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https://github.com/Anuken/Mindustry.git
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parent
7e975f2134
commit
5956edcb8e
1 changed files with 25 additions and 25 deletions
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@ -40,7 +40,7 @@ addplayers = 添加/删除玩家
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customgame = 自定义游戏
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newgame = 新游戏
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none = <无>
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minimap = Minimap
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minimap = 小地图
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close = 关闭
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quit = 退出
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maps = 地图
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@ -48,16 +48,16 @@ continue = 继续
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maps.none = [LIGHT_GRAY]没有找到地图!
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about.button = 关于
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name = 名字:
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noname = 先取一个[accent] 玩家名[]。
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noname = 先取一个[accent]玩家名[]。
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filename = 文件名:
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unlocked = 新方块已解锁!
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completed = [accent]完成的
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completed = [accent]己研究
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techtree = 科技树
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research.list = [LIGHT_GRAY]研究:
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research = 研究
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researched = [LIGHT_GRAY]{0} 己研究。
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researched = [LIGHT_GRAY]{0}己研究。
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players = {0} 玩家在线
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players.single = {0} 玩家在线
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players.single = {0}玩家在线
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server.closing = [accent]正在关闭服务器……
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server.kicked.kick = 你被踢出服务器了!
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server.kicked.serverClose = 服务器已关闭。
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@ -200,7 +200,7 @@ waves.every = 每
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waves.waves = 波
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waves.perspawn = 每次生成
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waves.to = 至
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waves.boss = 首领(Boos)
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waves.boss = BOSS
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waves.preview = 预览
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waves.edit = 编辑...
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waves.copy = 复制到剪贴板
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@ -282,7 +282,7 @@ editor = 编辑器
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mapeditor = 地图编辑器
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donate = 捐赠
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abandon = 放弃
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abandon.text = 这个区域和它的所有资源会被敌人没收.
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abandon.text = 这个区域和它的所有资源会被敌人重置
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locked = 已被锁定
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complete = [LIGHT_GRAY]完成:
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zone.requirement = Wave {0} in zone {1}
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@ -294,14 +294,14 @@ launch.next = [LIGHT_GRAY]下一个发射机会在第 {0} 波
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launch.unable = [scarlet]发射失败。[] 敌人.
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launch.confirm = 这样做会把您基地里的所有资源发射出去\n您不能再回来这个基地。
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uncover = Uncover
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configure = 设定 Loadout
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configure.locked = [LIGHT_GRAY]到达第 {0} 波\n才设定 loadout.
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configure = 设定发射资源
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configure.locked = [LIGHT_GRAY]到达第 {0} 波\n才设定发射资源。
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zone.unlocked = [LIGHT_GRAY]{0} 已解锁。
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zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
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zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
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zone.resources = 已被发现的资源:
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add = Add...
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boss.health = Boss 生命值
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add = 添加
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boss.health = BOSS 生命值
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connectfail = [crimson]服务器连接失败: [accent]{0}
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error.unreachable = 服务器无法访问。
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error.invalidaddress = 地址无效。
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@ -336,9 +336,9 @@ no = 不
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info.title = [accent]详情
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error.title = [crimson]发生了一个错误
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error.crashtitle = 发生了一个错误
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blocks.input = Input
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blocks.output = Output
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blocks.booster = Booster
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blocks.input = 输入
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blocks.output = 输出
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blocks.booster = 加成物品/液体
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block.unknown = [LIGHT_GRAY]???
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blocks.powercapacity = 能量容量
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blocks.powershot = 能量/发射
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@ -373,20 +373,20 @@ blocks.health = 生命值
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blocks.heat = 热量
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blocks.power = 电力
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blocks.progress = 制造进度
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blocks.spawned = 单位数量: {0}/{1}
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blocks.spawned = 单位数量:{0}/{1}
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blocks.power.satisfaction = 电力输入
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blocks.inaccuracy = 误差
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blocks.shots = 发射数
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blocks.reload = 重新装弹
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blocks.ammo = 子弹
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bar.drillspeed = 挖掘速度: {0}/s
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bar.efficiency = 效率: {0}%
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bar.powerbalance = 能量: {0}
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bar.poweramount = Power: {0}
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bar.poweroutput = 能量输出: {0}
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bar.items = 物体: {0}
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bar.drillspeed = 挖掘速度:{0}/s
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bar.efficiency = 效率:{0}%
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bar.powerbalance = 能量:{0}
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bar.poweramount = 能量:{0}
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bar.poweroutput = 能量输出:{0}
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bar.items = 物体:{0}
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bar.liquid = 液体
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bar.heat = Heat
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bar.heat = 热量
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bar.power = 电力
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bar.progress = 制造进度
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bar.spawned = 单位数量: {0}/{1}
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@ -409,8 +409,8 @@ unit.liquidunits = 液体单位
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unit.powerunits = 能量单位
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unit.degrees = 度
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unit.seconds = 秒
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unit.persecond = /sec
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unit.timesspeed = x speed
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unit.persecond = /秒
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unit.timesspeed = x 速度
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unit.percent = %
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unit.items = 物品
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category.general = 普通
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@ -446,7 +446,7 @@ setting.borderless.name = 无边界
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setting.fps.name = 显示 FPS
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setting.vsync.name = 帧同步
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setting.lasers.name = 显示能量射线
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setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance)
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setting.pixelate.name = 像素画面 [LIGHT_GRAY](可能会降低性能)
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setting.minimap.name = 显示小地图
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setting.musicvol.name = 音乐音量
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setting.mutemusic.name = 静音
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