diff --git a/core/assets/bundles/bundle_be.properties b/core/assets/bundles/bundle_be.properties index 4eb49384e3..7c540f7f1d 100644 --- a/core/assets/bundles/bundle_be.properties +++ b/core/assets/bundles/bundle_be.properties @@ -2488,6 +2488,7 @@ lst.explosion = Create an explosion at a location. lst.setrate = Set processor execution speed in instructions/tick. lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count. lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting. +lst.unpackcolor = Unpack RGBA components from a color that was packed using Pack Color. lst.setrule = Set a game rule. lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes. lst.cutscene = Manipulate the player camera. diff --git a/core/assets/bundles/bundle_bg.properties b/core/assets/bundles/bundle_bg.properties index c50ef5e841..95c1b5cc76 100644 --- a/core/assets/bundles/bundle_bg.properties +++ b/core/assets/bundles/bundle_bg.properties @@ -2488,6 +2488,7 @@ lst.explosion = Създава експлозия на избрано място lst.setrate = Set processor execution speed in instructions/tick. lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count. lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting. +lst.unpackcolor = Unpack RGBA components from a color that was packed using Pack Color. lst.setrule = Поставяне на правило за игра. lst.flushmessage = Извежда съобщение на екрана от текстовия буфер.\nИзчаква до приключването на предишното съобщение. lst.cutscene = Манипулира камерата на играча. diff --git a/core/assets/bundles/bundle_ca.properties b/core/assets/bundles/bundle_ca.properties index 847f06fbd4..2cc2771af6 100644 --- a/core/assets/bundles/bundle_ca.properties +++ b/core/assets/bundles/bundle_ca.properties @@ -2488,6 +2488,7 @@ lst.explosion = Crea una explosió en una posició. lst.setrate = Estableix la velocitat d’execució del processador en instruccions/tic. lst.fetch = Cerca unitats, nuclis, jugadors o estructures mitjançant el seu índex.\nEls índexs van des del 0 fins al total del nombre d’elements. lst.packcolor = Empaqueta els components RGBA [0, 1] en un sol nombre per a dibuixar o establir regles. +lst.unpackcolor = Unpack RGBA components from a color that was packed using Pack Color. lst.setrule = Estableix una regla de la partida. lst.flushmessage = Mostra un missatge a la pantalla a partir dels continguts de la cua de text.\nEsperarà fins que acabi el missatge anterior. lst.cutscene = Manipula la càmera del jugador. diff --git a/core/assets/bundles/bundle_cs.properties b/core/assets/bundles/bundle_cs.properties index 18fb886347..0bc5bd515f 100644 --- a/core/assets/bundles/bundle_cs.properties +++ b/core/assets/bundles/bundle_cs.properties @@ -2488,6 +2488,7 @@ lst.explosion = Create an explosion at a location. lst.setrate = Set processor execution speed in instructions/tick. lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count. lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting. +lst.unpackcolor = Unpack RGBA components from a color that was packed using Pack Color. lst.setrule = Set a game rule. lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes. lst.cutscene = Manipulate the player camera. diff --git a/core/assets/bundles/bundle_da.properties b/core/assets/bundles/bundle_da.properties index 673cc5359b..2d7af2122f 100644 --- a/core/assets/bundles/bundle_da.properties +++ b/core/assets/bundles/bundle_da.properties @@ -2488,6 +2488,7 @@ lst.explosion = Create an explosion at a location. lst.setrate = Set processor execution speed in instructions/tick. lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count. lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting. +lst.unpackcolor = Unpack RGBA components from a color that was packed using Pack Color. lst.setrule = Set a game rule. lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes. lst.cutscene = Manipulate the player camera. diff --git a/core/assets/bundles/bundle_de.properties b/core/assets/bundles/bundle_de.properties index 1c0aae63c0..fd56c0fb0c 100644 --- a/core/assets/bundles/bundle_de.properties +++ b/core/assets/bundles/bundle_de.properties @@ -2488,6 +2488,7 @@ lst.explosion = Erstellt an einer beliebigen Stelle eine Explosion. lst.setrate = Setzt die Ausführungsgeschwindigkeit von Prozessoren in Anweisungen/tick. lst.fetch = Finde Einheiten, Kerne, Spieler oder Blöcke nach Zahl.\nZahlen fangen bei 0 an und hören bei dem jeweiligen Count auf. lst.packcolor = Kombiniere [0, 1] RGBA Komponenten zu einer Zahl. +lst.unpackcolor = Unpack RGBA components from a color that was packed using Pack Color. lst.setrule = Setze eine Spielregel. lst.flushmessage = Zeige eine Nachricht aus dem Textspeicher auf dem Bildschirm.\nWartet, bis die vorherige Nachricht wieder verschwindet. lst.cutscene = Verschiebe die Spielerkamera. diff --git a/core/assets/bundles/bundle_es.properties b/core/assets/bundles/bundle_es.properties index 6446872b96..c2167d1371 100644 --- a/core/assets/bundles/bundle_es.properties +++ b/core/assets/bundles/bundle_es.properties @@ -2488,6 +2488,7 @@ lst.explosion = Crea una explosión en una localización. lst.setrate = Establece la velocidad de ejecución de los procesadores lógicos en formato instrucción/tick. lst.fetch = Busca unidades, núcleos, jugadores o estructuras por índice.\nLos índices comienzan en 0 y finalizan devolviendo el total que se ha contado. lst.packcolor = Agrupa los componentes RGBA [0, 1] en un solo número para dibujar gráficos o establecer reglas. +lst.unpackcolor = Unpack RGBA components from a color that was packed using Pack Color. lst.setrule = Establece una regla de la partida. lst.flushmessage = Muestra un mensaje en pantalla desde la lista de espera de texto.\nEsperará a que finalice el mensaje anterior. lst.cutscene = Manipula la cámara del jugador. diff --git a/core/assets/bundles/bundle_et.properties b/core/assets/bundles/bundle_et.properties index 4c9540e207..ccdeb2a02f 100644 --- a/core/assets/bundles/bundle_et.properties +++ b/core/assets/bundles/bundle_et.properties @@ -2488,6 +2488,7 @@ lst.explosion = Create an explosion at a location. lst.setrate = Set processor execution speed in instructions/tick. lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count. lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting. +lst.unpackcolor = Unpack RGBA components from a color that was packed using Pack Color. lst.setrule = Set a game rule. lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes. lst.cutscene = Manipulate the player camera. diff --git a/core/assets/bundles/bundle_eu.properties b/core/assets/bundles/bundle_eu.properties index eb8bf185bc..a5e2d30886 100644 --- a/core/assets/bundles/bundle_eu.properties +++ b/core/assets/bundles/bundle_eu.properties @@ -2488,6 +2488,7 @@ lst.explosion = Create an explosion at a location. lst.setrate = Set processor execution speed in instructions/tick. lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count. lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting. +lst.unpackcolor = Unpack RGBA components from a color that was packed using Pack Color. lst.setrule = Set a game rule. lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes. lst.cutscene = Manipulate the player camera. diff --git a/core/assets/bundles/bundle_fi.properties b/core/assets/bundles/bundle_fi.properties index 4bd39a1e4d..f457b166ea 100644 --- a/core/assets/bundles/bundle_fi.properties +++ b/core/assets/bundles/bundle_fi.properties @@ -2488,6 +2488,7 @@ lst.explosion = Luo räjähdys tietyssä sijainnissa. lst.setrate = Aseta prosessorin suoritusnopeus ohjeessa/sekunti. lst.fetch = Etsi yksiköitä, ytimiä, pelaajia tai rakennuksia luettelon perusteella.\nLuettelo alkaa nollasta ja päättyy osiensa lukumäärän. lst.packcolor = Pakkaa [0, 1] RGBA -komponentteja yhteen numeroon piirtämistä tai sääntöjen asettamista varten. +lst.unpackcolor = Unpack RGBA components from a color that was packed using Pack Color. lst.setrule = Aseta pelisääntö. lst.flushmessage = Näytä näytöllä viesti tekstipuskurista.\nOdottaa, kunnes edellinen viesti loppuu. lst.cutscene = Hallitse pelaajan kameraa. diff --git a/core/assets/bundles/bundle_fil.properties b/core/assets/bundles/bundle_fil.properties index 6245bdc27a..a4242fc278 100644 --- a/core/assets/bundles/bundle_fil.properties +++ b/core/assets/bundles/bundle_fil.properties @@ -2488,6 +2488,7 @@ lst.explosion = Create an explosion at a location. lst.setrate = Set processor execution speed in instructions/tick. lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count. lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting. +lst.unpackcolor = Unpack RGBA components from a color that was packed using Pack Color. lst.setrule = Set a game rule. lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes. lst.cutscene = Manipulate the player camera. diff --git a/core/assets/bundles/bundle_fr.properties b/core/assets/bundles/bundle_fr.properties index 6ceedf5a38..cb158cfe19 100644 --- a/core/assets/bundles/bundle_fr.properties +++ b/core/assets/bundles/bundle_fr.properties @@ -2488,6 +2488,7 @@ lst.explosion = Crée une explosion à un emplacement. lst.setrate = Définit la vitesse d'exécution d'un processeur en instructions/tick. lst.fetch = Cherche les unités, noyaux, joueurs ou constructions par index. Commence à 0 et termine par le nombre retourné. lst.packcolor = Compresse les composants RGBA [0, 1] en un seul nombre pour les opérations de dessins ou les changements de règles. +lst.unpackcolor = Unpack RGBA components from a color that was packed using Pack Color. lst.setrule = Change une règle du jeu. lst.flushmessage = Affiche un message sur l'écran depuis la mémoire tampon de texte.\nAttendra la fin du message précédent avant l'affichage du nouveau. lst.cutscene = Manipule la caméra du joueur. diff --git a/core/assets/bundles/bundle_hu.properties b/core/assets/bundles/bundle_hu.properties index fcb156181b..a6008a2733 100644 --- a/core/assets/bundles/bundle_hu.properties +++ b/core/assets/bundles/bundle_hu.properties @@ -2488,6 +2488,7 @@ lst.explosion = Robbanás létrehozása az adott helyen. lst.setrate = A processzor végrehajtási sebességének beállítása utasítás/órajelciklusban. lst.fetch = Egységek, támaszpontok, játékosok, vagy épületek lekérdezése index szerint.\nAz indexek 0-tól indulnak és a visszaadott számuknál végződnek. lst.packcolor = Egyetlen számba tömöríti a [0, 1] RGBA komponenseket a rajzoláshoz vagy szabálymeghatározáshoz. +lst.unpackcolor = Unpack RGBA components from a color that was packed using Pack Color. lst.setrule = Játékszabály beállítása. lst.flushmessage = Üzenet megjelenítése a képernyőn a szövegpufferből. Ha a sikeres válasz változója [accent]@wait[],\nakkor, megvárja, amíg az előző üzenet befejeződik.\nMáskülönben a kimenet független attól, hogy az üzenet megjelenítése sikeres volt-e. lst.cutscene = A játékos kamerájának mozgatása. diff --git a/core/assets/bundles/bundle_id_ID.properties b/core/assets/bundles/bundle_id_ID.properties index cb1e1aadef..9eec13d42f 100644 --- a/core/assets/bundles/bundle_id_ID.properties +++ b/core/assets/bundles/bundle_id_ID.properties @@ -2488,6 +2488,7 @@ lst.explosion = Membuat sebuah ledakan pada lokasi yang ditentukan. lst.setrate = Menentukan kecepatan eksekusi prosesor dalam instruksi per tick. lst.fetch = Mencari unit, inti, pemain atau bangunan dari indeks.\nIndeks dimulai dari 0 dan berakhir pada jumlah yang dikembalikan. lst.packcolor = Memadatkan [0, 1] komponen RGBA menjadi satu angka untuk menggambar atau rule-setting. +lst.unpackcolor = Unpack RGBA components from a color that was packed using Pack Color. lst.setrule = Menentukan suatu peraturan permainan. lst.flushmessage = Tampilkan sebuah pesan di layar dari antrian teks.\nAkan menunggu hingga pesan sebelumnya selesai. lst.cutscene = Mengendalikan kamera pemain. diff --git a/core/assets/bundles/bundle_it.properties b/core/assets/bundles/bundle_it.properties index 512d175046..9a1ba71c60 100644 --- a/core/assets/bundles/bundle_it.properties +++ b/core/assets/bundles/bundle_it.properties @@ -2488,6 +2488,7 @@ lst.explosion = Create an explosion at a location. lst.setrate = Set processor execution speed in instructions/tick. lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count. lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting. +lst.unpackcolor = Unpack RGBA components from a color that was packed using Pack Color. lst.setrule = Set a game rule. lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes. lst.cutscene = Manipulate the player camera. diff --git a/core/assets/bundles/bundle_ja.properties b/core/assets/bundles/bundle_ja.properties index 1e0261ee1b..c09dc24d25 100644 --- a/core/assets/bundles/bundle_ja.properties +++ b/core/assets/bundles/bundle_ja.properties @@ -2488,6 +2488,7 @@ lst.explosion = ある場所で爆発を起こします。 lst.setrate = プロセッサーの実行速度を1命令/tickで設定します。 lst.fetch = ユニット、コア、プレイヤー、建物を番号で検索します。\n番号は0から始まり、返された回数で終わります。 lst.packcolor = [0, 1] RGBA 成分を1つの数値にまとめて、描画やルール設定に利用します。 +lst.unpackcolor = Unpack RGBA components from a color that was packed using Pack Color. lst.setrule = ゲームルールを設定します。 lst.flushmessage = テキストバッファから画面にメッセージを表示します。\n前のメッセージが終了するまで待ちます。 lst.cutscene = プレイヤーのカメラを操作します。 diff --git a/core/assets/bundles/bundle_ko.properties b/core/assets/bundles/bundle_ko.properties index 31cd72e290..66eca86845 100644 --- a/core/assets/bundles/bundle_ko.properties +++ b/core/assets/bundles/bundle_ko.properties @@ -2488,6 +2488,7 @@ lst.explosion = 특정 위치에 폭발을 생성합니다. lst.setrate = 프로세서 실행 속도를 틱당 연산량으로 설정합니다. lst.fetch = 유닛, 코어, 플레이어 또는 건물을 엔티티 번호로 조회합니다.\n번호는 0에서 시작하여 엔티티 번호-1에서 끝납니다. lst.packcolor = 그리기 혹은 규칙 설정을 위해 [0, 1] RGBA 단일 요소로 묶습니다. +lst.unpackcolor = Unpack RGBA components from a color that was packed using Pack Color. lst.setrule = 게임 규칙을 설정합니다. lst.flushmessage = 텍스트 버퍼로부터 화면에 메세지를 표시합니다.\n이전 메세지가 완료될 때까지 기다립니다. lst.cutscene = 플레이어 카메라를 조작합니다. diff --git a/core/assets/bundles/bundle_lt.properties b/core/assets/bundles/bundle_lt.properties index b679966484..a5777616ee 100644 --- a/core/assets/bundles/bundle_lt.properties +++ b/core/assets/bundles/bundle_lt.properties @@ -2488,6 +2488,7 @@ lst.explosion = Create an explosion at a location. lst.setrate = Set processor execution speed in instructions/tick. lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count. lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting. +lst.unpackcolor = Unpack RGBA components from a color that was packed using Pack Color. lst.setrule = Set a game rule. lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes. lst.cutscene = Manipulate the player camera. diff --git a/core/assets/bundles/bundle_nl.properties b/core/assets/bundles/bundle_nl.properties index 29ccf62387..388d43d9ba 100644 --- a/core/assets/bundles/bundle_nl.properties +++ b/core/assets/bundles/bundle_nl.properties @@ -2488,6 +2488,7 @@ lst.explosion = Create an explosion at a location. lst.setrate = Set processor execution speed in instructions/tick. lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count. lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting. +lst.unpackcolor = Unpack RGBA components from a color that was packed using Pack Color. lst.setrule = Set a game rule. lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes. lst.cutscene = Manipulate the player camera. diff --git a/core/assets/bundles/bundle_nl_BE.properties b/core/assets/bundles/bundle_nl_BE.properties index 85ea38f1e6..4ce0a9690e 100644 --- a/core/assets/bundles/bundle_nl_BE.properties +++ b/core/assets/bundles/bundle_nl_BE.properties @@ -2488,6 +2488,7 @@ lst.explosion = Create an explosion at a location. lst.setrate = Set processor execution speed in instructions/tick. lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count. lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting. +lst.unpackcolor = Unpack RGBA components from a color that was packed using Pack Color. lst.setrule = Set a game rule. lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes. lst.cutscene = Manipulate the player camera. diff --git a/core/assets/bundles/bundle_pl.properties b/core/assets/bundles/bundle_pl.properties index 174702b2a6..260a82bd89 100644 --- a/core/assets/bundles/bundle_pl.properties +++ b/core/assets/bundles/bundle_pl.properties @@ -2488,6 +2488,7 @@ lst.explosion = Stwórz eksplozję w lokalizacji. lst.setrate = Ustaw szybkość wykonywania procesora w instrukcjach/tick. lst.fetch = Wyszukaj jednostki, rdzenie, graczy lub budynki według indeksu.\nIndeksy zaczynają się od 0 i kończą na ich zwróconej liczbie. lst.packcolor = Spakuj [0, 1] komponenty RGBA w jedną liczbę do rysowania lub ustawiania reguł. +lst.unpackcolor = Unpack RGBA components from a color that was packed using Pack Color. lst.setrule = Ustaw zasady gry. lst.flushmessage = Wyświetl wiadomość na ekranie z bufora tekstowego.\nPoczeka najpierw na zakończenie wyświetlania poprzedniej wiadomości. lst.cutscene = Manipuluj kamerą gracza. diff --git a/core/assets/bundles/bundle_pt_BR.properties b/core/assets/bundles/bundle_pt_BR.properties index df5e1e007f..f407bafac1 100644 --- a/core/assets/bundles/bundle_pt_BR.properties +++ b/core/assets/bundles/bundle_pt_BR.properties @@ -2488,6 +2488,7 @@ lst.explosion = Crie uma explosão em um local. lst.setrate = Defina a velocidade de execução do processador em instruções/tick. lst.fetch = Pesquise unidades, núcleos, jogadores ou edifícios por índice.\nOs índices começam em 0 e terminam na contagem retornada. lst.packcolor = Empacote [0, 1] componentes RGBA em um único número para desenho ou configuração de regra. +lst.unpackcolor = Unpack RGBA components from a color that was packed using Pack Color. lst.setrule = Defina uma regra do jogo. lst.flushmessage = Exibe uma mensagem na tela do buffer de texto.\nAguardará até que a mensagem anterior termine. lst.cutscene = Manipule a câmera do jogador. diff --git a/core/assets/bundles/bundle_pt_PT.properties b/core/assets/bundles/bundle_pt_PT.properties index c0ff8b00cd..ae76623896 100644 --- a/core/assets/bundles/bundle_pt_PT.properties +++ b/core/assets/bundles/bundle_pt_PT.properties @@ -2488,6 +2488,7 @@ lst.explosion = Crie uma explosão em um local. lst.setrate = Defina a velocidade de execução do processador em instruções/tick. lst.fetch = Pesquise unidades, núcleos, jogadores ou edifícios por índice.\nOs índices começam em 0 e terminam na contagem retornada. lst.packcolor = Empacote [0, 1] componentes RGBA em um único número para desenho ou configuração de regra. +lst.unpackcolor = Unpack RGBA components from a color that was packed using Pack Color. lst.setrule = Defina uma regra do jogo. lst.flushmessage = Exibe uma mensagem na tela do buffer de texto.\nAguardará até que a mensagem anterior termine. lst.cutscene = Manipule a câmera do jogador. diff --git a/core/assets/bundles/bundle_ro.properties b/core/assets/bundles/bundle_ro.properties index 32d6c54eea..621169d964 100644 --- a/core/assets/bundles/bundle_ro.properties +++ b/core/assets/bundles/bundle_ro.properties @@ -2488,6 +2488,7 @@ lst.explosion = Create an explosion at a location. lst.setrate = Set processor execution speed in instructions/tick. lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count. lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting. +lst.unpackcolor = Unpack RGBA components from a color that was packed using Pack Color. lst.setrule = Set a game rule. lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes. lst.cutscene = Manipulate the player camera. diff --git a/core/assets/bundles/bundle_ru.properties b/core/assets/bundles/bundle_ru.properties index 334f91c675..bf71eebfa9 100644 --- a/core/assets/bundles/bundle_ru.properties +++ b/core/assets/bundles/bundle_ru.properties @@ -2488,6 +2488,7 @@ lst.explosion = Создает взрыв на локации. lst.setrate = Устанавливает скорость выполнения процессора в инструкциях/тиках. lst.fetch = Ищет единицы, ядра, игроков или зданий по индексу.\nИндексы начинаются с 0 и заканчиваются возвращаемым числом. lst.packcolor = Упаковывает компоненты RGBA [0, 1] в один номер для рисования или установки правил. +lst.unpackcolor = Unpack RGBA components from a color that was packed using Pack Color. lst.setrule = Устанавливает игровое правило. lst.flushmessage = Отображает сообщение из текстового буфера на экране игрока.\nБудет ожидать окончание предыдущего сообщения. lst.cutscene = Управляет камерой игрока. diff --git a/core/assets/bundles/bundle_sr.properties b/core/assets/bundles/bundle_sr.properties index 65b77a0e2f..46b6a00aa3 100644 --- a/core/assets/bundles/bundle_sr.properties +++ b/core/assets/bundles/bundle_sr.properties @@ -2488,6 +2488,7 @@ lst.explosion = Izazovi eksploziju na mestu. lst.setrate = Set processor execution speed in instructions/tick. lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count. lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting. +lst.unpackcolor = Unpack RGBA components from a color that was packed using Pack Color. lst.setrule = Postavi pravilo igre. lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes. lst.cutscene = Manipulate the player camera. diff --git a/core/assets/bundles/bundle_sv.properties b/core/assets/bundles/bundle_sv.properties index 164f75d3c5..ffe6dbeaae 100644 --- a/core/assets/bundles/bundle_sv.properties +++ b/core/assets/bundles/bundle_sv.properties @@ -2488,6 +2488,7 @@ lst.explosion = Create an explosion at a location. lst.setrate = Set processor execution speed in instructions/tick. lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count. lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting. +lst.unpackcolor = Unpack RGBA components from a color that was packed using Pack Color. lst.setrule = Set a game rule. lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes. lst.cutscene = Manipulate the player camera. diff --git a/core/assets/bundles/bundle_th.properties b/core/assets/bundles/bundle_th.properties index 302192c2b2..f7b8ebb662 100644 --- a/core/assets/bundles/bundle_th.properties +++ b/core/assets/bundles/bundle_th.properties @@ -2488,6 +2488,7 @@ lst.explosion = สร้างระเบิดที่ตำแหน่ง lst.setrate = ตั้งค่าความเร็วการสั่งเป็นคำสั่งใน คำสั่ง/ติก lst.fetch = ค้นหายูนิต แกนกลาง ผู้เล่น หรือสิ่งก่อสร้างตามดัชนี\nดัชนีเริ่มที่ 0 และจบที่ค่าที่จะส่งกลับ lst.packcolor = แพ็ค [0, 1] ส่วนประกอบ RGBA มาเป็นเลขบรรทัดเดียวสำหรับการวาดหรือการตั้งค่ากฎ +lst.unpackcolor = Unpack RGBA components from a color that was packed using Pack Color. lst.setrule = ตั้งค่ากฎของเกม lst.flushmessage = แสดงข้อความบนหน้าจอจากบัฟเฟอร์ข้อความ\nถ้าตัวแปรผลลัพธ์ออกมาเป็น [accent]@wait[]\nจะรอจนกว่าข้อความก่อนหน้าจะเสร็จสิ้น\nนอกจากนั้น จะส่งออกว่าการแสดงผลข้อความสำเร็จหรือไม่ lst.cutscene = ควบคุมมุมกล้องของผู้เล่น diff --git a/core/assets/bundles/bundle_tk.properties b/core/assets/bundles/bundle_tk.properties index 7eaba0119e..a498bf910f 100644 --- a/core/assets/bundles/bundle_tk.properties +++ b/core/assets/bundles/bundle_tk.properties @@ -2488,6 +2488,7 @@ lst.explosion = Create an explosion at a location. lst.setrate = Set processor execution speed in instructions/tick. lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count. lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting. +lst.unpackcolor = Unpack RGBA components from a color that was packed using Pack Color. lst.setrule = Set a game rule. lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes. lst.cutscene = Manipulate the player camera. diff --git a/core/assets/bundles/bundle_tr.properties b/core/assets/bundles/bundle_tr.properties index be08900451..3c6b3fbce8 100644 --- a/core/assets/bundles/bundle_tr.properties +++ b/core/assets/bundles/bundle_tr.properties @@ -2488,6 +2488,7 @@ lst.explosion = Bir Noktada Patlama oluştur. lst.setrate = İşlemci Hızını Ayarla (işlem/tick) lst.fetch = Numara ile Merkez, Birim veya Oyuncu Ara.\nNumaralar, 0dan başlar ve birim sayısında biter. lst.packcolor = Derle [0, 1] RGBA bileşenleri, çizim veya kural belirleme için tek bir sayıya dönüştürülür. +lst.unpackcolor = Unpack RGBA components from a color that was packed using Pack Color. lst.setrule = Bir Oyun Kuralı Ata. lst.flushmessage = Ekranda bir yazı göster.\nBir önceki yazı kaybolana kadar bekler. lst.cutscene = Oyuncu Kamerasını hareket ettir. diff --git a/core/assets/bundles/bundle_uk_UA.properties b/core/assets/bundles/bundle_uk_UA.properties index d80f18ce8d..2188523398 100644 --- a/core/assets/bundles/bundle_uk_UA.properties +++ b/core/assets/bundles/bundle_uk_UA.properties @@ -2488,6 +2488,7 @@ lst.explosion = Створює вибух у певному місці. lst.setrate = Установлює швидкість виконання процесора в інструкціях за такт. lst.fetch = Пошук одиниць, ядер, гравців або будівель за індексом.\nІндекси починаються з 0 і закінчуються на поверненій кількості. lst.packcolor = Упаковує [0, 1] компоненти RGBA в єдине число для малювання або встановлення правил. +lst.unpackcolor = Unpack RGBA components from a color that was packed using Pack Color. lst.setrule = Установлює ігрове правило. lst.flushmessage = Показує повідомлення на екрані з текстового буфера.\nЧекатиме, поки не закінчиться попереднє повідомлення. lst.cutscene = Керує камерою гравця. diff --git a/core/assets/bundles/bundle_vi.properties b/core/assets/bundles/bundle_vi.properties index 26b81436f2..b6cd5e027d 100644 --- a/core/assets/bundles/bundle_vi.properties +++ b/core/assets/bundles/bundle_vi.properties @@ -2488,6 +2488,7 @@ lst.explosion = Tạo ra một vụ nổ tại một vị trí. lst.setrate = Đặt tốc độ thực thi khối xử lý theo chỉ lệnh/tích-tắc. lst.fetch = Tra cứu các đơn vị, lõi, người chơi hoặc công trình bằng chỉ số.\nCác chỉ số bắt đầu từ 0 và kết thúc tại số lượng đếm của chúng. lst.packcolor = Đóng gói màu thành phần RGBA [0, 1] thành một số đơn dùng cho vẽ hoặc thiết lập quy tắc. +lst.unpackcolor = Unpack RGBA components from a color that was packed using Pack Color. lst.setrule = Thiết đặt một quy tắc trò chơi. lst.flushmessage = Hiển thị một tin nhắn trên màn hình từ bộ đệm văn bản.\nNếu giá trị [accent]thành công[] (success) trả về là [accent]@wait[],\nsẽ đợi cho đến khi tin nhắn trước đó hoàn tất.\nNgược lại, xuất ra liệu rằng tin nhắn đã hiển thị thành công. lst.cutscene = Điều khiển máy quay của người chơi. diff --git a/core/assets/bundles/bundle_zh_CN.properties b/core/assets/bundles/bundle_zh_CN.properties index 5a02fda15f..a2b1686e48 100644 --- a/core/assets/bundles/bundle_zh_CN.properties +++ b/core/assets/bundles/bundle_zh_CN.properties @@ -2488,6 +2488,7 @@ lst.explosion = 在某个位置生成爆炸。 lst.setrate = 在指令/时间刻的时间下设置处理器处理速度。 lst.fetch = 按索引查找单位、核心、玩家或建筑物\n索引从 0 开始,以其返回的计数结束。 lst.packcolor = 将 [0,1] 范围内的 RGBA 分量整合成单个数字,用于绘图或规则设置。 +lst.unpackcolor = Unpack RGBA components from a color that was packed using Pack Color. lst.setrule = 设置地图规则。 lst.flushmessage = 在屏幕中央投影文字缓存区的内容\n会等待上一个文字显示结束。 lst.cutscene = 控制玩家游戏视角。 diff --git a/core/assets/bundles/bundle_zh_TW.properties b/core/assets/bundles/bundle_zh_TW.properties index d98986ca61..6ecba66c23 100644 --- a/core/assets/bundles/bundle_zh_TW.properties +++ b/core/assets/bundles/bundle_zh_TW.properties @@ -2488,6 +2488,7 @@ lst.explosion = 在某一位置製造爆炸 lst.setrate = 以指令/每時刻設置處理器速度 lst.fetch = 按索引查找單位、核心、玩家或建築物\n索引從 0 開始,以返回的計數結束 lst.packcolor = 將 [0, 1] 範圍內的 RGBA 分量合爲單個數字,用於繪圖或設置規則 +lst.unpackcolor = Unpack RGBA components from a color that was packed using Pack Color. lst.setrule = 設置遊戲規則 lst.flushmessage = 从文本緩存中讀取並於屏幕上顯示一條消息\n會等待上一條消息結束 lst.cutscene = 控制玩家鏡頭