keyboard-layout-editor/extensions.js
Ian Prest b9ff4c651b Started implementation of rotated-cluster support.
-- Each key has a rotation angle, and center of rotation; available in
the editor.
-- Displaying crosshairs in the editor for the center of rotation.
-- Keyboard shortcuts to move CoR, and change angle.
-- Keyboard height is correctly calculated.
TODO:
-- Serialization is still wonky.
-- Can't click on rotated keys to select them.
2013-11-12 22:56:41 -05:00

53 lines
1.8 KiB
JavaScript

(function () {
"use strict";
// Extend string objects with a simple String.format() function
if(!String.prototype.format) {
String.prototype.format = function() {
var args = arguments;
return this.replace(/\{(\d+)\}/g, function(match, number) {
return typeof args[number] !== 'undefined' ? args[number] : match;
});
};
}
// Extend string objects with trimStart(), trimEnd(), and trim() functions.
if(!String.prototype.trimStart) {
String.prototype.trimStart = function() { return this.replace(/^\s\s*/, ''); };
}
if(!String.prototype.trimEnd) {
String.prototype.trimEnd = function() { return this.replace(/\s\s*$/, ''); };
}
if(!String.prototype.trim) {
String.prototype.trim = function() { this.trimStart().trimEnd(); };
}
// a c e
// b d f
// 0 0 1
function Matrix(a,b,c,d,e,f) { this.a = a || 1; this.b = b || 0; this.c = c || 0; this.d = d || 1; this.e = e || 0; this.f = f || 0; }
Matrix.prototype.mult = function(Y) {
return new Matrix(this.a*Y.a + this.c*Y.b, this.b*Y.a + this.d*Y.b, this.a*Y.c + this.c*Y.d, this.b*Y.c + this.d*Y.d, this.a*Y.e + this.c*Y.f + this.e, this.b*Y.e + this.d*Y.f + this.f);
};
Matrix.prototype.transformPt = function(pt) {
return { x: this.a*pt.x + this.c*pt.y + this.e, y: this.b*pt.x + this.d*pt.y + this.f };
};
Math.Matrix = function(a,b,c,d,e,f) { return new Matrix(a,b,c,d,e,f); }
Math.transMatrix = function(x,y) {
return new Matrix(1, 0, 0, 1, x, y);
}
Math.rotMatrix = function(angleInDegrees) {
var angleInRad = (angleInDegrees*Math.PI/180.0);
var cos = Math.cos(angleInRad), sin = Math.sin(angleInRad);
return new Matrix(cos, sin, -sin, cos, 0, 0);
};
// Extend array objects with a last() function that returns the last element
// in the array.
if(!Array.prototype.last) {
Array.prototype.last = function() {
return this[this.length-1];
};
}
}());