diff --git a/core/assets/bundles/bundle_zh_CN.properties b/core/assets/bundles/bundle_zh_CN.properties index 7c19291265..746feded3b 100644 --- a/core/assets/bundles/bundle_zh_CN.properties +++ b/core/assets/bundles/bundle_zh_CN.properties @@ -40,7 +40,7 @@ addplayers = 添加/删除玩家 customgame = 自定义游戏 newgame = 新游戏 none = <无> -minimap = Minimap +minimap = 小地图 close = 关闭 quit = 退出 maps = 地图 @@ -48,16 +48,16 @@ continue = 继续 maps.none = [LIGHT_GRAY]没有找到地图! about.button = 关于 name = 名字: -noname = 先取一个[accent] 玩家名[]。 +noname = 先取一个[accent]玩家名[]。 filename = 文件名: unlocked = 新方块已解锁! -completed = [accent]完成的 +completed = [accent]己研究 techtree = 科技树 research.list = [LIGHT_GRAY]研究: research = 研究 -researched = [LIGHT_GRAY]{0} 己研究。 +researched = [LIGHT_GRAY]{0}己研究。 players = {0} 玩家在线 -players.single = {0} 玩家在线 +players.single = {0}玩家在线 server.closing = [accent]正在关闭服务器…… server.kicked.kick = 你被踢出服务器了! server.kicked.serverClose = 服务器已关闭。 @@ -200,7 +200,7 @@ waves.every = 每 waves.waves = 波 waves.perspawn = 每次生成 waves.to = 至 -waves.boss = 首领(Boos) +waves.boss = BOSS waves.preview = 预览 waves.edit = 编辑... waves.copy = 复制到剪贴板 @@ -282,7 +282,7 @@ editor = 编辑器 mapeditor = 地图编辑器 donate = 捐赠 abandon = 放弃 -abandon.text = 这个区域和它的所有资源会被敌人没收. +abandon.text = 这个区域和它的所有资源会被敌人重置 locked = 已被锁定 complete = [LIGHT_GRAY]完成: zone.requirement = Wave {0} in zone {1} @@ -294,14 +294,14 @@ launch.next = [LIGHT_GRAY]下一个发射机会在第 {0} 波 launch.unable = [scarlet]发射失败。[] 敌人. launch.confirm = 这样做会把您基地里的所有资源发射出去\n您不能再回来这个基地。 uncover = Uncover -configure = 设定 Loadout -configure.locked = [LIGHT_GRAY]到达第 {0} 波\n才设定 loadout. +configure = 设定发射资源 +configure.locked = [LIGHT_GRAY]到达第 {0} 波\n才设定发射资源。 zone.unlocked = [LIGHT_GRAY]{0} 已解锁。 zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met. zone.config.complete = Wave {0} reached:\nLoadout config unlocked. zone.resources = 已被发现的资源: -add = Add... -boss.health = Boss 生命值 +add = 添加 +boss.health = BOSS 生命值 connectfail = [crimson]服务器连接失败: [accent]{0} error.unreachable = 服务器无法访问。 error.invalidaddress = 地址无效。 @@ -336,9 +336,9 @@ no = 不 info.title = [accent]详情 error.title = [crimson]发生了一个错误 error.crashtitle = 发生了一个错误 -blocks.input = Input -blocks.output = Output -blocks.booster = Booster +blocks.input = 输入 +blocks.output = 输出 +blocks.booster = 加成物品/液体 block.unknown = [LIGHT_GRAY]??? blocks.powercapacity = 能量容量 blocks.powershot = 能量/发射 @@ -373,20 +373,20 @@ blocks.health = 生命值 blocks.heat = 热量 blocks.power = 电力 blocks.progress = 制造进度 -blocks.spawned = 单位数量: {0}/{1} +blocks.spawned = 单位数量:{0}/{1} blocks.power.satisfaction = 电力输入 blocks.inaccuracy = 误差 blocks.shots = 发射数 blocks.reload = 重新装弹 blocks.ammo = 子弹 -bar.drillspeed = 挖掘速度: {0}/s -bar.efficiency = 效率: {0}% -bar.powerbalance = 能量: {0} -bar.poweramount = Power: {0} -bar.poweroutput = 能量输出: {0} -bar.items = 物体: {0} +bar.drillspeed = 挖掘速度:{0}/s +bar.efficiency = 效率:{0}% +bar.powerbalance = 能量:{0} +bar.poweramount = 能量:{0} +bar.poweroutput = 能量输出:{0} +bar.items = 物体:{0} bar.liquid = 液体 -bar.heat = Heat +bar.heat = 热量 bar.power = 电力 bar.progress = 制造进度 bar.spawned = 单位数量: {0}/{1} @@ -409,8 +409,8 @@ unit.liquidunits = 液体单位 unit.powerunits = 能量单位 unit.degrees = 度 unit.seconds = 秒 -unit.persecond = /sec -unit.timesspeed = x speed +unit.persecond = /秒 +unit.timesspeed = x 速度 unit.percent = % unit.items = 物品 category.general = 普通 @@ -446,7 +446,7 @@ setting.borderless.name = 无边界 setting.fps.name = 显示 FPS setting.vsync.name = 帧同步 setting.lasers.name = 显示能量射线 -setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance) +setting.pixelate.name = 像素画面 [LIGHT_GRAY](可能会降低性能) setting.minimap.name = 显示小地图 setting.musicvol.name = 音乐音量 setting.mutemusic.name = 静音