mirror of
https://github.com/Anuken/Mindustry.git
synced 2026-02-19 14:42:07 -08:00
commit
9c773f48ee
1 changed files with 47 additions and 47 deletions
|
|
@ -55,7 +55,7 @@ schematic.saved = 藍圖已儲存。
|
|||
schematic.delete.confirm = 該藍圖將被完全清除。
|
||||
schematic.rename = 重新命名藍圖
|
||||
schematic.info = {0}x{1}, {2}方塊
|
||||
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
||||
schematic.disabled = [scarlet]藍圖被進用[]\n你不能在這個[accent]地圖[] 或 [accent]伺服器中使用藍圖.
|
||||
|
||||
stat.wave = 打敗的波次:[accent]{0}
|
||||
stat.enemiesDestroyed = 摧毀的敵人:[accent]{0}
|
||||
|
|
@ -115,7 +115,7 @@ mod.disable = 禁用
|
|||
mod.content = 內容:
|
||||
mod.delete.error = 無法刪除模組,檔案可能在使用中。
|
||||
mod.requiresversion = [scarlet]最低遊戲版本要求:[accent]{0}
|
||||
mod.outdated = [scarlet]與 V6 不相容(無 minGameVersion: 105)
|
||||
mod.outdated = [scarlet]與 V6 不相容(無 最低遊戲版本: 105)
|
||||
mod.missingdependencies = [scarlet]缺少依賴關係:{0}
|
||||
mod.erroredcontent = [scarlet]內容錯誤
|
||||
mod.errors = 載入內容時發生錯誤
|
||||
|
|
@ -331,7 +331,7 @@ editor.generation = 篩選器:
|
|||
editor.ingame = 在遊戲中編輯
|
||||
editor.publish.workshop = 在工作坊上發佈
|
||||
editor.newmap = 新地圖
|
||||
editor.center = Center
|
||||
editor.center = 中心
|
||||
workshop = 工作坊
|
||||
waves.title = 波次
|
||||
waves.remove = 移除
|
||||
|
|
@ -420,7 +420,7 @@ filters.empty = [lightgray]沒有過濾器!使用下面的按鈕新增一個
|
|||
filter.distort = 扭曲
|
||||
filter.noise = 雜訊
|
||||
filter.enemyspawn = 敵人重生選擇
|
||||
filter.spawnpath = Path To Spawn
|
||||
filter.spawnpath = 生成路徑
|
||||
filter.corespawn = 核心選擇
|
||||
filter.median = 平均數
|
||||
filter.oremedian = 礦石平均數
|
||||
|
|
@ -445,7 +445,7 @@ filter.option.amount = 數量
|
|||
filter.option.block = 方塊
|
||||
filter.option.floor = 地板
|
||||
filter.option.flooronto = 目標地板
|
||||
filter.option.target = Target
|
||||
filter.option.target = 目標
|
||||
filter.option.wall = 牆
|
||||
filter.option.ore = 礦石
|
||||
filter.option.floor2 = 次要地板
|
||||
|
|
@ -479,7 +479,7 @@ requirement.research = 研究 {0}
|
|||
requirement.capture = 捕獲 {0}
|
||||
bestwave = [lightgray]最高波次:{0}
|
||||
launch.text = 發射
|
||||
research.multiplayer = Only the host can research items.
|
||||
research.multiplayer = 只有管理者可以使用這個物品
|
||||
uncover = 探索
|
||||
configure = 設定
|
||||
loadout = 裝載
|
||||
|
|
@ -512,7 +512,7 @@ weather.rain.name = 雨
|
|||
weather.snow.name = 雪
|
||||
weather.sandstorm.name = 沙塵暴
|
||||
weather.sporestorm.name = 孢子風暴
|
||||
weather.fog.name = Fog
|
||||
weather.fog.name = 霧
|
||||
|
||||
sectors.unexplored = [lightgray]未探索
|
||||
sectors.resources = 資源:
|
||||
|
|
@ -522,11 +522,11 @@ sectors.resume = 繼續
|
|||
sectors.launch = 發射
|
||||
sectors.select = 選取
|
||||
sectors.nonelaunch = [lightgray]無(太陽)
|
||||
sectors.rename = Rename Sector
|
||||
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||
sectors.rename = 重新命名區域
|
||||
sector.missingresources = [scarlet]核心資源不足
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
planet.sun.name = Sun
|
||||
planet.sun.name = 太陽
|
||||
|
||||
sector.groundZero.name = 原點
|
||||
sector.craters.name = 火山島
|
||||
|
|
@ -566,10 +566,10 @@ settings.clear.confirm = 您確定要清除資料嗎?\n此動作無法復原
|
|||
settings.clearall.confirm = [scarlet]警告![]\n這會清除所有資料,包括存檔、地圖、解鎖項目和快捷鍵綁定。\n按「是」後,遊戲將刪除所有資料並自動結束。
|
||||
settings.clearsaves.confirm = 您確定您想要清除所有存檔嗎?
