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1047 lines
28 KiB
C
1047 lines
28 KiB
C
/* "Face" primitives on the Microsoft W32 API.
|
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Copyright (C) 1993, 1994, 1995 Free Software Foundation.
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This file is part of GNU Emacs.
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||
GNU Emacs is free software; you can redistribute it and/or modify
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||
it under the terms of the GNU General Public License as published by
|
||
the Free Software Foundation; either version 2, or (at your option)
|
||
any later version.
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||
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||
GNU Emacs is distributed in the hope that it will be useful,
|
||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
GNU General Public License for more details.
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||
|
||
You should have received a copy of the GNU General Public License
|
||
along with GNU Emacs; see the file COPYING. If not, write to
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||
the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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||
Boston, MA 02111-1307, USA. */
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/* Ported xfaces.c for w32 - Kevin Gallo */
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#include <sys/types.h>
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#include <sys/stat.h>
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#include <config.h>
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#include "lisp.h"
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#include "w32term.h"
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#include "buffer.h"
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#include "dispextern.h"
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#include "frame.h"
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#include "blockinput.h"
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#include "window.h"
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#include "intervals.h"
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/* An explanation of the face data structures. */
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/* ========================= Face Data Structures =========================
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Let FACE-NAME be a symbol naming a face.
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Let FACE-VECTOR be (assq FACE-NAME (frame-face-alist FRAME))
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FACE-VECTOR is either nil, or a vector of the form
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[face NAME ID FONT FOREGROUND BACKGROUND BACKGROUND-PIXMAP UNDERLINE-P]
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where
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face is the symbol `face',
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NAME is the symbol with which this vector is associated (a backpointer),
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ID is the face ID, an integer used internally by the C code to identify
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the face,
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FONT, FOREGROUND, and BACKGROUND are strings naming the fonts and colors
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to use with the face,
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BACKGROUND-PIXMAP is the name of an x bitmap filename, which we don't
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use right now, and
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UNDERLINE-P is non-nil if the face should be underlined.
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If any of these elements are nil, that parameter is considered
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unspecified; parameters from faces specified by lower-priority
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overlays or text properties, or the parameters of the frame itself,
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can show through. (lisp/faces.el maintains these lists.)
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(assq FACE-NAME global-face-data) returns a vector describing the
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global parameters for that face.
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Let PARAM-FACE be FRAME->display.x->param_faces[Faref (FACE-VECTOR, 2)].
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PARAM_FACE is a struct face whose members are the Xlib analogues of
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the parameters in FACE-VECTOR. If an element of FACE-VECTOR is
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nil, then the corresponding member of PARAM_FACE is FACE_DEFAULT.
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These faces are called "parameter faces", because they're the ones
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lisp manipulates to control what gets displayed. Elements 0 and 1
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of FRAME->display.x->param_faces are special - they describe the
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default and mode line faces. None of the faces in param_faces have
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GC's. (See src/dispextern.h for the definition of struct face.
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lisp/faces.el maintains the isomorphism between face_alist and
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param_faces.)
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The functions compute_char_face and compute_glyph_face find and
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combine the parameter faces associated with overlays and text
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properties. The resulting faces are called "computed faces"; none
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of their members are FACE_DEFAULT; they are completely specified.
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They then call intern_compute_face to search
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FRAME->display.x->computed_faces for a matching face, add one if
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none is found, and return the index into
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FRAME->display.x->computed_faces. FRAME's glyph matrices use these
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indices to record the faces of the matrix characters, and the X
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display hooks consult compute_faces to decide how to display these
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characters. Elements 0 and 1 of computed_faces always describe the
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default and mode-line faces.
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Each computed face belongs to a particular frame.
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Computed faces have graphics contexts some of the time.
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intern_face builds a GC for a specified computed face
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if it doesn't have one already.
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clear_face_cache clears out the GCs of all computed faces.
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This is done from time to time so that we don't hold on to
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lots of GCs that are no longer needed.
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Constraints:
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Symbols naming faces must have associations on all frames; for any
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FRAME, for all FACE-NAME, if (assq FACE-NAME (frame-face-alist
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FRAME)) is non-nil, it must be non-nil for all frames.
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Analogously, indices into param_faces must be valid on all frames;
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if param_faces[i] is a non-zero face pointer on one frame, then it
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must be filled in on all frames. Code assumes that face ID's can
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be used on any frame.
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Some subtleties:
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Why do we keep param_faces and computed_faces separate?
