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emacs/mps/code/thw3.c
Peter Jackson 1d00afac81 Publish licence updates in code directory.
Publish minor changes to readme and configure files in main directory.
Main directory and code directory licence texts are now fully updated.

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C

/* thw3.c: WIN32 THREAD MANAGER
*
* $Id$
* Copyright (c) 2001-2020 Ravenbrook Limited. See end of file for license.
*
* Implements thread registration, suspension, and stack and register
* scanning. <design/thread-manager>.
*
* .thread.id: The thread id is used to identify the current thread.
* .thread.handle: The thread handle needs the enough access to
* be able to suspend threads and to get their context. i.e.
* .thread.handle.susp-res: THREAD_SUSPEND_RESUME access
* .thread.handle.get-context: THREAD_GET_CONTEXT access
* An appropriate handle is created on registration.
*
*
* ASSUMPTIONS
*
* .error: some major errors are assumed not to happen.
* .error.close-handle: CloseHandle is assumed to succeed.
*
* Other errors are assumed to only happen in certain circumstances.
* .error.resume: ResumeThread is assumed to succeed unless the thread
* has been destroyed (in fact, perversely, it appears to succeed even
* when the thread has been destroyed).
* .error.suspend: SuspendThread is assumed to succeed unless the thread
* has been destroyed.
*
* .stack.full-descend: assumes full descending stack, that is, stack
* pointer points to the last allocated location and stack grows
* downwards.
*
* .stack.below-bottom: it's legal for the stack pointer to be at a
* higher address than the registered bottom of stack. This might
* happen if the stack of another thread doesn't contain any frames
* belonging to the client language. In this case, the stack should
* not be scanned.
*
* .stack.align: assume roots on the stack are always word-aligned,
* but don't assume that the stack pointer is necessarily word-aligned
* at the time of reading the context of another thread.
*
* .nt: uses Win32 specific stuff
* HANDLE
* DWORD
* GetCurrentProcess
* DuplicateHandle
* THREAD_SUSPEND_RESUME
* GetCurrentThreadId
* CloseHandle
* SuspendThread
* ResumeThread
*/
#include "mpm.h"
#if !defined(MPS_OS_W3) /* .nt */
#error "thw3.c is specific to MPS_OS_W3"
#endif
#include "prmcw3.h"
#include "mpswin.h"
SRCID(thw3, "$Id$");
typedef struct mps_thr_s { /* Win32 thread structure */
Sig sig; /* <design/sig> */
Serial serial; /* from arena->threadSerial */
Arena arena; /* owning arena */
RingStruct arenaRing; /* threads attached to arena */
Bool alive; /* thread believed to be alive? */
HANDLE handle; /* Handle of thread, see
* <code/thw3.c#thread.handle> */
DWORD id; /* Thread id of thread */
} ThreadStruct;
Bool ThreadCheck(Thread thread)
{
CHECKS(Thread, thread);
CHECKU(Arena, thread->arena);
CHECKL(thread->serial < thread->arena->threadSerial);
CHECKD_NOSIG(Ring, &thread->arenaRing);
return TRUE;
}
Bool ThreadCheckSimple(Thread thread)
{
CHECKS(Thread, thread);
return TRUE;
}
Res ThreadRegister(Thread *threadReturn, Arena arena)
{
Res res;
Thread thread;
HANDLE procHandle;
BOOL b;
void *p;
AVER(threadReturn != NULL);
AVERT(Arena, arena);
res = ControlAlloc(&p, arena, sizeof(ThreadStruct));
if(res != ResOK)
return res;
thread = (Thread)p; /* avoid pun */
/* Duplicate handle gives us a new handle with updated privileges.
* .thread.handle describes the ones needed.
*/
procHandle = GetCurrentProcess();
b = DuplicateHandle(procHandle, GetCurrentThread(), procHandle,
&thread->handle,
THREAD_SUSPEND_RESUME | THREAD_GET_CONTEXT,
FALSE, 0);
if(!b)
return ResRESOURCE;
thread->id = GetCurrentThreadId();
RingInit(&thread->arenaRing);
thread->sig = ThreadSig;
thread->serial = arena->threadSerial;
++arena->threadSerial;
thread->arena = arena;
thread->alive = TRUE;
AVERT(Thread, thread);
RingAppend(ArenaThreadRing(arena), &thread->arenaRing);
*threadReturn = thread;
return ResOK;
}
void ThreadDeregister(Thread thread, Arena arena)
{
Bool b;
AVERT(Thread, thread);
AVERT(Arena, arena);
RingRemove(&thread->arenaRing);
thread->sig = SigInvalid;
RingFinish(&thread->arenaRing);
b = CloseHandle(thread->handle);
AVER(b); /* .error.close-handle */
ControlFree(arena, thread, sizeof(ThreadStruct));
}
/* mapThreadRing -- map over threads on ring calling a function on
* each one except the current thread.
*
* Threads that are found to be dead (that is, if func returns FALSE)
* are moved to deadRing.
*/
static void mapThreadRing(Ring threadRing, Ring deadRing, Bool (*func)(Thread))
{
Ring node, next;
DWORD id;
AVERT(Ring, threadRing);
AVERT(Ring, deadRing);
AVER(FUNCHECK(func));
id = GetCurrentThreadId();
RING_FOR(node, threadRing, next) {
Thread thread = RING_ELT(Thread, arenaRing, node);
AVERT(Thread, thread);
AVER(thread->alive);
if (id != thread->id /* .thread.id */
&& !(*func)(thread))
{
thread->alive = FALSE;
RingRemove(&thread->arenaRing);
RingAppend(deadRing, &thread->arenaRing);
}
}
}
static Bool suspendThread(Thread thread)
{
/* .thread.handle.susp-res */
/* .error.suspend */
/* In the error case (SuspendThread returning -1), we */
/* assume the thread has been terminated. */
/* [GetLastError appears to return 5 when SuspendThread is called */
/* on a terminated thread, but I'm not sufficiently confident of this */
/* to check -- drj 1998-04-09] */
return SuspendThread(thread->handle) != (DWORD)-1;
}
void ThreadRingSuspend(Ring threadRing, Ring deadRing)
{
mapThreadRing(threadRing, deadRing, suspendThread);
}
static Bool resumeThread(Thread thread)
{
/* .thread.handle.susp-res */
/* .error.resume */
/* In the error case (ResumeThread returning -1), we */
/* assume the thread has been terminated. */
return ResumeThread(thread->handle) != (DWORD)-1;
}
void ThreadRingResume(Ring threadRing, Ring deadRing)
{
mapThreadRing(threadRing, deadRing, resumeThread);
}
Thread ThreadRingThread(Ring threadRing)
{
Thread thread;
AVERT(Ring, threadRing);
thread = RING_ELT(Thread, arenaRing, threadRing);
AVERT(Thread, thread);
return thread;
}
/* Must be thread-safe. <design/interface-c#.check.testt>. */
Arena ThreadArena(Thread thread)
{
AVER(TESTT(Thread, thread));
return thread->arena;
}
Res ThreadDescribe(Thread thread, mps_lib_FILE *stream, Count depth)
{
Res res;
res = WriteF(stream, depth,
"Thread $P ($U) {\n", (WriteFP)thread, (WriteFU)thread->serial,
" arena $P ($U)\n",
(WriteFP)thread->arena, (WriteFU)thread->arena->serial,
" alive $S\n", WriteFYesNo(thread->alive),
" handle $W\n", (WriteFW)thread->handle,
" id $U\n", (WriteFU)thread->id,
"} Thread $P ($U)\n", (WriteFP)thread, (WriteFU)thread->serial,
NULL);
if(res != ResOK)
return res;
return ResOK;
}
Res ThreadScan(ScanState ss, Thread thread, Word *stackCold,
mps_area_scan_t scan_area, void *closure)
{
DWORD id;
Res res;
id = GetCurrentThreadId();
if (id != thread->id) { /* .thread.id */
MutatorContextStruct context;
Word *stackBase, *stackLimit;
Addr stackPtr;
/* scan stack and register roots in other threads */
/* .thread.handle.get-context */
res = MutatorContextInitThread(&context, thread->handle);
if (res != ResOK) {
/* .error.get-context */
/* We assume that the thread must have been destroyed. */
/* We ignore the situation by returning immediately. */
return ResOK;
}
stackPtr = MutatorContextSP(&context);
/* .stack.align */
stackBase = (Word *)AddrAlignUp(stackPtr, sizeof(Word));
stackLimit = stackCold;
if (stackBase >= stackLimit)
return ResOK; /* .stack.below-bottom */
/* scan stack inclusive of current sp and exclusive of
* stackCold (.stack.full-descend)
*/
res = TraceScanArea(ss, stackBase, stackLimit,
scan_area, closure);
if (res != ResOK)
return res;
/* Scan registers. */
res = MutatorContextScan(ss, &context, scan_area, closure);
if (res != ResOK)
return res;
} else { /* scan this thread's stack */
res = StackScan(ss, stackCold, scan_area, closure);
if (res != ResOK)
return res;
}
return ResOK;
}
void ThreadSetup(void)
{
/* Nothing to do as MPS does not support fork() on Windows. */
}
/* C. COPYRIGHT AND LICENSE
*
* Copyright (C) 2001-2020 Ravenbrook Limited <http://www.ravenbrook.com/>.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the
* distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
* IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
* PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/