shapez.io/src/js/languages.js
tobspr 931c8a5821
Puzzle DLC (#1172)
* Puzzle mode (#1135)

* Add mode button to main menu

* [WIP] Add mode menu. Add factory-based gameMode creation

* Add savefile migration, serialize, deserialize

* Add hidden HUD elements, zone, and zoom, boundary constraints

* Clean up lint issues

* Add building, HUD exclusion, building exclusion, and refactor

- [WIP] Add ConstantProducer building that combines ConstantSignal
and ItemProducer functionality. Currently using temp assets.
- Add pre-placement check to the zone
- Use Rectangles for zone and boundary
- Simplify zone drawing
- Account for exclusion in savegame data
- [WIP] Add puzzle play and edit buttons in puzzle mode menu

* [WIP] Add building, component, and systems for producing and
accepting user-specified items and checking goal criteria

* Add ingame puzzle mode UI elements

- Add minimal menus in puzzle mode for back, next navigation
- Add lower menu for changing zone dimenensions

Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com>

* Performance optimizations (#1154)

* 1.3.1 preparations

* Minor fixes, update translations

* Fix achievements not working

* Lots of belt optimizations, ~15% performance boost

* Puzzle mode, part 1

* Puzzle mode, part 2

* Fix missing import

* Puzzle mode, part 3

* Fix typo

* Puzzle mode, part 4

* Puzzle Mode fixes: Correct zone restrictions and more (#1155)

* Hide Puzzle Editor Controls in regular game mode, fix typo

* Disallow shrinking zone if there are buildings

* Fix multi-tile buildings for shrinking

* Puzzle mode, Refactor hud

* Puzzle mode

* Fixed typo in latest puzzle commit (#1156)

* Allow completing puzzles

* Puzzle mode, almost done

* Bump version to 1.4.0

* Fixes

* [puzzle] Prevent pipette cheats (miners, emitters) (#1158)

* Puzzle mode, almost done

* Allow clearing belts with 'B'

* Multiple users for the puzzle dlc

* Bump api key

* Minor adjustments

* Update

* Minor fixes

* Fix throughput

* Fix belts

* Minor puzzle adjustments

* New difficulty

* Minor puzzle improvements

* Fix belt path

* Update translations

* Added a button to return to the menu after a puzzle is completed (#1170)

* added another button to return to the menu

* improved menu return

* fixed continue button to not go back to menu

* [Puzzle] Added ability to lock buildings in the puzzle editor! (#1164)

* initial test

* tried to get it to work

* added icon

* added test exclusion

* reverted css

* completed flow for building locking

* added lock option

* finalized look and changed locked building to same sprite

* removed unused art

* added clearing every goal acceptor on lock to prevent creating impossible puzzles

* heavily improved validation and prevented autocompletion

* validation only checks every 100 ticks to improve performance

* validation only checks every 100 ticks to improve performance

* removed clearing goal acceptors as it isn't needed because of validation

* Add soundtrack, puzzle dlc fixes

Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com>
Co-authored-by: dengr1065 <dengr1065@gmail.com>
Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
2021-05-23 16:32:05 +02:00

195 lines
4 KiB
JavaScript

/**
* @type {Object<string, {name: string, data: any, code: string, region: string}>}
*/
export const LANGUAGES = {
"en": {
name: "English",
data: null,
code: "en",
region: "",
},
"zh-CN": {
// simplified chinese
name: "简体中文",
data: require("./built-temp/base-zh-CN.json"),
code: "zh",
region: "CN",
},
"zh-TW": {
// traditional chinese
name: "繁體中文",
data: require("./built-temp/base-zh-TW.json"),
code: "zh",
region: "TW",
},
"ja": {
// japanese
name: "日本語",
data: require("./built-temp/base-ja.json"),
code: "ja",
region: "",
},
"kor": {
// korean
name: "한국어",
data: require("./built-temp/base-kor.json"),
code: "kor",
region: "",
},
"cs": {
// czech
name: "Čeština",
data: require("./built-temp/base-cz.json"),
code: "cs",
region: "",
},
"da": {
// danish
name: "Dansk",
data: require("./built-temp/base-da.json"),
code: "da",
region: "",
},
"de": {
// german
name: "Deutsch",
data: require("./built-temp/base-de.json"),
code: "de",
region: "",
},
"es-419": {
// spanish
name: "Español",
data: require("./built-temp/base-es.json"),
code: "es",
region: "",
},
"fr": {
// french
name: "Français",
data: require("./built-temp/base-fr.json"),
code: "fr",
region: "",
},
"it": {
// italian
name: "Italiano",
data: require("./built-temp/base-it.json"),
code: "it",
region: "",
},
"hu": {
// hungarian
name: "Magyar",
data: require("./built-temp/base-hu.json"),
code: "hu",
region: "",
},
"nl": {
// dutch
name: "Nederlands",
data: require("./built-temp/base-nl.json"),
code: "nl",
region: "",
},
"no": {
// norwegian
name: "Norsk",
data: require("./built-temp/base-no.json"),
code: "no",
region: "",
},
"pl": {
// polish
name: "Polski",
data: require("./built-temp/base-pl.json"),
code: "pl",
region: "",
},
"pt-PT": {
// portuguese
name: "Português",
data: require("./built-temp/base-pt-PT.json"),
code: "pt",
region: "PT",
},
"pt-BR": {
// portuguese - brazil
name: "Português - Brasil",
data: require("./built-temp/base-pt-BR.json"),
code: "pt",
region: "BR",
},
"ro": {
// romanian
name: "Română",
data: require("./built-temp/base-ro.json"),
code: "pt",
region: "BR",
},
"ru": {
// russian
name: "Русский",
data: require("./built-temp/base-ru.json"),
code: "ru",
region: "",
},
"fi": {
// finish
name: "Suomi",
data: require("./built-temp/base-fi.json"),
code: "fi",
region: "",
},
"sv": {
// swedish
name: "Svenska",
data: require("./built-temp/base-sv.json"),
code: "sv",
region: "",
},
"tr": {
// turkish
name: "Türkçe",
data: require("./built-temp/base-tr.json"),
code: "tr",
region: "",
},
"uk": {
// ukrainian
name: "Українська",
data: require("./built-temp/base-uk.json"),
code: "uk",
region: "",
},
"he": {
// hebrew
name: "עברית",
data: require("./built-temp/base-he.json"),
code: "he",
region: "",
},
};