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computed_faces contains an element for every combination of facial
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parameters we have ever displayed. indices into param_faces have
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to be valid on all frames. If they were the same array, then that
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array would grow very large on all frames, because any facial
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combination displayed on any frame would need to be a valid entry
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on all frames. */
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/* Definitions and declarations. */
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/* The number of face-id's in use (same for all frames). */
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static int next_face_id;
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/* The number of the face to use to indicate the region. */
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static int region_face;
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/* This is what appears in a slot in a face to signify that the face
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does not specify that display aspect. */
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#define FACE_DEFAULT (~0)
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Lisp_Object Qface, Qmouse_face;
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Lisp_Object Qpixmap_spec_p;
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int face_name_id_number ( /* FRAME_PTR, Lisp_Object name */ );
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struct face *intern_face ( /* FRAME_PTR, struct face * */ );
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static int new_computed_face ( /* FRAME_PTR, struct face * */ );
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static int intern_computed_face ( /* FRAME_PTR, struct face * */ );
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static void ensure_face_ready ( /* FRAME_PTR, int id */ );
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void recompute_basic_faces ( /* FRAME_PTR f */ );
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/* Allocating, copying, and comparing struct faces. */
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/* Allocate a new face */
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static struct face *
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allocate_face ()
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{
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struct face *result = (struct face *) xmalloc (sizeof (struct face));
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bzero (result, sizeof (struct face));
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result->font = (XFontStruct *) FACE_DEFAULT;
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result->foreground = FACE_DEFAULT;
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result->background = FACE_DEFAULT;
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result->stipple = FACE_DEFAULT;
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return result;
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}
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/* Make a new face that's a copy of an existing one. */
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static struct face *
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copy_face (face)
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struct face *face;
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{
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struct face *result = allocate_face ();
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result->font = face->font;
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result->foreground = face->foreground;
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result->background = face->background;
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result->stipple = face->stipple;
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result->underline = face->underline;
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result->pixmap_h = face->pixmap_h;
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result->pixmap_w = face->pixmap_w;
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return result;
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}
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static int
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face_eql (face1, face2)
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struct face *face1, *face2;
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{
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return ( face1->font == face2->font
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&& face1->foreground == face2->foreground
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&& face1->background == face2->background
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&& face1->stipple == face2->stipple
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&& face1->underline == face2->underline);
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}
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/* Managing graphics contexts of faces. */
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/* Given a computed face, construct its graphics context if necessary. */
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struct face *
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intern_face (f, face)
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struct frame *f;
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struct face *face;
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{
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face->gc = NULL;
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return face;
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}
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/* Clear out all graphics contexts for all computed faces
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except for the default and mode line faces.
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This should be done from time to time just to avoid
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keeping too many graphics contexts that are no longer needed. */
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void
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clear_face_cache ()
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{
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/* Nothing extra */
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}
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/* Allocating, freeing, and duplicating fonts, colors, and pixmaps.
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These functions operate on param faces only.
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Computed faces get their fonts, colors and pixmaps
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by merging param faces. */
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static XFontStruct *
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load_font (f, name)
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struct frame *f;
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Lisp_Object name;
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{
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XFontStruct *font;
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if (NILP (name))
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return (XFontStruct *) FACE_DEFAULT;
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CHECK_STRING (name, 0);
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BLOCK_INPUT;
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font = w32_load_font (FRAME_W32_DISPLAY_INFO (f), (char *) XSTRING (name)->data);
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UNBLOCK_INPUT;
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if (! font)
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Fsignal (Qerror, Fcons (build_string ("undefined font"),
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Fcons (name, Qnil)));
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return font;
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}
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static void
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unload_font (f, font)
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struct frame *f;
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XFontStruct *font;
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{
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if (!font || font == ((XFontStruct *) FACE_DEFAULT))
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return;
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BLOCK_INPUT;
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w32_unload_font (FRAME_W32_DISPLAY_INFO (f), font);
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UNBLOCK_INPUT;
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}
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static unsigned long
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load_color (f, name)
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struct frame *f;
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Lisp_Object name;
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{
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COLORREF color;
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int result;
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if (NILP (name))
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return FACE_DEFAULT;
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CHECK_STRING (name, 0);
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/* if the colormap is full, defined_color will return a best match
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to the values in an an existing cell. */
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result = defined_color(f, (char *) XSTRING (name)->data, &color, 1);
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if (! result)
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Fsignal (Qerror, Fcons (build_string ("undefined color"),
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Fcons (name, Qnil)));
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return (unsigned long) color;
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}
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static void
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unload_color (f, pixel)
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struct frame *f;
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unsigned long pixel;
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{
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}
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DEFUN ("pixmap-spec-p", Fpixmap_spec_p, Spixmap_spec_p, 1, 1, 0,
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"Return t if ARG is a valid pixmap specification.")
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(arg)
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Lisp_Object arg;
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{
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Lisp_Object height, width;
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return ((STRINGP (arg)
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|| (CONSP (arg)
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&& CONSP (XCONS (arg)->cdr)
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&& CONSP (XCONS (XCONS (arg)->cdr)->cdr)
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&& NILP (XCONS (XCONS (XCONS (arg)->cdr)->cdr)->cdr)
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&& (width = XCONS (arg)->car, INTEGERP (width))
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&& (height = XCONS (XCONS (arg)->cdr)->car, INTEGERP (height))
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&& STRINGP (XCONS (XCONS (XCONS (arg)->cdr)->cdr)->car)
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&& XINT (width) > 0
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&& XINT (height) > 0
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/* The string must have enough bits for width * height. */
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&& ((XSTRING (XCONS (XCONS (XCONS (arg)->cdr)->cdr)->car)->size
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* (BITS_PER_INT / sizeof (int)))
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>= XFASTINT (width) * XFASTINT (height))))
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? Qt : Qnil);
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}
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/* Load a bitmap according to NAME (which is either a file name
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or a pixmap spec). Return the bitmap_id (see xfns.c)
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or get an error if NAME is invalid.
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Store the bitmap width in *W_PTR and height in *H_PTR. */
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static long
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load_pixmap (f, name, w_ptr, h_ptr)
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FRAME_PTR f;
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Lisp_Object name;
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unsigned int *w_ptr, *h_ptr;
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{
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int bitmap_id;
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Lisp_Object tem;
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if (NILP (name))
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return FACE_DEFAULT;
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tem = Fpixmap_spec_p (name);
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if (NILP (tem))
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wrong_type_argument (Qpixmap_spec_p, name);
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BLOCK_INPUT;
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if (CONSP (name))
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{
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/* Decode a bitmap spec into a bitmap. */
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int h, w;
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Lisp_Object bits;
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w = XINT (Fcar (name));
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h = XINT (Fcar (Fcdr (name)));
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bits = Fcar (Fcdr (Fcdr (name)));
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bitmap_id = x_create_bitmap_from_data (f, XSTRING (bits)->data,
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w, h);
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}
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else
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{
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/* It must be a string -- a file name. */
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bitmap_id = x_create_bitmap_from_file (f, name);
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}
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UNBLOCK_INPUT;
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if (bitmap_id < 0)
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Fsignal (Qerror, Fcons (build_string ("invalid or undefined bitmap"),
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Fcons (name, Qnil)));
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*w_ptr = x_bitmap_width (f, bitmap_id);
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*h_ptr = x_bitmap_height (f, bitmap_id);
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return bitmap_id;
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}
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||
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/* Managing parameter face arrays for frames. */
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||
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void
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init_frame_faces (f)
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FRAME_PTR f;
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{
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ensure_face_ready (f, 0);
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ensure_face_ready (f, 1);
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FRAME_N_COMPUTED_FACES (f) = 0;
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FRAME_SIZE_COMPUTED_FACES (f) = 0;
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new_computed_face (f, FRAME_PARAM_FACES (f)[0]);
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new_computed_face (f, FRAME_PARAM_FACES (f)[1]);
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recompute_basic_faces (f);
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||
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/* Find another frame. */
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{
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||
Lisp_Object tail, frame, result;
|
||
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result = Qnil;
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||
FOR_EACH_FRAME (tail, frame)
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if (FRAME_W32_P (XFRAME (frame))
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||
&& XFRAME (frame) != f)
|
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{
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result = frame;
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break;
|
||
}
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||
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/* If we didn't find any X frames other than f, then we don't need
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any faces other than 0 and 1, so we're okay. Otherwise, make
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sure that all faces valid on the selected frame are also valid
|
||
on this new frame. */
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if (FRAMEP (result))
|
||
{
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||
int i;
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||
int n_faces = FRAME_N_PARAM_FACES (XFRAME (result));
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||
struct face **faces = FRAME_PARAM_FACES (XFRAME (result));
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||
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for (i = 2; i < n_faces; i++)
|
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if (faces[i])
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ensure_face_ready (f, i);
|
||
}
|
||
}
|
||
}
|
||
|
||
|
||
/* Called from Fdelete_frame. */
|
||
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||
void
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||
free_frame_faces (f)
|
||
struct frame *f;
|
||
{
|
||
int i;
|
||
|
||
BLOCK_INPUT;
|
||
|
||
for (i = 0; i < FRAME_N_PARAM_FACES (f); i++)
|
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{
|
||
struct face *face = FRAME_PARAM_FACES (f) [i];
|
||
if (face)
|
||
{
|
||
unload_font (f, face->font);
|
||
unload_color (f, face->foreground);
|
||
unload_color (f, face->background);
|
||
x_destroy_bitmap (f, face->stipple);
|
||
xfree (face);
|
||
}
|
||
}
|
||
xfree (FRAME_PARAM_FACES (f));
|
||
FRAME_PARAM_FACES (f) = 0;
|
||
FRAME_N_PARAM_FACES (f) = 0;
|
||
|
||
/* All faces in FRAME_COMPUTED_FACES use resources copied from
|
||
FRAME_PARAM_FACES; we can free them without fuss.
|
||
But we do free the GCs and the face objects themselves. */
|
||
for (i = 0; i < FRAME_N_COMPUTED_FACES (f); i++)
|
||
{
|
||
struct face *face = FRAME_COMPUTED_FACES (f) [i];
|
||
if (face)
|
||
{
|
||
xfree (face);
|
||
}
|
||
}
|
||
xfree (FRAME_COMPUTED_FACES (f));
|
||
FRAME_COMPUTED_FACES (f) = 0;
|
||
FRAME_N_COMPUTED_FACES (f) = 0;
|
||
|
||
UNBLOCK_INPUT;
|
||
}
|
||
|
||
/* Interning faces in a frame's face array. */
|
||
|
||
static int
|
||
new_computed_face (f, new_face)
|
||
struct frame *f;
|
||
struct face *new_face;
|
||
{
|
||
int i = FRAME_N_COMPUTED_FACES (f);
|
||
|
||
if (i >= FRAME_SIZE_COMPUTED_FACES (f))
|
||
{
|
||
int new_size = i + 32;
|
||
|
||
FRAME_COMPUTED_FACES (f)
|
||
= (struct face **) (FRAME_SIZE_COMPUTED_FACES (f) == 0
|
||
? xmalloc (new_size * sizeof (struct face *))
|
||
: xrealloc (FRAME_COMPUTED_FACES (f),
|
||
new_size * sizeof (struct face *)));
|
||
FRAME_SIZE_COMPUTED_FACES (f) = new_size;
|
||
}
|
||
|
||
i = FRAME_N_COMPUTED_FACES (f)++;
|
||
FRAME_COMPUTED_FACES (f)[i] = copy_face (new_face);
|
||
return i;
|
||
}
|
||
|
||
|
||
/* Find a match for NEW_FACE in a FRAME's computed face array, and add
|
||
it if we don't find one. */
|
||
static int
|
||
intern_computed_face (f, new_face)
|
||
struct frame *f;
|
||
struct face *new_face;
|
||
{
|
||
int len = FRAME_N_COMPUTED_FACES (f);
|
||
int i;
|
||
|
||
/* Search for a computed face already on F equivalent to FACE. */
|
||
for (i = 0; i < len; i++)
|
||
{
|
||
if (! FRAME_COMPUTED_FACES (f)[i])
|
||
abort ();
|
||
if (face_eql (new_face, FRAME_COMPUTED_FACES (f)[i]))
|
||
return i;
|
||
}
|
||
|
||
/* We didn't find one; add a new one. */
|
||
return new_computed_face (f, new_face);
|
||
}
|
||
|
||
/* Make parameter face id ID valid on frame F. */
|
||
|
||
static void
|
||
ensure_face_ready (f, id)
|
||
struct frame *f;
|
||
int id;
|
||
{
|
||
if (FRAME_N_PARAM_FACES (f) <= id)
|
||
{
|
||
int n = id + 10;
|
||
int i;
|
||
if (!FRAME_N_PARAM_FACES (f))
|
||
FRAME_PARAM_FACES (f)
|
||
= (struct face **) xmalloc (sizeof (struct face *) * n);
|
||
else
|
||
FRAME_PARAM_FACES (f)
|
||
= (struct face **) xrealloc (FRAME_PARAM_FACES (f),
|
||
sizeof (struct face *) * n);
|
||
|
||
bzero (FRAME_PARAM_FACES (f) + FRAME_N_PARAM_FACES (f),
|
||
(n - FRAME_N_PARAM_FACES (f)) * sizeof (struct face *));
|
||
FRAME_N_PARAM_FACES (f) = n;
|
||
}
|
||
|
||
if (FRAME_PARAM_FACES (f) [id] == 0)
|
||
FRAME_PARAM_FACES (f) [id] = allocate_face ();
|
||
}
|
||
|
||
/* Return non-zero if FONT1 and FONT2 have the same width.
|
||
We do not check the height, because we can now deal with
|
||
different heights.
|
||
We assume that they're both character-cell fonts. */
|
||
|
||
int
|
||
same_size_fonts (font1, font2)
|
||
XFontStruct *font1, *font2;
|
||
{
|
||
return (FONT_WIDTH(font1) == FONT_WIDTH(font2));
|
||
}
|
||
|
||
/* Update the line_height of frame F according to the biggest font in
|
||
any face. Return nonzero if if line_height changes. */
|
||
|
||
int
|
||
frame_update_line_height (f)
|
||
FRAME_PTR f;
|
||
{
|
||
int i;
|
||
int biggest = FONT_HEIGHT (f->output_data.w32->font);
|
||
|
||
for (i = 0; i < f->output_data.w32->n_param_faces; i++)
|
||
if (f->output_data.w32->param_faces[i] != 0
|
||
&& f->output_data.w32->param_faces[i]->font != (XFontStruct *) FACE_DEFAULT)
|
||
{
|
||
int height = FONT_HEIGHT (f->output_data.w32->param_faces[i]->font);
|
||
if (height > biggest)
|
||
biggest = height;
|
||
}
|
||
|
||
if (biggest == f->output_data.w32->line_height)
|
||
return 0;
|
||
|
||
f->output_data.w32->line_height = biggest;
|
||
return 1;
|
||
}
|
||
|
||
/* Modify face TO by copying from FROM all properties which have
|
||
nondefault settings. */
|
||
|
||
static void
|
||
merge_faces (from, to)
|
||
struct face *from, *to;
|
||
{
|
||
/* Only merge the font if it's the same width as the base font.
|
||
Otherwise ignore it, since we can't handle it properly. */
|
||
if (from->font != (XFontStruct *) FACE_DEFAULT
|
||
&& same_size_fonts (from->font, to->font))
|
||
to->font = from->font;
|
||
if (from->foreground != FACE_DEFAULT)
|
||
to->foreground = from->foreground;
|
||
if (from->background != FACE_DEFAULT)
|
||
to->background = from->background;
|
||
if (from->stipple != FACE_DEFAULT)
|
||
{
|
||
to->stipple = from->stipple;
|
||
to->pixmap_h = from->pixmap_h;
|
||
to->pixmap_w = from->pixmap_w;
|
||
}
|
||
if (from->underline)
|
||
to->underline = from->underline;
|
||
}
|
||
|
||
/* Set up the basic set of facial parameters, based on the frame's
|
||
data; all faces are deltas applied to this. */
|
||
|
||
static void
|
||
compute_base_face (f, face)
|
||
FRAME_PTR f;
|
||
struct face *face;
|
||
{
|
||
face->gc = 0;
|
||
face->foreground = FRAME_FOREGROUND_PIXEL (f);
|
||
face->background = FRAME_BACKGROUND_PIXEL (f);
|
||
face->font = FRAME_FONT (f);
|
||
face->stipple = 0;
|
||
face->underline = 0;
|
||
}
|
||
|
||
/* Return the face ID to use to display a special glyph which selects
|
||
FACE_CODE as the face ID, assuming that ordinarily the face would
|
||
be CURRENT_FACE. F is the frame. */
|
||
|
||
int
|
||
compute_glyph_face (f, face_code, current_face)
|
||
struct frame *f;
|
||
int face_code, current_face;
|
||
{
|
||
struct face face;
|
||
|
||
face = *FRAME_COMPUTED_FACES (f)[current_face];
|
||
|
||
if (face_code >= 0 && face_code < FRAME_N_PARAM_FACES (f)
|
||
&& FRAME_PARAM_FACES (f) [face_code] != 0)
|
||
merge_faces (FRAME_PARAM_FACES (f) [face_code], &face);
|
||
|
||
return intern_computed_face (f, &face);
|
||
}
|
||
|
||
/* Return the face ID to use to display a special glyph which selects
|
||
FACE_CODE as the face ID, assuming that ordinarily the face would
|
||
be CURRENT_FACE. F is the frame. */
|
||
|
||
int
|
||
compute_glyph_face_1 (f, face_name, current_face)
|
||
struct frame *f;
|
||
Lisp_Object face_name;
|
||
int current_face;
|
||
{
|
||
struct face face;
|
||
|
||
face = *FRAME_COMPUTED_FACES (f)[current_face];
|
||
|
||
if (!NILP (face_name))
|
||
{
|
||
int facecode = face_name_id_number (f, face_name);
|
||
if (facecode >= 0 && facecode < FRAME_N_PARAM_FACES (f)
|
||
&& FRAME_PARAM_FACES (f) [facecode] != 0)
|
||
merge_faces (FRAME_PARAM_FACES (f) [facecode], &face);
|
||
}
|
||
|
||
return intern_computed_face (f, &face);
|
||
}
|
||
|
||
/* Return the face ID associated with a buffer position POS.
|
||
Store into *ENDPTR the position at which a different face is needed.
|
||
This does not take account of glyphs that specify their own face codes.
|
||
F is the frame in use for display, and W is a window displaying
|
||
the current buffer.
|
||
|
||
REGION_BEG, REGION_END delimit the region, so it can be highlighted.
|
||
|
||
LIMIT is a position not to scan beyond. That is to limit
|
||
the time this function can take.