|
||||
settings.clearsaves = 清除存檔
|
||||
settings.clearresearch = Clear Research
|
||||
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
|
||||
settings.clearcampaignsaves = Clear Campaign Saves
|
||||
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
||||
settings.clearresearch = 清除研究
|
||||
settings.clearresearch.confirm = 你確定要清除所有研究?
|
||||
settings.clearcampaignsaves = 清除戰役紀錄
|
||||
settings.clearcampaignsaves.confirm = 你確定要清除所有戰役紀錄?
|
||||
paused = [accent](已暫停)
|
||||
clear = 清除
|
||||
banned = [scarlet]已被封鎖
|
||||
|
|
@ -606,7 +606,7 @@ stat.powerconnections = 最大連結數
|
|||
stat.poweruse = 能量使用
|
||||
stat.powerdamage = 能量/傷害
|
||||
stat.itemcapacity = 物品容量
|
||||
stat.memorycapacity = Memory Capacity
|
||||
stat.memorycapacity = 記憶體容量
|
||||
stat.basepowergeneration = 基礎能量生產
|
||||
stat.productiontime = 生產時間
|
||||
stat.repairtime = 方塊完全修復時間
|
||||
|
|
@ -626,22 +626,22 @@ stat.reload = 射擊次數/秒
|
|||
stat.ammo = 彈藥
|
||||
stat.shieldhealth = 護盾生命值
|
||||
stat.cooldowntime = 冷確時間
|
||||
stat.explosiveness = Explosiveness
|
||||
stat.basedeflectchance = Base Deflect Chance
|
||||
stat.lightningchance = Lightning Chance
|
||||
stat.lightningdamage = Lightning Damage
|
||||
stat.flammability = Flammability
|
||||
stat.radioactivity = Radioactivity
|
||||
stat.heatcapacity = HeatCapacity
|
||||
stat.viscosity = Viscosity
|
||||
stat.temperature = Temperature
|
||||
stat.speed = Speed
|
||||
stat.buildspeed = Build Speed
|
||||
stat.minespeed = Mine Speed
|
||||
stat.minetier = Mine Tier
|
||||
stat.payloadcapacity = Payload Capacity
|
||||
stat.commandlimit = Command Limit
|
||||
stat.abilities = Abilities
|
||||
stat.explosiveness = 爆炸性
|
||||
stat.basedeflectchance = 基礎偏移量
|
||||
stat.lightningchance = 燃燒機率
|
||||
stat.lightningdamage = 燃燒傷害
|
||||
stat.flammability = 易燃性
|
||||
stat.radioactivity = 輻射性
|
||||
stat.heatcapacity = 熱容量
|
||||
stat.viscosity = 黏度
|
||||
stat.temperature = 溫度
|
||||
stat.speed = 速度
|
||||
stat.buildspeed = 建築速度
|
||||
stat.minespeed = 挖掘速度
|
||||
stat.minetier = 挖掘等級
|
||||
stat.payloadcapacity = 負荷量
|
||||
stat.commandlimit = 指令限制
|
||||
stat.abilities = 能力
|
||||
|
||||
ability.forcefield = Force Field
|
||||
ability.repairfield = Repair Field
|
||||
|
|
@ -659,7 +659,7 @@ bar.powerbalance = 能量變化:{0}
|
|||
bar.powerstored = 能量存量: {0}/{1}
|
||||
bar.poweramount = 能量:{0}
|
||||
bar.poweroutput = 能量輸出:{0}
|
||||
bar.powerlines = Connections: {0}/{1}
|
||||
bar.powerlines = 連線: {0}/{1}
|
||||
bar.items = 物品:{0}
|
||||
bar.capacity = 容量: {0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
|
|
@ -671,7 +671,7 @@ bar.progress = 建造進度
|
|||
bar.input = 輸入
|
||||
bar.output = 輸出
|
||||
|
||||
units.processorcontrol = [lightgray]Processor Controlled
|
||||
units.processorcontrol = [lightgray]由微處理器控制
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray]傷害
|
||||
bullet.splashdamage = [stat]{0}[lightgray]範圍傷害 ~[stat] {1}[lightgray]格
|
||||
|
|
@ -680,15 +680,15 @@ bullet.homing = [stat]追蹤
|
|||
