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emacs/mps/code/land.c
Peter Jackson 1d00afac81 Publish licence updates in code directory.
Publish minor changes to readme and configure files in main directory.
Main directory and code directory licence texts are now fully updated.

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/* land.c: LAND (COLLECTION OF ADDRESS RANGES) IMPLEMENTATION
*
* $Id$
* Copyright (c) 2014-2020 Ravenbrook Limited. See end of file for license.
*
* .design: <design/land>
*
* .critical.macros: In manual-allocation-bound programs using MVFF,
* the Land generic functions are on the critical path via mps_free.
* In non-checking varieties we provide macro alternatives (in mpm.h)
* to these functions that call the underlying methods directly,
* giving a few percent improvement in performance but skipping the
* re-entrancy checking provided by landEnter and landLeave.
*/
#include "mpm.h"
#include "range.h"
SRCID(land, "$Id$");
/* Forward declarations */
static Res landNoInsert(Range rangeReturn, Land land, Range range);
static Res landNoDelete(Range rangeReturn, Land land, Range range);
/* FindDeleteCheck -- check method for a FindDelete value */
Bool FindDeleteCheck(FindDelete findDelete)
{
CHECKL(findDelete == FindDeleteNONE
|| findDelete == FindDeleteLOW
|| findDelete == FindDeleteHIGH
|| findDelete == FindDeleteENTIRE);
UNUSED(findDelete); /* <code/mpm.c#check.unused> */
return TRUE;
}
/* landEnter, landLeave -- Avoid re-entrance
*
* .enter-leave: The visitor functions passed to LandIterate and
* LandIterateAndDelete are not allowed to call methods of that land.
* These functions enforce this.
*
* .enter-leave.simple: Some simple queries are fine to call from
* visitor functions. These are marked with the tag of this comment.
*/
static void landEnter(Land land)
{
/* Don't need to check as always called from interface function. */
AVER(!land->inLand);
land->inLand = TRUE;
}
static void landLeave(Land land)
{
/* Don't need to check as always called from interface function. */
AVER(land->inLand);
land->inLand = FALSE;
}
/* LandCheck -- check land */
Bool LandCheck(Land land)
{
LandClass klass;
/* .enter-leave.simple */
CHECKS(Land, land);
CHECKC(Land, land);
klass = ClassOfPoly(Land, land);
CHECKD(LandClass, klass);
CHECKU(Arena, land->arena);
CHECKL(AlignCheck(land->alignment));
CHECKL(BoolCheck(land->inLand));
return TRUE;
}
static Res LandAbsInit(Land land, Arena arena, Align alignment, ArgList args)
{
AVER(land != NULL);
AVERT(Arena, arena);
AVERT(Align, alignment);
UNUSED(args);
/* Superclass init */
InstInit(CouldBeA(Inst, land));
land->inLand = TRUE;
land->alignment = alignment;
land->arena = arena;
SetClassOfPoly(land, CLASS(Land));
land->sig = LandSig;
AVERC(Land, land);
return ResOK;
}
static void LandAbsFinish(Inst inst)
{
Land land = MustBeA(Land, inst);
AVERC(Land, land);
land->sig = SigInvalid;
NextMethod(Inst, Land, finish)(inst);
}
/* LandInit -- initialize land
*
* <design/land#.function.init>
*/
Res LandInit(Land land, LandClass klass, Arena arena, Align alignment, void *owner, ArgList args)
{
Res res;
AVER(land != NULL);
AVERT(LandClass, klass);
AVERT(Align, alignment);
res = klass->init(land, arena, alignment, args);
if (res != ResOK)
return res;
EVENT2(LandInit, land, owner);
landLeave(land);
return ResOK;
}
/* LandFinish -- finish land
*
* <design/land#.function.finish>
*/
void LandFinish(Land land)
{
AVERC(Land, land);
landEnter(land);
Method(Inst, land, finish)(MustBeA(Inst, land));
}
/* LandSize -- return the total size of ranges in land
*
* <design/land#.function.size>
*/
Size (LandSize)(Land land)
{
/* .enter-leave.simple */
AVERC(Land, land);
return LandSizeMacro(land);
}
/* LandInsert -- insert range of addresses into land
*
* <design/land#.function.insert>
*/
Res (LandInsert)(Range rangeReturn, Land land, Range range)
{
Res res;
AVER(rangeReturn != NULL);
AVERC(Land, land);
AVERT(Range, range);
AVER(RangeIsAligned(range, land->alignment));
AVER(!RangeIsEmpty(range));
landEnter(land);
res = LandInsertMacro(rangeReturn, land, range);
landLeave(land);
return res;
}
/* LandInsertSteal -- insert range of addresses into land, possibly
* stealing some of the inserted memory to allocate internal data
* structures.
