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https://github.com/slackhq/nebula.git
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parent
332fa2b825
commit
1a7c575011
36 changed files with 1925 additions and 165 deletions
80
control.go
80
control.go
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@ -28,14 +28,16 @@ type Control struct {
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}
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type ControlHostInfo struct {
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VpnIp net.IP `json:"vpnIp"`
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LocalIndex uint32 `json:"localIndex"`
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RemoteIndex uint32 `json:"remoteIndex"`
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RemoteAddrs []*udp.Addr `json:"remoteAddrs"`
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CachedPackets int `json:"cachedPackets"`
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Cert *cert.NebulaCertificate `json:"cert"`
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MessageCounter uint64 `json:"messageCounter"`
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CurrentRemote *udp.Addr `json:"currentRemote"`
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VpnIp net.IP `json:"vpnIp"`
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LocalIndex uint32 `json:"localIndex"`
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RemoteIndex uint32 `json:"remoteIndex"`
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RemoteAddrs []*udp.Addr `json:"remoteAddrs"`
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CachedPackets int `json:"cachedPackets"`
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Cert *cert.NebulaCertificate `json:"cert"`
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MessageCounter uint64 `json:"messageCounter"`
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CurrentRemote *udp.Addr `json:"currentRemote"`
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CurrentRelaysToMe []iputil.VpnIp `json:"currentRelaysToMe"`
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CurrentRelaysThroughMe []iputil.VpnIp `json:"currentRelaysThroughMe"`
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}
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// Start actually runs nebula, this is a nonblocking call. To block use Control.ShutdownBlock()
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@ -60,12 +62,14 @@ func (c *Control) Start() {
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// Stop signals nebula to shutdown, returns after the shutdown is complete
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func (c *Control) Stop() {
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//TODO: stop tun and udp routines, the lock on hostMap effectively does that though
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// Stop the handshakeManager (and other serivces), to prevent new tunnels from
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// being created while we're shutting them all down.
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c.cancel()
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c.CloseAllTunnels(false)
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if err := c.f.Close(); err != nil {
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c.l.WithError(err).Error("Close interface failed")
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}
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c.cancel()
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c.l.Info("Goodbye")
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}
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@ -144,14 +148,13 @@ func (c *Control) CloseTunnel(vpnIp iputil.VpnIp, localOnly bool) bool {
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0,
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hostInfo.ConnectionState,
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hostInfo,
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hostInfo.remote,
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[]byte{},
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make([]byte, 12, 12),
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make([]byte, mtu),
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)
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}
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c.f.closeTunnel(hostInfo, false)
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c.f.closeTunnel(hostInfo)
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return true
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}
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@ -159,35 +162,60 @@ func (c *Control) CloseTunnel(vpnIp iputil.VpnIp, localOnly bool) bool {
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// the int returned is a count of tunnels closed
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func (c *Control) CloseAllTunnels(excludeLighthouses bool) (closed int) {
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//TODO: this is probably better as a function in ConnectionManager or HostMap directly
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c.f.hostMap.Lock()
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lighthouses := c.f.lightHouse.GetLighthouses()
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for _, h := range c.f.hostMap.Hosts {
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shutdown := func(h *HostInfo) {
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if excludeLighthouses {
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if _, ok := lighthouses[h.vpnIp]; ok {
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continue
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return
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}
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}
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c.f.send(header.CloseTunnel, 0, h.ConnectionState, h, []byte{}, make([]byte, 12, 12), make([]byte, mtu))
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c.f.closeTunnel(h)
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if h.ConnectionState.ready {
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c.f.send(header.CloseTunnel, 0, h.ConnectionState, h, h.remote, []byte{}, make([]byte, 12, 12), make([]byte, mtu))
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c.f.closeTunnel(h, true)
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c.l.WithField("vpnIp", h.vpnIp).WithField("udpAddr", h.remote).
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Debug("Sending close tunnel message")
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closed++
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}
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c.l.WithField("vpnIp", h.vpnIp).WithField("udpAddr", h.remote).
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Debug("Sending close tunnel message")
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closed++
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// Learn which hosts are being used as relays, so we can shut them down last.
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relayingHosts := map[iputil.VpnIp]*HostInfo{}
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// Grab the hostMap lock to access the Relays map
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c.f.hostMap.Lock()
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for _, relayingHost := range c.f.hostMap.Relays {
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relayingHosts[relayingHost.vpnIp] = relayingHost
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}
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c.f.hostMap.Unlock()
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hostInfos := []*HostInfo{}
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// Grab the hostMap lock to access the Hosts map
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c.f.hostMap.Lock()
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for _, relayHost := range c.f.hostMap.Hosts {
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if _, ok := relayingHosts[relayHost.vpnIp]; !ok {
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hostInfos = append(hostInfos, relayHost)
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}
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}
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c.f.hostMap.Unlock()
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for _, h := range hostInfos {
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shutdown(h)
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}
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for _, h := range relayingHosts {
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shutdown(h)
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}
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return
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}
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func copyHostInfo(h *HostInfo, preferredRanges []*net.IPNet) ControlHostInfo {
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chi := ControlHostInfo{
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VpnIp: h.vpnIp.ToIP(),
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LocalIndex: h.localIndexId,
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RemoteIndex: h.remoteIndexId,
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RemoteAddrs: h.remotes.CopyAddrs(preferredRanges),
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CachedPackets: len(h.packetStore),
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VpnIp: h.vpnIp.ToIP(),
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LocalIndex: h.localIndexId,
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RemoteIndex: h.remoteIndexId,
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RemoteAddrs: h.remotes.CopyAddrs(preferredRanges),
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CachedPackets: len(h.packetStore),
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CurrentRelaysToMe: h.relayState.CopyRelayIps(),
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CurrentRelaysThroughMe: h.relayState.CopyRelayForIps(),
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}
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if h.ConnectionState != nil {
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