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372 lines
11 KiB
C
372 lines
11 KiB
C
/* thw3i3.c: WIN32 THREAD MANAGER
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*
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* $Id$
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* Copyright (c) 2001 Ravenbrook Limited. See end of file for license.
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*
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* Implements thread registration, suspension, and stack
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* scanning. See <design/thread-manager/>.
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*
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* This supports the <code/th.h>
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*
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* .thread.id: The thread id is used to identify the current thread.
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* .thread.handle: The thread handle needs the enough access to
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* be able to suspend threads and to get their context. i.e.
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* .thread.handle.susp-res: THREAD_SUSPEND_RESUME access
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* .thread.handle.get-context: THREAD_GET_CONTEXT access
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* An appropriate handle is created on registration.
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*
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*
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* ASSUMPTIONS
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*
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* .error: some major errors are assumed not to happen.
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* .error.close-handle: CloseHandle is assumed to succeed.
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*
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* Other errors are assumed to only happen in certain circumstances.
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* .error.resume: ResumeThread is assumed to succeed unless the thread
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* has been destroyed (in fact, perversely, it appears to succeeed even
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* when the thread has been destroyed).
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* .error.suspend: SuspendThread is assumed to succeed unless the thread
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* has been destroyed.
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* .error.get-context: GetThreadContext is assumed to succeed unless the
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* thread has been destroyed.
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*
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* .stack.full-descend: assumes full descending stack.
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* i.e. stack pointer points to the last allocated location;
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* stack grows downwards.
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*
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* .stack.below-bottom: it's legal for the stack pointer to be at a
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* higher address than the registered bottom of stack. This might
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* happen if the stack of another thread doesn't contain any frames
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* belonging to the client language. In this case, the stack should
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* not be scanned.
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*
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* .stack.align: assume roots on the stack are always word-aligned,
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* but don't assume that the stack pointer is necessarily
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* word-aligned at the time of reading the context of another thread.
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*
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* .i3: assumes MPS_ARCH_I3
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* .i3.sp: The sp in the context is Esp
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* .i3.context: Esp is in control context so .context.sp holds
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* The root registers are Edi, Esi, Ebx, Edx, Ecx, Eax
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* these are given by CONTEXT_INTEGER, so .context.regroots holds.
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*
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* .nt: uses Win32 specific stuff
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* HANDLE
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* DWORD
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* GetCurrentProcess
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* DuplicateHandle
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* THREAD_SUSPEND_RESUME | THREAD_GET_CONTEXT
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* GetCurrentThreadId
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* CloseHandle
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* SuspendThread
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* ResumeThread
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* CONTEXT
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* CONTEXT_CONTROL | CONTEXT_INTEGER
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* GetThreadContext
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*
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* .context: ContextFlags determine what is recorded by
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* GetThreadContext. This should be set to whichever bits of the
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* context that need to be recorded. This should include:
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* .context.sp: sp assumed to be recorded by CONTEXT_CONTROL.
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* .context.regroots: assumed to be recorded by CONTEXT_INTEGER.
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* see winnt.h for description of CONTEXT and ContextFlags.
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*/
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#include "mpm.h"
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#if !defined(MPS_OS_W3) || !defined(MPS_ARCH_I3) /* .i3 .nt */
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#error "Compiling thnti3 when MPS_OS_W3 or MPS_ARCH_I3 not defined."
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#endif
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#include "mpswin.h"
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SRCID(thw3i3, "$Id$");
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typedef struct ThreadStruct { /* Win32 thread structure */
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Sig sig; /* <design/sig/> */
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Serial serial; /* from arena->threadSerial */
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Arena arena; /* owning arena */
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RingStruct arenaRing; /* threads attached to arena */
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HANDLE handle; /* Handle of thread, see
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* <code/thnti3.c#thread.handle> */
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DWORD id; /* Thread id of thread */
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} ThreadStruct;
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Bool ThreadCheck(Thread thread)
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{
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CHECKS(Thread, thread);
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CHECKU(Arena, thread->arena);
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CHECKL(thread->serial < thread->arena->threadSerial);
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CHECKL(RingCheck(&thread->arenaRing));
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return TRUE;
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}
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Bool ThreadCheckSimple(Thread thread)
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{
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CHECKS(Thread, thread);
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return TRUE;
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}
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Res ThreadRegister(Thread *threadReturn, Arena arena)
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{
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Res res;
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Thread thread;
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HANDLE procHandle;
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BOOL b;
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void *p;
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AVER(threadReturn != NULL);
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AVERT(Arena, arena);
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res = ControlAlloc(&p, arena, sizeof(ThreadStruct),
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/* withReservoirPermit */ FALSE);
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if(res != ResOK)
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return res;
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thread = (Thread)p; /* avoid pun */
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/* Duplicate handle gives us a new handle with updated privileges.
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* .thread.handle describes the ones needed.
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*/
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procHandle = GetCurrentProcess();
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b = DuplicateHandle(procHandle, GetCurrentThread(), procHandle,
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&thread->handle,
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THREAD_SUSPEND_RESUME | THREAD_GET_CONTEXT,
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FALSE, 0);
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if(!b)
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return ResRESOURCE;
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thread->id = GetCurrentThreadId();
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RingInit(&thread->arenaRing);
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thread->sig = ThreadSig;
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thread->serial = arena->threadSerial;
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++arena->threadSerial;
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thread->arena = arena;
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AVERT(Thread, thread);
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RingAppend(ArenaThreadRing(arena), &thread->arenaRing);
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*threadReturn = thread;
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return ResOK;
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}
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void ThreadDeregister(Thread thread, Arena arena)
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{
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Bool b;
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AVERT(Thread, thread);
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AVERT(Arena, arena);
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RingRemove(&thread->arenaRing);
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thread->sig = SigInvalid;
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RingFinish(&thread->arenaRing);
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b = CloseHandle(thread->handle);
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AVER(b); /* .error.close-handle */
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ControlFree(arena, thread, sizeof(ThreadStruct));
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}
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/* Map over threads on ring calling f on each one except the
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* current thread.
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*/
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static void mapThreadRing(Ring ring, void (*f)(Thread thread))
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{
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Ring node;
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DWORD id;
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id = GetCurrentThreadId();
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node = RingNext(ring);
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while(node != ring) {
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Ring next = RingNext(node);
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Thread thread;
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thread = RING_ELT(Thread, arenaRing, node);
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AVERT(Thread, thread);
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if(id != thread->id) /* .thread.id */
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(*f)(thread);
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node = next;
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}
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}
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static void suspend(Thread thread)
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{
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/* .thread.handle.susp-res */
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/* .error.suspend */
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/* In the error case (SuspendThread returning 0xFFFFFFFF), we */
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/* assume the thread has been destroyed (as part of process shutdown). */
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/* In which case we simply continue. */
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/* [GetLastError appears to return 5 when SuspendThread is called */
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/* on a destroyed thread, but I'm not sufficiently confident of this */
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/* to check -- drj 1998-04-09] */
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(void)SuspendThread(thread->handle);
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}
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void ThreadRingSuspend(Ring ring)
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{
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mapThreadRing(ring, suspend);
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}
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static void resume(Thread thread)
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{
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/* .thread.handle.susp-res */
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/* .error.resume */
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/* In the error case (ResumeThread returning 0xFFFFFFFF), we */
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/* assume the thread has been destroyed (as part of process shutdown). */
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/* In which case we simply continue. */
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(void)ResumeThread(thread->handle);
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}
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void ThreadRingResume(Ring ring)
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{
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mapThreadRing(ring, resume);
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}
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Thread ThreadRingThread(Ring threadRing)
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{
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Thread thread;
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AVERT(Ring, threadRing);
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thread = RING_ELT(Thread, arenaRing, threadRing);
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AVERT(Thread, thread);
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return thread;
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}
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Res ThreadScan(ScanState ss, Thread thread, void *stackBot)
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{
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DWORD id;
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Res res;
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id = GetCurrentThreadId();
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if(id != thread->id) { /* .thread.id */
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CONTEXT context;
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BOOL success;
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Addr *stackBase, *stackLimit, stackPtr;
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/* scan stack and register roots in other threads */
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/* This dumps the relevent registers into the context */
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/* .context.flags */
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context.ContextFlags = CONTEXT_CONTROL | CONTEXT_INTEGER;
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/* .thread.handle.get-context */
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success = GetThreadContext(thread->handle, &context);
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if(!success) {
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/* .error.get-context */
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/* We assume that the thread must have been destroyed. */
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/* We ignore the situation by returning immediately. */
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return ResOK;
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}
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stackPtr = (Addr)context.Esp; /* .i3.sp */
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/* .stack.align */
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stackBase = (Addr *)AddrAlignUp(stackPtr, sizeof(Addr));
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stackLimit = (Addr *)stackBot;
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if (stackBase >= stackLimit)
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return ResOK; /* .stack.below-bottom */
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/* scan stack inclusive of current sp and exclusive of
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* stackBot (.stack.full-descend)
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*/
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res = TraceScanAreaTagged(ss, stackBase, stackLimit);
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if(res != ResOK)
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return res;
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/* (.context.regroots)
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* This scans the root registers (.context.regroots). It also
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* unecessarily scans the rest of the context. The optimisation
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* to scan only relevent parts would be machine dependent.
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*/
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res = TraceScanAreaTagged(ss, (Addr *)&context,
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(Addr *)((char *)&context + sizeof(CONTEXT)));
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if(res != ResOK)
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return res;
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} else { /* scan this thread's stack */
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res = StackScan(ss, stackBot);
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if(res != ResOK)
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return res;
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}
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return ResOK;
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}
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/* Must be thread-safe. See <design/interface-c/#thread-safety>. */
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Arena ThreadArena(Thread thread)
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{
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/* Can't AVER thread as that would not be thread-safe */
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/* AVERT(Thread, thread); */
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return thread->arena;
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}
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Res ThreadDescribe(Thread thread, mps_lib_FILE *stream)
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{
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Res res;
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res = WriteF(stream,
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"Thread $P ($U) {\n", (WriteFP)thread, (WriteFU)thread->serial,
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" arena $P ($U)\n",
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(WriteFP)thread->arena, (WriteFU)thread->arena->serial,
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" handle $W\n", (WriteFW)thread->handle,
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" id $U\n", (WriteFU)thread->id,
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"} Thread $P ($U)\n", (WriteFP)thread, (WriteFU)thread->serial,
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NULL);
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if(res != ResOK)
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return res;
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return ResOK;
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}
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/* C. COPYRIGHT AND LICENSE
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*
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* Copyright (C) 2001-2002 Ravenbrook Limited <http://www.ravenbrook.com/>.
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* All rights reserved. This is an open source license. Contact
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* Ravenbrook for commercial licensing options.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* 3. Redistributions in any form must be accompanied by information on how
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* to obtain complete source code for this software and any accompanying
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* software that uses this software. The source code must either be
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* included in the distribution or be available for no more than the cost
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* of distribution plus a nominal fee, and must be freely redistributable
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* under reasonable conditions. For an executable file, complete source
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* code means the source code for all modules it contains. It does not
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* include source code for modules or files that typically accompany the
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* major components of the operating system on which the executable file
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* runs.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
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* IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
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* PURPOSE, OR NON-INFRINGEMENT, ARE DISCLAIMED. IN NO EVENT SHALL THE
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* COPYRIGHT HOLDERS AND CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
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* USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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