| .. | ||
| build-android | ||
| cgi-bin | ||
| cpp | ||
| examples | ||
| lisp | ||
| patch | ||
| platforms | ||
| qml | ||
| qt-ios-hack | ||
| www | ||
| .gitignore | ||
| app.asd | ||
| app.pro | ||
| lib.asd | ||
| make-lib.lisp | ||
| make.lisp | ||
| readme.md | ||
| run.lisp | ||
Try it
A signed APK (android) of this example can be downloaded from cl-repl.org.
Prepare
Please copy the app template files first:
$ cd ..
$ ./copy.sh cl-repl
See also ../../slime/src/readme-sources for installing the Slime sources where this example can find them.
Important: you need to patch library :zip from Quicklisp, so copy it in
your ~/quicklisp/local-projects/ directory, and apply this
patch/zip.diff.
Info
This is a port of the eql5-android/eql5-ios repl example, with the difference that this version runs both on desktop and mobile.
Since syntax highlighting etc. requires some Qt code, you'll need to build the small plugin in cpp if you want to run this on the desktop.
iOS note: please see qt-ios-hack for the required hack to disable the clipboard menu, otherwise it won't work on iOS.
Quicklisp note
On andoid, Quicklisp is directly downloaded and installed.
On iOS the above method would crash ECL; this seems to be caused by the limited stack size on iOS.
So, in order to use Quicklisp on iOS, you need to bring it yourself, which means:
- install a fresh copy of Quicklisp on some desktop device, and copy over the
whole directory
quicklispunderplatforms/ios/assets/Library/of this example
QML auto reload on mobile
If you compile for mobile, it will ask for the Wifi IP of your desktop computer (currently hard coded into the app). If you just hit RET, auto reloading will be disabled.
After installing and launching the app, just run this script from your example directory:
./web-server.sh
It requires Python 3 and the cgi module, which are probably already installed on your computer.
You may now edit any QML file on the desktop computer, and upon saving, all of QML will be reloaded automatically. After reloading, the following file will be loaded for eventual re-initialization on Lisp side:
lisp/qml-reload/on-reloaded.lisp
For android, in order to see the debug output of eventual QML errors, you
need to run ./log.sh in your build-android/ directory.
If you don't want auto reload enabled, comment out auto-reload-qml in
lisp/main.lisp.
Both desktop and mobile auto reload can also be run simultaneously, since they share the QML source files. Any number of mobile devices may be connected, if they are in the same WiFi and point to the same desktop IP.
File exchange over WiFi (mobile only)
A simple web-server is integrated here for both downloading saved files to a desktop computer, or uploading them to the mobile device.
To start the web-server, enter :w in the command line. It will point to the
[Home] directory.
Upload
Enter the IP of your mobile device in the desktop browser, using 1701 as
port (mind the trailing /):
http://192.168.1.x:1701/
Now you can upload either a whole directory, or a single file. The files will
be stored in [Home]/uploads/. Note that different browsers may behave
differently when uploading (recursive) directories (seems to work best with
either Firefox or Chromium based browsers).
You may also upload a zip file, which can then be unzipped using:
(unzip "uploads/all.zip" "doc")
doc is shorthand for either /sdcard/Documents (android) or ../Documents
(iOS).
Download
First create a *.zip file like so:
(zip "all.zip" "doc")
doc is shorthand for either /sdcard/Documents (android) or ../Documents
(iOS).
Note that the zip file will not contain the passed directory name (this is how the zip library from Quicklisp is implemented).
Now you just need to enter the path in your desktop browser, something like:
http://192.168.1.x:1701/all.zip
iOS notes
Smart punctuation (especially annoying with quotes in an app like this one) can
only be disabled globally for the whole app, by putting this in the iOS section
of app.pro:
DEFINES += DISABLE_SMART_QUOTES
See also hack in file lisp/upload-download needed for zip to work on iOS.
Important notes for mobile
Please remember that installing a new version of your app on mobile will keep all app data present on the device.
So, if you changed e.g. your Slime version under platforms/.../assets/, an
update will not replace those files, because they have been copied from the
assets on the very first start of the app.
A simple way to guarantee a clean install is simply uninstalling the app first, both on the device and on the emulator (android) or simulator (iOS).
Alternatively call (copy-all-asset-files) manually (after installing an
update). This function is called automatically only on the very first app
startup.
If your local web server doesn't seem to work, please check your firewall settings.
Cross-compile single file / ASDF library (android only)
Say you have developed something useful, and want to put a cross-compiled version of it on your mobile device.
Single file
$ECL_ANDROID/../ecl-android-host/bin/ecl --norc \
--load ~/lqml/platforms/android/cross-compile.lisp
> (compile-file "my.lisp") ; will produce 'my.fas'
ASDF library
Define a system in lib.asd, then do:
cd build-android
$ECL_ANDROID/../ecl-android-host/bin/ecl --norc --shell ../make-lib.lisp ; will produce 'lib.fas'