lqml/examples/swank-server
2023-07-29 13:30:09 +02:00
..
cgi-bin add missing files for local web server 2022-03-05 22:15:58 +01:00
lisp revisions 2023-07-29 13:30:09 +02:00
qml revisions 2022-03-18 07:59:44 +01:00
.gitignore revision 2022-03-03 00:13:29 +01:00
app.asd revisions 2022-03-18 07:59:44 +01:00
app.pro revisions 2023-07-29 13:30:09 +02:00
make.lisp prevent android path problem (32bit) 2022-09-05 15:05:57 +02:00
readme.md add note about 'copy-all-asset-files' 2022-11-24 13:21:06 +01:00
web-server.sh add missing files for local web server 2022-03-05 22:15:58 +01:00

Prepare

Please copy the app template files first:

$ cd ..
$ ./copy.sh swank-server

See also ../../slime/src/readme-sources for installing the Slime sources where this example can find them.

Info

Meant for mobile only. Provides both a Swank server and Quicklisp.

A simple REPL is integrated in order to start Swank with :s, and enable Quicklisp with :q.

In the iOS simulator you need to run (qrun* :s) and (qrun* :q) instead, otherwise the app will crash.

The most convenient way to connect from Slime is entering the IP address of the mobile device after M-x slime-connect. You may need to detach your device from USB for this to work.

Quicklisp note: it's always preferable to install Quicklisp and any library from Slime on the desktop connected to the mobile device. Otherwise you won't see the progress or any eventual problem during the process.

Quicklisp note

On andoid, Quicklisp is directly downloaded and installed.

On iOS the above method would crash ECL; this seems to be caused by the limited stack size on iOS.

So, in order to use Quicklisp on iOS, you need to bring it yourself, which means:

  • install a fresh copy of Quicklisp on some desktop device, and copy over the whole directory quicklisp under platforms/ios/assets/Library/ of this example

QML auto reload on mobile

If you compile for mobile, it will ask for the Wifi IP of your desktop computer (currently hard coded into the app). If you just hit RET, auto reloading will be disabled.

After installing and launching the app, just run this script from your example directory:

./web-server.sh

It requires Python 3 and the cgi module, which are probably already installed on your computer.

You may now edit any QML file on the desktop computer, and upon saving, all of QML will be reloaded automatically. After reloading, the following file will be loaded for eventual re-initialization on Lisp side:

lisp/qml-reload/on-reloaded.lisp

For android, in order to see the debug output of eventual QML errors, you need to run ./log.sh in your build-android/ directory.

If you don't want auto reload enabled, comment out auto-reload-qml in lisp/main.lisp.

Both desktop and mobile auto reload can also be run simultaneously, since they share the QML source files. Any number of mobile devices may be connected, if they are in the same WiFi and point to the same desktop IP.

Important notes for mobile

Please remember that installing a new version of your app on mobile will keep all app data present on the device.

So, if you changed e.g. your Slime version under platforms/.../assets/, an update will not replace those files, because they have been copied from the assets on the very first start of the app.

A simple way to guarantee a clean install is simply uninstalling the app first, both on the device and on the emulator (android) or simulator (iOS).

Alternatively call (copy-all-asset-files) manually (after installing an update). This function is called automatically only on the very first app startup.

If your local web server doesn't seem to work, please check your firewall settings.