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658 lines
23 KiB
C
658 lines
23 KiB
C
/* Definitions and headers for communication on the Microsoft W32 API.
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Copyright (C) 1995 Free Software Foundation, Inc.
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This file is part of GNU Emacs.
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GNU Emacs is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2, or (at your option)
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any later version.
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GNU Emacs is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GNU Emacs; see the file COPYING. If not, write to
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the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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Boston, MA 02111-1307, USA. */
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/* Added by Kevin Gallo */
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#include <w32gui.h>
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/* The class of this X application. */
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#define EMACS_CLASS "Emacs"
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#define BLACK_PIX_DEFAULT(f) PALETTERGB(0,0,0)
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#define WHITE_PIX_DEFAULT(f) PALETTERGB(255,255,255)
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#define FONT_WIDTH(f) ((f)->tm.tmAveCharWidth)
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#define FONT_HEIGHT(f) ((f)->tm.tmHeight)
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#define FONT_BASE(f) ((f)->tm.tmAscent)
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#define CHECK_W32_FRAME(f, frame) \
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if (NILP (frame)) \
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f = selected_frame; \
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else \
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{ \
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CHECK_LIVE_FRAME (frame, 0); \
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f = XFRAME (frame); \
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} \
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if (! FRAME_W32_P (f))
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/* Indicates whether we are in the readsocket call and the message we
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are processing in the current loop */
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extern MSG CurMsg;
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extern BOOL bUseDflt;
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extern struct frame *x_window_to_frame ();
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enum text_cursor_kinds {
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filled_box_cursor, hollow_box_cursor, bar_cursor
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};
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/* This data type is used for the font_table field
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of struct w32_display_info. */
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struct font_info
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{
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XFontStruct *font;
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char *name;
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};
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/* Structure recording bitmaps and reference count.
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If REFCOUNT is 0 then this record is free to be reused. */
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struct w32_bitmap_record
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{
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Pixmap pixmap;
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char *file;
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HINSTANCE hinst; /* Used to load the file */
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int refcount;
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/* Record some info about this pixmap. */
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int height, width, depth;
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};
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/* Palette book-keeping stuff for mapping requested colors into the
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system palette. Keep a ref-counted list of requested colors and
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regenerate the app palette whenever the requested list changes. */
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extern Lisp_Object Vw32_enable_palette;
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struct w32_palette_entry {
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struct w32_palette_entry * next;
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PALETTEENTRY entry;
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#if 0
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unsigned refcount;
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#endif
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};
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extern void w32_regenerate_palette(struct frame *f);
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/* For each display (currently only one on w32), we have a structure that
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records information about it. */
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struct w32_display_info
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{
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/* Chain of all w32_display_info structures. */
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struct w32_display_info *next;
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/* This is a cons cell of the form (NAME . FONT-LIST-CACHE).
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The same cons cell also appears in x_display_name_list. */
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Lisp_Object name_list_element;
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/* Number of frames that are on this display. */
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int reference_count;
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/* Number of planes on this screen. */
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int n_planes;
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/* Number of bits per pixel on this screen. */
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int n_cbits;
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/* Dimensions of this screen. */
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int height, width;
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int height_in,width_in;
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/* Mask of things that cause the mouse to be grabbed. */
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int grabbed;
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/* The root window of this screen. */
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Window root_window;
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/* The cursor to use for vertical scroll bars. */
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Cursor vertical_scroll_bar_cursor;
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/* color palette information */
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int has_palette;
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struct w32_palette_entry * color_list;
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unsigned num_colors;
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HPALETTE palette;
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/* deferred action flags checked when starting frame update */
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int regen_palette;
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/* A table of all the fonts we have already loaded. */
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struct font_info *font_table;
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/* The current capacity of x_font_table. */
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int font_table_size;
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/* These variables describe the range of text currently shown
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in its mouse-face, together with the window they apply to.
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As long as the mouse stays within this range, we need not
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redraw anything on its account. */
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int mouse_face_beg_row, mouse_face_beg_col;
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int mouse_face_end_row, mouse_face_end_col;
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int mouse_face_past_end;
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Lisp_Object mouse_face_window;
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int mouse_face_face_id;
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/* 1 if a mouse motion event came and we didn't handle it right away because
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gc was in progress. */
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int mouse_face_deferred_gc;
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/* FRAME and X, Y position of mouse when last checked for
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highlighting. X and Y can be negative or out of range for the frame. */
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struct frame *mouse_face_mouse_frame;
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int mouse_face_mouse_x, mouse_face_mouse_y;
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/* Nonzero means defer mouse-motion highlighting. */
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int mouse_face_defer;
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char *w32_id_name;
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/* The number of fonts actually stored in w32_font_table.
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font_table[n] is used and valid iff 0 <= n < n_fonts.
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0 <= n_fonts <= font_table_size. */
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int n_fonts;
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/* Pointer to bitmap records. */
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struct w32_bitmap_record *bitmaps;
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/* Allocated size of bitmaps field. */
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int bitmaps_size;
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/* Last used bitmap index. */
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int bitmaps_last;
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/* The frame (if any) which has the window that has keyboard focus.
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Zero if none. This is examined by Ffocus_frame in w32fns.c. Note
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that a mere EnterNotify event can set this; if you need to know the
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last frame specified in a FocusIn or FocusOut event, use
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w32_focus_event_frame. */
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struct frame *w32_focus_frame;
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/* The last frame mentioned in a FocusIn or FocusOut event. This is
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separate from w32_focus_frame, because whether or not LeaveNotify
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events cause us to lose focus depends on whether or not we have
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received a FocusIn event for it. */
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struct frame *w32_focus_event_frame;
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/* The frame which currently has the visual highlight, and should get
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keyboard input (other sorts of input have the frame encoded in the
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event). It points to the focus frame's selected window's
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frame. It differs from w32_focus_frame when we're using a global
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minibuffer. */
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struct frame *w32_highlight_frame;
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};
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/* This is a chain of structures for all the displays currently in use. */
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extern struct w32_display_info one_w32_display_info;
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/* This is a list of cons cells, each of the form (NAME . FONT-LIST-CACHE),
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one for each element of w32_display_list and in the same order.
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NAME is the name of the frame.
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FONT-LIST-CACHE records previous values returned by x-list-fonts. */
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extern Lisp_Object w32_display_name_list;
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extern struct w32_display_info *x_display_info_for_display ();
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extern struct w32_display_info *x_display_info_for_name ();
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extern struct w32_display_info *w32_term_init ();
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/* Each W32 frame object points to its own struct w32_display object
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in the output_data.w32 field. The w32_display structure contains all
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the information that is specific to W32 windows. */
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struct w32_output
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{
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/* Original palette (used to deselect real palette after drawing) */
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HPALETTE old_palette;
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/* Position of the W32 window (x and y offsets in root window). */
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int left_pos;
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int top_pos;
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/* Border width of the W32 window as known by the window system. */
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int border_width;
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/* Size of the W32 window in pixels. */
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int pixel_height, pixel_width;
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/* Height of a line, in pixels. */
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int line_height;
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/* Width of the internal border. This is a line of background color
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just inside the window's border. When the frame is selected,
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a highlighting is displayed inside the internal border. */
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int internal_border_width;
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/* The window used for this frame.
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May be zero while the frame object is being created
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and the window has not yet been created. */
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Window window_desc;
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/* The window that is the parent of this window.
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Usually this is a window that was made by the window manager,
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but it can be the root window, and it can be explicitly specified
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(see the explicit_parent field, below). */
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Window parent_desc;
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XFontStruct *font;
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/* Pixel values used for various purposes.
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border_pixel may be -1 meaning use a gray tile. */
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unsigned long background_pixel;
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unsigned long foreground_pixel;
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unsigned long cursor_pixel;
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unsigned long border_pixel;
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unsigned long mouse_pixel;
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unsigned long cursor_foreground_pixel;
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/* Descriptor for the cursor in use for this window. */
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Cursor text_cursor;
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Cursor nontext_cursor;
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Cursor modeline_cursor;
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Cursor cross_cursor;
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/* Flag to set when the window needs to be completely repainted. */
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int needs_exposure;
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/* What kind of text cursor is drawn in this window right now?
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(If there is no cursor (phys_cursor_x < 0), then this means nothing.) */
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enum text_cursor_kinds current_cursor;
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/* What kind of text cursor should we draw in the future?
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This should always be filled_box_cursor or bar_cursor. */
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enum text_cursor_kinds desired_cursor;
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/* Width of bar cursor (if we are using that). */
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int cursor_width;
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DWORD dwStyle;
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/* The size of the extra width currently allotted for vertical
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scroll bars, in pixels. */
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int vertical_scroll_bar_extra;
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/* Table of parameter faces for this frame. Any resources (pixel
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values, fonts) referred to here have been allocated explicitly
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for this face, and should be freed if we change the face. */
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struct face **param_faces;
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int n_param_faces;
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/* Table of computed faces for this frame. These are the faces
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whose indexes go into the upper bits of a glyph, computed by
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combining the parameter faces specified by overlays, text
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properties, and what have you. The resources mentioned here
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are all shared with parameter faces. */
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struct face **computed_faces;
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int n_computed_faces; /* How many are valid */
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int size_computed_faces; /* How many are allocated */
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/* This is the gravity value for the specified window position. */
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int win_gravity;
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/* The geometry flags for this window. */
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int size_hint_flags;
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/* This is the Emacs structure for the display this frame is on. */
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/* struct w32_display_info *display_info; */
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/* Nonzero means our parent is another application's window
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and was explicitly specified. */
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char explicit_parent;
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/* Nonzero means tried already to make this frame visible. */
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char asked_for_visible;
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};
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/* Get at the computed faces of an X window frame. */
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#define FRAME_PARAM_FACES(f) ((f)->output_data.w32->param_faces)
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#define FRAME_N_PARAM_FACES(f) ((f)->output_data.w32->n_param_faces)
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#define FRAME_DEFAULT_PARAM_FACE(f) (FRAME_PARAM_FACES (f)[0])
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#define FRAME_MODE_LINE_PARAM_FACE(f) (FRAME_PARAM_FACES (f)[1])
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#define FRAME_COMPUTED_FACES(f) ((f)->output_data.w32->computed_faces)
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#define FRAME_N_COMPUTED_FACES(f) ((f)->output_data.w32->n_computed_faces)
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#define FRAME_SIZE_COMPUTED_FACES(f) ((f)->output_data.w32->size_computed_faces)
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#define FRAME_DEFAULT_FACE(f) ((f)->output_data.w32->computed_faces[0])
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#define FRAME_MODE_LINE_FACE(f) ((f)->output_data.w32->computed_faces[1])
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/* Return the window associated with the frame F. */
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#define FRAME_W32_WINDOW(f) ((f)->output_data.w32->window_desc)
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#define FRAME_FOREGROUND_PIXEL(f) ((f)->output_data.w32->foreground_pixel)
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#define FRAME_BACKGROUND_PIXEL(f) ((f)->output_data.w32->background_pixel)
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#define FRAME_FONT(f) ((f)->output_data.w32->font)
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#define FRAME_INTERNAL_BORDER_WIDTH(f) ((f)->output_data.w32->internal_border_width)
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/* This gives the w32_display_info structure for the display F is on. */
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#define FRAME_W32_DISPLAY_INFO(f) (&one_w32_display_info)
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/* These two really ought to be called FRAME_PIXEL_{WIDTH,HEIGHT}. */
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#define PIXEL_WIDTH(f) ((f)->output_data.w32->pixel_width)
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#define PIXEL_HEIGHT(f) ((f)->output_data.w32->pixel_height)
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#define FRAME_LINE_HEIGHT(f) ((f)->output_data.w32->line_height)
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#define FRAME_DESIRED_CURSOR(f) ((f)->output_data.w32->desired_cursor)
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/* W32-specific scroll bar stuff. */
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/* We represent scroll bars as lisp vectors. This allows us to place
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references to them in windows without worrying about whether we'll
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end up with windows referring to dead scroll bars; the garbage
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collector will free it when its time comes.
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We use struct scroll_bar as a template for accessing fields of the
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vector. */
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struct scroll_bar {
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/* These fields are shared by all vectors. */
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EMACS_INT size_from_Lisp_Vector_struct;
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struct Lisp_Vector *next_from_Lisp_Vector_struct;
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/* The window we're a scroll bar for. */
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Lisp_Object window;
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/* The next and previous in the chain of scroll bars in this frame. */
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Lisp_Object next, prev;
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/* The window representing this scroll bar. Since this is a full
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32-bit quantity, we store it split into two 32-bit values. */
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Lisp_Object w32_window_low, w32_window_high;
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/* The position and size of the scroll bar in pixels, relative to the
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frame. */
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Lisp_Object top, left, width, height;
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/* The starting and ending positions of the handle, relative to the
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handle area (i.e. zero is the top position, not
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SCROLL_BAR_TOP_BORDER). If they're equal, that means the handle
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hasn't been drawn yet.
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These are not actually the locations where the beginning and end
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are drawn; in order to keep handles from becoming invisible when
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editing large files, we establish a minimum height by always
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drawing handle bottoms VERTICAL_SCROLL_BAR_MIN_HANDLE pixels below
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where they would be normally; the bottom and top are in a
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different co-ordinate system. */
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Lisp_Object start, end;
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/* If the scroll bar handle is currently being dragged by the user,
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this is the number of pixels from the top of the handle to the
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place where the user grabbed it. If the handle isn't currently
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being dragged, this is Qnil. */
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Lisp_Object dragging;
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};
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/* The number of elements a vector holding a struct scroll_bar needs. */
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#define SCROLL_BAR_VEC_SIZE \
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((sizeof (struct scroll_bar) \
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- sizeof (EMACS_INT) - sizeof (struct Lisp_Vector *)) \
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/ sizeof (Lisp_Object))
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/* Turning a lisp vector value into a pointer to a struct scroll_bar. */
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#define XSCROLL_BAR(vec) ((struct scroll_bar *) XVECTOR (vec))
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/* Building a 32-bit C integer from two 16-bit lisp integers. */
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#define SCROLL_BAR_PACK(low, high) (XINT (high) << 16 | XINT (low))
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/* Setting two lisp integers to the low and high words of a 32-bit C int. */
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#define SCROLL_BAR_UNPACK(low, high, int32) \
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(XSETINT ((low), (int32) & 0xffff), \
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XSETINT ((high), ((int32) >> 16) & 0xffff))
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/* Extract the window id of the scroll bar from a struct scroll_bar. */
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#define SCROLL_BAR_W32_WINDOW(ptr) \
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((Window) SCROLL_BAR_PACK ((ptr)->w32_window_low, (ptr)->w32_window_high))
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/* Store a window id in a struct scroll_bar. */
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#define SET_SCROLL_BAR_W32_WINDOW(ptr, id) \
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(SCROLL_BAR_UNPACK ((ptr)->w32_window_low, (ptr)->w32_window_high, (int) id))
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/* Return the outside pixel height for a vertical scroll bar HEIGHT
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rows high on frame F. */
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#define VERTICAL_SCROLL_BAR_PIXEL_HEIGHT(f, height) \
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((height) * (f)->output_data.w32->line_height)
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/* Return the inside width of a vertical scroll bar, given the outside
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width. */
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#define VERTICAL_SCROLL_BAR_INSIDE_WIDTH(width) \
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((width) - VERTICAL_SCROLL_BAR_LEFT_BORDER - VERTICAL_SCROLL_BAR_RIGHT_BORDER)
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/* Return the length of the rectangle within which the top of the
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handle must stay. This isn't equivalent to the inside height,
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because the scroll bar handle has a minimum height.
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This is the real range of motion for the scroll bar, so when we're
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scaling buffer positions to scroll bar positions, we use this, not
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VERTICAL_SCROLL_BAR_INSIDE_HEIGHT. */
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#define VERTICAL_SCROLL_BAR_TOP_RANGE(height) \
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(VERTICAL_SCROLL_BAR_INSIDE_HEIGHT (height) - VERTICAL_SCROLL_BAR_MIN_HANDLE)
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/* Return the inside height of vertical scroll bar, given the outside
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height. See VERTICAL_SCROLL_BAR_TOP_RANGE too. */
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#define VERTICAL_SCROLL_BAR_INSIDE_HEIGHT(height) \
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((height) - VERTICAL_SCROLL_BAR_TOP_BORDER - VERTICAL_SCROLL_BAR_BOTTOM_BORDER)
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/* Border widths for scroll bars.
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Scroll bar windows don't have any borders; their border width is
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set to zero, and we redraw borders ourselves. This makes the code
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a bit cleaner, since we don't have to convert between outside width
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(used when relating to the rest of the screen) and inside width
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(used when sizing and drawing the scroll bar window itself).
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The handle moves up and down/back and forth in a rectangle inset
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from the edges of the scroll bar. These are widths by which we
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inset the handle boundaries from the scroll bar edges. */
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#define VERTICAL_SCROLL_BAR_LEFT_BORDER (0)
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#define VERTICAL_SCROLL_BAR_RIGHT_BORDER (0)
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#define VERTICAL_SCROLL_BAR_TOP_BORDER (0)
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#define VERTICAL_SCROLL_BAR_BOTTOM_BORDER (0)
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/* Minimum lengths for scroll bar handles, in pixels. */
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#define VERTICAL_SCROLL_BAR_MIN_HANDLE (0)
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/* Manipulating pixel sizes and character sizes.
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Knowledge of which factors affect the overall size of the window should
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be hidden in these macros, if that's possible.
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Return the upper/left pixel position of the character cell on frame F
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at ROW/COL. */
|
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#define CHAR_TO_PIXEL_ROW(f, row) \
|
||
((f)->output_data.w32->internal_border_width \
|
||
+ (row) * (f)->output_data.w32->line_height)
|
||
#define CHAR_TO_PIXEL_COL(f, col) \
|
||
((f)->output_data.w32->internal_border_width \
|
||
+ (col) * FONT_WIDTH ((f)->output_data.w32->font))
|
||
|
||
/* Return the pixel width/height of frame F if it has
|
||
WIDTH columns/HEIGHT rows. */
|
||
#define CHAR_TO_PIXEL_WIDTH(f, width) \
|
||
(CHAR_TO_PIXEL_COL (f, width) \
|
||
+ (f)->output_data.w32->vertical_scroll_bar_extra \
|
||
+ (f)->output_data.w32->internal_border_width)
|
||
#define CHAR_TO_PIXEL_HEIGHT(f, height) \
|
||
(CHAR_TO_PIXEL_ROW (f, height) \
|
||
+ (f)->output_data.w32->internal_border_width)
|
||
|
||
|
||
/* Return the row/column (zero-based) of the character cell containing
|
||
the pixel on FRAME at ROW/COL. */
|
||
#define PIXEL_TO_CHAR_ROW(f, row) \
|
||
(((row) - (f)->output_data.w32->internal_border_width) \
|
||
/ (f)->output_data.w32->line_height)
|
||
#define PIXEL_TO_CHAR_COL(f, col) \
|
||
(((col) - (f)->output_data.w32->internal_border_width) \
|
||
/ FONT_WIDTH ((f)->output_data.w32->font))
|
||
|
||
/* How many columns/rows of text can we fit in WIDTH/HEIGHT pixels on
|
||
frame F? */
|
||
#define PIXEL_TO_CHAR_WIDTH(f, width) \
|
||
(PIXEL_TO_CHAR_COL (f, ((width) \
|
||
- (f)->output_data.w32->internal_border_width \
|
||
- (f)->output_data.w32->vertical_scroll_bar_extra)))
|
||
#define PIXEL_TO_CHAR_HEIGHT(f, height) \
|
||
(PIXEL_TO_CHAR_ROW (f, ((height) \
|
||
- (f)->output_data.w32->internal_border_width)))
|
||
|
||
/* Interface to the face code functions. */
|
||
|
||
/* Create the first two computed faces for a frame -- the ones that
|
||
have GC's. */
|
||
extern void init_frame_faces (/* FRAME_PTR */);
|
||
|
||
/* Free the resources for the faces associated with a frame. */
|
||
extern void free_frame_faces (/* FRAME_PTR */);
|
||
|
||
/* Given a computed face, find or make an equivalent display face
|
||
in face_vector, and return a pointer to it. */
|
||
extern struct face *intern_face (/* FRAME_PTR, struct face * */);
|
||
|
||
/* Given a frame and a face name, return the face's ID number, or
|
||
zero if it isn't a recognized face name. */
|
||
extern int face_name_id_number (/* FRAME_PTR, Lisp_Object */);
|
||
|
||
/* Return non-zero if FONT1 and FONT2 have the same size bounding box.
|
||
We assume that they're both character-cell fonts. */
|
||
extern int same_size_fonts (/* XFontStruct *, XFontStruct * */);
|
||
|
||
/* Recompute the GC's for the default and modeline faces.
|
||
We call this after changing frame parameters on which those GC's
|
||
depend. */
|
||
extern void recompute_basic_faces (/* FRAME_PTR */);
|
||
|
||
/* Return the face ID associated with a buffer position POS. Store
|
||
into *ENDPTR the next position at which a different face is
|
||
needed. This does not take account of glyphs that specify their
|
||
own face codes. F is the frame in use for display, and W is a
|
||
window displaying the current buffer.
|
||
|
||
REGION_BEG, REGION_END delimit the region, so it can be highlighted. */
|
||
extern int compute_char_face (/* FRAME_PTR frame,
|
||
struct window *w,
|
||
int pos,
|
||
int region_beg, int region_end,
|
||
int *endptr */);
|
||
/* Return the face ID to use to display a special glyph which selects
|
||
FACE_CODE as the face ID, assuming that ordinarily the face would
|
||
be BASIC_FACE. F is the frame. */
|
||
extern int compute_glyph_face (/* FRAME_PTR, int */);
|
||
|
||
extern void w32_fill_rect ();
|
||
extern void w32_clear_window ();
|
||
|
||
#define w32_fill_area(f,hdc,pix,x,y,nx,ny) \
|
||
{ \
|
||
RECT rect; \
|
||
rect.left = x; \
|
||
rect.top = y; \
|
||
rect.right = x + nx; \
|
||
rect.bottom = y + ny; \
|
||
w32_fill_rect (f,hdc,pix,&rect); \
|
||
}
|
||
|
||
#define w32_clear_rect(f,hdc,lprect) \
|
||
w32_fill_rect (f,hdc,f->output_data.w32->background_pixel,lprect)
|
||
|
||
#define w32_clear_area(f,hdc,x,y,nx,ny) \
|
||
w32_fill_area (f,hdc,f->output_data.w32->background_pixel,x,y,nx,ny)
|
||
|
||
extern XFontStruct *w32_load_font ();
|
||
extern void w32_unload_font ();
|
||
|
||
#define WM_EMACS_START (WM_USER + 1)
|
||
#define WM_EMACS_KILL (WM_EMACS_START + 0x00)
|
||
#define WM_EMACS_CREATEWINDOW (WM_EMACS_START + 0x01)
|
||
#define WM_EMACS_DONE (WM_EMACS_START + 0x02)
|
||
#define WM_EMACS_CREATESCROLLBAR (WM_EMACS_START + 0x03)
|
||
#define WM_EMACS_SHOWWINDOW (WM_EMACS_START + 0x04)
|
||
#define WM_EMACS_SETWINDOWPOS (WM_EMACS_START + 0x05)
|
||
#define WM_EMACS_DESTROYWINDOW (WM_EMACS_START + 0x06)
|
||
#define WM_EMACS_END (WM_EMACS_START + 0x10)
|
||
|
||
typedef struct {
|
||
HWND hwndAfter;
|
||
int x;
|
||
int y;
|
||
int cx;
|
||
int cy;
|
||
int flags;
|
||
} W32WindowPos;
|
||
|
||
#define WND_X_UNITS_INDEX (0)
|
||
#define WND_Y_UNITS_INDEX (4)
|
||
#define WND_BACKGROUND_INDEX (8)
|
||
|
||
#define WND_LAST_INDEX (16)
|
||
#define WND_EXTRA_BYTES (WND_LAST_INDEX)
|
||
|
||
extern DWORD dwWindowsThreadId;
|
||
extern HANDLE hWindowsThread;
|
||
extern DWORD dwMainThreadId;
|
||
extern HANDLE hMainThread;
|
||
|
||
typedef struct W32Msg {
|
||
MSG msg;
|
||
DWORD dwModifiers;
|
||
RECT rect;
|
||
} W32Msg;
|
||
|
||
extern CRITICAL_SECTION critsect;
|
||
|
||
extern void init_crit ();
|
||
extern void delete_crit ();
|
||
|
||
#define enter_crit() EnterCriticalSection (&critsect)
|
||
#define leave_crit() LeaveCriticalSection (&critsect)
|
||
|
||
extern void select_palette (struct frame * f, HDC hdc);
|
||
extern void deselect_palette (struct frame * f, HDC hdc);
|
||
extern HDC get_frame_dc (struct frame * f);
|
||
extern int release_frame_dc (struct frame * f, HDC hDC);
|
||
|
||
extern BOOL get_next_msg ();
|
||
extern BOOL post_msg ();
|
||
extern void wait_for_sync ();
|
||
|
||
extern BOOL parse_button ();
|
||
|
||
/* Keypad command key support. W32 doesn't have virtual keys defined
|
||
for the function keys on the keypad (they are mapped to the standard
|
||
fuction keys), so we define our own. */
|
||
#define VK_NUMPAD_BEGIN 0x92
|
||
#define VK_NUMPAD_CLEAR (VK_NUMPAD_BEGIN + 0)
|
||
#define VK_NUMPAD_ENTER (VK_NUMPAD_BEGIN + 1)
|
||
#define VK_NUMPAD_PRIOR (VK_NUMPAD_BEGIN + 2)
|
||
#define VK_NUMPAD_NEXT (VK_NUMPAD_BEGIN + 3)
|
||
#define VK_NUMPAD_END (VK_NUMPAD_BEGIN + 4)
|
||
#define VK_NUMPAD_HOME (VK_NUMPAD_BEGIN + 5)
|
||
#define VK_NUMPAD_LEFT (VK_NUMPAD_BEGIN + 6)
|
||
#define VK_NUMPAD_UP (VK_NUMPAD_BEGIN + 7)
|
||
#define VK_NUMPAD_RIGHT (VK_NUMPAD_BEGIN + 8)
|
||
#define VK_NUMPAD_DOWN (VK_NUMPAD_BEGIN + 9)
|
||
#define VK_NUMPAD_INSERT (VK_NUMPAD_BEGIN + 10)
|
||
#define VK_NUMPAD_DELETE (VK_NUMPAD_BEGIN + 11)
|
||
|
||
#ifndef VK_LWIN
|
||
/* Older compiler environments don't have these defined. */
|
||
#define VK_LWIN 0x5B
|
||
#define VK_RWIN 0x5C
|
||
#define VK_APPS 0x5D
|
||
#endif
|