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emacs/mps/code/dbgpool.c
Peter Jackson 1d00afac81 Publish licence updates in code directory.
Publish minor changes to readme and configure files in main directory.
Main directory and code directory licence texts are now fully updated.

Copied from Perforce
 Change: 196994
2020-06-11 17:05:40 +01:00

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C

/* dbgpool.c: POOL DEBUG MIXIN
*
* $Id$
* Copyright (c) 2001-2020 Ravenbrook Limited. See end of file for license.
* Portions copyright (C) 2002 Global Graphics Software.
*
* .source: <design/object-debug>
*/
#include "dbgpool.h"
#include "poolmfs.h"
#include "splay.h"
#include "mpm.h"
#include <stdarg.h>
SRCID(dbgpool, "$Id$");
/* tagStruct -- tags for storing info about allocated objects */
typedef struct tagStruct {
/* We don't want to pay the expense of a sig in every tag */
Addr addr;
Size size;
TreeStruct treeStruct;
char userdata[1 /* actually variable length */];
} tagStruct;
#define TagTree(tag) (&(tag)->treeStruct)
#define TagOfTree(tree) TREE_ELT(tag, treeStruct, tree)
typedef tagStruct *Tag;
/* tag init methods: copying the user-supplied data into the tag */
static void TagTrivInit(void* tag, va_list args)
{
UNUSED(tag); UNUSED(args);
}
/* TagComp -- splay comparison function for address ordering of tags */
static Compare TagCompare(Tree node, TreeKey key)
{
Addr addr1, addr2;
addr1 = *(Addr *)key;
addr2 = TagOfTree(node)->addr;
if (addr1 < addr2)
return CompareLESS;
else if (addr1 > addr2) {
/* Check key is not inside the object of this tag */
AVER_CRITICAL(AddrAdd(addr2, TagOfTree(node)->size) <= addr1);
return CompareGREATER;
} else
return CompareEQUAL;
}
static TreeKey TagKey(Tree node)
{
return &TagOfTree(node)->addr;
}
/* PoolDebugMixinCheck -- check a PoolDebugMixin */
Bool PoolDebugMixinCheck(PoolDebugMixin debug)
{
/* Nothing to check about fenceTemplate */
/* Nothing to check about fenceSize */
/* Nothing to check about freeTemplate */
/* Nothing to check about freeSize */
if (debug->tagInit != NULL) {
CHECKL(FUNCHECK(debug->tagInit));
/* Nothing to check about tagSize */
CHECKD(Pool, debug->tagPool);
CHECKL(COMPATTYPE(Addr, void*)); /* tagPool relies on this */
/* Nothing to check about missingTags */
CHECKD(SplayTree, &debug->index);
}
UNUSED(debug); /* see <code/mpm.c#check.unused> */
return TRUE;
}
/* DebugPoolDebugMixin -- gets the debug mixin, if any */
#define DebugPoolDebugMixin(pool) (Method(Pool, pool, debugMixin)(pool))
/* PoolNoDebugMixin -- debug mixin methods for pools with no mixin */
PoolDebugMixin PoolNoDebugMixin(Pool pool)
{
AVERT(Pool, pool);
return NULL;
}
/* PoolDebugOptionsCheck -- check a PoolDebugOptions */
Bool PoolDebugOptionsCheck(PoolDebugOptions opt)
{
CHECKL(opt != NULL);
if (opt->fenceSize != 0) {
CHECKL(opt->fenceTemplate != NULL);
/* Nothing to check about fenceSize */
}
if (opt->freeSize != 0) {
CHECKL(opt->freeTemplate != NULL);
/* Nothing to check about freeSize */
}
return TRUE;
}
/* DebugPoolInit -- init method for a debug pool
*
* Someday, this could be split into fence and tag init methods.
*/
ARG_DEFINE_KEY(POOL_DEBUG_OPTIONS, PoolDebugOptions);
static PoolDebugOptionsStruct debugPoolOptionsDefault = {
"POST", 4, "DEAD", 4,
};
static Res DebugPoolInit(Pool pool, Arena arena, PoolClass klass, ArgList args)
{
Res res;
PoolDebugOptions options = &debugPoolOptionsDefault;
PoolDebugMixin debug;
TagInitFunction tagInit;
Size tagSize;
ArgStruct arg;
AVER(pool != NULL);
AVERT(Arena, arena);
AVERT(PoolClass, klass);
AVERT(ArgList, args);
if (ArgPick(&arg, args, MPS_KEY_POOL_DEBUG_OPTIONS))
options = (PoolDebugOptions)arg.val.pool_debug_options;
AVERT(PoolDebugOptions, options);
/* @@@@ Tag parameters should be taken from options, but tags have */
/* not been published yet. */
tagInit = NULL; tagSize = 0;
res = SuperclassPoly(Pool, klass)->init(pool, arena, klass, args);
if (res != ResOK)
return res;
SetClassOfPoly(pool, klass);
debug = DebugPoolDebugMixin(pool);
AVER(debug != NULL);
/* fencepost init */
/* @@@@ This parses a user argument, options, so it should really */
/* go through the MPS interface. The template needs to be copied */
/* into Addr memory, to avoid breaking <design/type#.addr.use>. */
debug->fenceSize = options->fenceSize;
if (debug->fenceSize != 0) {
/* Fenceposting turns on tagging */
if (tagInit == NULL) {
tagSize = 0;
tagInit = TagTrivInit;
}
debug->fenceTemplate = options->fenceTemplate;
}
/* free-checking init */
/* @@@@ This parses a user argument, options, so it should really */
/* go through the MPS interface. The template needs to be copied */
/* into Addr memory, to avoid breaking <design/type#addr.use>. */
debug->freeSize = options->freeSize;
if (debug->freeSize != 0) {
debug->freeTemplate = options->freeTemplate;
}
/* tag init */
debug->tagInit = tagInit;
if (debug->tagInit != NULL) {
debug->tagSize = tagSize + sizeof(tagStruct) - 1;
/* This pool has to be like the arena control pool: the blocks */
/* allocated must be accessible using void*. */
MPS_ARGS_BEGIN(pcArgs) {
/* By setting EXTEND_BY to debug->tagSize we get the smallest
possible extensions compatible with the tags, and so the
least amount of wasted space. */
MPS_ARGS_ADD(pcArgs, MPS_KEY_EXTEND_BY, debug->tagSize);
MPS_ARGS_ADD(pcArgs, MPS_KEY_MFS_UNIT_SIZE, debug->tagSize);
res = PoolCreate(&debug->tagPool, PoolArena(pool), PoolClassMFS(), pcArgs);
} MPS_ARGS_END(pcArgs);
if (res != ResOK)
goto tagFail;
debug->missingTags = 0;
SplayTreeInit(&debug->index, TagCompare, TagKey, SplayTrivUpdate);
}
debug->sig = PoolDebugMixinSig;
AVERT(PoolDebugMixin, debug);
return ResOK;
tagFail:
SuperclassPoly(Inst, klass)->finish(MustBeA(Inst, pool));
AVER(res != ResOK);
return res;
}
/* DebugPoolFinish -- finish method for a debug pool */
static void DebugPoolFinish(Inst inst)
{
Pool pool = MustBeA(AbstractPool, inst);
PoolDebugMixin debug;
PoolClass klass;
AVERT(Pool, pool);
debug = DebugPoolDebugMixin(pool);
AVER(debug != NULL);
AVERT(PoolDebugMixin, debug);
if (debug->tagInit != NULL) {
SplayTreeFinish(&debug->index);
PoolDestroy(debug->tagPool);
}
klass = ClassOfPoly(Pool, pool);
SuperclassPoly(Inst, klass)->finish(inst);
}
/* patternIterate -- call visitor for occurrences of pattern between
* base and limit
*
* pattern is an arbitrary pattern that's size bytes long.
*
* Imagine that the entirety of memory were covered by contiguous
* copies of pattern starting at address 0. Then call visitor for each
* copy (or part) of pattern that lies between base and limit. In each
* call, target is the address of the copy or part (where base <=
* target < limit); source is the corresponding byte of the pattern
* (where pattern <= source < pattern + size); and size is the length
* of the copy or part.
*/
typedef Bool (*patternVisitor)(Addr target, ReadonlyAddr source, Size size);
static Bool patternIterate(ReadonlyAddr pattern, Size size,
Addr base, Addr limit, patternVisitor visitor)
{
Addr p;
AVER(pattern != NULL);
AVER(0 < size);
AVER(base != NULL);
AVER(base <= limit);
p = base;
while (p < limit) {
Addr end = AddrAdd(p, size);
Addr rounded = AddrRoundUp(p, size);
Size offset = (Word)p % size;
if (end < p || rounded < p) {
/* Address range overflow */
break;
} else if (p == rounded && end <= limit) {
/* Room for a whole copy */
if (!(*visitor)(p, pattern, size))
return FALSE;
p = end;
} else if (p < rounded && rounded <= end && rounded <= limit) {
/* Copy up to rounded */
if (!(*visitor)(p, ReadonlyAddrAdd(pattern, offset),
AddrOffset(p, rounded)))
return FALSE;
p = rounded;
} else {
/* Copy up to limit */
AVER(limit <= end);
AVER(p == rounded || limit <= rounded);
if (!(*visitor)(p, ReadonlyAddrAdd(pattern, offset),
AddrOffset(p, limit)))
return FALSE;
p = limit;
}
}
return TRUE;
}
/* patternCopy -- copy pattern to fill a range
*
* Fill the range of addresses from base (inclusive) to limit
* (exclusive) with copies of pattern (which is size bytes long).
*/
static Bool patternCopyVisitor(Addr target, ReadonlyAddr source, Size size)
{
(void)AddrCopy(target, source, size);
return TRUE;
}
static void patternCopy(ReadonlyAddr pattern, Size size, Addr base, Addr limit)
{
(void)patternIterate(pattern, size, base, limit, patternCopyVisitor);
}
/* patternCheck -- check pattern against a range
*
* Compare the range of addresses from base (inclusive) to limit
* (exclusive) with copies of pattern (which is size bytes long). The
* copies of pattern must be arranged so that fresh copies start at
* aligned addresses wherever possible.
*/
static Bool patternCheckVisitor(Addr target, ReadonlyAddr source, Size size)
{
return AddrComp(target, source, size) == 0;
}
static Bool patternCheck(ReadonlyAddr pattern, Size size, Addr base, Addr limit)
{
return patternIterate(pattern, size, base, limit, patternCheckVisitor);
}
/* debugPoolSegIterate -- iterate over a range of segments in an arena
*
* Expects to be called on a range corresponding to objects withing a
* single pool.
*
* NOTE: This relies on pools consistently using segments
* contiguously.
*/
static void debugPoolSegIterate(Arena arena, Addr base, Addr limit,
void (*visitor)(Arena, Seg))
{
Seg seg;
if (SegOfAddr(&seg, arena, base)) {
do {
base = SegLimit(seg);
(*visitor)(arena, seg);
} while (base < limit && SegOfAddr(&seg, arena, base));
AVER(base >= limit); /* shouldn't run out of segments */
}
}
static void debugPoolShieldExpose(Arena arena, Seg seg)
{
ShieldExpose(arena, seg);
}
static void debugPoolShieldCover(Arena arena, Seg seg)
{
ShieldCover(arena, seg);
}
/* freeSplat -- splat free block with splat pattern */
static void freeSplat(PoolDebugMixin debug, Pool pool, Addr base, Addr limit)
{
Arena arena;
AVER(base < limit);
/* If the block is in one or more segments, make sure the segments
are exposed so that we can overwrite the block with the pattern. */
arena = PoolArena(pool);
