| .. | ||
| build-android | ||
| clog-assets | ||
| lisp | ||
| platforms/android | ||
| qml | ||
| .gitignore | ||
| app.asd | ||
| app.pro | ||
| make.lisp | ||
| ql-libs.lisp | ||
| readme-build.md | ||
| readme.md | ||
| run.lisp | ||
| static-files | ||
This example has been updated in 2025 to CLOG version 2.2.
Try it
You can download an APK (android devices) of this example from DropBox: CLOG demo.
Please note: startup time on mobile is greatly improved here, by simply skipping time consuming crypto initialization, not needed for a local connection, like in this example.
Prepare
Please copy the app template files first:
$ cd ..
$ ./copy.sh clog-demo
See also ../../slime/src/readme-sources for installing the Slime sources where this example can find them.
Important: you need to put this fork of CLOG in your
~/quicklisp/local-projects/ directory:
CLOG for mobile.
If you want to run this example on the desktop (only tested with Qt6), you need
to uncomment the Qt WebEngine dependency in ../../src/lqml.pro
and rebuild the lqml executable. Additionally you need to clear the ECL cache
of CLOG (see ~/.cache/common-lisp/ecl-...), because the CLOG desktop version
for LQML is different from the standard version (see #+mobile in CLOG fork,
which is also needed on the desktop, if used with LQML).
Info
This shows how to run a CLOG app locally on mobile. It uses a simple local websocket-server.
For android, please see AndroidManifest.xml
for the @xml/network_security_config file needed to allow a local connection.
The webview is the native one of the mobile device, which has some restrictions: it can't overlap with QML items, and things like swiping don't work.
On the second page you can see a log of CLOG messages, and start Swank from the REPL. Just connect from Slime using the WiFi IP of the mobile device.