, 1] RGBA 단일 요소로 묶습니다.
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lst.unpackcolor = Unpack RGBA components from a color that was packed using Pack Color.
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lst.setrule = 게임 규칙을 설정합니다.
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lst.flushmessage = 텍스트 버퍼로부터 화면에 메세지를 표시합니다.\n이전 메세지가 완료될 때까지 기다립니다.
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lst.cutscene = 플레이어 카메라를 조작합니다.
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@ -2488,6 +2488,7 @@ lst.explosion = Create an explosion at a location.
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lst.setrate = Set processor execution speed in instructions/tick.
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lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count.
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lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
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lst.unpackcolor = Unpack RGBA components from a color that was packed using Pack Color.
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lst.setrule = Set a game rule.
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lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
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lst.cutscene = Manipulate the player camera.
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@ -2488,6 +2488,7 @@ lst.explosion = Create an explosion at a location.
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lst.setrate = Set processor execution speed in instructions/tick.
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lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count.
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lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
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lst.unpackcolor = Unpack RGBA components from a color that was packed using Pack Color.
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lst.setrule = Set a game rule.
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lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
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lst.cutscene = Manipulate the player camera.
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@ -2488,6 +2488,7 @@ lst.explosion = Create an explosion at a location.
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lst.setrate = Set processor execution speed in instructions/tick.
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lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count.
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lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
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lst.unpackcolor = Unpack RGBA components from a color that was packed using Pack Color.
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lst.setrule = Set a game rule.
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lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
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lst.cutscene = Manipulate the player camera.
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@ -2488,6 +2488,7 @@ lst.explosion = Stwórz eksplozję w lokalizacji.
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lst.setrate = Ustaw szybkość wykonywania procesora w instrukcjach/tick.
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lst.fetch = Wyszukaj jednostki, rdzenie, graczy lub budynki według indeksu.\nIndeksy zaczynają się od 0 i kończą na ich zwróconej liczbie.
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lst.packcolor = Spakuj [0, 1] komponenty RGBA w jedną liczbę do rysowania lub ustawiania reguł.
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lst.unpackcolor = Unpack RGBA components from a color that was packed using Pack Color.
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lst.setrule = Ustaw zasady gry.
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lst.flushmessage = Wyświetl wiadomość na ekranie z bufora tekstowego.\nPoczeka najpierw na zakończenie wyświetlania poprzedniej wiadomości.
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lst.cutscene = Manipuluj kamerą gracza.
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@ -2488,6 +2488,7 @@ lst.explosion = Crie uma explosão em um local.
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lst.setrate = Defina a velocidade de execução do processador em instruções/tick.
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lst.fetch = Pesquise unidades, núcleos, jogadores ou edifícios por índice.\nOs índices começam em 0 e terminam na contagem retornada.
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lst.packcolor = Empacote [0, 1] componentes RGBA em um único número para desenho ou configuração de regra.
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lst.unpackcolor = Unpack RGBA components from a color that was packed using Pack Color.
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lst.setrule = Defina uma regra do jogo.
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lst.flushmessage = Exibe uma mensagem na tela do buffer de texto.\nAguardará até que a mensagem anterior termine.
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lst.cutscene = Manipule a câmera do jogador.
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@ -2488,6 +2488,7 @@ lst.explosion = Crie uma explosão em um local.
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lst.setrate = Defina a velocidade de execução do processador em instruções/tick.
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lst.fetch = Pesquise unidades, núcleos, jogadores ou edifícios por índice.\nOs índices começam em 0 e terminam na contagem retornada.
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lst.packcolor = Empacote [0, 1] componentes RGBA em um único número para desenho ou configuração de regra.
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lst.unpackcolor = Unpack RGBA components from a color that was packed using Pack Color.
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lst.setrule = Defina uma regra do jogo.
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lst.flushmessage = Exibe uma mensagem na tela do buffer de texto.\nAguardará até que a mensagem anterior termine.
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lst.cutscene = Manipule a câmera do jogador.
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@ -2488,6 +2488,7 @@ lst.explosion = Create an explosion at a location.
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lst.setrate = Set processor execution speed in instructions/tick.
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lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count.
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lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
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lst.unpackcolor = Unpack RGBA components from a color that was packed using Pack Color.
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lst.setrule = Set a game rule.
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lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
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lst.cutscene = Manipulate the player camera.
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@ -2488,6 +2488,7 @@ lst.explosion = Создает взрыв на локации.
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lst.setrate = Устанавливает скорость выполнения процессора в инструкциях/тиках.
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lst.fetch = Ищет единицы, ядра, игроков или зданий по индексу.\nИндексы начинаются с 0 и заканчиваются возвращаемым числом.
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lst.packcolor = Упаковывает компоненты RGBA [0, 1] в один номер для рисования или установки правил.
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lst.unpackcolor = Unpack RGBA components from a color that was packed using Pack Color.
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lst.setrule = Устанавливает игровое правило.
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lst.flushmessage = Отображает сообщение из текстового буфера на экране игрока.\nБудет ожидать окончание предыдущего сообщения.
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lst.cutscene = Управляет камерой игрока.
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@ -2488,6 +2488,7 @@ lst.explosion = Izazovi eksploziju na mestu.
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lst.setrate = Set processor execution speed in instructions/tick.
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lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count.
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lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
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lst.unpackcolor = Unpack RGBA components from a color that was packed using Pack Color.
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lst.setrule = Postavi pravilo igre.
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lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
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lst.cutscene = Manipulate the player camera.
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@ -2488,6 +2488,7 @@ lst.explosion = Create an explosion at a location.
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lst.setrate = Set processor execution speed in instructions/tick.
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||||
lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count.
|
||||
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
|
||||
lst.unpackcolor = Unpack RGBA components from a color that was packed using Pack Color.
|
||||
lst.setrule = Set a game rule.
|
||||
lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
|
||||
lst.cutscene = Manipulate the player camera.
|
||||
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|
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@ -2488,6 +2488,7 @@ lst.explosion = สร้างระเบิดที่ตำแหน่ง
|
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lst.setrate = ตั้งค่าความเร็วการสั่งเป็นคำสั่งใน คำสั่ง/ติก
|
||||
lst.fetch = ค้นหายูนิต แกนกลาง ผู้เล่น หรือสิ่งก่อสร้างตามดัชนี\nดัชนีเริ่มที่ 0 และจบที่ค่าที่จะส่งกลับ
|
||||
lst.packcolor = แพ็ค [0, 1] ส่วนประกอบ RGBA มาเป็นเลขบรรทัดเดียวสำหรับการวาดหรือการตั้งค่ากฎ
|
||||
lst.unpackcolor = Unpack RGBA components from a color that was packed using Pack Color.
|
||||
lst.setrule = ตั้งค่ากฎของเกม
|
||||
lst.flushmessage = แสดงข้อความบนหน้าจอจากบัฟเฟอร์ข้อความ\nถ้าตัวแปรผลลัพธ์ออกมาเป็น [accent]@wait[]\nจะรอจนกว่าข้อความก่อนหน้าจะเสร็จสิ้น\nนอกจากนั้น จะส่งออกว่าการแสดงผลข้อความสำเร็จหรือไม่
|
||||
lst.cutscene = ควบคุมมุมกล้องของผู้เล่น
|
||||
|
|
|
|||
|
|
@ -2488,6 +2488,7 @@ lst.explosion = Create an explosion at a location.
|
|||
lst.setrate = Set processor execution speed in instructions/tick.
|
||||
lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count.
|
||||
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
|
||||
lst.unpackcolor = Unpack RGBA components from a color that was packed using Pack Color.
|
||||
lst.setrule = Set a game rule.
|
||||
lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
|
||||
lst.cutscene = Manipulate the player camera.
|
||||
|
|
|
|||
|
|
@ -2488,6 +2488,7 @@ lst.explosion = Bir Noktada Patlama oluştur.
|
|||
lst.setrate = İşlemci Hızını Ayarla (işlem/tick)
|
||||
lst.fetch = Numara ile Merkez, Birim veya Oyuncu Ara.\nNumaralar, 0dan başlar ve birim sayısında biter.
|
||||
lst.packcolor = Derle [0, 1] RGBA bileşenleri, çizim veya kural belirleme için tek bir sayıya dönüştürülür.
|
||||
lst.unpackcolor = Unpack RGBA components from a color that was packed using Pack Color.
|
||||
lst.setrule = Bir Oyun Kuralı Ata.
|
||||
lst.flushmessage = Ekranda bir yazı göster.\nBir önceki yazı kaybolana kadar bekler.
|
||||
lst.cutscene = Oyuncu Kamerasını hareket ettir.
|
||||
|
|
|
|||
|
|
@ -2488,6 +2488,7 @@ lst.explosion = Створює вибух у певному місці.
|
|||
lst.setrate = Установлює швидкість виконання процесора в інструкціях за такт.
|
||||
lst.fetch = Пошук одиниць, ядер, гравців або будівель за індексом.\nІндекси починаються з 0 і закінчуються на поверненій кількості.
|
||||
lst.packcolor = Упаковує [0, 1] компоненти RGBA в єдине число для малювання або встановлення правил.
|
||||
lst.unpackcolor = Unpack RGBA components from a color that was packed using Pack Color.
|
||||
lst.setrule = Установлює ігрове правило.
|
||||
lst.flushmessage = Показує повідомлення на екрані з текстового буфера.\nЧекатиме, поки не закінчиться попереднє повідомлення.
|
||||
lst.cutscene = Керує камерою гравця.
|
||||
|
|
|
|||
|
|
@ -2488,6 +2488,7 @@ lst.explosion = Tạo ra một vụ nổ tại một vị trí.
|
|||
lst.setrate = Đặt tốc độ thực thi khối xử lý theo chỉ lệnh/tích-tắc.
|
||||
lst.fetch = Tra cứu các đơn vị, lõi, người chơi hoặc công trình bằng chỉ số.\nCác chỉ số bắt đầu từ 0 và kết thúc tại số lượng đếm của chúng.
|
||||
lst.packcolor = Đóng gói màu thành phần RGBA [0, 1] thành một số đơn dùng cho vẽ hoặc thiết lập quy tắc.
|
||||
lst.unpackcolor = Unpack RGBA components from a color that was packed using Pack Color.
|
||||
lst.setrule = Thiết đặt một quy tắc trò chơi.
|
||||
lst.flushmessage = Hiển thị một tin nhắn trên màn hình từ bộ đệm văn bản.\nNếu giá trị [accent]thành công[] (success) trả về là [accent]@wait[],\nsẽ đợi cho đến khi tin nhắn trước đó hoàn tất.\nNgược lại, xuất ra liệu rằng tin nhắn đã hiển thị thành công.
|
||||
lst.cutscene = Điều khiển máy quay của người chơi.
|
||||
|
|
|
|||
|
|
@ -2488,6 +2488,7 @@ lst.explosion = 在某个位置生成爆炸。
|
|||
lst.setrate = 在指令/时间刻的时间下设置处理器处理速度。
|
||||
lst.fetch = 按索引查找单位、核心、玩家或建筑物\n索引从 0 开始,以其返回的计数结束。
|
||||
lst.packcolor = 将 [0,1] 范围内的 RGBA 分量整合成单个数字,用于绘图或规则设置。
|
||||
lst.unpackcolor = Unpack RGBA components from a color that was packed using Pack Color.
|
||||
lst.setrule = 设置地图规则。
|
||||
lst.flushmessage = 在屏幕中央投影文字缓存区的内容\n会等待上一个文字显示结束。
|
||||
lst.cutscene = 控制玩家游戏视角。
|
||||
|
|
|
|||
|
|
@ -2488,6 +2488,7 @@ lst.explosion = 在某一位置製造爆炸
|
|||
lst.setrate = 以指令/每時刻設置處理器速度
|
||||
lst.fetch = 按索引查找單位、核心、玩家或建築物\n索引從 0 開始,以返回的計數結束
|
||||
lst.packcolor = 將 [0, 1] 範圍內的 RGBA 分量合爲單個數字,用於繪圖或設置規則
|
||||
lst.unpackcolor = Unpack RGBA components from a color that was packed using Pack Color.
|
||||
lst.setrule = 設置遊戲規則
|
||||
lst.flushmessage = 从文本緩存中讀取並於屏幕上顯示一條消息\n會等待上一條消息結束
|
||||
lst.cutscene = 控制玩家鏡頭
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue