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34 changed files with 34 additions and 0 deletions
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@ -2482,6 +2482,7 @@ unitlocate.building = Выводзіць зменную для выбранна
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unitlocate.outx = Выводзіць X каардынату.
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unitlocate.outy = Выводзіць Y каардынату.
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unitlocate.group = Знаходзіць группу будынкаў.
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playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
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lenum.idle = Не рухацца, а будаваць/дабываць.\nЗвычайны стан.
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lenum.stop = Перастаць рухацца/дабываць/будаваць.
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lenum.unbind = Поўнасццю адключыць кантраляванне працэссарамі.\nАднавіць звычайныя паводзіны AI.
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@ -2511,6 +2511,7 @@ unitlocate.building = Променлива в която да запише на
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unitlocate.outx = Резултатна X координата.
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unitlocate.outy = Резултатна Y координата.
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unitlocate.group = Група постройки за които да търси.
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playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
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lenum.idle = Не се движи, но продължи да строиш/добиваш ресурси.\nСтандартното поведение.
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lenum.stop = Спри да се движиш/добиваш ресурси/строиш.
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@ -2524,6 +2524,7 @@ unitlocate.building = Variable de sortida per al bloc localitzat.
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unitlocate.outx = Coordenada X de la sortida.
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unitlocate.outy = Coordenada Y de la sortida.
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unitlocate.group = Categoria de blocs a buscar.
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playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
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lenum.idle = La unitat no es mourà, però continuarà construint i extraient minerals.\nÉs l’estat per defecte.
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lenum.stop = Para de moure, construir o extreure minerals.
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@ -2519,6 +2519,7 @@ unitlocate.building = Výstup hodnot pro lokalizovanou budovu.
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unitlocate.outx = Výstup X pozice.
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unitlocate.outy = Výstup Y pozice.
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unitlocate.group = Vyhledat skupinu budov.
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playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
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lenum.idle = Nehýbat se, ale pokračovat ve stavění/těžení.\nVýchozí stav.
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lenum.stop = Přestat pohybovat se/těžit/stavět.
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@ -2482,6 +2482,7 @@ unitlocate.building = Output variable for located building.
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unitlocate.outx = Output X coordinate.
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unitlocate.outy = Output Y coordinate.
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unitlocate.group = Building group to look for.
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playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
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lenum.idle = Don't move, but keep building/mining.\nThe default state.
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lenum.stop = Stop moving/mining/building.
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lenum.unbind = Completely disable logic control.\nResume standard AI.
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@ -2550,6 +2550,7 @@ unitlocate.building = Variable für das Ergebnis.
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unitlocate.outx = Variable für die X-Koordinate.
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unitlocate.outy = Variable für die Y-Koordinate.
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unitlocate.group = Gesuchter Blocktyp.
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playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
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lenum.idle = Bewegt sich nicht, baut aber weiter ab.\nDer normale Zustand.
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lenum.stop = Bewegung / Abbau / Bau abbrechen.
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@ -2543,6 +2543,7 @@ unitlocate.building = Variable de salida para contrucciones localizadas.
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unitlocate.outx = Coordenada X devuelta.
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unitlocate.outy = Coordenada Y devuelta.
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unitlocate.group = Grupo de bloque a buscar.
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playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
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lenum.idle = No se mueve, pero seguirá construyendo/extrayendo minerales.\nEs el estado por defecto.
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lenum.stop = Deja de moverse/extraer minerales/contruir.
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@ -2484,6 +2484,7 @@ unitlocate.building = Output variable for located building.
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unitlocate.outx = Output X coordinate.
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unitlocate.outy = Output Y coordinate.
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unitlocate.group = Building group to look for.
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playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
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lenum.idle = Don't move, but keep building/mining.\nThe default state.
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lenum.stop = Stop moving/mining/building.
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lenum.unbind = Completely disable logic control.\nResume standard AI.
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@ -2486,6 +2486,7 @@ unitlocate.building = Output variable for located building.
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unitlocate.outx = Output X coordinate.
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unitlocate.outy = Output Y coordinate.
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unitlocate.group = Building group to look for.
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playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
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lenum.idle = Don't move, but keep building/mining.\nThe default state.
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lenum.stop = Stop moving/mining/building.
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lenum.unbind = Completely disable logic control.\nResume standard AI.
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@ -2487,6 +2487,7 @@ unitlocate.building = Ulostulomuuttuja paikannetulle rakennukselle.
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unitlocate.outx = X-koodinaatin ulostulo.
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unitlocate.outy = Y-koodinaatin ulostulo.
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unitlocate.group = Etsittävä rakennusjoukko.
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playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
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lenum.idle = Lopeta liikkuminen, mutta jatka rakentamista/kaivamista.\nOletustila.
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lenum.stop = Lopeta liikkuminen/kaivaminen/rakentaminen.
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lenum.unbind = Poista logiikkahallinta kokonaan.\nAnna hallinta tavalliselle AI:lle.
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@ -2483,6 +2483,7 @@ unitlocate.building = Output variable for located building.
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unitlocate.outx = Output X coordinate.
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unitlocate.outy = Output Y coordinate.
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unitlocate.group = Building group to look for.
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playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
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lenum.idle = Don't move, but keep building/mining.\nThe default state.
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lenum.stop = Stop moving/mining/building.
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lenum.unbind = Completely disable logic control.\nResume standard AI.
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@ -2550,6 +2550,7 @@ unitlocate.building = Retourne une variable pour le bâtiment localisé.
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unitlocate.outx = Retourne la coordonnée X.
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unitlocate.outy = Retourne la coordonnée Y.
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unitlocate.group = Le groupe de bâtiments à rechercher.
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playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
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lenum.idle = L'Unité ne bouge plus, mais elle continue de construire/miner.\nL'état par défaut.
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lenum.stop = Empêche l'unité de bouger/miner/construire.
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@ -2562,6 +2562,7 @@ unitlocate.building = Kimeneti változó a megtalált épülethez.
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unitlocate.outx = Kimenet X koordinátája.
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unitlocate.outy = Kimenet Y koordinátája.
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unitlocate.group = Keresendő épületcsoport.
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playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
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lenum.idle = Ne mozdulj, de folytasd az építkezést/bányászatot.\nAz alapértelmezett állapot.
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lenum.stop = Mozgás/bányászás/építés leállítása.
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@ -2541,6 +2541,7 @@ unitlocate.building = Mengeluarkan variabel untuk bangunan yang terlihat.
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unitlocate.outx = Mengeluarkan koordinat X.
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unitlocate.outy = Mengeluarkan koordinat Y.
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unitlocate.group = Kumpulan bangunan yang akan dicari.
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playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
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lenum.idle = Tidak bergerak, namun tetap membangun/menambang.\nSifat awalan.
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lenum.stop = Berhenti bergerak/menambang/membangun.
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@ -2496,6 +2496,7 @@ unitlocate.building = Output variable for located building.
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unitlocate.outx = Output X coordinate.
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unitlocate.outy = Output Y coordinate.
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unitlocate.group = Building group to look for.
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playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
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lenum.idle = Don't move, but keep building/mining.\nThe default state.
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lenum.stop = Stop moving/mining/building.
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lenum.unbind = Completely disable logic control.\nResume standard AI.
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@ -2500,6 +2500,7 @@ unitlocate.building = 見つけた建物を出力する変数
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unitlocate.outx = X座標を出力する変数
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unitlocate.outy = Y座標を出力する変数
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unitlocate.group = 探す建物のグループ
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playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
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lenum.idle = 移動はしませんが、建築・採掘は続けます。
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lenum.stop = 移動・採掘・建造を中止します。
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lenum.unbind = ロジック制御を完全に無効にします。\n標準的なAI制御に移行します。
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@ -2517,6 +2517,7 @@ unitlocate.building = 찾은 건물을 대입할 변수
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unitlocate.outx = X좌표
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unitlocate.outy = Y좌표
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unitlocate.group = 찾을 건물 집단
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playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
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lenum.idle = 이동 정지, 채광/건설 유지\n기본 상태입니다.
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lenum.stop = 이동/채광/건설 중단
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@ -2484,6 +2484,7 @@ unitlocate.building = Output variable for located building.
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unitlocate.outx = Output X coordinate.
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unitlocate.outy = Output Y coordinate.
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unitlocate.group = Building group to look for.
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playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
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lenum.idle = Don't move, but keep building/mining.\nThe default state.
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lenum.stop = Stop moving/mining/building.
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lenum.unbind = Completely disable logic control.\nResume standard AI.
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@ -2497,6 +2497,7 @@ unitlocate.building = Output variable for located building.
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unitlocate.outx = Output X coordinate.
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unitlocate.outy = Output Y coordinate.
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unitlocate.group = Building group to look for.
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playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
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lenum.idle = Don't move, but keep building/mining.\nThe default state.
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lenum.stop = Stop moving/mining/building.
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lenum.unbind = Completely disable logic control.\nResume standard AI.
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@ -2484,6 +2484,7 @@ unitlocate.building = Output variable for located building.
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unitlocate.outx = Output X coordinate.
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unitlocate.outy = Output Y coordinate.
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unitlocate.group = Building group to look for.
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playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
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lenum.idle = Don't move, but keep building/mining.\nThe default state.
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lenum.stop = Stop moving/mining/building.
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lenum.unbind = Completely disable logic control.\nResume standard AI.
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@ -2536,6 +2536,7 @@ unitlocate.building = Zmienna wyjściowa dla zlokalizowanego budynku.
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unitlocate.outx = Wyjściowa współrzędna X.
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unitlocate.outy = Wyjściowa współrzędna Y.
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unitlocate.group = Grupa szukanych budynków.
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playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
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lenum.idle = Przestań się poruszać, jednak nadal buduj/wydobywaj.\nDomyślny stan.
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lenum.stop = Przestań poruszać się/kopać/budować.
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@ -2534,6 +2534,7 @@ unitlocate.building = Variável de saída para edifício localizado.
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unitlocate.outx = Coordenada X de saída.
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unitlocate.outy = Coordenada Y de saída.
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unitlocate.group = Grupo de construção para procurar.
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playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
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lenum.idle = Não se mova, mas continue construindo/minerando.\nO estado padrão.
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lenum.stop = Pare de mover/mineração/construção.
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@ -2484,6 +2484,7 @@ unitlocate.building = Output variable for located building.
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unitlocate.outx = Output X coordinate.
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unitlocate.outy = Output Y coordinate.
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unitlocate.group = Building group to look for.
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playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
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lenum.idle = Don't move, but keep building/mining.\nThe default state.
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lenum.stop = Stop moving/mining/building.
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lenum.unbind = Completely disable logic control.\nResume standard AI.
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@ -2519,6 +2519,7 @@ unitlocate.building = Clădirea detectată.
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unitlocate.outx = Coordonata X a obiectului detectat.
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unitlocate.outy = Coordonata Y a obiectului detectat.
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unitlocate.group = Grupul clădirilor de detectat.
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playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
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lenum.idle = Nu mișca, dar continuă să construiești/minezi.\nModul prestabilit.
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lenum.stop = Oprește acțiunea curentă. Nu mișca/mina/construi.
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@ -2521,6 +2521,7 @@ unitlocate.building = Переменная для записи обнаруже
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unitlocate.outx = Вывод X координаты.
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unitlocate.outy = Вывод Y координаты.
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unitlocate.group = Группа построек для поиска.
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playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
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lenum.idle = Остановка движения, но продолжение строительства/копания.\nСостояние по умолчанию.
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lenum.stop = Остановка движения/копания/строительства.
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@ -2522,6 +2522,7 @@ unitlocate.building = Output variable for located building.
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unitlocate.outx = Output X coordinate.
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unitlocate.outy = Output Y coordinate.
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unitlocate.group = Grupa građevina koja se traži.
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playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
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lenum.idle = Zaustavi kretanje, ali nastavi gradnju/iskopavanje.\nThe default state.
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lenum.stop = Zaustavi kretanje/gradnju/iskopavanje.
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@ -2484,6 +2484,7 @@ unitlocate.building = Output variable for located building.
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unitlocate.outx = Output X coordinate.
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unitlocate.outy = Output Y coordinate.
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unitlocate.group = Building group to look for.
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playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
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lenum.idle = Don't move, but keep building/mining.\nThe default state.
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lenum.stop = Stop moving/mining/building.
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lenum.unbind = Completely disable logic control.\nResume standard AI.
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@ -2540,6 +2540,7 @@ unitlocate.building = ตัวแปรสิ่งก่อสร้างท
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unitlocate.outx = ตัวแปรพิกัด X
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unitlocate.outy = ตัวแปรพิกัด Y
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unitlocate.group = กลุ่มสิ่งก่อสร้างที่มองหา
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playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
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lenum.idle = หยุดขยับ แต่ยังคงขุด/ก่อสร้าง\nสถานะเริ่มต้นของยูนิต
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lenum.stop = หยุดขยับ/ขุด/ก่อสร้าง
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@ -2484,6 +2484,7 @@ unitlocate.building = Output variable for located building.
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unitlocate.outx = Output X coordinate.
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unitlocate.outy = Output Y coordinate.
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unitlocate.group = Building group to look for.
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playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
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lenum.idle = Don't move, but keep building/mining.\nThe default state.
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lenum.stop = Stop moving/mining/building.
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lenum.unbind = Completely disable logic control.\nResume standard AI.
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@ -2519,6 +2519,7 @@ unitlocate.building = Bulunan binanın Türü.
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unitlocate.outx = X kordinatı.
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unitlocate.outy = Y kordinatı.
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unitlocate.group = Aranan binanın türü.
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playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
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lenum.idle = Hareket etmez ancak kazmaya ve inşa etmeye devam eder.
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lenum.stop = Dur!
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@ -2547,6 +2547,7 @@ unitlocate.building = Змінна для запису знайденої буд
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unitlocate.outx = Виводить координату X.
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unitlocate.outy = Виводить координату Y.
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unitlocate.group = Група будівель для пошуку.
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playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
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lenum.idle = Зупиняти рух, проте продовжути будувати чи видобувати.\nСтан за замовчуванням.
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lenum.stop = Зупинити або рух, або видобуток, або будівництво.
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@ -2562,6 +2562,7 @@ unitlocate.building = Biến xuất ra cho công trình đã định vị.
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unitlocate.outx = Tọa độ X xuất ra.
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unitlocate.outy = Tọa độ Y xuất ra.
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unitlocate.group = Nhóm công trình để tìm kiếm.
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playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
|
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|
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lenum.idle = Không di chuyển, nhưng vẫn xây dựng/đào.\nTrạng thái mặc định.
|
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lenum.stop = Dừng di chuyển/đào/xây dựng.
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@ -2548,6 +2548,7 @@ unitlocate.building = 找到的建筑存入此变量
|
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unitlocate.outx = 存入找到的X轴坐标
|
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unitlocate.outy = 存入找到的Y轴坐标
|
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unitlocate.group = 所搜寻的建筑分类
|
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playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
|
||||
|
||||
lenum.idle = 原地不动,但继续进行手上的采矿/建造动作\n单位的默认状态
|
||||
lenum.stop = 停止移动/采矿/建造动作
|
||||
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|
|
|||
|
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@ -2532,6 +2532,7 @@ unitlocate.building = 回傳找到的建築為變數
|
|||
unitlocate.outx = 回傳 X 座標
|
||||
unitlocate.outy = 回傳 Y 座標
|
||||
unitlocate.group = 搜索建築種類
|
||||
playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
|
||||
|
||||
lenum.idle = 預設AI
|
||||
lenum.stop = 停止
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue