Update bundle_zh_CN.properties (#453)

More translations
This commit is contained in:
laohuaji233 2019-05-01 00:44:57 +08:00 committed by Anuken
parent 7e975f2134
commit 5956edcb8e

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@ -40,7 +40,7 @@ addplayers = 添加/删除玩家
customgame = 自定义游戏
newgame = 新游戏
none = <无>
minimap = Minimap
minimap = 小地图
close = 关闭
quit = 退出
maps = 地图
@ -48,16 +48,16 @@ continue = 继续
maps.none = [LIGHT_GRAY]没有找到地图!
about.button = 关于
name = 名字:
noname = 先取一个[accent] 玩家名[]。
noname = 先取一个[accent]玩家名[]。
filename = 文件名:
unlocked = 新方块已解锁!
completed = [accent]完成的
completed = [accent]己研究
techtree = 科技树
research.list = [LIGHT_GRAY]研究:
research = 研究
researched = [LIGHT_GRAY]{0} 己研究。
researched = [LIGHT_GRAY]{0}己研究。
players = {0} 玩家在线
players.single = {0} 玩家在线
players.single = {0}玩家在线
server.closing = [accent]正在关闭服务器……
server.kicked.kick = 你被踢出服务器了!
server.kicked.serverClose = 服务器已关闭。
@ -200,7 +200,7 @@ waves.every = 每
waves.waves =
waves.perspawn = 每次生成
waves.to =
waves.boss = 首领Boos
waves.boss = BOSS
waves.preview = 预览
waves.edit = 编辑...
waves.copy = 复制到剪贴板
@ -282,7 +282,7 @@ editor = 编辑器
mapeditor = 地图编辑器
donate = 捐赠
abandon = 放弃
abandon.text = 这个区域和它的所有资源会被敌人没收.
abandon.text = 这个区域和它的所有资源会被敌人重置
locked = 已被锁定
complete = [LIGHT_GRAY]完成:
zone.requirement = Wave {0} in zone {1}
@ -294,14 +294,14 @@ launch.next = [LIGHT_GRAY]下一个发射机会在第 {0} 波
launch.unable = [scarlet]发射失败。[] 敌人.
launch.confirm = 这样做会把您基地里的所有资源发射出去\n您不能再回来这个基地。
uncover = Uncover
configure = 设定 Loadout
configure.locked = [LIGHT_GRAY]到达第 {0} 波\n才设定 loadout.
configure = 设定发射资源
configure.locked = [LIGHT_GRAY]到达第 {0} 波\n才设定发射资源。
zone.unlocked = [LIGHT_GRAY]{0} 已解锁。
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
zone.resources = 已被发现的资源:
add = Add...
boss.health = Boss 生命值
add = 添加
boss.health = BOSS 生命值
connectfail = [crimson]服务器连接失败: [accent]{0}
error.unreachable = 服务器无法访问。
error.invalidaddress = 地址无效。
@ -336,9 +336,9 @@ no = 不
info.title = [accent]详情
error.title = [crimson]发生了一个错误
error.crashtitle = 发生了一个错误
blocks.input = Input
blocks.output = Output
blocks.booster = Booster
blocks.input = 输入
blocks.output = 输出
blocks.booster = 加成物品/液体
block.unknown = [LIGHT_GRAY]???
blocks.powercapacity = 能量容量
blocks.powershot = 能量/发射
@ -373,20 +373,20 @@ blocks.health = 生命值
blocks.heat = 热量
blocks.power = 电力
blocks.progress = 制造进度
blocks.spawned = 单位数量: {0}/{1}
blocks.spawned = 单位数量{0}/{1}
blocks.power.satisfaction = 电力输入
blocks.inaccuracy = 误差
blocks.shots = 发射数
blocks.reload = 重新装弹
blocks.ammo = 子弹
bar.drillspeed = 挖掘速度: {0}/s
bar.efficiency = 效率: {0}%
bar.powerbalance = 能量: {0}
bar.poweramount = Power: {0}
bar.poweroutput = 能量输出: {0}
bar.items = 物体: {0}
bar.drillspeed = 挖掘速度{0}/s
bar.efficiency = 效率{0}%
bar.powerbalance = 能量{0}
bar.poweramount = 能量:{0}
bar.poweroutput = 能量输出{0}
bar.items = 物体{0}
bar.liquid = 液体
bar.heat = Heat
bar.heat = 热量
bar.power = 电力
bar.progress = 制造进度
bar.spawned = 单位数量: {0}/{1}
@ -409,8 +409,8 @@ unit.liquidunits = 液体单位
unit.powerunits = 能量单位
unit.degrees =
unit.seconds =
unit.persecond = /sec
unit.timesspeed = x speed
unit.persecond = /
unit.timesspeed = x 速度
unit.percent = %
unit.items = 物品
category.general = 普通
@ -446,7 +446,7 @@ setting.borderless.name = 无边界
setting.fps.name = 显示 FPS
setting.vsync.name = 帧同步
setting.lasers.name = 显示能量射线
setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance)
setting.pixelate.name = 像素画面 [LIGHT_GRAY](可能会降低性能)
setting.minimap.name = 显示小地图
setting.musicvol.name = 音乐音量
setting.mutemusic.name = 静音