|
||
|
||
If MOUSE is nonzero, use the character's mouse-face, not its face. */
|
||
|
||
int
|
||
compute_char_face (f, w, pos, region_beg, region_end, endptr, limit, mouse)
|
||
struct frame *f;
|
||
struct window *w;
|
||
int pos;
|
||
int region_beg, region_end;
|
||
int *endptr;
|
||
int limit;
|
||
int mouse;
|
||
{
|
||
struct face face;
|
||
Lisp_Object prop, position;
|
||
int i, j, noverlays;
|
||
int facecode;
|
||
Lisp_Object *overlay_vec;
|
||
Lisp_Object frame;
|
||
int endpos;
|
||
Lisp_Object propname;
|
||
|
||
/* W must display the current buffer. We could write this function
|
||
to use the frame and buffer of W, but right now it doesn't. */
|
||
if (XBUFFER (w->buffer) != current_buffer)
|
||
abort ();
|
||
|
||
XSETFRAME (frame, f);
|
||
|
||
endpos = ZV;
|
||
if (pos < region_beg && region_beg < endpos)
|
||
endpos = region_beg;
|
||
|
||
XSETFASTINT (position, pos);
|
||
|
||
if (mouse)
|
||
propname = Qmouse_face;
|
||
else
|
||
propname = Qface;
|
||
|
||
prop = Fget_text_property (position, propname, w->buffer);
|
||
|
||
{
|
||
Lisp_Object limit1, end;
|
||
|
||
XSETFASTINT (limit1, (limit < endpos ? limit : endpos));
|
||
end = Fnext_single_property_change (position, propname, w->buffer, limit1);
|
||
if (INTEGERP (end))
|
||
endpos = XINT (end);
|
||
}
|
||
|
||
{
|
||
int next_overlay;
|
||
int len;
|
||
|
||
/* First try with room for 40 overlays. */
|
||
len = 40;
|
||
overlay_vec = (Lisp_Object *) alloca (len * sizeof (Lisp_Object));
|
||
|
||
noverlays = overlays_at (pos, 0, &overlay_vec, &len,
|
||
&next_overlay, (int *) 0);
|
||
|
||
/* If there are more than 40,
|
||
make enough space for all, and try again. */
|
||
if (noverlays > len)
|
||
{
|
||
len = noverlays;
|
||
overlay_vec = (Lisp_Object *) alloca (len * sizeof (Lisp_Object));
|
||
noverlays = overlays_at (pos, 0, &overlay_vec, &len,
|
||
&next_overlay, (int *) 0);
|
||
}
|
||
|
||
if (next_overlay < endpos)
|
||
endpos = next_overlay;
|
||
}
|
||
|
||
*endptr = endpos;
|
||
|
||
/* Optimize the default case. */
|
||
if (noverlays == 0 && NILP (prop)
|
||
&& !(pos >= region_beg && pos < region_end))
|
||
return 0;
|
||
|
||
compute_base_face (f, &face);
|
||
|
||
if (CONSP (prop))
|
||
{
|
||
/* We have a list of faces, merge them in reverse order */
|
||
Lisp_Object length = Flength (prop);
|
||
int len = XINT (length);
|
||
Lisp_Object *faces;
|
||
|
||
/* Put them into an array */
|
||
faces = (Lisp_Object *) alloca (len * sizeof (Lisp_Object));
|
||
for (j = 0; j < len; j++)
|
||
{
|
||
faces[j] = Fcar (prop);
|
||
prop = Fcdr (prop);
|
||
}
|
||
/* So that we can merge them in the reverse order */
|
||
for (j = len - 1; j >= 0; j--)
|
||
{
|
||
facecode = face_name_id_number (f, faces[j]);
|
||
if (facecode >= 0 && facecode < FRAME_N_PARAM_FACES (f)
|
||
&& FRAME_PARAM_FACES (f) [facecode] != 0)
|
||
merge_faces (FRAME_PARAM_FACES (f) [facecode], &face);
|
||
}
|
||
}
|
||
else if (!NILP (prop))
|
||
{
|
||
facecode = face_name_id_number (f, prop);
|
||
if (facecode >= 0 && facecode < FRAME_N_PARAM_FACES (f)
|
||
&& FRAME_PARAM_FACES (f) [facecode] != 0)
|
||
merge_faces (FRAME_PARAM_FACES (f) [facecode], &face);
|
||
}
|
||
|
||
noverlays = sort_overlays (overlay_vec, noverlays, w);
|
||
|
||
/* Now merge the overlay data in that order. */
|
||
for (i = 0; i < noverlays; i++)
|
||
{
|
||
prop = Foverlay_get (overlay_vec[i], propname);
|
||
if (CONSP (prop))
|
||
{
|
||
/* We have a list of faces, merge them in reverse order */
|
||
Lisp_Object length = Flength (prop);
|
||
int len = XINT (length);
|
||
Lisp_Object *faces;
|
||
int i;
|
||
|
||
/* Put them into an array */
|
||
faces = (Lisp_Object *) alloca (len * sizeof (Lisp_Object));
|
||
for (j = 0; j < len; j++)
|
||
{
|
||
faces[j] = Fcar (prop);
|
||
prop = Fcdr (prop);
|
||
}
|
||
/* So that we can merge them in the reverse order */
|
||
for (j = len - 1; j >= 0; j--)
|
||
{
|
||
facecode = face_name_id_number (f, faces[j]);
|
||
if (facecode >= 0 && facecode < FRAME_N_PARAM_FACES (f)
|
||
&& FRAME_PARAM_FACES (f) [facecode] != 0)
|
||
merge_faces (FRAME_PARAM_FACES (f) [facecode], &face);
|
||
}
|
||
}
|
||
else if (!NILP (prop))
|
||
{
|
||
Lisp_Object oend;
|
||
int oendpos;
|
||
|
||
facecode = face_name_id_number (f, prop);
|
||
if (facecode >= 0 && facecode < FRAME_N_PARAM_FACES (f)
|
||
&& FRAME_PARAM_FACES (f) [facecode] != 0)
|
||
merge_faces (FRAME_PARAM_FACES (f)[facecode], &face);
|
||
|
||
oend = OVERLAY_END (overlay_vec[i]);
|
||
oendpos = OVERLAY_POSITION (oend);
|
||
if (oendpos < endpos)
|
||
endpos = oendpos;
|
||
}
|
||
}
|
||
|
||
if (pos >= region_beg && pos < region_end)
|
||
{
|
||
if (region_end < endpos)
|
||
endpos = region_end;
|
||
if (region_face >= 0 && region_face < next_face_id)
|
||
merge_faces (FRAME_PARAM_FACES (f)[region_face], &face);
|
||
}
|
||
|
||
*endptr = endpos;
|
||
|
||
return intern_computed_face (f, &face);
|
||
}
|
||
|
||
/* Recompute the GC's for the default and modeline faces.
|
||
We call this after changing frame parameters on which those GC's
|
||
depend. */
|
||
|
||
void
|
||
recompute_basic_faces (f)
|
||
FRAME_PTR f;
|
||
{
|
||
/* If the frame's faces haven't been initialized yet, don't worry about
|
||
this stuff. */
|
||
if (FRAME_N_PARAM_FACES (f) < 2)
|
||
return;
|
||
|
||
BLOCK_INPUT;
|
||
|
||
compute_base_face (f, FRAME_DEFAULT_FACE (f));
|
||
compute_base_face (f, FRAME_MODE_LINE_FACE (f));
|
||
|
||
merge_faces (FRAME_DEFAULT_PARAM_FACE (f), FRAME_DEFAULT_FACE (f));
|
||
merge_faces (FRAME_MODE_LINE_PARAM_FACE (f), FRAME_MODE_LINE_FACE (f));
|
||
|
||
intern_face (f, FRAME_DEFAULT_FACE (f));
|
||
intern_face (f, FRAME_MODE_LINE_FACE (f));
|
||
|
||
UNBLOCK_INPUT;
|
||
}
|
||
|
||
|
||
|
||
/* Lisp interface. */
|
||
|
||
DEFUN ("frame-face-alist", Fframe_face_alist, Sframe_face_alist, 1, 1, 0,
|
||
"")
|
||
(frame)
|
||
Lisp_Object frame;
|
||
{
|
||
CHECK_FRAME (frame, 0);
|
||
return XFRAME (frame)->face_alist;
|
||
}
|
||
|
||
DEFUN ("set-frame-face-alist", Fset_frame_face_alist, Sset_frame_face_alist,
|
||
2, 2, 0, "")
|
||
(frame, value)
|
||
Lisp_Object frame, value;
|
||
{
|
||
CHECK_FRAME (frame, 0);
|
||
XFRAME (frame)->face_alist = value;
|
||
return value;
|
||
}
|
||
|
||
|
||
DEFUN ("make-face-internal", Fmake_face_internal, Smake_face_internal, 1, 1, 0,
|
||
"Create face number FACE-ID on all frames.")
|
||
(face_id)
|
||
Lisp_Object face_id;
|
||
{
|
||
Lisp_Object rest, frame;
|
||
int id = XINT (face_id);
|
||
|
||
CHECK_NUMBER (face_id, 0);
|
||
if (id < 0 || id >= next_face_id)
|
||
error ("Face id out of range");
|
||
|
||
FOR_EACH_FRAME (rest, frame)
|
||
{
|
||
if (FRAME_W32_P (XFRAME (frame)))
|
||
ensure_face_ready (XFRAME (frame), id);
|
||
}
|
||
return Qnil;
|
||
}
|
||
|
||
|
||
DEFUN ("set-face-attribute-internal", Fset_face_attribute_internal,
|
||
Sset_face_attribute_internal, 4, 4, 0, "")
|
||
(face_id, attr_name, attr_value, frame)
|
||
Lisp_Object face_id, attr_name, attr_value, frame;
|
||
{
|
||
struct face *face;
|
||
struct frame *f;
|
||
int magic_p;
|
||
int id;
|
||
int garbaged = 0;
|
||
|
||
CHECK_FRAME (frame, 0);
|
||
CHECK_NUMBER (face_id, 0);
|
||
CHECK_SYMBOL (attr_name, 0);
|
||
|
||
f = XFRAME (frame);
|
||
id = XINT (face_id);
|
||
if (id < 0 || id >= next_face_id)
|
||
error ("Face id out of range");
|
||
|
||
if (! FRAME_W32_P (f))
|
||
return Qnil;
|
||
|
||
ensure_face_ready (f, id);
|
||
face = FRAME_PARAM_FACES (f) [XFASTINT (face_id)];
|
||
|
||
if (EQ (attr_name, intern ("font")))
|
||
{
|
||
XFontStruct *font = load_font (f, attr_value);
|
||
if (face->font != f->output_data.w32->font)
|
||
unload_font (f, face->font);
|
||
face->font = font;
|
||
if (frame_update_line_height (f))
|
||
x_set_window_size (f, 0, f->width, f->height);
|
||
/* Must clear cache, since it might contain the font
|
||
we just got rid of. */
|
||
garbaged = 1;
|
||
}
|
||
else if (EQ (attr_name, intern ("foreground")))
|
||
{
|
||
unsigned long new_color = load_color (f, attr_value);
|
||
unload_color (f, face->foreground);
|
||
face->foreground = new_color;
|
||
garbaged = 1;
|
||
}
|
||
else if (EQ (attr_name, intern ("background")))
|
||
{
|
||
unsigned long new_color = load_color (f, attr_value);
|
||
unload_color (f, face->background);
|
||
face->background = new_color;
|
||
garbaged = 1;
|
||
}
|
||
else if (EQ (attr_name, intern ("background-pixmap")))
|
||
{
|
||
unsigned int w, h;
|
||
unsigned long new_pixmap = load_pixmap (f, attr_value, &w, &h);
|
||
x_destroy_bitmap (f, face->stipple);
|
||
face->stipple = (Pixmap) new_pixmap;
|
||
face->pixmap_w = w;
|
||
face->pixmap_h = h;
|
||
garbaged = 1;
|
||
}
|
||
else if (EQ (attr_name, intern ("underline")))
|
||
{
|
||
int new = !NILP (attr_value);
|
||
face->underline = new;
|
||
}
|
||
else
|
||
error ("unknown face attribute");
|
||
|
||
if (id == 0 || id == 1)
|
||
recompute_basic_faces (f);
|
||
|
||
/* We must redraw the frame whenever any face font or color changes,
|
||
because it's possible that a merged (display) face
|
||
contains the font or color we just replaced.
|
||
And we must inhibit any Expose events until the redraw is done,
|
||
since they would try to use the invalid display faces. */
|
||
if (garbaged)
|
||
SET_FRAME_GARBAGED (f);
|
||
|
||
return Qnil;
|
||
}
|
||
|
||
DEFUN ("internal-next-face-id", Finternal_next_face_id, Sinternal_next_face_id,
|
||
0, 0, 0, "")
|
||
()
|
||
{
|
||
return make_number (next_face_id++);
|
||
}
|
||
|
||
/* Return the face id for name NAME on frame FRAME.
|
||
(It should be the same for all frames,
|
||
but it's as easy to use the "right" frame to look it up
|
||
as to use any other one.) */
|
||
|
||
int
|
||
face_name_id_number (f, name)
|
||
FRAME_PTR f;
|
||
Lisp_Object name;
|
||
{
|
||
Lisp_Object tem;
|
||
|
||
tem = Fcdr (assq_no_quit (name, f->face_alist));
|
||
if (NILP (tem))
|
||
return 0;
|
||
CHECK_VECTOR (tem, 0);
|
||
tem = XVECTOR (tem)->contents[2];
|
||
CHECK_NUMBER (tem, 0);
|
||
return XINT (tem);
|
||
}
|
||
|
||
/* Emacs initialization. */
|
||
|
||
void
|
||
syms_of_w32faces ()
|
||
{
|
||
Qface = intern ("face");
|
||
staticpro (&Qface);
|
||
Qmouse_face = intern ("mouse-face");
|
||
staticpro (&Qmouse_face);
|
||
Qpixmap_spec_p = intern ("pixmap-spec-p");
|
||
staticpro (&Qpixmap_spec_p);
|
||
|
||
DEFVAR_INT ("region-face", ®ion_face,
|
||
"Face number to use to highlight the region\n\
|
||
The region is highlighted with this face\n\
|
||
when Transient Mark mode is enabled and the mark is active.");
|
||
|
||
defsubr (&Spixmap_spec_p);
|
||
defsubr (&Sframe_face_alist);
|
||
defsubr (&Sset_frame_face_alist);
|
||
defsubr (&Smake_face_internal);
|
||
defsubr (&Sset_face_attribute_internal);
|
||
defsubr (&Sinternal_next_face_id);
|
||
}
|