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emacs/java/org/gnu/emacs/EmacsNoninteractive.java
Po Lu 22f7ad1057 Update Android port
* INSTALL.android: Document how to install sqlite3.
* build-aux/ndk-build-helper-1.mk (SYSTEM_LIBRARIES):
* build-aux/ndk-build-helper-2.mk (SYSTEM_LIBRARIES): Add liblog
and libandroid.
* configure.ac (SQLITE3_LIBS, HAVE_SQLITE3)
(HAVE_SQLITE3_LOAD_EXTENSION): Support on Android.
(APKSIGNER): Look for this new required binary.

* cross/ndk-build/ndk-build-shared-library.mk (objname):
* cross/ndk-build/ndk-build-static-library.mk (objname): Avoid
duplicate rules by prefixing objects with module type.

* cross/ndk-build/ndk-build.mk.in (NDK_BUILD_SHARED): Fix
definition.
* cross/ndk-build/ndk-resolve.mk:
(NDK_SO_EXTRA_FLAGS_$(LOCAL_MODULE)): Handle new system
libraries.

* doc/emacs/android.texi (Android File System): Document Android
10 system restriction.

* java/AndroidManifest.xml.in: Target Android 33, not 28.
* java/Makefile.in (SIGN_EMACS_V2, APKSIGNER): New variables.
($(APK_NAME)): Make sure to apply a ``version 2 signature'' to
the package as well.

* java/org/gnu/emacs/EmacsNative.java (EmacsNative): New
argument apiLevel.
* java/org/gnu/emacs/EmacsNoninteractive.java (main):
* java/org/gnu/emacs/EmacsThread.java (run): Pass API level.
* m4/ndk-build.m4 (ndk_package_mape): Add package mapping for
sqlite3.
* src/Makefile.in (SQLITE3_CFLAGS): New substition.
(EMACS_CFLAGS): Add that variable.

* src/android.c (android_api_level): New variable.
(initEmacs): Set it.
(android_file_access_p): Make static.
(android_hack_asset_fd): Adjust for restrictions in Android 29
and later.
(android_close_on_exec): New function.
(android_open): Adjust to not duplicate file descriptor even if
CLOEXEC.
(android_faccessat): Use fstatat at-func emulation.

* src/android.h: Update prototypes.
* src/dired.c (file_name_completion_dirp):
* src/fileio.c (file_access_p, Faccess_file): Now that
sys_faccessat takes care of everything, stop calling
android_file_access_p.
2023-01-26 19:54:38 +08:00

183 lines
5.6 KiB
Java

/* Communication module for Android terminals. -*- c-file-style: "GNU" -*-
Copyright (C) 2023 Free Software Foundation, Inc.
This file is part of GNU Emacs.
GNU Emacs is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or (at
your option) any later version.
GNU Emacs is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GNU Emacs. If not, see <https://www.gnu.org/licenses/>. */
package org.gnu.emacs;
import android.os.Looper;
import android.os.Build;
import android.content.Context;
import android.content.res.AssetManager;
import java.lang.reflect.Constructor;
import java.lang.reflect.Method;
/* Noninteractive Emacs.
This is the class that libandroid-emacs.so starts.
libandroid-emacs.so figures out the system classpath, then starts
dalvikvm with the framework jars.
At that point, dalvikvm calls main, which sets up the main looper,
creates an ActivityThread and attaches it to the main thread.
Then, it obtains an application context for the LoadedApk in the
application thread.
Finally, it obtains the necessary context specific objects and
initializes Emacs. */
@SuppressWarnings ("unchecked")
public class EmacsNoninteractive
{
private static String
getLibraryDirectory (Context context)
{
int apiLevel;
apiLevel = Build.VERSION.SDK_INT;
if (apiLevel >= Build.VERSION_CODES.GINGERBREAD)
return context.getApplicationInfo().nativeLibraryDir;
else if (apiLevel >= Build.VERSION_CODES.DONUT)
return context.getApplicationInfo().dataDir + "/lib";
return "/data/data/" + context.getPackageName() + "/lib";
}
public static void
main (String[] args)
{
Object activityThread, loadedApk;
Class activityThreadClass, loadedApkClass, contextImplClass;
Class compatibilityInfoClass;
Method method;
Context context;
AssetManager assets;
String filesDir, libDir, cacheDir;
Looper.prepare ();
context = null;
assets = null;
filesDir = libDir = cacheDir = null;
try
{
/* Get the activity thread. */
activityThreadClass = Class.forName ("android.app.ActivityThread");
/* Get the systemMain method. */
method = activityThreadClass.getMethod ("systemMain");
/* Create and attach the activity thread. */
activityThread = method.invoke (null);
/* Now get an LoadedApk. */
loadedApkClass = Class.forName ("android.app.LoadedApk");
/* Get a LoadedApk. How to do this varies by Android version.
On Android 2.3.3 and earlier, there is no
``compatibilityInfo'' argument to getPackageInfo. */
if (Build.VERSION.SDK_INT <= Build.VERSION_CODES.GINGERBREAD_MR1)
{
method
= activityThreadClass.getMethod ("getPackageInfo",
String.class,
int.class);
loadedApk = method.invoke (activityThread, "org.gnu.emacs",
0);
}
else
{
compatibilityInfoClass
= Class.forName ("android.content.res.CompatibilityInfo");
method
= activityThreadClass.getMethod ("getPackageInfo",
String.class,
compatibilityInfoClass,
int.class);
loadedApk = method.invoke (activityThread, "org.gnu.emacs", null,
0);
}
if (loadedApk == null)
throw new RuntimeException ("getPackageInfo returned NULL");
/* Now, get a context. */
contextImplClass = Class.forName ("android.app.ContextImpl");
try
{
method = contextImplClass.getDeclaredMethod ("createAppContext",
activityThreadClass,
loadedApkClass);
method.setAccessible (true);
context = (Context) method.invoke (null, activityThread, loadedApk);
}
catch (NoSuchMethodException exception)
{
/* Older Android versions don't have createAppContext, but
instead require creating a ContextImpl, and then
calling createPackageContext. */
method = activityThreadClass.getDeclaredMethod ("getSystemContext");
context = (Context) method.invoke (activityThread);
method = contextImplClass.getDeclaredMethod ("createPackageContext",
String.class,
int.class);
method.setAccessible (true);
context = (Context) method.invoke (context, "org.gnu.emacs",
0);
}
/* Don't actually start the looper or anything. Instead, obtain
an AssetManager. */
assets = context.getAssets ();
/* Now configure Emacs. The class path should already be set. */
filesDir = context.getFilesDir ().getCanonicalPath ();
libDir = getLibraryDirectory (context);
cacheDir = context.getCacheDir ().getCanonicalPath ();
}
catch (Exception e)
{
System.err.println ("Internal error: " + e);
System.err.println ("This means that the Android platform changed,");
System.err.println ("and that Emacs needs adjustments in order to");
System.err.println ("obtain required system internal resources.");
System.err.println ("Please report this bug to bug-gnu-emacs@gnu.org.");
System.exit (1);
}
EmacsNative.setEmacsParams (assets, filesDir,
libDir, cacheDir, 0.0f,
0.0f, null, null);
/* Now find the dump file that Emacs should use, if it has already
been dumped. */
EmacsApplication.findDumpFile (context);
/* Start Emacs. */
EmacsNative.initEmacs (args, EmacsApplication.dumpFileName,
Build.VERSION.SDK_INT);
}
};