debugPoolSegIterate(arena, base, limit, debugPoolShieldExpose);
patternCopy(debug->freeTemplate, debug->freeSize, base, limit);
debugPoolSegIterate(arena, base, limit, debugPoolShieldCover);
}
/* freeCheck -- check free block for splat pattern */
static Bool freeCheck(PoolDebugMixin debug, Pool pool, Addr base, Addr limit)
{
Bool res;
Arena arena;
AVER(base < limit);
/* If the block is in one or more segments, make sure the segments
are exposed so we can read the pattern. */
arena = PoolArena(pool);
debugPoolSegIterate(arena, base, limit, debugPoolShieldExpose);
res = patternCheck(debug->freeTemplate, debug->freeSize, base, limit);
debugPoolSegIterate(arena, base, limit, debugPoolShieldCover);
return res;
}
/* freeCheckAlloc -- allocation wrapper for free-checking */
static Res freeCheckAlloc(Addr *aReturn, PoolDebugMixin debug, Pool pool,
Size size)
{
Res res;
Addr new;
PoolClass klass;
AVER(aReturn != NULL);
klass = ClassOfPoly(Pool, pool);
res = SuperclassPoly(Pool, klass)->alloc(&new, pool, size);
if (res != ResOK)
return res;
if (debug->freeSize != 0)
ASSERT(freeCheck(debug, pool, new, AddrAdd(new, size)),
"free space corrupted on alloc");
*aReturn = new;
return res;
}
/* freeCheckFree -- freeing wrapper for free-checking */
static void freeCheckFree(PoolDebugMixin debug,
Pool pool, Addr old, Size size)
{
PoolClass klass;
if (debug->freeSize != 0)
freeSplat(debug, pool, old, AddrAdd(old, size));
klass = ClassOfPoly(Pool, pool);
SuperclassPoly(Pool, klass)->free(pool, old, size);
}
/* fenceAlloc -- allocation wrapper for fenceposts
*
* Allocates an object, adding fenceposts on both sides. Layout:
*
* |----------|-------------------------------------|------|----------|
* start fp client object slop end fp
*
* slop is the extra allocation from rounding up the client request to
* the pool's alignment. The fenceposting code adds this slop so that
* there's a better chance of the end fencepost being flush with the
* next object (though it can't be guaranteed, since the underlying
* pool could have allocated an even larger block). The alignment slop
* is filled from the fencepost template as well.
*
* Keep in sync with fenceCheck.
*/
static Res fenceAlloc(Addr *aReturn, PoolDebugMixin debug, Pool pool,
Size size)
{
Res res;
Addr obj, startFence, clientNew, clientLimit, limit;
Size alignedFenceSize, alignedSize;
AVER(aReturn != NULL);
AVERT(PoolDebugMixin, debug);
AVERT(Pool, pool);
alignedFenceSize = SizeAlignUp(debug->fenceSize, PoolAlignment(pool));
alignedSize = SizeAlignUp(size, PoolAlignment(pool));
res = freeCheckAlloc(&obj, debug, pool,
alignedSize + 2 * alignedFenceSize);
if (res != ResOK)
return res;
startFence = obj;
clientNew = AddrAdd(startFence, alignedFenceSize);
clientLimit = AddrAdd(clientNew, size);
limit = AddrAdd(clientNew, alignedSize + alignedFenceSize);
/* @@@@ shields? */
patternCopy(debug->fenceTemplate, debug->fenceSize, startFence, clientNew);
patternCopy(debug->fenceTemplate, debug->fenceSize, clientLimit, limit);
*aReturn = clientNew;
return ResOK;
}
/* fenceCheck -- check fences of an object
*
* Keep in sync with fenceAlloc.
*/
static Bool fenceCheck(PoolDebugMixin debug, Pool pool, Addr obj, Size size)
{
Addr startFence, clientNew, clientLimit, limit;
Size alignedFenceSize, alignedSize;
AVERT_CRITICAL(PoolDebugMixin, debug);
AVERT_CRITICAL(Pool, pool);
/* Can't check obj */
alignedFenceSize = SizeAlignUp(debug->fenceSize, PoolAlignment(pool));
alignedSize = SizeAlignUp(size, PoolAlignment(pool));
startFence = AddrSub(obj, alignedFenceSize);
clientNew = obj;
clientLimit = AddrAdd(clientNew, size);
limit = AddrAdd(clientNew, alignedSize + alignedFenceSize);
/* @@@@ shields? */
return patternCheck(debug->fenceTemplate, debug->fenceSize,
startFence, clientNew)
&& patternCheck(debug->fenceTemplate, debug->fenceSize,
clientLimit, limit);
}
/* fenceFree -- freeing wrapper for fenceposts */
static void fenceFree(PoolDebugMixin debug,
Pool pool, Addr old, Size size)
{
Size alignedFenceSize, alignedSize;
ASSERT(fenceCheck(debug, pool, old, size), "fencepost check on free"); /* <design/check/#.common> */
alignedFenceSize = SizeAlignUp(debug->fenceSize, PoolAlignment(pool));
alignedSize = SizeAlignUp(size, PoolAlignment(pool));
freeCheckFree(debug, pool, AddrSub(old, alignedFenceSize),
alignedSize + 2 * alignedFenceSize);
}
/* tagAlloc -- allocation wrapper for tagged pools */
static Res tagAlloc(PoolDebugMixin debug,
Pool pool, Addr new, Size size)
{
Tag tag;
Res res;
Bool b;
Addr addr;
UNUSED(pool);
res = PoolAlloc(&addr, debug->tagPool, debug->tagSize);
if (res != ResOK)
return res;
tag = (Tag)addr;
tag->addr = new; tag->size = size;
TreeInit(TagTree(tag));
/* In the future, we might call debug->tagInit here. */
b = SplayTreeInsert(&debug->index, TagTree(tag));
AVER(b);
return ResOK;
}
/* tagFree -- deallocation wrapper for tagged pools */
static void tagFree(PoolDebugMixin debug, Pool pool, Addr old, Size size)
{
Tree node;
Tag tag;
Bool b;
AVERT(PoolDebugMixin, debug);
AVERT(Pool, pool);
AVER(size > 0);
if (!SplayTreeFind(&node, &debug->index, &old)) {
AVER(debug->missingTags > 0);
debug->missingTags--;
return;
}
tag = TagOfTree(node);
AVER(tag->size == size);
AVER(tag->addr == old);
b = SplayTreeDelete(&debug->index, node);
AVER(b); /* expect tag to be in the tree */
TreeFinish(node);
PoolFree(debug->tagPool, (Addr)tag, debug->tagSize);
}
/* DebugPoolAlloc -- alloc method for a debug pool
*
* Eventually, tag init args will need to be handled somewhere here.
*/
static Res DebugPoolAlloc(Addr *aReturn, Pool pool, Size size)
{
Res res;
Addr new = NULL; /* suppress "may be used uninitialized" warning */
PoolDebugMixin debug;
AVER(aReturn != NULL);
AVERT(Pool, pool);
AVER(size > 0);
debug = DebugPoolDebugMixin(pool);
AVER(debug != NULL);
AVERT(PoolDebugMixin, debug);
if (debug->fenceSize != 0)
res = fenceAlloc(&new, debug, pool, size);
else
res = freeCheckAlloc(&new, debug, pool, size);
if (res != ResOK)
return res;
/* Allocate object first, so it fits even when the tag doesn't. */
if (debug->tagInit != NULL) {
res = tagAlloc(debug, pool, new, size);
if (res != ResOK)
goto tagFail;
}
*aReturn = new;
return res;
tagFail:
fenceFree(debug, pool, new, size);
return res;
}
/* DebugPoolFree -- free method for a debug pool */
static void DebugPoolFree(Pool pool, Addr old, Size size)
{
PoolDebugMixin debug;
AVERT(Pool, pool);
/* Can't check old */
AVER(size > 0);
debug = DebugPoolDebugMixin(pool);
AVER(debug != NULL);
AVERT(PoolDebugMixin, debug);
if (debug->fenceSize != 0)
fenceFree(debug, pool, old, size);
else
freeCheckFree(debug, pool, old, size);
/* Free the object first, to get fences checked before tag. */
if (debug->tagInit != NULL)
tagFree(debug, pool, old, size);
}
/* TagWalk -- walk all objects in the pool using tags */
typedef void (*ObjectsVisitor)(Addr addr, Size size, Format fmt,
Pool pool, void *tagData, void *p);
static void TagWalk(Pool pool, ObjectsVisitor visitor, void *p)
{
Tree node;
PoolDebugMixin debug;
AVERT(Pool, pool);
AVER(FUNCHECK(visitor));
/* Can't check p */
debug = DebugPoolDebugMixin(pool);
AVER(debug != NULL);
AVERT(PoolDebugMixin, debug);
node = SplayTreeFirst(&debug->index);
while (node != TreeEMPTY) {
Tag tag = TagOfTree(node);
(*visitor)(tag->addr, tag->size, NULL, pool, &tag->userdata, p);
node = SplayTreeNext(&debug->index, &tag->addr);
}
}
/* fenceCheckingStep -- step function for DebugPoolCheckFences */
static void fenceCheckingStep(Addr addr, Size size, Format fmt,
Pool pool, void *tagData, void *p)
{
/* no need to check arguments checked in the caller */
UNUSED(fmt); UNUSED(tagData);
ASSERT(fenceCheck((PoolDebugMixin)p, pool, addr, size),
"fencepost check requested by client");
}
/* DebugPoolCheckFences -- check all the fenceposts in the pool */
void DebugPoolCheckFences(Pool pool)
{
PoolDebugMixin debug;
AVERT(Pool, pool);
debug = DebugPoolDebugMixin(pool);
if (debug == NULL)
return;
AVERT(PoolDebugMixin, debug);
if (debug->fenceSize != 0)
TagWalk(pool, fenceCheckingStep, (void *)debug);
}
/* DebugPoolFreeSplat -- if in a free-checking debug pool, splat free block */
void DebugPoolFreeSplat(Pool pool, Addr base, Addr limit)
{
PoolDebugMixin debug;
AVERT(Pool, pool);
AVER(PoolHasAddr(pool, base));
AVER(PoolHasAddr(pool, AddrSub(limit, 1)));
debug = DebugPoolDebugMixin(pool);
if (debug != NULL) {
AVERT(PoolDebugMixin, debug);
if (debug->freeSize != 0)
freeSplat(debug, pool, base, limit);
}
}
/* DebugPoolFreeCheck -- if in a free-checking debug pool, check free block */
void DebugPoolFreeCheck(Pool pool, Addr base, Addr limit)
{
PoolDebugMixin debug;
AVERT(Pool, pool);
AVER(PoolHasAddr(pool, base));
AVER(PoolHasAddr(pool, AddrSub(limit, 1)));
debug = DebugPoolDebugMixin(pool);
if (debug != NULL) {
AVERT(PoolDebugMixin, debug);
if (debug->freeSize != 0)
ASSERT(freeCheck(debug, pool, base, limit),
"free space corrupted on release"); /* <design/check/#.common> */
}
}
/* freeCheckingStep -- step function for DebugPoolCheckFreeSpace */
static void freeCheckingStep(Addr base, Addr limit, Pool pool, void *p)
{
/* no need to check arguments checked in the caller */
ASSERT(freeCheck((PoolDebugMixin)p, pool, base, limit),
"free space corrupted on client check");
}
/* DebugPoolCheckFreeSpace -- check free space in the pool for overwrites */
void DebugPoolCheckFreeSpace(Pool pool)
{
PoolDebugMixin debug;
AVERT(Pool, pool);
debug = DebugPoolDebugMixin(pool);
if (debug == NULL)
return;
AVERT(PoolDebugMixin, debug);
if (debug->freeSize != 0)
PoolFreeWalk(pool, freeCheckingStep, (void *)debug);
}
/* PoolClassMixInDebug -- mix in the debug support for class init */
void PoolClassMixInDebug(PoolClass klass)
{
/* Can't check klass because it's not initialized yet */
klass->instClassStruct.finish = DebugPoolFinish;
klass->init = DebugPoolInit;
klass->alloc = DebugPoolAlloc;
klass->free = DebugPoolFree;
}
/* C. COPYRIGHT AND LICENSE
*
* Copyright (C) 2001-2020 Ravenbrook Limited <http://www.ravenbrook.com/>.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the
* distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
* IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
* PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/