bullet.shock = [stat]電擊
|
||||
bullet.frag = [stat]破片彈
|
||||
bullet.knockback = [stat]{0}[lightgray]擊退
|
||||
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||
bullet.infinitepierce = [stat]pierce
|
||||
bullet.pierce = [stat]{0}[lightgray]×穿刺
|
||||
bullet.infinitepierce = [stat]穿刺
|
||||
bullet.freezing = [stat]冷凍
|
||||
bullet.tarred = [stat]焦油
|
||||
bullet.multiplier = [stat]{0}[lightgray]×彈藥倍數
|
||||
bullet.reload = [stat]{0}[lightgray]×射擊速率
|
||||
|
||||
unit.blocks = 方塊
|
||||
unit.blockssquared = blocks²
|
||||
unit.blockssquared = 方塊²
|
||||
unit.powersecond = 能量單位/秒
|
||||
unit.liquidsecond = 液體單位/秒
|
||||
unit.itemssecond = 物品/秒
|
||||
|
|
@ -711,7 +711,7 @@ category.power = 能量
|
|||
category.liquids = 液體
|
||||
category.items = 物品
|
||||
category.crafting = 需求
|
||||
category.function = Function
|
||||
category.function = 方法
|
||||
category.optional = 可選的強化
|
||||
setting.landscape.name = 鎖定水平畫面
|
||||
setting.shadows.name = 陰影
|
||||
|
|
@ -861,7 +861,7 @@ mode.custom = 自訂規則
|
|||
|
||||
rules.infiniteresources = 無限資源
|
||||
rules.reactorexplosions = 反應爐爆炸
|
||||
rules.schematic = Schematics Allowed
|
||||
rules.schematic = 允許使用藍圖
|
||||
rules.wavetimer = 波次時間
|
||||
rules.waves = 波次
|
||||
rules.attack = 攻擊模式
|
||||
|
|
@ -1007,7 +1007,7 @@ block.darksand-water.name = 黑沙水
|
|||
block.char.name = 燒焦
|
||||
block.dacite.name = 英安岩
|
||||
block.dacite-wall.name = 英安岩牆
|
||||
block.dacite-boulder.name = Dacite Boulder
|
||||
block.dacite-boulder.name = 英安岩石塊
|
||||
block.ice-snow.name = 冰雪
|
||||
block.stone-wall.name = 石牆
|
||||
block.ice-wall.name = 冰牆
|
||||
|
|
@ -1151,24 +1151,24 @@ block.command-center.name = 指揮中心
|
|||
block.ground-factory.name = 地面工廠
|
||||
block.air-factory.name = 航空工廠
|
||||
block.naval-factory.name = 海軍工廠
|
||||
block.additive-reconstructor.name = 加法重建者
|
||||
block.multiplicative-reconstructor.name = 乘法重建者
|
||||
block.exponential-reconstructor.name = 指數重建者
|
||||
block.tetrative-reconstructor.name = 特殊重建者
|
||||
block.additive-reconstructor.name = 一級升級者
|
||||
block.multiplicative-reconstructor.name = 二級升級者
|
||||
block.exponential-reconstructor.name = 三級升級者
|
||||
block.tetrative-reconstructor.name = 四級升級者
|
||||
block.payload-conveyor.name = 原料輸送帶
|
||||
block.payload-router.name = 原料分配器
|
||||
block.disassembler.name = 拆裝機
|
||||
block.silicon-crucible.name = 矽爐
|
||||
block.overdrive-dome.name = 高速拱頂
|
||||
|
||||
block.switch.name = 交換器
|
||||
block.switch.name = 按鈕
|
||||
block.micro-processor.name = 微處理器
|
||||
block.logic-processor.name = 邏輯處理器
|
||||
block.hyper-processor.name = 超級處理器
|
||||
block.logic-display.name = 邏輯顯示
|
||||
block.large-logic-display.name = 大型邏輯顯示
|
||||
block.logic-display.name = 顯示器
|
||||
block.large-logic-display.name = 大型顯示器
|
||||
block.memory-cell.name = 記憶單元
|
||||
block.memory-bank.name = Memory Bank
|
||||
block.memory-bank.name = 記憶體
|
||||
|
||||
team.blue.name = 藍
|
||||
team.crux.name = 紅
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue