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example 'clog-demo': update to CLOG version 2.2; update CLOG apk demo
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30 changed files with 10673 additions and 10264 deletions
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@ -4,9 +4,12 @@
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(in-package :clog-demo-1)
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(defparameter *app-mode* nil
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"Run application once and shutdown")
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;; Game Display
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(defconstant display-width 300)
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(defconstant display-height 450)
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(defconstant display-width 375)
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(defconstant display-height 375)
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;; Snake Parameters
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(defconstant initial-length 5)
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@ -15,8 +18,8 @@
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(deftype snake-direction-type () '(member :left :right :up :down))
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(defun new-food ()
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(list (random (floor (- (/ display-width segment-size) 1)))
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(random (floor (- (/ display-height segment-size) 1)))))
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(list (random (floor (- (/ display-width segment-size) 1)))
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(random (floor (- (/ display-height segment-size) 1)))))
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(defclass app-data ()
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((snake-direction
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@ -34,7 +37,7 @@
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(defun display-splash (body)
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(let* ((splash
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(create-div body :content
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(create-div body :content
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"<H1>(Sparky The Snake)</H1>
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<br />
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<p>Use your keyboard to move Sparky to pick up batteries.</p>
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@ -42,7 +45,7 @@
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If sparky hits his tail he electrocute himself to <b>death!!</b>
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<br /><br />
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Use the arrow keys or a,w,s,d for direction keys.<br/><br/>"))
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(ticker (create-span splash)))
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(ticker (create-span splash)))
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(setf (width splash) "100%")
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(setf (text-alignment splash) :center)
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(dotimes (n 10)
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@ -51,81 +54,82 @@
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(setf (hiddenp splash) t)))
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(defun local-file (file)
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(format nil "file://~A" (merge-pathnames file)))
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#+android file
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#-android (format nil "file://~A" (merge-pathnames (x:cc "static-files/" file))))
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(defun paint (body cx app)
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(let ((game-over nil)
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(head-cell (car (snake app))))
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(head-cell (car (snake app))))
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(flet ((draw-segment (cell)
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(fill-rect cx
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(* (car cell) segment-size)
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(* (cadr cell) segment-size)
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segment-size
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segment-size))
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(self-collision ()
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(dolist (cell (snake app))
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(when (equal cell head-cell)
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(return t)))))
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(fill-rect cx
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(* (car cell) segment-size)
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(* (cadr cell) segment-size)
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segment-size
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segment-size))
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(self-collision ()
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(dolist (cell (snake app))
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(when (equal cell head-cell)
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(return t)))))
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(cond ((eq :right (snake-direction app))
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(setf head-cell (list (1+ (car head-cell))
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(cadr head-cell))))
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((eq :left (snake-direction app))
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(setf head-cell (list (1- (car head-cell))
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(cadr head-cell))))
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((eq :up (snake-direction app))
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(setf head-cell (list (car head-cell)
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(1- (cadr head-cell)))))
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((eq :down (snake-direction app))
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(setf head-cell (list (car head-cell)
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(1+ (cadr head-cell))))))
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(setf head-cell (list (1+ (car head-cell))
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(cadr head-cell))))
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((eq :left (snake-direction app))
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(setf head-cell (list (1- (car head-cell))
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(cadr head-cell))))
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((eq :up (snake-direction app))
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(setf head-cell (list (car head-cell)
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(1- (cadr head-cell)))))
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((eq :down (snake-direction app))
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(setf head-cell (list (car head-cell)
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(1+ (cadr head-cell))))))
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(cond ((or (< (car head-cell) 0)
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(< (cadr head-cell) 0)
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(>= (* (car head-cell) segment-size) display-width)
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(>= (* (cadr head-cell) segment-size) display-height)
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(self-collision))
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(fill-style cx :red)
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(font-style cx "bold 20px sans-serif")
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(fill-text cx "GAME OVER" 30 30)
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(play-media (create-audio body
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:source (local-file "htm/demo/game-over.wav")
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(< (cadr head-cell) 0)
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(>= (* (car head-cell) segment-size) display-width)
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(>= (* (cadr head-cell) segment-size) display-height)
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(self-collision))
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(setf (fill-style cx) :red
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(font-style cx) "bold 20px sans-serif")
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(fill-text cx "GAME OVER" 30 30)
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(play-media (create-audio body
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:source (local-file "demo/game-over.wav")
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:controls nil))
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(setf game-over t))
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(t
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(fill-style cx :purple)
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(push head-cell (snake app))
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(dolist (cell (snake app))
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(draw-segment cell))
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(fill-style cx :white)
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(cond ((equal head-cell (food app))
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(fill-text cx (format nil "Score: ~A" (score app))
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5 (- display-height 15))
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(setf (score app) (+ (score app) 10))
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(fill-style cx :green)
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(fill-text cx (format nil "Score: ~A" (score app))
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5 (- display-height 15))
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(play-media (create-audio body
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:source (local-file "htm/demo/eat.wav")
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(setf game-over t))
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(t
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(setf (fill-style cx) :purple)
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(push head-cell (snake app))
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(dolist (cell (snake app))
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(draw-segment cell))
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(setf (fill-style cx) :white)
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(cond ((equal head-cell (food app))
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(fill-text cx (format nil "Score: ~A" (score app))
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5 (- display-height 15))
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(setf (score app) (+ (score app) 10))
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(setf (fill-style cx) :green)
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(fill-text cx (format nil "Score: ~A" (score app))
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5 (- display-height 15))
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(play-media (create-audio body
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:source (local-file "demo/eat.wav")
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:controls nil))
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(setf (food app) (new-food)))
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(t
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(draw-segment (car (last (snake app))))
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(setf (snake app) (butlast (snake app)))))
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(fill-style cx :brown)
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(draw-segment (food app))))
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game-over)))
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(setf (food app) (new-food)))
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(t
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(draw-segment (car (last (snake app))))
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(setf (snake app) (butlast (snake app)))))
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(setf (fill-style cx) :brown)
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(draw-segment (food app))))
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game-over)))
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(defun on-key-down (obj event)
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(let ((app (connection-data-item obj "app-data"))
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(key (getf event :key)))
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(key (getf event :key)))
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(cond ((or (equalp key "ArrowLeft") (equalp key "a"))
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(setf (snake-direction app) :left))
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((or (equalp key "ArrowUp") (equalp key "w"))
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(setf (snake-direction app) :up))
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((or (equalp key "ArrowDown") (equalp key "s"))
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(setf (snake-direction app) :down))
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((or (equalp key "ArrowRight") (equalp key "d"))
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(setf (snake-direction app) :right)))))
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(setf (snake-direction app) :left))
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((or (equalp key "ArrowUp") (equalp key "w"))
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(setf (snake-direction app) :up))
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((or (equalp key "ArrowDown") (equalp key "s"))
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(setf (snake-direction app) :down))
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((or (equalp key "ArrowRight") (equalp key "d"))
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(setf (snake-direction app) :right)))))
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(defun on-click (obj)
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(let ((app (connection-data-item obj "app-data"))
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(btn-txt (text obj)))
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@ -137,19 +141,19 @@
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(defun start-game (body)
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(let* ((app (connection-data-item body "app-data"))
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(disp (create-canvas body
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:width display-width
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:height display-height))
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(br (create-br body))
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(controls (create-div body))
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(left-btn (create-button controls :content "<h3><pre> <-- </pre></h3>"))
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(right-btn (create-button controls :content "<h3><pre> --> </pre></h3>"))
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(up-btn (create-button controls :content "<h3><pre> -^- </pre></h3>"))
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(down-btn (create-button controls :content "<h3><pre> -v- </pre></h3>"))
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context)
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(disp (create-canvas body
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:width display-width
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:height display-height))
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(br (create-br body))
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(controls (create-div body))
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(left-btn (create-button controls :content "<h3><pre> <-- </pre></h3>"))
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(right-btn (create-button controls :content "<h3><pre> --> </pre></h3>"))
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(up-btn (create-button controls :content "<h3><pre> -^- </pre></h3>"))
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(down-btn (create-button controls :content "<h3><pre> -v- </pre></h3>"))
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context)
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(declare (ignore br))
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;; Initialize display
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(setf (background-color body) :orange)
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(setf (background-color body) :orange)
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(setf (display disp) :block)
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(setf (background-color disp) :white)
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(set-margin disp :auto :auto :auto :auto)
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@ -160,17 +164,17 @@
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(dotimes (n initial-length)
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(push (list n 0) (snake app)))
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(setf context (create-context2d disp))
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(font-style context "normal 20px sans-serif")
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(fill-style context :green)
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(setf (font-style context) "normal 20px sans-serif"
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(fill-style context) :green)
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(fill-text context (format nil "Score: ~A" (score app))
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5 (- display-height 15))
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5 (- display-height 15))
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(set-on-key-down body #'on-key-down :disable-default t)
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(set-on-click left-btn #'on-click)
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(set-on-click right-btn #'on-click)
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(set-on-click up-btn #'on-click)
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(set-on-click down-btn #'on-click)
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(play-media (create-audio body
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:source (local-file "htm/demo/start.wav")
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:source (local-file "demo/start.wav")
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:controls nil))
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;; Game loop
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(loop
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