From b4a1232407c1bf1e6fa8a984559e6bfbdd01b8d8 Mon Sep 17 00:00:00 2001 From: Github Actions Date: Tue, 6 Aug 2024 15:15:20 +0000 Subject: [PATCH] Automatic bundle update --- core/assets/bundles/bundle_be.properties | 1 + core/assets/bundles/bundle_bg.properties | 1 + core/assets/bundles/bundle_ca.properties | 1 + core/assets/bundles/bundle_cs.properties | 1 + core/assets/bundles/bundle_da.properties | 1 + core/assets/bundles/bundle_de.properties | 1 + core/assets/bundles/bundle_es.properties | 1 + core/assets/bundles/bundle_et.properties | 1 + core/assets/bundles/bundle_eu.properties | 1 + core/assets/bundles/bundle_fi.properties | 1 + core/assets/bundles/bundle_fil.properties | 1 + core/assets/bundles/bundle_fr.properties | 1 + core/assets/bundles/bundle_hu.properties | 1 + core/assets/bundles/bundle_id_ID.properties | 1 + core/assets/bundles/bundle_it.properties | 1 + core/assets/bundles/bundle_ja.properties | 1 + core/assets/bundles/bundle_ko.properties | 1 + core/assets/bundles/bundle_lt.properties | 1 + core/assets/bundles/bundle_nl.properties | 1 + core/assets/bundles/bundle_nl_BE.properties | 1 + core/assets/bundles/bundle_pl.properties | 1 + core/assets/bundles/bundle_pt_BR.properties | 1 + core/assets/bundles/bundle_pt_PT.properties | 1 + core/assets/bundles/bundle_ro.properties | 1 + core/assets/bundles/bundle_ru.properties | 1 + core/assets/bundles/bundle_sr.properties | 1 + core/assets/bundles/bundle_sv.properties | 1 + core/assets/bundles/bundle_th.properties | 1 + core/assets/bundles/bundle_tk.properties | 1 + core/assets/bundles/bundle_tr.properties | 1 + core/assets/bundles/bundle_uk_UA.properties | 1 + core/assets/bundles/bundle_vi.properties | 1 + core/assets/bundles/bundle_zh_CN.properties | 1 + core/assets/bundles/bundle_zh_TW.properties | 1 + 34 files changed, 34 insertions(+) diff --git a/core/assets/bundles/bundle_be.properties b/core/assets/bundles/bundle_be.properties index ca5a3ac828..96dcc89d10 100644 --- a/core/assets/bundles/bundle_be.properties +++ b/core/assets/bundles/bundle_be.properties @@ -2482,6 +2482,7 @@ unitlocate.building = Выводзіць зменную для выбранна unitlocate.outx = Выводзіць X каардынату. unitlocate.outy = Выводзіць Y каардынату. unitlocate.group = Знаходзіць группу будынкаў. +playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame. lenum.idle = Не рухацца, а будаваць/дабываць.\nЗвычайны стан. lenum.stop = Перастаць рухацца/дабываць/будаваць. lenum.unbind = Поўнасццю адключыць кантраляванне працэссарамі.\nАднавіць звычайныя паводзіны AI. diff --git a/core/assets/bundles/bundle_bg.properties b/core/assets/bundles/bundle_bg.properties index fc6c006c33..e26ee0698b 100644 --- a/core/assets/bundles/bundle_bg.properties +++ b/core/assets/bundles/bundle_bg.properties @@ -2511,6 +2511,7 @@ unitlocate.building = Променлива в която да запише на unitlocate.outx = Резултатна X координата. unitlocate.outy = Резултатна Y координата. unitlocate.group = Група постройки за които да търси. +playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame. lenum.idle = Не се движи, но продължи да строиш/добиваш ресурси.\nСтандартното поведение. lenum.stop = Спри да се движиш/добиваш ресурси/строиш. diff --git a/core/assets/bundles/bundle_ca.properties b/core/assets/bundles/bundle_ca.properties index 117208e5d0..b376c31b82 100644 --- a/core/assets/bundles/bundle_ca.properties +++ b/core/assets/bundles/bundle_ca.properties @@ -2524,6 +2524,7 @@ unitlocate.building = Variable de sortida per al bloc localitzat. unitlocate.outx = Coordenada X de la sortida. unitlocate.outy = Coordenada Y de la sortida. unitlocate.group = Categoria de blocs a buscar. +playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame. lenum.idle = La unitat no es mourà, però continuarà construint i extraient minerals.\nÉs l’estat per defecte. lenum.stop = Para de moure, construir o extreure minerals. diff --git a/core/assets/bundles/bundle_cs.properties b/core/assets/bundles/bundle_cs.properties index 9295bff0f1..071f78d584 100644 --- a/core/assets/bundles/bundle_cs.properties +++ b/core/assets/bundles/bundle_cs.properties @@ -2519,6 +2519,7 @@ unitlocate.building = Výstup hodnot pro lokalizovanou budovu. unitlocate.outx = Výstup X pozice. unitlocate.outy = Výstup Y pozice. unitlocate.group = Vyhledat skupinu budov. +playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame. lenum.idle = Nehýbat se, ale pokračovat ve stavění/těžení.\nVýchozí stav. lenum.stop = Přestat pohybovat se/těžit/stavět. diff --git a/core/assets/bundles/bundle_da.properties b/core/assets/bundles/bundle_da.properties index 5aa9563038..427f92b696 100644 --- a/core/assets/bundles/bundle_da.properties +++ b/core/assets/bundles/bundle_da.properties @@ -2482,6 +2482,7 @@ unitlocate.building = Output variable for located building. unitlocate.outx = Output X coordinate. unitlocate.outy = Output Y coordinate. unitlocate.group = Building group to look for. +playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame. lenum.idle = Don't move, but keep building/mining.\nThe default state. lenum.stop = Stop moving/mining/building. lenum.unbind = Completely disable logic control.\nResume standard AI. diff --git a/core/assets/bundles/bundle_de.properties b/core/assets/bundles/bundle_de.properties index 6ef9683e35..891ba73ec7 100644 --- a/core/assets/bundles/bundle_de.properties +++ b/core/assets/bundles/bundle_de.properties @@ -2550,6 +2550,7 @@ unitlocate.building = Variable für das Ergebnis. unitlocate.outx = Variable für die X-Koordinate. unitlocate.outy = Variable für die Y-Koordinate. unitlocate.group = Gesuchter Blocktyp. +playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame. lenum.idle = Bewegt sich nicht, baut aber weiter ab.\nDer normale Zustand. lenum.stop = Bewegung / Abbau / Bau abbrechen. diff --git a/core/assets/bundles/bundle_es.properties b/core/assets/bundles/bundle_es.properties index e852a91148..86abffb144 100644 --- a/core/assets/bundles/bundle_es.properties +++ b/core/assets/bundles/bundle_es.properties @@ -2543,6 +2543,7 @@ unitlocate.building = Variable de salida para contrucciones localizadas. unitlocate.outx = Coordenada X devuelta. unitlocate.outy = Coordenada Y devuelta. unitlocate.group = Grupo de bloque a buscar. +playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame. lenum.idle = No se mueve, pero seguirá construyendo/extrayendo minerales.\nEs el estado por defecto. lenum.stop = Deja de moverse/extraer minerales/contruir. diff --git a/core/assets/bundles/bundle_et.properties b/core/assets/bundles/bundle_et.properties index 3c7dce81ee..8e73c45c6f 100644 --- a/core/assets/bundles/bundle_et.properties +++ b/core/assets/bundles/bundle_et.properties @@ -2484,6 +2484,7 @@ unitlocate.building = Output variable for located building. unitlocate.outx = Output X coordinate. unitlocate.outy = Output Y coordinate. unitlocate.group = Building group to look for. +playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame. lenum.idle = Don't move, but keep building/mining.\nThe default state. lenum.stop = Stop moving/mining/building. lenum.unbind = Completely disable logic control.\nResume standard AI. diff --git a/core/assets/bundles/bundle_eu.properties b/core/assets/bundles/bundle_eu.properties index a9c716446c..86d65b0b6e 100644 --- a/core/assets/bundles/bundle_eu.properties +++ b/core/assets/bundles/bundle_eu.properties @@ -2486,6 +2486,7 @@ unitlocate.building = Output variable for located building. unitlocate.outx = Output X coordinate. unitlocate.outy = Output Y coordinate. unitlocate.group = Building group to look for. +playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame. lenum.idle = Don't move, but keep building/mining.\nThe default state. lenum.stop = Stop moving/mining/building. lenum.unbind = Completely disable logic control.\nResume standard AI. diff --git a/core/assets/bundles/bundle_fi.properties b/core/assets/bundles/bundle_fi.properties index 9de48f463d..083b228f34 100644 --- a/core/assets/bundles/bundle_fi.properties +++ b/core/assets/bundles/bundle_fi.properties @@ -2487,6 +2487,7 @@ unitlocate.building = Ulostulomuuttuja paikannetulle rakennukselle. unitlocate.outx = X-koodinaatin ulostulo. unitlocate.outy = Y-koodinaatin ulostulo. unitlocate.group = Etsittävä rakennusjoukko. +playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame. lenum.idle = Lopeta liikkuminen, mutta jatka rakentamista/kaivamista.\nOletustila. lenum.stop = Lopeta liikkuminen/kaivaminen/rakentaminen. lenum.unbind = Poista logiikkahallinta kokonaan.\nAnna hallinta tavalliselle AI:lle. diff --git a/core/assets/bundles/bundle_fil.properties b/core/assets/bundles/bundle_fil.properties index 90d555a229..a46362d3bd 100644 --- a/core/assets/bundles/bundle_fil.properties +++ b/core/assets/bundles/bundle_fil.properties @@ -2483,6 +2483,7 @@ unitlocate.building = Output variable for located building. unitlocate.outx = Output X coordinate. unitlocate.outy = Output Y coordinate. unitlocate.group = Building group to look for. +playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame. lenum.idle = Don't move, but keep building/mining.\nThe default state. lenum.stop = Stop moving/mining/building. lenum.unbind = Completely disable logic control.\nResume standard AI. diff --git a/core/assets/bundles/bundle_fr.properties b/core/assets/bundles/bundle_fr.properties index 43cc996633..bf87912183 100644 --- a/core/assets/bundles/bundle_fr.properties +++ b/core/assets/bundles/bundle_fr.properties @@ -2550,6 +2550,7 @@ unitlocate.building = Retourne une variable pour le bâtiment localisé. unitlocate.outx = Retourne la coordonnée X. unitlocate.outy = Retourne la coordonnée Y. unitlocate.group = Le groupe de bâtiments à rechercher. +playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame. lenum.idle = L'Unité ne bouge plus, mais elle continue de construire/miner.\nL'état par défaut. lenum.stop = Empêche l'unité de bouger/miner/construire. diff --git a/core/assets/bundles/bundle_hu.properties b/core/assets/bundles/bundle_hu.properties index 68e61dc112..934dc7ceef 100644 --- a/core/assets/bundles/bundle_hu.properties +++ b/core/assets/bundles/bundle_hu.properties @@ -2562,6 +2562,7 @@ unitlocate.building = Kimeneti változó a megtalált épülethez. unitlocate.outx = Kimenet X koordinátája. unitlocate.outy = Kimenet Y koordinátája. unitlocate.group = Keresendő épületcsoport. +playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame. lenum.idle = Ne mozdulj, de folytasd az építkezést/bányászatot.\nAz alapértelmezett állapot. lenum.stop = Mozgás/bányászás/építés leállítása. diff --git a/core/assets/bundles/bundle_id_ID.properties b/core/assets/bundles/bundle_id_ID.properties index 4b4e1972cc..5f4cc9247b 100644 --- a/core/assets/bundles/bundle_id_ID.properties +++ b/core/assets/bundles/bundle_id_ID.properties @@ -2541,6 +2541,7 @@ unitlocate.building = Mengeluarkan variabel untuk bangunan yang terlihat. unitlocate.outx = Mengeluarkan koordinat X. unitlocate.outy = Mengeluarkan koordinat Y. unitlocate.group = Kumpulan bangunan yang akan dicari. +playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame. lenum.idle = Tidak bergerak, namun tetap membangun/menambang.\nSifat awalan. lenum.stop = Berhenti bergerak/menambang/membangun. diff --git a/core/assets/bundles/bundle_it.properties b/core/assets/bundles/bundle_it.properties index 686a87f47e..193b474fbb 100644 --- a/core/assets/bundles/bundle_it.properties +++ b/core/assets/bundles/bundle_it.properties @@ -2496,6 +2496,7 @@ unitlocate.building = Output variable for located building. unitlocate.outx = Output X coordinate. unitlocate.outy = Output Y coordinate. unitlocate.group = Building group to look for. +playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame. lenum.idle = Don't move, but keep building/mining.\nThe default state. lenum.stop = Stop moving/mining/building. lenum.unbind = Completely disable logic control.\nResume standard AI. diff --git a/core/assets/bundles/bundle_ja.properties b/core/assets/bundles/bundle_ja.properties index fd2d8422d6..4fe44e98c2 100644 --- a/core/assets/bundles/bundle_ja.properties +++ b/core/assets/bundles/bundle_ja.properties @@ -2500,6 +2500,7 @@ unitlocate.building = 見つけた建物を出力する変数 unitlocate.outx = X座標を出力する変数 unitlocate.outy = Y座標を出力する変数 unitlocate.group = 探す建物のグループ +playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame. lenum.idle = 移動はしませんが、建築・採掘は続けます。 lenum.stop = 移動・採掘・建造を中止します。 lenum.unbind = ロジック制御を完全に無効にします。\n標準的なAI制御に移行します。 diff --git a/core/assets/bundles/bundle_ko.properties b/core/assets/bundles/bundle_ko.properties index 302f988d44..47ab2f186e 100644 --- a/core/assets/bundles/bundle_ko.properties +++ b/core/assets/bundles/bundle_ko.properties @@ -2517,6 +2517,7 @@ unitlocate.building = 찾은 건물을 대입할 변수 unitlocate.outx = X좌표 unitlocate.outy = Y좌표 unitlocate.group = 찾을 건물 집단 +playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame. lenum.idle = 이동 정지, 채광/건설 유지\n기본 상태입니다. lenum.stop = 이동/채광/건설 중단 diff --git a/core/assets/bundles/bundle_lt.properties b/core/assets/bundles/bundle_lt.properties index b4fcf72fd0..9086006d56 100644 --- a/core/assets/bundles/bundle_lt.properties +++ b/core/assets/bundles/bundle_lt.properties @@ -2484,6 +2484,7 @@ unitlocate.building = Output variable for located building. unitlocate.outx = Output X coordinate. unitlocate.outy = Output Y coordinate. unitlocate.group = Building group to look for. +playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame. lenum.idle = Don't move, but keep building/mining.\nThe default state. lenum.stop = Stop moving/mining/building. lenum.unbind = Completely disable logic control.\nResume standard AI. diff --git a/core/assets/bundles/bundle_nl.properties b/core/assets/bundles/bundle_nl.properties index 43527d6ef2..62ec0c3317 100644 --- a/core/assets/bundles/bundle_nl.properties +++ b/core/assets/bundles/bundle_nl.properties @@ -2497,6 +2497,7 @@ unitlocate.building = Output variable for located building. unitlocate.outx = Output X coordinate. unitlocate.outy = Output Y coordinate. unitlocate.group = Building group to look for. +playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame. lenum.idle = Don't move, but keep building/mining.\nThe default state. lenum.stop = Stop moving/mining/building. lenum.unbind = Completely disable logic control.\nResume standard AI. diff --git a/core/assets/bundles/bundle_nl_BE.properties b/core/assets/bundles/bundle_nl_BE.properties index 8ccd1c72e0..c5718e10ba 100644 --- a/core/assets/bundles/bundle_nl_BE.properties +++ b/core/assets/bundles/bundle_nl_BE.properties @@ -2484,6 +2484,7 @@ unitlocate.building = Output variable for located building. unitlocate.outx = Output X coordinate. unitlocate.outy = Output Y coordinate. unitlocate.group = Building group to look for. +playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame. lenum.idle = Don't move, but keep building/mining.\nThe default state. lenum.stop = Stop moving/mining/building. lenum.unbind = Completely disable logic control.\nResume standard AI. diff --git a/core/assets/bundles/bundle_pl.properties b/core/assets/bundles/bundle_pl.properties index 95721ba0d0..5600cee5d0 100644 --- a/core/assets/bundles/bundle_pl.properties +++ b/core/assets/bundles/bundle_pl.properties @@ -2536,6 +2536,7 @@ unitlocate.building = Zmienna wyjściowa dla zlokalizowanego budynku. unitlocate.outx = Wyjściowa współrzędna X. unitlocate.outy = Wyjściowa współrzędna Y. unitlocate.group = Grupa szukanych budynków. +playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame. lenum.idle = Przestań się poruszać, jednak nadal buduj/wydobywaj.\nDomyślny stan. lenum.stop = Przestań poruszać się/kopać/budować. diff --git a/core/assets/bundles/bundle_pt_BR.properties b/core/assets/bundles/bundle_pt_BR.properties index 4aad82a234..e56f3c5f4f 100644 --- a/core/assets/bundles/bundle_pt_BR.properties +++ b/core/assets/bundles/bundle_pt_BR.properties @@ -2534,6 +2534,7 @@ unitlocate.building = Variável de saída para edifício localizado. unitlocate.outx = Coordenada X de saída. unitlocate.outy = Coordenada Y de saída. unitlocate.group = Grupo de construção para procurar. +playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame. lenum.idle = Não se mova, mas continue construindo/minerando.\nO estado padrão. lenum.stop = Pare de mover/mineração/construção. diff --git a/core/assets/bundles/bundle_pt_PT.properties b/core/assets/bundles/bundle_pt_PT.properties index 3a842817db..70235d6448 100644 --- a/core/assets/bundles/bundle_pt_PT.properties +++ b/core/assets/bundles/bundle_pt_PT.properties @@ -2484,6 +2484,7 @@ unitlocate.building = Output variable for located building. unitlocate.outx = Output X coordinate. unitlocate.outy = Output Y coordinate. unitlocate.group = Building group to look for. +playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame. lenum.idle = Don't move, but keep building/mining.\nThe default state. lenum.stop = Stop moving/mining/building. lenum.unbind = Completely disable logic control.\nResume standard AI. diff --git a/core/assets/bundles/bundle_ro.properties b/core/assets/bundles/bundle_ro.properties index cf63c7a775..d0ba3ca619 100644 --- a/core/assets/bundles/bundle_ro.properties +++ b/core/assets/bundles/bundle_ro.properties @@ -2519,6 +2519,7 @@ unitlocate.building = Clădirea detectată. unitlocate.outx = Coordonata X a obiectului detectat. unitlocate.outy = Coordonata Y a obiectului detectat. unitlocate.group = Grupul clădirilor de detectat. +playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame. lenum.idle = Nu mișca, dar continuă să construiești/minezi.\nModul prestabilit. lenum.stop = Oprește acțiunea curentă. Nu mișca/mina/construi. diff --git a/core/assets/bundles/bundle_ru.properties b/core/assets/bundles/bundle_ru.properties index 83a3e866bd..25a942f67f 100644 --- a/core/assets/bundles/bundle_ru.properties +++ b/core/assets/bundles/bundle_ru.properties @@ -2521,6 +2521,7 @@ unitlocate.building = Переменная для записи обнаруже unitlocate.outx = Вывод X координаты. unitlocate.outy = Вывод Y координаты. unitlocate.group = Группа построек для поиска. +playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame. lenum.idle = Остановка движения, но продолжение строительства/копания.\nСостояние по умолчанию. lenum.stop = Остановка движения/копания/строительства. diff --git a/core/assets/bundles/bundle_sr.properties b/core/assets/bundles/bundle_sr.properties index e29b6ff97a..f69083baaa 100644 --- a/core/assets/bundles/bundle_sr.properties +++ b/core/assets/bundles/bundle_sr.properties @@ -2522,6 +2522,7 @@ unitlocate.building = Output variable for located building. unitlocate.outx = Output X coordinate. unitlocate.outy = Output Y coordinate. unitlocate.group = Grupa građevina koja se traži. +playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame. lenum.idle = Zaustavi kretanje, ali nastavi gradnju/iskopavanje.\nThe default state. lenum.stop = Zaustavi kretanje/gradnju/iskopavanje. diff --git a/core/assets/bundles/bundle_sv.properties b/core/assets/bundles/bundle_sv.properties index 2e05519d22..836b95d5e8 100644 --- a/core/assets/bundles/bundle_sv.properties +++ b/core/assets/bundles/bundle_sv.properties @@ -2484,6 +2484,7 @@ unitlocate.building = Output variable for located building. unitlocate.outx = Output X coordinate. unitlocate.outy = Output Y coordinate. unitlocate.group = Building group to look for. +playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame. lenum.idle = Don't move, but keep building/mining.\nThe default state. lenum.stop = Stop moving/mining/building. lenum.unbind = Completely disable logic control.