mirror of
https://github.com/slackhq/nebula.git
synced 2025-12-05 18:20:48 -08:00
Start of end to end testing with a good handshake between two nodes (#425)
This commit is contained in:
parent
883e09a392
commit
830d6d4639
14 changed files with 643 additions and 2 deletions
92
control_tester.go
Normal file
92
control_tester.go
Normal file
|
|
@ -0,0 +1,92 @@
|
|||
// +build e2e_testing
|
||||
|
||||
package nebula
|
||||
|
||||
import (
|
||||
"net"
|
||||
|
||||
"github.com/google/gopacket"
|
||||
"github.com/google/gopacket/layers"
|
||||
)
|
||||
|
||||
// WaitForTypeByIndex will pipe all messages from this control device into the pipeTo control device
|
||||
// returning after a message matching the criteria has been piped
|
||||
func (c *Control) WaitForType(msgType NebulaMessageType, subType NebulaMessageSubType, pipeTo *Control) {
|
||||
h := &Header{}
|
||||
for {
|
||||
p := c.f.outside.Get(true)
|
||||
if err := h.Parse(p.Data); err != nil {
|
||||
panic(err)
|
||||
}
|
||||
pipeTo.InjectUDPPacket(p)
|
||||
if h.Type == msgType && h.Subtype == subType {
|
||||
return
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// WaitForTypeByIndex is similar to WaitForType except it adds an index check
|
||||
// Useful if you have many nodes communicating and want to wait to find a specific nodes packet
|
||||
func (c *Control) WaitForTypeByIndex(toIndex uint32, msgType NebulaMessageType, subType NebulaMessageSubType, pipeTo *Control) {
|
||||
h := &Header{}
|
||||
for {
|
||||
p := c.f.outside.Get(true)
|
||||
if err := h.Parse(p.Data); err != nil {
|
||||
panic(err)
|
||||
}
|
||||
pipeTo.InjectUDPPacket(p)
|
||||
if h.RemoteIndex == toIndex && h.Type == msgType && h.Subtype == subType {
|
||||
return
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// InjectLightHouseAddr will push toAddr into the local lighthouse cache for the vpnIp
|
||||
// This is necessary if you did not configure static hosts or are not running a lighthouse
|
||||
func (c *Control) InjectLightHouseAddr(vpnIp net.IP, toAddr *net.UDPAddr) {
|
||||
c.f.lightHouse.AddRemote(ip2int(vpnIp), &udpAddr{IP: toAddr.IP, Port: uint16(toAddr.Port)}, false)
|
||||
}
|
||||
|
||||
// GetFromTun will pull a packet off the tun side of nebula
|
||||
func (c *Control) GetFromTun(block bool) []byte {
|
||||
return c.f.inside.(*Tun).Get(block)
|
||||
}
|
||||
|
||||
// GetFromUDP will pull a udp packet off the udp side of nebula
|
||||
func (c *Control) GetFromUDP(block bool) *UdpPacket {
|
||||
return c.f.outside.Get(block)
|
||||
}
|
||||
|
||||
// InjectUDPPacket will inject a packet into the udp side of nebula
|
||||
func (c *Control) InjectUDPPacket(p *UdpPacket) {
|
||||
c.f.outside.Send(p)
|
||||
}
|
||||
|
||||
// InjectTunUDPPacket puts a udp packet on the tun interface. Using UDP here because it's a simpler protocol
|
||||
func (c *Control) InjectTunUDPPacket(toIp net.IP, toPort uint16, fromPort uint16, data []byte) {
|
||||
ip := layers.IPv4{
|
||||
Version: 4,
|
||||
TTL: 64,
|
||||
Protocol: layers.IPProtocolUDP,
|
||||
SrcIP: c.f.inside.CidrNet().IP,
|
||||
DstIP: toIp,
|
||||
}
|
||||
|
||||
udp := layers.UDP{
|
||||
SrcPort: layers.UDPPort(fromPort),
|
||||
DstPort: layers.UDPPort(toPort),
|
||||
}
|
||||
udp.SetNetworkLayerForChecksum(&ip)
|
||||
|
||||
buffer := gopacket.NewSerializeBuffer()
|
||||
opt := gopacket.SerializeOptions{
|
||||
ComputeChecksums: true,
|
||||
FixLengths: true,
|
||||
}
|
||||
err := gopacket.SerializeLayers(buffer, opt, &ip, &udp, gopacket.Payload(data))
|
||||
if err != nil {
|
||||
panic(err)
|
||||
}
|
||||
|
||||
c.f.inside.(*Tun).Send(buffer.Bytes())
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue