#include "single_shot.h" SingleShot::SingleShot(int msec, void* fun) : function(fun) { id = startTimer(msec); } void SingleShot::timerEvent(QTimerEvent*) { killTimer(id); const cl_env_ptr l_env = ecl_process_env(); CL_CATCH_ALL_BEGIN(l_env) { CL_UNWIND_PROTECT_BEGIN(l_env) { cl_funcall(1, (cl_object)function); } CL_UNWIND_PROTECT_EXIT {} CL_UNWIND_PROTECT_END; } CL_CATCH_ALL_END; deleteLater(); }