\nResume standard AI. diff --git a/core/assets/bundles/bundle_th.properties b/core/assets/bundles/bundle_th.properties index 116b3d2065..f31434de45 100644 --- a/core/assets/bundles/bundle_th.properties +++ b/core/assets/bundles/bundle_th.properties @@ -2540,6 +2540,7 @@ unitlocate.building = ตัวแปรสิ่งก่อสร้างท unitlocate.outx = ตัวแปรพิกัด X unitlocate.outy = ตัวแปรพิกัด Y unitlocate.group = กลุ่มสิ่งก่อสร้างที่มองหา +playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame. lenum.idle = หยุดขยับ แต่ยังคงขุด/ก่อสร้าง\nสถานะเริ่มต้นของยูนิต lenum.stop = หยุดขยับ/ขุด/ก่อสร้าง diff --git a/core/assets/bundles/bundle_tk.properties b/core/assets/bundles/bundle_tk.properties index 225f52f523..66c5786774 100644 --- a/core/assets/bundles/bundle_tk.properties +++ b/core/assets/bundles/bundle_tk.properties @@ -2484,6 +2484,7 @@ unitlocate.building = Output variable for located building. unitlocate.outx = Output X coordinate. unitlocate.outy = Output Y coordinate. unitlocate.group = Building group to look for. +playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame. lenum.idle = Don't move, but keep building/mining.\nThe default state. lenum.stop = Stop moving/mining/building. lenum.unbind = Completely disable logic control.\nResume standard AI. diff --git a/core/assets/bundles/bundle_tr.properties b/core/assets/bundles/bundle_tr.properties index 884156b591..b4c9f219c4 100644 --- a/core/assets/bundles/bundle_tr.properties +++ b/core/assets/bundles/bundle_tr.properties @@ -2519,6 +2519,7 @@ unitlocate.building = Bulunan binanın Türü. unitlocate.outx = X kordinatı. unitlocate.outy = Y kordinatı. unitlocate.group = Aranan binanın türü. +playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame. lenum.idle = Hareket etmez ancak kazmaya ve inşa etmeye devam eder. lenum.stop = Dur! diff --git a/core/assets/bundles/bundle_uk_UA.properties b/core/assets/bundles/bundle_uk_UA.properties index 0a2055e7a1..5e8ca2e415 100644 --- a/core/assets/bundles/bundle_uk_UA.properties +++ b/core/assets/bundles/bundle_uk_UA.properties @@ -2547,6 +2547,7 @@ unitlocate.building = Змінна для запису знайденої буд unitlocate.outx = Виводить координату X. unitlocate.outy = Виводить координату Y. unitlocate.group = Група будівель для пошуку. +playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame. lenum.idle = Зупиняти рух, проте продовжути будувати чи видобувати.\nСтан за замовчуванням. lenum.stop = Зупинити або рух, або видобуток, або будівництво. diff --git a/core/assets/bundles/bundle_vi.properties b/core/assets/bundles/bundle_vi.properties index 9788071f51..3127bd7c66 100644 --- a/core/assets/bundles/bundle_vi.properties +++ b/core/assets/bundles/bundle_vi.properties @@ -2562,6 +2562,7 @@ unitlocate.building = Biến xuất ra cho công trình đã định vị. unitlocate.outx = Tọa độ X xuất ra. unitlocate.outy = Tọa độ Y xuất ra. unitlocate.group = Nhóm công trình để tìm kiếm. +playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame. lenum.idle = Không di chuyển, nhưng vẫn xây dựng/đào.\nTrạng thái mặc định. lenum.stop = Dừng di chuyển/đào/xây dựng. diff --git a/core/assets/bundles/bundle_zh_CN.properties b/core/assets/bundles/bundle_zh_CN.properties index a53676e106..09161c92df 100644 --- a/core/assets/bundles/bundle_zh_CN.properties +++ b/core/assets/bundles/bundle_zh_CN.properties @@ -2548,6 +2548,7 @@ unitlocate.building = 找到的建筑存入此变量 unitlocate.outx = 存入找到的X轴坐标 unitlocate.outy = 存入找到的Y轴坐标 unitlocate.group = 所搜寻的建筑分类 +playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame. lenum.idle = 原地不动,但继续进行手上的采矿/建造动作\n单位的默认状态 lenum.stop = 停止移动/采矿/建造动作 diff --git a/core/assets/bundles/bundle_zh_TW.properties b/core/assets/bundles/bundle_zh_TW.properties index 44732346f9..4427209c0f 100644 --- a/core/assets/bundles/bundle_zh_TW.properties +++ b/core/assets/bundles/bundle_zh_TW.properties @@ -2532,6 +2532,7 @@ unitlocate.building = 回傳找到的建築為變數 unitlocate.outx = 回傳 X 座標 unitlocate.outy = 回傳 Y 座標 unitlocate.group = 搜索建築種類 +playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame. lenum.idle = 預設AI lenum.stop = 停止