*This example is outdated and not really useful anymore, sorry.* Try it ------ You can download an APK (android devices) of this example from DropBox: [CLOG demo](https://www.dropbox.com/s/h5wy57niq4g12ec/CLOG-demo.apk?dl=0). Prepare ------- Please copy the app template files first: ``` $ cd .. $ ./copy.sh clog-demo ``` See also [../../slime/src/readme-sources](../../slime/src/readme-sources.md) for installing the Slime sources where this example can find them. **Important**: you need to put this fork of CLOG in your `~/quicklisp/local-projects/` directory: [CLOG for mobile](https://github.com/pls153/clog). If you want to run this example on the desktop, you need to uncomment the Qt WebEngine dependency in [../../src/lqml.pro](../../src/lqml.pro) and rebuild the `lqml` executable. Additionally you need to clear the ECL cache of CLOG (see `~/.cache/common-lisp/ecl-...`), because the CLOG desktop version for LQML is different from the standard version (see `#+mobile` in CLOG fork, which is also needed on the desktop, if used with LQML). Info ---- This shows how to run a CLOG app locally on mobile. It uses two different approaches, depending on the OS: 1. direct calls to the browser to run JS, and a small hack to call back to CLOG on browser events 2. a simple local websocket-server; this is needed on iOS, where the above approach doesn't work The webview is the native one of the mobile device, which has some restrictions: it can't overlap with QML items, and things like swiping don't work. On the second page you can see a log of CLOG messages, and start Swank from the REPL. Just connect from Slime using the WiFi IP of the mobile device.