*
* <design/land#.function.insert-steal>
*/
Res LandInsertSteal(Range rangeReturn, Land land, Range rangeIO)
{
Res res;
AVER(rangeReturn != NULL);
AVERC(Land, land);
AVER(rangeReturn != rangeIO);
AVERT(Range, rangeIO);
AVER(RangeIsAligned(rangeIO, land->alignment));
AVER(!RangeIsEmpty(rangeIO));
landEnter(land);
res = Method(Land, land, insertSteal)(rangeReturn, land, rangeIO);
landLeave(land);
return res;
}
/* LandDelete -- delete range of addresses from land
*
* <design/land#.function.delete>
*/
Res (LandDelete)(Range rangeReturn, Land land, Range range)
{
Res res;
AVER(rangeReturn != NULL);
AVERC(Land, land);
AVERT(Range, range);
AVER(!RangeIsEmpty(range));
AVER(RangeIsAligned(range, land->alignment));
landEnter(land);
res = LandDeleteMacro(rangeReturn, land, range);
landLeave(land);
return res;
}
/* LandDeleteSteal -- delete range of addresses from land, possibly
* stealing some memory from the land to allocate internal data
* structures.
*
* <design/land#.function.delete-steal>
*/
Res LandDeleteSteal(Range rangeReturn, Land land, Range range)
{
Res res;
AVER(rangeReturn != NULL);
AVERC(Land, land);
AVERT(Range, range);
AVER(!RangeIsEmpty(range));
AVER(RangeIsAligned(range, land->alignment));
landEnter(land);
res = Method(Land, land, deleteSteal)(rangeReturn, land, range);
landLeave(land);
return res;
}
/* LandIterate -- iterate over isolated ranges of addresses in land
*
* <design/land#.function.iterate>
*/
Bool (LandIterate)(Land land, LandVisitor visitor, void *closure)
{
Bool b;
AVERC(Land, land);
AVER(FUNCHECK(visitor));
landEnter(land);
b = LandIterateMacro(land, visitor, closure);
landLeave(land);
return b;
}
/* LandIterateAndDelete -- iterate over isolated ranges of addresses
* in land, deleting some of them
*
* <design/land#.function.iterate.and.delete>
*/
Bool (LandIterateAndDelete)(Land land, LandDeleteVisitor visitor, void *closure)
{
Bool b;
AVERC(Land, land);
AVER(FUNCHECK(visitor));
landEnter(land);
b = LandIterateAndDeleteMacro(land, visitor, closure);
landLeave(land);
return b;
}
/* LandFindFirst -- find first range of given size
*
* <design/land#.function.find.first>
*/
Bool (LandFindFirst)(Range rangeReturn, Range oldRangeReturn, Land land, Size size, FindDelete findDelete)
{
Bool b;
AVER(rangeReturn != NULL);
AVER(oldRangeReturn != NULL);
AVERC(Land, land);
AVER(SizeIsAligned(size, land->alignment));
AVERT(FindDelete, findDelete);
landEnter(land);
b = LandFindFirstMacro(rangeReturn, oldRangeReturn, land, size, findDelete);
landLeave(land);
return b;
}
/* LandFindLast -- find last range of given size
*
* <design/land#.function.find.last>
*/
Bool (LandFindLast)(Range rangeReturn, Range oldRangeReturn, Land land, Size size, FindDelete findDelete)
{
Bool b;
AVER(rangeReturn != NULL);
AVER(oldRangeReturn != NULL);
AVERC(Land, land);
AVER(SizeIsAligned(size, land->alignment));
AVERT(FindDelete, findDelete);
landEnter(land);
b = LandFindLastMacro(rangeReturn, oldRangeReturn, land, size, findDelete);
landLeave(land);
return b;
}
/* LandFindLargest -- find largest range of at least given size
*
* <design/land#.function.find.largest>
*/
Bool (LandFindLargest)(Range rangeReturn, Range oldRangeReturn, Land land, Size size, FindDelete findDelete)
{
Bool b;
AVER(rangeReturn != NULL);
AVER(oldRangeReturn != NULL);
AVERC(Land, land);
AVER(SizeIsAligned(size, land->alignment));
AVERT(FindDelete, findDelete);
landEnter(land);
b = LandFindLargestMacro(rangeReturn, oldRangeReturn, land, size, findDelete);
landLeave(land);
return b;
}
/* LandFindInSize -- find range of given size in set of zones
*
* <design/land#.function.find.zones>
*/
Res (LandFindInZones)(Bool *foundReturn, Range rangeReturn, Range oldRangeReturn, Land land, Size size, ZoneSet zoneSet, Bool high)
{
Res res;
AVER(foundReturn != NULL);
AVER(rangeReturn != NULL);
AVER(oldRangeReturn != NULL);
AVERC(Land, land);
AVER(SizeIsAligned(size, land->alignment));
/* AVER(ZoneSet, zoneSet); */
AVERT(Bool, high);
landEnter(land);
res = LandFindInZonesMacro(foundReturn, rangeReturn, oldRangeReturn,
land, size, zoneSet, high);
landLeave(land);
return res;
}
/* LandDescribe -- describe land for debugging
*
* <design/land#.function.describe>
*/
Res LandDescribe(Land land, mps_lib_FILE *stream, Count depth)
{
return Method(Inst, land, describe)(MustBeA(Inst, land), stream, depth);
}
/* landFlushVisitor -- visitor for LandFlush.
*
* closure argument is the destination Land. Attempt to insert the
* range into the destination.
*
* .flush.critical: In manual-allocation-bound programs using MVFF
* this is on the critical paths via mps_alloc (and then PoolAlloc,
* MVFFAlloc, failoverFind*, LandFlush) and mps_free (and then
* MVFFFree, failoverInsert, LandFlush).
*/
Bool LandFlushVisitor(Bool *deleteReturn, Land land, Range range,
void *closure)
{
Res res;
RangeStruct newRange;
Land dest;
AVER_CRITICAL(deleteReturn != NULL);
AVERC_CRITICAL(Land, land);
AVERT_CRITICAL(Range, range);
AVER_CRITICAL(closure != NULL);
dest = MustBeA_CRITICAL(Land, closure);
res = LandInsert(&newRange, dest, range);
if (res == ResOK) {
*deleteReturn = TRUE;
return TRUE;
} else {
*deleteReturn = FALSE;
return FALSE;
}
}
/* LandFlush -- move ranges from src to dest
*
* <design/land#.function.flush>
*/
Bool (LandFlush)(Land dest, Land src)
{
AVERC(Land, dest);
AVERC(Land, src);
return LandFlushMacro(dest, src);
}
/* LandClassCheck -- check land class */
Bool LandClassCheck(LandClass klass)
{
CHECKL(InstClassCheck(&klass->instClassStruct));
CHECKL(klass->size >= sizeof(LandStruct));
CHECKL(FUNCHECK(klass->init));
CHECKL(FUNCHECK(klass->insert));
CHECKL(FUNCHECK(klass->delete));
CHECKL(FUNCHECK(klass->findFirst));
CHECKL(FUNCHECK(klass->findLast));
CHECKL(FUNCHECK(klass->findLargest));
CHECKL(FUNCHECK(klass->findInZones));
/* Check that land classes override sets of related methods. */
CHECKL((klass->init == LandAbsInit)
== (klass->instClassStruct.finish == LandAbsFinish));
CHECKL((klass->insert == landNoInsert) == (klass->delete == landNoDelete));
CHECKS(LandClass, klass);
return TRUE;
}
static Size landNoSize(Land land)
{
UNUSED(land);
NOTREACHED;
return 0;
}
/* LandSlowSize -- generic size method but slow */
static Bool landSizeVisitor(Land land, Range range,
void *closure)
{
Size *size;
AVERC(Land, land);
AVERT(Range, range);
AVER(closure != NULL);
size = closure;
*size += RangeSize(range);
return TRUE;
}
Size LandSlowSize(Land land)
{
Size size = 0;
Bool b = LandIterate(land, landSizeVisitor, &size);
AVER(b);
return size;
}
static Res landNoInsert(Range rangeReturn, Land land, Range range)
{
AVER(rangeReturn != NULL);
AVERC(Land, land);
AVERT(Range, range);
return ResUNIMPL;
}
static Res landNoDelete(Range rangeReturn, Land land, Range range)
{
AVER(rangeReturn != NULL);
AVERC(Land, land);
AVERT(Range, range);
return ResUNIMPL;
}
static Bool landNoIterate(Land land, LandVisitor visitor, void *closure)
{
AVERC(Land, land);
AVER(visitor != NULL);
UNUSED(closure);
return FALSE;
}
static Bool landNoIterateAndDelete(Land land, LandDeleteVisitor visitor, void *closure)
{
AVERC(Land, land);
AVER(visitor != NULL);
UNUSED(closure);
return FALSE;
}
static Bool landNoFind(Range rangeReturn, Range oldRangeReturn, Land land, Size size, FindDelete findDelete)
{
AVER(rangeReturn != NULL);
AVER(oldRangeReturn != NULL);
AVERC(Land, land);
UNUSED(size);
AVERT(FindDelete, findDelete);
return ResUNIMPL;
}
static Res landNoFindInZones(Bool *foundReturn, Range rangeReturn, Range oldRangeReturn, Land land, Size size, ZoneSet zoneSet, Bool high)
{
AVER(foundReturn != NULL);
AVER(rangeReturn != NULL);
AVER(oldRangeReturn != NULL);
AVERC(Land, land);
UNUSED(size);
UNUSED(zoneSet);
AVERT(Bool, high);
return ResUNIMPL;
}
static Res LandAbsDescribe(Inst inst, mps_lib_FILE *stream, Count depth)
{
Land land = CouldBeA(Land, inst);
LandClass klass;
Res res;
if (!TESTC(Land, land))
return ResPARAM;
if (stream == NULL)
return ResPARAM;
res = NextMethod(Inst, Land, describe)(inst, stream, depth);
if (res != ResOK)
return res;
klass = ClassOfPoly(Land, land);
return WriteF(stream, depth + 2,
"class $P (\"$S\")\n",
(WriteFP)klass, (WriteFS)ClassName(klass),
"arena $P\n", (WriteFP)land->arena,
"align $U\n", (WriteFU)land->alignment,
"inLand $S\n", WriteFYesNo(land->inLand),
NULL);
}
DEFINE_CLASS(Inst, LandClass, klass)
{
INHERIT_CLASS(klass, LandClass, InstClass);
AVERT(InstClass, klass);
}
DEFINE_CLASS(Land, Land, klass)
{
INHERIT_CLASS(&klass->instClassStruct, Land, Inst);
klass->instClassStruct.describe = LandAbsDescribe;
klass->instClassStruct.finish = LandAbsFinish;
klass->size = sizeof(LandStruct);
klass->init = LandAbsInit;
klass->sizeMethod = landNoSize;
klass->insert = landNoInsert;
klass->insertSteal = landNoInsert;
klass->delete = landNoDelete;
klass->deleteSteal = landNoDelete;
klass->iterate = landNoIterate;
klass->iterateAndDelete = landNoIterateAndDelete;
klass->findFirst = landNoFind;
klass->findLast = landNoFind;
klass->findLargest = landNoFind;
klass->findInZones = landNoFindInZones;
klass->sig = LandClassSig;
AVERT(LandClass, klass);
}
/* C. COPYRIGHT AND LICENSE
*
* Copyright (C) 2014-2020 Ravenbrook Limited <http://www.ravenbrook.com/>.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the
* distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
* IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
* PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/